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	<title>MMO Grind House - Fueling your daily grind on Massively Multiplayer Online Games, Online RPG Free Games, Console Online Gaming, and Sexy Girls &#187; rohan online</title>
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		<title>You&#8217;d Better Not Cry&#8230;The Giants are coming to town</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/youd-better-not-cry-the-giants-are-coming-to-town/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/youd-better-not-cry-the-giants-are-coming-to-town/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 02:37:16 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
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		<category><![CDATA[skill build guide]]></category>

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		<description><![CDATA[



ROHAN Giant IN ACTION





The LevelUp! Games Philippines will be summoning the giants soon via RohanPH. You better watch out&#8230;you&#8217;d better not cry &#8230;these giants are so beefed up they can overpower the Templars and Knights with one flick of their finger! Are they coming to overule the land of Armenes  to Kingdom of Ignis? Here&#8217;s [...]


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<td valign="top"><strong>ROHAN Giant IN ACTION</strong></p>
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<p>The LevelUp! Games Philippines will be summoning the giants soon via RohanPH. You better watch out&#8230;you&#8217;d better not cry &#8230;these giants are so beefed up they can overpower the Templars and Knights with one flick of their finger! Are they coming to overule <span><span>the land of Armenes  to Kingdom of Ignis? Here&#8217;s a preview of epic proportions of Giant build after the jump.</span></span></p>
<h3 id="post-1596" class="entrytitle"><a rel="bookmark" href="http://rohan.levelupgames.ph/?p=1596"><span id="more-2045"></span></a></h3>
<p>We are thrilled to finally reveal the long-awaited Giants to our Rohan players. Each race has a different role in the game, so the Giant addition will bring new twists in the collaborations of the seven races during game play, including bringing Township Battles to a whole new level.</p>
<p>The Giant Warriors is the 7th addition to the multifaceted races that make up Rohan: Blood Feud, joining the Humans, Dark Elves, Dekans, Elves, Half Elves, and Dhans.  Bigger in size and abundant in strength, players can build their Giant characters towards their second job specializing in PVP as Savages, or party play as Berserkers.</p>
<p>Along with the Giants come brand new weapons, skills, mounts, and maps.  The Giants’ weapons of choice are polearms and dual wielding swords, which are suited for their powerful attack skills.  Their homeland Draht, an arctic terrain, is an addition to the Rohan continent, consisting of new mobs to battle, new NPCs (in game characters) to meet, new territories to conquer, and newly revealed quests to embark upon.</p>
<p>The Giants: A preview of epic proportions is courtesy of <a href="http://rohan.levelupgames.ph/?p=1596">rohan.levelupgames.ph</a></p>
<p><strong>UNIQUE GIANT SKILLS</strong></p>
<p><strong><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/GiantSkill1.JPG" rel="lightbox[2045]"><img title="GiantSkill[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/GiantSkill1.JPG" alt="GiantSkill[1]" width="271" height="333" /></a></strong></p>
<p><em>Power Surge, Ice Willy Willy: </em> Attacks increase according to level. Area-of-effect; distanced melee range.</p>
<p><em>Freezing Tornado:</em> A skill specialized on by Savages, this wide attack inflicts both damage and DOT to unwary opponents</p>
<p><em>Retaliate:</em> A Berserker’s counterattack skill, annulling enemy attacks at a 50% rate by approximately 6 second stuns.</p>
<p><strong>1ST JOBS</strong></p>
<ul>
<li><strong><a title="Permanent Link: The Giant Warrior/Savage/Berserker Skill Tree Guide for Rohan MMORPG" rel="bookmark" href="../mmorpg/rohan/the-giant-warrior-savage-berserker-skill-tree-guide-for-rohan-mmorpg/">The Giant Warrior Skill Tree Guide</a></strong></li>
<li>
<p id="post-2096"><strong><a title="Permanent Link to Giant Warrior Skill Build Guide for Rohan MMORPG" rel="bookmark" href="../mmorpg/rohan/giant-warrior-skill-build-guide-for-rohan-mmorpg/">Giant Warrior Skill Build Guide</a></strong></p>
</li>
</ul>
<p><strong>2ND JOBS</strong></p>
<p><strong>Berserker </strong>– Followers of the Path of Rage</p>
<ul>
<li>
<p id="post-2056"><strong><a title="Permanent Link: Giant Berserker Skill Build Guide for Rohan MMORPG" rel="bookmark" href="../mmorpg/rohan/giant-berserker-skill-build-guide-for-rohan-mmorpg/">Giant Berserker Skill Build Guide</a></strong></p>
</li>
<li><a href="http://www.mmogrindhouse.com/mmorpg/rohan/giant-to-berserker-job-change-quest-guide-for-rohan-mmorpg/"><strong>Giant to Berserker Job Change Quest Guide</strong></a></li>
<li>
<p id="post-2082"><strong><a title="Permanent Link: The Giant Warrior/Savage/Berserker Skill Tree Guide for Rohan MMORPG" rel="bookmark" href="../mmorpg/rohan/the-giant-warrior-savage-berserker-skill-tree-guide-for-rohan-mmorpg/">The Giant Berserker Skill Tree Guide</a></strong></p>
</li>
</ul>
<p><em>“Who’s next?!”</em></p>
<p><em>- Beir, Berserkergang Pit Lord</em></p>
<p>Berserkers specialize in PvP combat, able to strike at enemies with a single powerful blow of their polearms. Alongside their area-of-effect skills, they are also experts in attacks from a distance in melee. Berserkers skills range from stunners to holding spells to easily close the distance between hunter and prey.</p>
<p><strong>Savage</strong> – Shamans of the Blizzard Spirits</p>
<ul>
<li>
<p id="post-1259"><strong><a title="Permanent Link to Giant Savage Skill Build Guide for Rohan MMORPG" rel="bookmark" href="../mmorpg/rohan/giant-savage-skill-build-guide-for-rohan-mmorpg/">Giant Savage Skill Build Guide</a></strong></p>
</li>
<li><strong><a title="Permanent Link: The Giant Warrior/Savage/Berserker Skill Tree Guide for Rohan MMORPG" rel="bookmark" href="../mmorpg/rohan/the-giant-warrior-savage-berserker-skill-tree-guide-for-rohan-mmorpg/">The Giant Savage Skill Tree Guide</a></strong></li>
</ul>
<p><em>“Stand beside me in battle and you stand beside a stampede. Now, are you with or against the flow of my rage?</em></p>
<p><em>- Velonica, Witch of the Wastes</em></p>
<p>Savages provide buffs to allies and debuffs to enemies who venture inside their Totem Castles. Savages specialize in dual sword based skills and are ideal in party play with their area-of-effect attacks and party-wide buffs. Built to switch from offense to defense, and vice versa, in the blink of an eye, the Savages are keys to turning the tide of battle.</p>
<p><strong>Giant mount:</strong> Lava Rhino</p>
<p>The Giants have learned to tame Lava Rhinos, first discovered from their incessant toiling at the Northeastern Quarry, which uncovered the first known Lava Rhino nest underground. The ferocious beasts feed on minerals beneath the surface of the ground, and contrary to what their name implies, are not made of inorganic matter, but rather have evolved thick hides and adaptive physiological temperature systems to combat both extreme heat and extreme cold.</p>
<ul>
<li>You can join the <em><strong><a href="http://rhboards.levelupgames.ph/index.php?showtopic=31381"><em><strong>Rohan PH DISCUSSION THREAD</strong></em></a><br />
</strong></em></li>
</ul>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">The LevelUp! Games Philippines</div>


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		<title>Giant Savage Skill Build Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/giant-savage-skill-build-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/giant-savage-skill-build-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 11:41:16 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
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		<description><![CDATA[
OMG! What is up with the giant savages! I have very rare armors and equipments but i always get beat up by these horrible horrible monsters ! The templer and knights are like untouchable to other classes! Dear Templer, what the heck am I doing wrong!  These Giant Savage are so beefed up they can [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><strong></strong><a href="http://www.mmogrindhouse.com/mmorpg/rohan/giant-savage-skill-build-guide-for-rohan-mmorpg/"></a><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/rohan-online-game-guide-giant-savage-skill-build.gif" rel="lightbox[1259]"><img class="size-full wp-image-1313 aligncenter" title="rohan-online-game-guide-giant-savage-skill-build" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/rohan-online-game-guide-giant-savage-skill-build.gif" alt="rohan-online-game-guide-giant-savage-skill-build" width="480" height="324" /></a></p>
<p>OMG! What is up with the giant savages! I have very rare armors and equipments but i always get beat up by these horrible horrible monsters ! The templer and knights are like untouchable to other classes! Dear Templer, what the heck am I doing wrong!  These Giant Savage are so beefed up they can overpower the Templars and Knights with one flick of their finger! What&#8217;s next, to overrule the land of Armenes  to kingdom of Ignis? Anyway, as what they say in Rome, do what the Romans do. I&#8217;ll also do what the Rohans do,  why not be Giant Savage too. Without further ado, read on the <strong> Giant Savage Skill Build</strong> after the jump.</p>
<p><span id="more-1259"></span><strong>Giant Savage Skill Build</strong></p>
<p>This Skill Build Guide is made by <a href="http://forum.playrohan.com/forum/viewtopic.php?f=157&amp;t=46107">Digitality</a> of Rohan Forums. All credit belongs to him. For further discussion, check out the link to the forum link.</p>
<p>This part of the guide is constructed based on the idea that you followed the previous warrior guide. Optimally when you become a savage and can add skills at lvl 51 you should have at most 23 points to spend. This section will cover optimal building up to lvl 62, and suggestions on further skills beyond that.</p>
<p><strong>Stat Spread</strong></p>
<p>This hasn&#8217;t changed much at all&#8230; You still only have 3 stats to worry about, and 1 of them you should be finished with now. Now you get 6 skill points to spend every level though.</p>
<p><strong>Strength</strong> -This should still be your highest stat point. With a good guardian friend you can really cash in on their strength buffs, coupled with your own upcoming buff. Strength has benefits of both extra melee, and p.def, both of which your build will need.</p>
<p><strong>Vitality</strong> &#8211; You still shouldn&#8217;t need more than 1 vit per level. Go with 2 if you feel squishy, or none at all if you prefer pure damage. Battle Chant from the Warrior tree will make up for any lack of hp from vit, and you get a buff that gives you an additional 10% to your vit as well.</p>
<p><strong>Dexterity</strong> &#8211; You should have finished your dex during your warrior tree. I&#8217;d recommend 50, but if you want a bit higher, I&#8217;d say 60 at the absolute most. You need to add some, because accesories alone won&#8217;t make up all your accuracy, and you want to be able to reap some benefit from archer dex buffs if they&#8217;re around to share them.</p>
<p><strong>Accessories</strong> &#8211; Accessories with str, dex, or vit on them are good for your giant. Try to lean towards str with maybe some dex mostly now though. For boss accessories at this mid-range of your development there are only 2 worth your consideration.</p>
<p><strong>Wrath of Blue Mustache</strong> &#8211; Adds 10 str, 10 dex, 300 HP, Level Requirement 55. Dropped by the blue dragon Mirebreath Kniedhogg at the end of Caronia&#8217;s tomb. These will only be temporary if you decide to get them on your path to your next goal&#8230;</p>
<p><strong>Wings of Solemn Death</strong> &#8211; Adds 15 str, 15 dex, 15 vit, Level Requirement 60. Dropped by Amadeus de Roha on the 2nd floor of Rahkon dungeon. Getting 4 of these should be the goal for your mid-game. You get good strength, dex necessary to solve all your current, and any future accuracy problems, and vit to give you a health boost, or if you&#8217;ve gone very slim on your vit, to make up for a lack-there-of. Until you&#8217;re ready to move onto R4 bosses, you won&#8217;t need to replace these.</p>
<p><img title="More..." src="http://wakpo.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><strong>Skill Spread</strong></p>
<p>Here&#8217;s the Savage tree, and some descriptions of the skills on it. I&#8217;ll detail what I feel are skills you should max first, and which are skills that you should max as you further gain levels. As well as talk about possible applications and uses for each skill.</p>
<p><img src="http://wakpo.com/wp-content/uploads/2009/04/rohan-savageguide.jpg" alt="rohan SavageGuide" width="225" height="388" /></p>
<p><strong>A &#8211; Dual Sword Mastery</strong> &#8211; If you&#8217;re using Dual Swords (which you should be since your future attacks kills require them) then this is a buff I believe you should max. It will increase your melee by 15% of your weapon damage at level 5, and weapon damage is pure, 1 melee for 1 damage. This is a recommended must have skill.</p>
<p><strong>B &#8211; Taunt Challenge</strong> &#8211; This is an optional skill. However it has great applicative uses and will only ever cost 1 point. In a party this will be a way for you to tank, and keep mobs within your own AOE range. I recommend this as a must have skill.</p>
<p><strong>C &#8211; Rampage Force</strong> &#8211; Let&#8217;s be frank, this skill is single most powerful reason for anyone to become a savage to begin with. With a 50% chance for each of your normal attacks to turn into an AOE, this allows you great room to solo many areas later on, as well as being a huge source of DPS for a party. With this skill and an hp/mp leech option on your weapon, you will be nearly invincible in PvE settings. This is a must max skill.</p>
<p><strong>D &#8211; Ferocious</strong> &#8211; Another buff skill. You have to put at least 1 point in here, and crit reduction is nothing to be dismissed, even in non-PvP settings. If you want to spare points for something else, go with 1 point, but I strongly recommend 5 points in this skill for maximum crit drop.</p>
<p><strong>E &#8211; Fortunate</strong> &#8211; This skill will only ever cost 1 point. Put it in there. It will allow you immunity to stuns/roots, as well as break you free of them when you&#8217;re hit by one. Since the rest of your party will be relying on you for support, especially in PvP, being able to remain mobile and active is of strong benefit. This is a recommended must have skill.</p>
<p><strong>F &#8211; Monster Mind</strong> &#8211; This skill will increase your damage based on your m.kill counter. At best it will add another 99 damage to your total. In PvE, you&#8217;ll be killing so fast (and your m.kill will not remain the same) for it to make a difference, while in PvP, after the reduction, will only offer an increase of 33 damage. If you want that damage boost, go for it, but personally, I don&#8217;t think it&#8217;s useful enough to warrant 5 skill points.</p>
<p><strong>G &#8211; Extraction</strong> &#8211; This is your first attack skill of the savage tree. It will allow you to deal extra damage, as well as having a chance to extract organs (heart, brain, guts) from your target, that you will need to use the rest of your attack skills. You must have 1 point in this skill. I would not recommend maxing it early on though.</p>
<p><strong>H &#8211; Brutality</strong> &#8211; This buff gives you an additional 10% boost to both your strength and vitality. There is no sane reason at all not to have it. Get it, max it.</p>
<p><strong>I &#8211; Gails Shock</strong> &#8211; Reduces the accuracy of enemies within range. I would say don&#8217;t bother with this skill. For one, you can&#8217;t keep your enemies in range of the totem really, unless you stun them, and then it doesn&#8217;t matter if they can hit you or not does it? lol Secondly, this will not have enough effect on anyone to matter to you. Mages/priests/templar won&#8217;t be effected, rangers/dex guards have too much acc for it to matter anymore, and you don&#8217;t have enough evasion anyways. This might help your agi dhan buddy out, maybe but it&#8217;s in no way worth any skill points because of that</p>
<p><strong>J &#8211; Lunge</strong> &#8211; This is an attack skill, it will increase your damage, and can be used while wielding dual-swords. With guts in your inventory, it has the effect of lowering an enemies movement speed. This skill is well worth 1 point to keep enemies from getting away, and you need it to get to other skills anyways. Whether or not it&#8217;s worth maxing later is totally up to you.</p>
<p><strong>K &#8211; Gails Wash</strong> &#8211; This skill will change PvP entirely. Right now stun spamming is usually a must to land a kill against any strong player. A giant with Gails Wash can break his party free of any negative effects, poisons, stuns, vacuum. This is an absolute must to support yourself, and your parties in PvP. It&#8217;s why fortunate is also necessary, to leave you free to use this skill. 1 point minimum here. Additional if you want to up duration.</p>
<p><strong>L &#8211; Desperate Assault</strong> &#8211; This is a great stun AOE stun. Not many targets, but a stun is a stun. Right now I recommend only 1 point in this to reach Barbaric Cry, as you won&#8217;t really need it in PvE, and it won&#8217;t be earth shattering not to max it for PvP yet. Come back and max this skill later on when you have the points to spare though.</p>
<p><strong>M &#8211; Ruthless</strong> &#8211; Another attack skill. Attack skills can put up some strong damage. This one, if you possess a heart in your inventory, will also reduce the targets p.def by 50. Word is it never gets any higher of a reduction, and so I wouldn&#8217;t recommend taking the skill any higher, especially not at this point of the tree. Reducing enemy p.def is never a bad thing however.</p>
<p><strong>N &#8211; Gails Bless</strong> &#8211; I like this skill, I do. It allows you to drop a totem that heals your party over a period of time, with so much health recovered every 3 seconds. It has numerable possible uses. Right now though, I feel it needs to be skipped over. Come back to this if you want it when you get the points.</p>
<p><strong>O &#8211; Barbaric Cry</strong> &#8211; This is a PvP only skill. It&#8217;s duration is what makes me value it over desperate assault. It prevents a number of targets within range of using normal attacks against you. For crit builds such as agi dhans, or dex guards, this is crippling. For other builds, they&#8217;ll be able to hit you with skills still, but their threat is greatly reduced. If you don&#8217;t plan on PvPing early, then don&#8217;t bother with this skill yet. It&#8217;s a 50-50 between this and Gails Cry.</p>
<p><strong>P &#8211; Storming Cross</strong> &#8211; Another attack skill. This one looks strong to me. If you have a brain in your inventory to use, then this skill gets added damage, up to 500 at lvl 5. Go with 1 skill point here for now, and if you like it, revisit it later.</p>
<p><strong>Q &#8211; Gails Cry</strong> &#8211; Another totem skill, this increases your entire parties attack speed for a set time. This has some uses especially with your AOE potential from rampage force. If you don&#8217;t want to pick up Barbaric Cry yet, I would suggest going with this instead, for that boost in damage output for the duration of it.</p>
<p><strong>R &#8211; Frozen Tornado</strong> &#8211; This is a strong AOE. It will give you a good increase in damage, and with 1 of each organ (heart, brain, guts) it is supposed to inflict a large DoT (dmg over time) to all enemies hit by it. I recommend an early point in this to top off your tree by 62. Max this skill later.</p>
<p>This covers recommended savage skills up to lvl 62, and some recommended skills to work on past that.</p>
<p><img src="http://wakpo.com/wp-content/uploads/2009/04/rohan-savageoptimal.jpg" alt="rohan SavageOptimal" width="225" height="388" /></p>
<p>I think this is the most optimal looking build to have by lvl 62. Obviously there&#8217;s more work to be done and skills to be filled out after 62. Until more information comes back on the giants though, I feel that players are going to have to use their own preferences beyond this.</p>
<p><strong>Source:<br />
</strong><a href="http://forum.playrohan.com/forum/viewtopic.php?f=157&amp;t=46107">Giant Savage Skill Build</a></p>


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		<title>Sell your rare items and high level characters in Rohan Exchange Market</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/sell-your-rare-items-and-high-level-characters-in-rohan-exchange-market/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/sell-your-rare-items-and-high-level-characters-in-rohan-exchange-market/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 10:29:58 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
		<category><![CDATA[cabal astral board]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=572</guid>
		<description><![CDATA[
The LevelUp! Games Philippines has recently announced that the Rohan Exchange Market will be integrated to Rohan PH game soon. The Rohan community can now sell their unqiue forged weapons, armors, shields, and alchemy items in exchange of Rohan Points (RP).  Already got bored with your 6 month old Rohan characters? Now you can sell [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/rohan/sell-your-rare-items-and-high-level-characters-in-rohan-exchange-market/"><img class="alignnone size-full wp-image-602" title="rohan" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/rohan.jpg" alt="rohan" width="480" height="331" /></a></p>
<p>The LevelUp! Games Philippines has recently announced that the Rohan Exchange Market will be integrated to Rohan PH game soon. The Rohan community can now sell their unqiue forged weapons, armors, shields, and alchemy items in exchange of Rohan Points (RP).  Already got bored with your 6 month old Rohan characters? Now you can sell or exchange them with another killer characters from co-Rohan veterens woot woot! You can even trade of your astral bike&#8230;ooops..wrong game!</p>
<p>Anyway, here is a summary what you can expect from this upcoming Rohan Exchange Market after the break&#8230;</p>
<p><span id="more-572"></span></p>
<ul>
<li>This allows players who don’t have the means to purchase RP’s to acquire products in the item mall by selling their in-game items for RP’s.</li>
<li>A one time membership fee of 50 Php, Any Rohan PH players are eligible to utilize the EM</li>
<li>A 10% transaction fee will be deducted from the seller for each sale made through the EM</li>
<li>When a player buys an item from another player, it will instantly appear in his in-game inventory.</li>
<li>RP obtained from selling an item in the EM are classified as “Bonus Rohan Points.” RPs that you earn after selling an item or character in the EM CANNOT BE USED again in the EM</li>
</ul>
<p>The EM is not compulsory or mandatory to play the game. It is an option or an extra, value-added service/ The LevelUp! are running a business. This may sound “evil” to some of you; you can call them predators or money-sucking-vampires. However, the primary goal of a business is to make profit. Nuff said.</p>
<p>Source: <a href="http://rohan.levelupgames.ph/?p=1207" target="_blank">http://rohan.levelupgames.ph/?p=1207</a></p>


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		<title>Rohan MMORPG Dungeon Map Guide for Boss Monster and Quest Items</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/rohan-mmorpg-dungeon-map-guide-for-boss-monster-and-quest-items/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/rohan-mmorpg-dungeon-map-guide-for-boss-monster-and-quest-items/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 11:49:32 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
		<category><![CDATA[boss monster guide]]></category>
		<category><![CDATA[dungeon map guide]]></category>
		<category><![CDATA[quest item guide]]></category>
		<category><![CDATA[rohan crystal quarry]]></category>
		<category><![CDATA[rohan job change]]></category>
		<category><![CDATA[Rohan lauke monastery]]></category>
		<category><![CDATA[rohan online]]></category>
		<category><![CDATA[rohan ph]]></category>
		<category><![CDATA[rohan rakhma]]></category>

		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=1265</guid>
		<description><![CDATA[
Even if you are a beginner in Rohan MMORPG or you already have a beefed up warrior, navigating in Rohan Dungeons is really tricky particularly when you have no sense of direction or no idea what danger lurks behind those walls, good thing somebody shared this guide at the Rrohan Forums. If you knew somebody [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/wilderness11.jpg" rel="lightbox[1265]"><img class="size-full wp-image-1266 aligncenter" title="wilderness1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/wilderness11.jpg" alt="wilderness1[1]" width="479" height="359" /></a></p>
<p><span><span>Even if you are a beginner in Rohan MMORPG or you already have a beefed up warrior, navigating in </span></span><strong>Rohan Dungeon</strong>s <span><span>is really tricky particularly when you have no sense of direction or no idea what danger lurks behind those walls, good thing somebody shared this guide at the R<span>rohan</span> Forums. If you knew somebody who created this </span><span><br />
<input name="IL_MARKER" type="hidden" />dungeon</span> map, just let me know so I could give full credits. Check out the the visual dungeon maps from </span>Rahkma, Lauke Monastery to Crystal Quarry<span> locations after the break.</span></p>
<p><span><span id="more-1265"></span><br />
</span></p>
<h2>Rakhma Dungeon Map</h2>
<p align="center"><img src="http://wakpo.com/wp-content/uploads/2009/05/rohan-ahkma-dungeon-1.jpg" alt="Rohan ahkma dungeon" hspace="5" width="450" height="651" /></p>
<p align="center"><strong><span><span><span><span><br />
<input name="IL_MARKER" type="hidden" />Rohan</span> </span><span><br />
<input name="IL_MARKER" type="hidden" />Dungeon</span> Monster Mobs </span><span style="color: #330099; font-size: 12px; font-style: normal; font-family: Arial; text-decoration: underline;">Location</span></span><br />
</strong>Refer to the map reference where to find the monsters and boss</p>
<ul>
<li>
<div><strong>(Yellow)</strong><br />
Ursa, Warrior Ursa, Mage Ursa, Elder Ursa</div>
</li>
<li>
<div><strong>(Lime Green )</strong><br />
Blood Soul, Might Soul, Dark Soul</div>
</li>
<li>
<div><strong>(sky blue)</strong><br />
Specter, Shamanistic Specter</div>
</li>
<li>
<div><strong>(pink)</strong><br />
Soul Bringer, Soul Taker, Soul Carrier, Soul Guardian</div>
</li>
<li>
<div><strong>(dark green)</strong><br />
Headless Zombie, Letherhead, Hard Collect, Mummy</div>
</li>
<li>
<div><strong>(maroon)</strong><br />
Deranged Shaman, Deranged Mummy</div>
</li>
</ul>
<p><strong><span>Boss Monster and <span><br />
<input name="IL_MARKER" type="hidden" />Quest</span> Items</span></strong><br />
Berg, Moller, Ruin Kann, Aged Crate, Cave stone Chest, Blood Tyrant, Eingang, Silber Kiste</p>
<h2>Lauke Monastery Dungeon Map</h2>
<p align="center"><img src="http://wakpo.com/wp-content/uploads/2009/05/rohan-lauke-monastery-1.jpg" alt="Rohan Lauke Monastery" hspace="5" width="450" height="554" /></p>
<p align="center"><strong><span><span><span><span><br />
<input name="IL_MARKER" type="hidden" />Rohan</span> </span><span><br />
<input name="IL_MARKER" type="hidden" />Dungeon</span> Monster Mobs </span><span><br />
<input name="IL_MARKER" type="hidden" />Location</span></span><br />
</strong>Refer to the map reference where to find the monsters and boss</p>
<ul>
<li><strong>Yellow</strong><br />
Blood Soul, Might Soul, Dark Soul</li>
<li><strong>Lime Green<br />
</strong>Stonefirst Tonken, Elder Tonken</li>
<li><strong>Blue</strong><br />
Specter, Shamanistic Specter</li>
<li><strong><span>Boss Monster and <span><br />
<input name="IL_MARKER" type="hidden" />Quest</span> Items</span><br />
</strong>Demon Hezwerd, 50 yr old Junk, Monastery Stone Chest, Returned Book Box, Regen’s Tombstone, Stahl Kiste</li>
</ul>
<h2>Crystal Quarry Lvl 1</h2>
<p align="center"><img src="http://wakpo.com/wp-content/uploads/2009/05/rohan-crystal-quarry.jpg" alt="Rohan Crystal Quarry" hspace="5" width="450" height="480" /></p>
<p align="center"><strong><span><span><span><span><br />
<input name="IL_MARKER" type="hidden" />Rohan</span> </span><span><br />
<input name="IL_MARKER" type="hidden" />Dungeon</span> Monster Mobs </span><span><br />
<input name="IL_MARKER" type="hidden" />Location</span></span><br />
</strong>Refer to the map reference where to find the monsters and boss</p>
<ul>
<li><strong>Yellow</strong><br />
Rigal</li>
<li><strong>Green<br />
</strong>Rigal Spelunker</li>
<li><strong>Orange<br />
</strong>Ghoul</li>
<li><strong>Red<br />
</strong>Venom Global</li>
<li><strong><span>Boss Monster and <span><br />
<input name="IL_MARKER" type="hidden" />Quest</span> Items</span><br />
</strong>Rigal Foreman, Fierce Tardos, Wildness Tardos, Rigal Foreman, M phoenix Croief, Eingang, Ausgang</li>
</ul>
<h2>Crystal Quarry Lvl 2</h2>
<p align="center"><img src="http://wakpo.com/wp-content/uploads/2009/05/rohan-crystal-quarry-2.jpg" alt="Rohan Crystal Quarry 2" hspace="5" width="450" height="400" /></p>
<p align="center"><strong><span><span><span><span><br />
<input name="IL_MARKER" type="hidden" />Rohan</span> </span><span><br />
<input name="IL_MARKER" type="hidden" />Dungeon</span> Monster Mobs </span><span><br />
<input name="IL_MARKER" type="hidden" />Location</span></span><br />
</strong>Refer to the map reference where to find the monsters and boss</p>
<ul>
<li><strong>Yellow</strong><br />
Schitai Warrior, Schitai Hunter, Schitai Shaman</li>
<li><strong>Green<br />
</strong>Apir Reaver, Apir Mage, Apir Noble</li>
<li><strong>Orange<br />
</strong>Lancer Sentry, Lancer Knight, Lancer Hunter</li>
<li><strong>Sky Blue</strong><br />
Devoter, Devoter Priest, Devoter Archer, Devoter Assasin</li>
<li><strong>Pink<br />
</strong>Skeletal Guardsman, Skeletal Phalanx, Sketer Archer</li>
<li><strong>Grey<br />
</strong>Risen Paladin</li>
<li><strong><span>Boss Monster and <span><br />
<input name="IL_MARKER" type="hidden" />Quest</span> Items</span></strong><br />
Eingang, Ausgang, Despair Galatea, Rigal Bomb, Dagon Galatea, Destruction Galatea, Kalidarr the Armor</li>
</ul>
<p><strong>Source:</strong> <a href="http://forum.playrohan.com/forum/viewtopic.php?f=13&amp;t=46821#p436298">http://forum.playrohan.com/forum/viewtopic.php?f=13&amp;t=46821#p436298</a></p>


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		<title>Giant Warrior Skill Build Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/giant-warrior-skill-build-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/giant-warrior-skill-build-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 06:46:44 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
		<category><![CDATA[rohan job change]]></category>
		<category><![CDATA[rohan online]]></category>
		<category><![CDATA[rohan ph]]></category>
		<category><![CDATA[skill build guide]]></category>

		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=2096</guid>
		<description><![CDATA[

The Giant Warriors is the 7th addition to the multifaceted races that make up Rohan: Blood Feud. Bigger in size and abundant in strength, players can build their Giant characters towards their second job specializing in PVP as Savages, or party play as Berserkers. Here&#8217;s a quick guide on how to efficiently level up your [...]


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			<content:encoded><![CDATA[<div style="text-align: center;">
<p><a href="http://www.mmogrindhouse.com/mmorpg/rohan/giant-warrior-skill-build-guide-for-rohan-mmorpg/"><img title="giants_rohans94v2d1S4sb6b[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/giants_rohans94v2d1S4sb6b1.jpg" alt="giants_rohans94v2d1S4sb6b[1]" width="480" height="360" /></a></div>
<div style="text-align: left;">The Giant Warriors is the 7th addition to the multifaceted races that make up Rohan: Blood Feud. Bigger in size and abundant in strength, players can build their Giant characters towards their second job specializing in PVP as Savages, or party play as Berserkers. Here&#8217;s a quick guide on how to efficiently level up your Giant character with  the right stat/skill spread needed to become an effective Savage or Berserker.</div>
<div style="text-align: left;"><span id="more-2096"></span></div>
<div></div>
<div></div>
<div><strong>Giant Warrior Build Guide</strong></div>
<div>This Skill Build Guide is made by <a onclick="javascript:pageTracker._trackPageview('/outbound/article/forum.playrohan.com');" href="http://forum.playrohan.com/forum/viewtopic.php?f=157&amp;t=46107">Digitality</a> of Rohan Forums. All credit belongs to him. For further discussion, check out the link to the forum link.</div>
<div>Before we go into this, I&#8217;ll just say now that this is intended for giants building with mostly a strength build. If you&#8217;re for whatever reason rolling with vit or dex for your primary stat, this guide is not for you. As a strength primary build for both savages and berserkers have the highest and most practical potential, that&#8217;s what this guide is going with.</p>
<p><span id="__end"><span style="font-size: 150%; line-height: normal;">Stat Spread</span></span></p>
<p>You only have 3 stats that you&#8217;re ever going to have to worry about on your giant. Anything else is a complete and total waste. I&#8217;m not going to give you any cookie cutter 3/1, 2/1/1, numbers or anything like that. The best way to build a character, is to suit it to you and your playing style.</p>
<p><span style="color: blue;"><span style="font-weight: bold;">Strength</span></span> &#8211; This should be your primary stat. The one you add the most too. Any excess points you have should go into strength to increase your base damage, and your critical damage, as well as your p.def. Your strength should always be your highest stat.</p>
<p><span style="color: blue;"><span style="font-weight: bold;">Vitality</span></span> &#8211; As far as vitality is concerned, you will not need more than 1 per level at this stage of the game. All the way through 50 you can safely go with 1 vit per level. Or if you&#8217;d rather, you should be able to skip some of the vit, or go with very few, or no vit points at all to get more damage. If you feel squishy, or weak, and you have armor appropriate for your level, then I would suggest adding in some vit points.</p>
<p><span style="color: blue;"><span style="font-weight: bold;">Dexterity</span></span> &#8211; You need dexterity to hit things as a melee class. There isn&#8217;t a very reliable, or complete way to avoid this. For either the future savage, or berserker 50 dex on your way to level 50 should cover all your needs for accuracy. As a savage, the fewer points you spend in dex to get by, the better. For a berserker, you can stick with 50 dex for accuracy, unless you want to make use of your dex based polearm skills, in which case, you can add more if you&#8217;d like. Never make dex your primary stat though.</p>
<p><span style="color: blue;"><span style="font-weight: bold;">Accessories</span></span> &#8211; Accessories with str, dex, or vit on them are good for your giant. Try to lean towards str and dex mostly though. For boss accessories in your early development there are a few options. Mix and match as you see fit. These can be a suitable alternative to adding dex for some of your accuracy issues.</p>
<p><span style="color: purple;"><span style="font-weight: bold;">Black Turpin Chain</span></span> &#8211; Adds 10 str, 7 dex, 100 HP, Level Requirement 25. It&#8217;s dropped by an archer mini-boss in black dragon sanctuary, who is either lvl 45 or 50. I forget his name, if someone could remind me that would be great.</p>
<p><span style="color: purple;"><span style="font-weight: bold;">Black Turpin Bracelet</span></span> &#8211; Adds 10 dex, 7 str, 100 HP, Level Requirement 25. This is a reversal of the stats on the chain. I personally think the chain is a better choice, but you take what you can get. It&#8217;s dropped by the same boss as above. Sometimes he won&#8217;t drop either though.</p>
<p><span style="color: purple;"><span style="font-weight: bold;">Ahkma Pendant</span></span> &#8211; Adds 10 dex, 7 vit, 10 ranged attack, Level Requirement 25. Dropped by makkitpew in either black dragon sanctuary or caronia&#8217;s tomb (that I&#8217;ve confirmed) Also said to be dropped by the Kan mini-bosses in Ahkma it&#8217;s not the best choice IMO but it&#8217;s better than nothing if you want the dex.</p>
<p><span style="color: purple;"><span style="font-weight: bold;">Fierce Pendant</span></span> &#8211; Adds 10 str, 7 vit, 10 melee attack, Level Requirement 25. Can likewise be obtained from the various Kan mini-bosses in Ahkma cave. This is a nice piece to have for any giant.</p>
<p><span style="color: purple;"><span style="font-weight: bold;">Ring of Prodigious Power</span></span> &#8211; Adds 15 str, 5 vit, 10 melee, Level Requirement 35. These can be obtained from Mollek the minotaur sub-boss in Ahkma Cave. He&#8217;s level 45, and rather painful considering his level. I believe these are very good accessories to have for your giant, maybe mixed with 1 Turpin chain or bracelet for some dex.</p>
<p>That pretty much covers the stat spread for levels 1-50 and the boss accessories available to you that are best suited to helping you out.</p>
<p><span style="font-size: 150%; line-height: normal;">Skill Spread</span></p>
<p>Here&#8217;s the lay-out for the warrior tree. So let&#8217;s discuss what you need from it. This is directed towards an optimal build in saving as many points as possible for your second job.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/WarriorGuide1.jpg" rel="lightbox[2096]"><img class="alignnone size-full wp-image-2095" title="WarriorGuide[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/WarriorGuide1.jpg" alt="WarriorGuide[1]" width="335" height="582" /></a></p>
<p><span style="color: red;"><span style="font-weight: bold;">A &#8211; Imbue</span></span> &#8211; Pick one of them and only one. There are dozens of discussions on which are better and why. Frozen is good for PvP to keep people from running from you, Darkness is good to slow down attacks, and Divinity is good for keeping your mana up. I don&#8217;t care which you take, or why, just take one. It will not make or break your character. Go with 1 level in it early on, but max it later when you have the mana to sustain the skill. It will account for 20% of all the damage you do. Worth 5 skill points right?</p>
<p><span style="color: red;"><span style="font-weight: bold;">B &#8211; Blood Adrenaline</span></span> &#8211; This is an optional skill. It&#8217;s not very useful early on. However later, when you have high melee, it can give you a very large damage boost. Many players are concerned with the 30% HP loss, but I say, this is a skill you use in a situation where you have advantage. If you want this skill get it later, after your second job is reached when you have substantial melee to boost with it.</p>
<p><span style="color: red;"><span style="font-weight: bold;">C &#8211; Taunt</span></span> &#8211; You must get this to move into the rest of your tree, and it&#8217;s not really a bad skill to have.</p>
<p><span style="color: red;"><span style="font-weight: bold;">D &#8211; Bereave</span></span> &#8211; This is an attack skill for dual-swords only. If you want an attack, skill I recommend only putting 1 point into it, and only if you are planning on going Savage. You can reach 50 without attack skills though, and save valuable skill points for better skills.</p>
<p><span style="color: red;"><span style="font-weight: bold;">E &#8211; Battle Chant</span></span> &#8211; You must put at least 1 point into this skill to get to the rest of your tree, and there&#8217;s really no reason not to put in 5. It gives a very large HP boost based on your level. With 1 vit per lvl + battle chant 5 + base rolls (8 hp per lvl), it allows a giant to effectively gain 58 HP per level up. This is a recommended must have skill.</p>
<p><span style="color: red;"><span style="font-weight: bold;">F &#8211; Reap</span></span> &#8211; This is an attack skill for pole-arms only. If you want an attack, skill I recommend only putting 1 point into it, and only if you are planning on going Berserker. You can reach 50 without attack skills though, and save valuable skill points for better skills.</p>
<p><span style="color: red;"><span style="font-weight: bold;">G &#8211; Find Hole</span></span> &#8211; This skill is a bit redundant. Personally I see no room in it for a savage tree. I&#8217;m not sure about a berserker tree yet. However, to make use of it, you already have to have good accuracy. So at that point&#8230; why bother?</p>
<p><span style="color: red;"><span style="font-weight: bold;">H &#8211; Rage</span></span> &#8211; This skill nets you a ton of critical damage. It converts 160% of your str + 160% of your dex into added critical damage whenever you land a crit hit. Max it to level 5. Recommended must have skill.</p>
<p><span style="color: red;"><span style="font-weight: bold;">I &#8211; Crush</span></span> &#8211; Gives you a chance to open treasure chests without a key. Sounds nifty, but I get plenty of keys at my level. If you want it, go for it though, but you have to get reap to get to this skill. Only put it to level 1 since you can rebuff it and try again, and again, and again until you get your chest open. Thanks to Deathklaat for his input on this.</p>
<p><span style="color: red;"><span style="font-weight: bold;">J &#8211; Power Surge</span></span> &#8211; Another attack skill. It requires 1 pt in find hole to open it up. This looks like a strong skill, and it possibly is, but I think there are better choices in the Savage tree. It&#8217;s for dual-swords only. Take it only if you&#8217;re going Savage. Even then, I suggest only putting 1 pt into it until you have your best skills on your second job.</p>
<p><span style="color: red;"><span style="font-weight: bold;">K &#8211; Life Force</span></span> &#8211; Gives you a 50% chance to heal some HP everytime you&#8217;re hit. This is a neat idea. However, in later levels I don&#8217;t think this skill will be necessary, or practical. In PvP either the life it heals either just isn&#8217;t worth worrying about, or it&#8217;s not going to be enough to matter. In PvM, your HP should never really be an issue. You have to put 1 skill pt in this to open up better skills though.</p>
<p><span style="color: red;"><span style="font-weight: bold;">L &#8211; Rampage</span></span> &#8211; This is an optional attack skill for pole-arms. Take this skill only if you&#8217;re going Berserker, and only then if you&#8217;re going to add more to your dex than the recommended 50 for accuracy. This more points you add to this skill, the more you will get out of both it, and your dex points.</p>
<p><span style="color: red;"><span style="font-weight: bold;">M &#8211; Shoulder Charge</span></span> &#8211; This is a paralyze skill similar to the knight&#8217;s rush. You will need this for PvP eventually. When you decide to take it is entirely up to you but max it when you do. It will not help you much at all in PvM, as bosses resist it, and mobs don&#8217;t really require stuns. It is a recommended must have skill.</p>
<p><span style="color: red;"><span style="font-weight: bold;">N &#8211; Brute Force</span></span> &#8211; Increases your critical rate. This will help churn out extra crits which comboed with Rage amounts to huge damage. Max this skill. It is a recommended must have.</p>
<p><span style="color: red;"><span style="font-weight: bold;">O &#8211; Kidney Strike</span></span> &#8211; This skill is a DoT (damage over time) When you use it, it will hit as an attack skill and do normal damage. Then every 3 seconds for 15 seconds it will do 50% of whatever damage you did when you hit. Be it crit damage, or normal damage. If you want this skill, only put 1 point into it. It never gets stronger only lasts longer. I don&#8217;t think it&#8217;s that great for a Savage build, but a Berserker has high damage per hit, and a slower attack speed, they could make more use of this skill.</p>
<p><span style="color: red;"><span style="font-weight: bold;">P &#8211; Giant Shift</span></span> &#8211; This is an AOE attack that also reduces player stats temporarily in PvP. If you want an early AOE other than power surge, go for it. In the later game though, 25 stats means very little. As far as I know, those stats come off the players base stats, and they also temporarily lose any active buffs in relation to those 25 stats. So in most cases not even double the 25. The reduction lasts only 10 seconds. Not very worthwhile for a Savage in my opinion, as they get Rampage Force at 51. A berserker might like it if they have the room in their tree, for an extra AOE. Thanks to Krone for corrections on this skill.</p>
<p>That covers all the skills. So optimally, all you need your tree to look like is this&#8230;</p></div>
<div><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/WarriorOptimal1.jpg" rel="lightbox[2096]"><img class="alignnone size-full wp-image-2094" title="WarriorOptimal[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/WarriorOptimal1.jpg" alt="WarriorOptimal[1]" width="335" height="582" /></a></div>


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		<title>The Giant Warrior/Savage/Berserker Skill Tree Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/the-giant-warrior-savage-berserker-skill-tree-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/the-giant-warrior-savage-berserker-skill-tree-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 06:09:03 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
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		<category><![CDATA[skill tree guide]]></category>

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		<description><![CDATA[
The starting class for Giant is Warrior (Level 1-49). Once players reach level 50, they may choose to be either Berserker or Savage. Here&#8217;s the Giant Skill Tree Guide for every level for Warrior, Berserker, and Giant Build.

This comprehensive Giant Skill Tree Guide is created by MidnightStar for ROHAN Forum. All credits goes to this [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/rohan/the-giant-warrior-savage-berserker-skill-tree-guide-for-rohan-mmorpg/"><img class="aligncenter" title="giants_rohans94v2d1S4sb6b[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/giants_rohans94v2d1S4sb6b1.jpg" alt="giants_rohans94v2d1S4sb6b[1]" width="480" height="360" /></a></p>
<p>The starting class for Giant is Warrior (Level 1-49). Once players reach level 50, they may choose to be either Berserker or Savage. Here&#8217;s the Giant Skill Tree Guide for every level for Warrior, Berserker, and Giant Build.</p>
<p><span id="more-2082"></span></p>
<p>This comprehensive Giant Skill Tree Guide is created by <strong><a href="http://forum.playrohan.com/forum/memberlist.php?mode=viewprofile&amp;u=585228">MidnightStar</a> </strong>for <a href="http://forum.playrohan.com/forum/viewforum.php?f=129">ROHAN Forum.</a> All credits goes to this guy.<a href="http://forum.playrohan.com/forum/viewforum.php?f=129"></a></p>
<p><strong>The Giant Skill Tree</strong></p>
<p>The Warrior Skill Tree:<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/j0k5r51.jpg" rel="lightbox[2082]"><img class="alignnone size-full wp-image-2081" title="j0k5r5[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/j0k5r51.jpg" alt="j0k5r5[1]" width="334" height="609" /></a><br />
1. Ice imbue. Toggle. Increases ice attribute attack and ice attribute defense. Gives your attacks a chance of decreasing the target&#8217;s movement speed.<br />
2. Dark imbue. Toggle. Increases dark attribute attack and dark attribute defense. Gives your attacks a chance of decreasing the target&#8217;s attack speed.<br />
3. Divine imbue. Toggle. Increases divine attribute attack and divine attribute defense. Gives your attacks a chance of absorbing part of the damage as MP.<br />
4. Self Buff that increases the user&#8217;s melee attack force and potion recovery, but reduces their maximum HP by 30%. Cannot be used if user has less than 30% of their maximum HP.<br />
5. Party-only skill that forces the monster to attack the user.<br />
6. Attack skill. Requires dual swords.<br />
7. Self buff that increases the user’s maximum HP based on their level.<br />
8. Attack skill. Requires polearm.<br />
9. Buff that increases accuracy. Can be used on other players.<br />
10. Self buff that increases the damage that critical hits do based on the user&#8217;s Strength and Dexterity.<br />
11. Self buff that lets user open chests without a key. Failed attempts will inflict damage on the user. Ends after attempting to open the chest.<br />
12. Attack Skill that deals damage based on the user’s strength to the target and the enemies in a straight line. 10% reduced damage to enemies behind the primary target. Requires dual swords.<br />
13. Self buff that allows user to recover some HP after taking damage with 50% chance of occurring.<br />
14. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.<br />
15. Skill that makes the user charge at the target and paralyze it.<br />
16. Self Buff that increases the user&#8217;s critical chances.<br />
17. Attack skill that causes bleeding. The damage over time depends on the user&#8217;s physical attack.<br />
18. Area of effect attack skill. Also reduces the stats of all opponents struck by this skill.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">1- Frozen. Level Requirement: 2; Type: Imbue </span></span><br />
Lv 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy&#8217;s movement speed by 10% for 7 seconds.<br />
Lv 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy&#8217;s movement speed by 15% for 7 seconds.<br />
Lv 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy&#8217;s movement speed by 20% for 7 seconds.<br />
Lv 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy&#8217;s movement speed by 25% for 7 seconds.<br />
Lv 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy&#8217;s movement speed by 30% for 7 seconds.</p>
<p>Comments: This imbue lowers opponent’s movement. Quite useful in PvP if you are against any characters who kite a lot.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">2- Darkness. Level Requirement: 2; Type: Imbue</span></span><br />
Lv 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy&#8217;s attack speed by 10% for 7 seconds.<br />
Lv 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy&#8217;s attack speed by 15% for 7 seconds.<br />
Lv 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy&#8217;s attack speed by 20% for 7 seconds.<br />
Lv 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy&#8217;s attack speed by 25% for 7 seconds.<br />
Lv 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy&#8217;s attack speed by 30% for 7 seconds.</p>
<p>Comments: The ”rule of thumb” imbue that works wonders for PvE and PvP. It lowers opponent’s attack speed.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">3- Divinity. Level Requirement: 2; Type: Imbue</span></span><br />
Lv 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.<br />
Lv 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.<br />
Lv 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.<br />
Lv 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.<br />
Lv 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.</p>
<p>Comments: There is no Blazing imbue for Giant class. Giants hate fire? <img title="Smile" src="http://forum.playrohan.com/forum/images/smilies/icon_e_smile.gif" alt=":)" /></p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">4- Blood Adrenaline. Level Requirement: 4, Cooldown: 60</span></span><br />
Lv: 1: For 20 seconds, user loses 30% of max hp, but gains 10% more melee attack force and 50% increased potion recovery.<br />
Lv: 2: For 20 seconds, user loses 30% of max hp, but gains 12% more melee attack force and 50% increased potion recovery.<br />
Lv: 3: For 20 seconds, user loses 30% of max hp, but gains 14% more melee attack force and 50% increased potion recovery.<br />
Lv: 4: For 20 seconds, user loses 30% of max hp, but gains 16% more melee attack force and 50% increased potion recovery.<br />
Lv: 5: For 20 seconds, user loses 30% of max hp, but gains 18% more melee attack force and 50% increased potion recovery.<br />
Lv: 6: For 20 seconds, user loses 30% of max hp, but gains 20% more melee attack force and 50% increased potion recovery.<br />
Lv: 7: For 20 seconds, user loses 30% of max hp, but gains 22% more melee attack force and 50% increased potion recovery.</p>
<p>Comments: A risky skill, but quite a good last resort skill when you needed an extra melee force in exchange for your HP.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">5. Taunt. Level Requirement: 4, Cooldown: 10 seconds; Skill Requirement: Party mode</span></span><br />
Lv 1: Forces the target monster to attack the player. Can only be used while in a Party.</p>
<p>Comments: Works like the Taunt skill for Humans and Dekans</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">6. Bereave. Level Requirement: 5, Cooldown: 12 seconds, Weapon Requirement: Dual Swords</span></span><br />
Lv 1: Deals 160% additional damage to the target.<br />
Lv 2: Deals 170% additional damage to the target.<br />
Lv 3: Deals 180% additional damage to the target.<br />
Lv 4: Deals 190% additional damage to the target.<br />
Lv 5: Deals 200% additional damage to the target.<br />
Lv 6: Deals 210% additional damage to the target.<br />
Lv 7: Deals 220% additional damage to the target.</p>
<p>Comments: Like Dragon Tail for Dragon Fighter, but stronger.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">7. Battle Chant. Level Requirement: 5, Cooldown: 4 seconds</span></span><br />
Lv 1: For 18 minutes, increase hp by 10 times user level.<br />
Lv 2: For 21 minutes, increase hp by 15 times user level.<br />
Lv 3: For 24 minutes, increase hp by 20 times user level.<br />
Lv 4: For 27 minutes, increase hp by 25 times user level.<br />
Lv 5: For 30 minutes, increase hp by 30 times user level.<br />
Lv 6: For 30 minutes, increase hp by 35 times user level.<br />
Lv 7: For 90 minutes, increase hp by 40 times user level.</p>
<p>Comments: Works almost like Dark Message for Mages, but doesn’t increase MP.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">8. Reap. Level Requirement: 5, Cooldown: 12 seconds, Weapon Requirement: Polearm</span></span><br />
Lv 1: Deals 60% additional damage to the target.<br />
Lv 2: Deals 70% additional damage to the target.<br />
Lv 3: Deals 80% additional damage to the target.<br />
Lv 4: Deals 90% additional damage to the target.<br />
Lv 5: Deals 100% additional damage to the target.<br />
Lv 6: Deals 110% additional damage to the target.<br />
Lv 7: Deals 120% additional damage to the target.</p>
<p>Comments: A Psychic Crash-like skill for polearms.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">9. Find Hole. Level Requirement: 7; Cooldown: 4 seconds</span></span><br />
Lv 1: Increases the Accuracy of the Target&#8217;s by 5% for 18 minutes.<br />
Lv 2: Increases the Accuracy of the Target&#8217;s by 10% for 21 minutes.<br />
Lv 3: Increases the Accuracy of the Target&#8217;s by 15% for 24 minutes.<br />
Lv 4: Increases the Accuracy of the Target&#8217;s by 20% for 27 minutes.<br />
Lv 5: Increases the Accuracy of the Target&#8217;s by 25% for 30 minutes.<br />
Lv 6: Increases the Accuracy of the Target&#8217;s by 30% for 30 minutes.<br />
Lv 7: Increases the Accuracy of the Target&#8217;s by 35% for 90 minutes.</p>
<p>Comments: The skill name is just freaking hilarious. Consider it like Aimed Blow that works on others.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">10- Rage. Level Requirement: 7; Cooldown: 4 seconds</span></span><br />
Lv 1: Increases the user&#8217;s Critical Damage by 80% of the user&#8217;s Strength and  Dexterity for 18 minutes.<br />
Lv 2: Increases the user&#8217;s Critical Damage by 100% of the user&#8217;s Strength and  Dexterity for 21 minutes.<br />
Lv 3: Increases the user&#8217;s Critical Damage by 120% of the user&#8217;s Strength and  Dexterity for 24 minutes.<br />
Lv 4: Increases the user&#8217;s Critical Damage by 140% of the user&#8217;s Strength and  Dexterity for 27 minutes.<br />
Lv 5: Increases the user&#8217;s Critical Damage by 160% of the user&#8217;s Strength and  Dexterity for 30 minutes.<br />
Lv 6: Increases the user&#8217;s Critical Damage by 180% of the user&#8217;s Strength and  Dexterity for 30 minutes.<br />
Lv 7: Increases the user&#8217;s Critical Damage by 200% of the user&#8217;s Strength and  Dexterity for 90 minutes.</p>
<p>Comments: Very similar to Dragon Knight’s Rapid Lock.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">11- Crush. Level Requirement: 7; Cooldown: 4 seconds</span></span><br />
Lv 1: 30% chance of unlocking a chest without a key for 18 minutes. Take 100 damage on a failed attempt.<br />
Lv 2: 40% chance of unlocking a chest without a key for 21 minutes. Take 300 damage on a failed attempt.<br />
Lv 3: 50% chance of unlocking a chest without a key for 24 minutes. Take 500 damage on a failed attempt.<br />
Lv 4: 60% chance of unlocking a chest without a key for 27 minutes. Take 700 damage on a failed attempt.<br />
Lv 5: 70% chance of unlocking a chest without a key for 30 minutes. Take 900 damage on a failed attempt.<br />
Lv 6: 80% chance of unlocking a chest without a key for 30 minutes. Take 1200 damage on a failed attempt.<br />
Lv 7: 90% chance of unlocking a chest without a key for 90 minutes. Take 1500 damage on a failed attempt.</p>
<p>Comments: This skill is for laughs. I am yet to see someone get owned by this skill.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">12- Power Surge. Level Requirement: 9; Cooldown: 18 seconds; Weapon Requirement: Dual Swords; Skill Range: 5M</span></span><br />
Lv 1: Deals 200% of Strength as additional damage to the target and to other targets in line.<br />
Lv 2: Deals 220% of Strength as additional damage to the target and to other targets in line.<br />
Lv 3: Deals 240% of Strength as additional damage to the target and to other targets in line.<br />
Lv 4: Deals 260% of Strength as additional damage to the target and to other targets in line.<br />
Lv 5: Deals 280% of Strength as additional damage to the target and to other targets in line.<br />
Lv 6: Deals 300% of Strength as additional damage to the target and to other targets in line.<br />
Lv 7: Deals 350% of Strength as additional damage to the target and to other targets in line.</p>
<p>Comments: The Straight Repulse-like skill for Giants, and guess what? It’s not a second job skill.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">13- Life Force. Level Requirement: 9; Cooldown: 90 seconds</span></span><br />
Lv 1: For 15 seconds, when receiving damage, user has 50% chance to recover 20 HP.<br />
Lv 2: For 18 seconds, when receiving damage, user has 50% chance to recover 50 HP.<br />
Lv 3: For 21 seconds, when receiving damage, user has 50% chance to recover 80 HP.<br />
Lv 4: For 24 seconds, when receiving damage, user has 50% chance to recover 110 HP.<br />
Lv 5: For 27 seconds, when receiving damage, user has 50% chance to recover 140 HP.<br />
Lv 6: For 30 seconds, when receiving damage, user has 50% chance to recover 170 HP.<br />
Lv 7: For 45 seconds, when receiving damage, user has 50% chance to recover 200 HP.</p>
<p>Comments: Quite a nice skill to have at the beginning, especially if you have tons of defense at your arsenal, but this skill loses its edge on the end-game, when monsters and players hit 5x more than the recovery rate.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">14- Rampage. Level Requirement: 9; Cooldown: 18 seconds; Weapon Requirement: Polearm</span></span><br />
Lv 1: Deals 150% of Dexterity as additional damage to the target.<br />
Lv 2: Deals 200% of Dexterity as additional damage to the target.<br />
Lv 3: Deals 250% of Dexterity as additional damage to the target.<br />
Lv 4: Deals 300% of Dexterity as additional damage to the target.<br />
Lv 5: Deals 350% of Dexterity as additional damage to the target.<br />
Lv 6: Deals 400% of Dexterity as additional damage to the target.<br />
Lv 7: Deals 450% of Dexterity as additional damage to the target.</p>
<p>Comments: One of the few attack skills that relies on a stat alone when dealing damage.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">15- Charge. Level Requirement: 11; Cooldown: 40 seconds</span></span><br />
Lv 1: Charges at target, paralyzing it for 2 seconds.<br />
Lv 2: Charges at target, paralyzing it for 3 seconds.<br />
Lv 3: Charges at target, paralyzing it for 4 seconds.<br />
Lv 4: Charges at target, paralyzing it for 5 seconds.<br />
Lv 5: Charges at target, paralyzing it for 6 seconds.<br />
Lv 6: Charges at target, paralyzing it for 7 seconds.<br />
Lv 7: Charges at target, paralyzing it for 8 seconds.</p>
<p>Comments: Oh hell no… Giants already have paralyzing skill at their first job class? Works exactly like the Guardian’s Rush.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">16- Brute Force. Level Requirement: 11; Cooldown: 4 seconds</span></span><br />
Lv 1 : 1% increase in turning a regular attack into a critical. Last 18 mins.<br />
Lv 2 : 2% increase in turning a regular attack into a critical. Last 21 mins.<br />
Lv 3 : 3% increase in turning a regular attack into a critical. Last 24 mins.<br />
Lv 4 : 4% increase in turning a regular attack into a critical. Last 27 mins.<br />
Lv 5 : 5% increase in turning a regular attack into a critical. Last 30 mins.<br />
Lv 6 : 6% increase in turning a regular attack into a critical. Last 30 mins.<br />
Lv 7 : 7% increase in turning a regular attack into a critical. Last 90 mins.</p>
<p>Comments: A weaker version of the Assassin’s Boost.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">17- Kidney Strike. Level Requirement: 11; Cooldown: 20 seconds</span></span><br />
Lv 1: For 15 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 3 seconds.<br />
Lv 2: For 18 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 3 seconds.<br />
Lv 3: For 21 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 3 seconds.<br />
Lv 4: For 24 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 3 seconds.<br />
Lv 5: For 27 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 3 seconds<br />
Lv 6: For 30 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 3 seconds.<br />
Lv 7: For 45 seconds, 50% of the player&#8217;s Physical Attack is dealt to the target as damage over time every 4.1 seconds.</p>
<p>Comments: The “Bleeding” skill for Giants, but not as strong as the Knight’s. It is easily cured with a Detox Potion.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">18- Giant Shift. Level Requirement: 12; Cooldown: 24 seconds; Skill Range: 5M</span></span><br />
Lv 1: Deals Area of Effect damage with 50% of the player’s physical attack and lowers all stats of foes affected by 5.<br />
Lv 2: Deals Area of Effect damage with 60% of the player’s physical attack and lowers all stats of foes affected by 10.<br />
Lv 3: Deals Area of Effect damage with 70% of the player’s physical attack and lowers all stats of foes affected by 15.<br />
Lv 4: Deals Area of Effect damage with 80% of the player’s physical attack and lowers all stats of foes affected by 20.<br />
Lv 5: Deals Area of Effect damage with 90% of the player’s physical attack and lowers all stats of foes affected by 25.<br />
Lv 6: Deals Area of Effect damage with 100% of the player’s physical attack and lowers all stats of foes affected by 30.<br />
Lv 7: Deals Area of Effect damage with 110% of the player’s physical attack and lowers all stats of foes affected by 35.</p>
<p>Comments: An Area of Effect attack skill that lowers stats? Awesome! Too bad the range for this skill isn’t as good as Knight’s Assault Crash or Dragon Fighter’s Zhen Counter, just 5M range.</p>
<p><strong><br />
</strong></p>
<p><strong>The Berserker Skill Tree</strong></p>
<p>The Berserker Skill Tree:<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/n6uzhj1.jpg" rel="lightbox[2082]"><img class="alignnone size-full wp-image-2083" title="n6uzhj[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/n6uzhj1.jpg" alt="n6uzhj[1]" width="334" height="609" /></a><br />
1. Self Buff that increases the critical damage of polearms by a specific amount.<br />
2. Self Buff that increases damage for 18 minutes based on murder count. The less Possibilities in Hit list results in higher damage.<br />
3. Skill that lowers opponent’s mobility. Requires a throwing axe.<br />
4. Self buff that increases mobility, attack speed, melee force, but decreases defense.<br />
5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.<br />
6. Skill that roots opponent. Requires a throwing axe.<br />
7. Area of effect attack skill. Requires polearm.<br />
8. Self Buff that raises the user’s Strength and Dexterity.<br />
9. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.<br />
10. Skill that decreases all of the opponent’s attacking forces (melee, ranged, magic).<br />
11. Skill that removes any harmful buffs on self. (e.g. Mage’s Coldwave, Warlock’s Broken Treasure. Frozen/Darkness imbue effects)<br />
12. Skill that disables opponent’s skills. PvP only.<br />
13. Attack skill. Deals more damage when opponent is affected by Jolt. Requires polearm.<br />
14. Party-only buff that raises all of the party members’ attack forces.<br />
15. Attack skill that deals more damage when using Rare, Unique, and Ancient polearm.<br />
16. Attack skill that deals damage based on the level of the user’s weapon.<br />
17. Self Buff that stuns opponents that deals ranged attack damage to the user.<br />
18. Area of effect attack skill that stuns all enemies affected. A percent of damage inflicted is used to restore HP. Requires polearm.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B1- Polearm Mastery. Level Requirement 51; Cooldown: 4 seconds</span></span><br />
Lv 1: Polearm critical damage is increased by 50 for 18 minutes.<br />
Lv 2: Polearm critical damage is increased by 100 for 21 minutes.<br />
Lv 3: Polearm critical damage is increased by 150 for 24 minutes.<br />
Lv 4: Polearm critical damage is increased by 200 for 27 minutes.<br />
Lv 5: Polearm critical damage is increased by 250 for 30 minutes.<br />
Lv 6: Polearm critical damage is increased by 300 for 30 minutes.<br />
Lv 7: Polearm critical damage is increased by 400 for 120 minutes.</p>
<p>Comments: Even though this buff doesn’t increase critical damage by a percentage, you can still dish out a lot of damage since polearms are the strongest weapons in the game.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B2- Criminal Mind. Level Requirement: 51; Cooldown: 4 seconds</span></span><br />
Lv 1: 200% of the Murder Count is added to physical damage for 18 minutes.<br />
Lv 2: 400% of the Murder Count is added to physical damage for 21 minutes.<br />
Lv 3: 600% of the Murder Count is added to physical damage for 24 minutes.<br />
Lv 4: 800% of the Murder Count is added to physical damage for 27 minutes.<br />
Lv 5: 1000% of the Murder Count is added to physical damage for 30 minutes.<br />
Lv 6: 1200% of the Murder Count is added to physical damage for 30 minutes.<br />
Lv 7: 1500% of the Murder Count is added to physical damage for 120 minutes.</p>
<p>Murder Count &#8211; Possibilities on Hit List<br />
0 &#8211; 10 possibilities<br />
1 &#8211; 9 possibilities<br />
2 &#8211; 8 possibilities<br />
3 &#8211; 7 possibilities<br />
4 &#8211; 6 possibilities<br />
5 &#8211; 5 possibilities<br />
6 &#8211; 4 possibilities<br />
7 &#8211; 3 possibilities<br />
8 &#8211; 2 possibilities<br />
9 &#8211; 1 possibility<br />
10 &#8211; 0 possibilities</p>
<p>Comment: And I thought Murder Shot for Rangers was already powerful. Imagine that as a buff! Berserkers dishing out Murder Shot-like damages on each hit seem overpowered indeed!</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B3- Snare Axe. Level Requirement: 51; Cooldown: 40 seconds; Throwing distance: 20M; Weapon Requirement: Throwing Axe</span></span><br />
Lv 1: Throw an axe at opponent, lowering movement speed by 20% for 10 seconds.<br />
Lv 2: Throw an axe at opponent, lowering movement speed by 30% for 11 seconds.<br />
Lv 3: Throw an axe at opponent, lowering movement speed by 40% for 12 seconds.<br />
Lv 4: Throw an axe at opponent, lowering movement speed by 50% for 13 seconds.<br />
Lv 5: Throw an axe at opponent, lowering movement speed by 60% for 14 seconds.<br />
Lv 6: Throw an axe at opponent, lowering movement speed by 70% for 15 seconds.<br />
Lv 7: Throw an axe at opponent, lowering movement speed by 90% for 18 seconds.</p>
<p>Comments: You need Throwing axes in order to use this skill. You can purchase them at Sundries Merchants in all towns. Works like Fainting Pierce for Archers, but each use consumes 1 Throwing Axe. Quite hand in snaring targets in Town Battles since it always succeeds. Still not sure if this skill gets reflected by Templar’s Reflection though.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B4- Berserk. Level Requirement: 53; Cooldown: 60 seconds</span></span><br />
Lv 1: For 10 seconds, your defense decreases by 20%, but you gain 30% more attack speed, 5% more melee force, and 50% more mobility.<br />
Lv 2: For 10 seconds, your defense decreases by 20%, but you gain 60% more attack speed, 5% more melee force, and 50% more mobility.<br />
Lv 3: For 10 seconds, your defense decreases by 20%, but you gain 90% more attack speed, 5% more melee force, and 50% more mobility.<br />
Lv 4: For 10 seconds, your defense decreases by 20%, but you gain 120% more attack speed, 5% more melee force, and 50% more mobility.<br />
Lv 5: For 10 seconds, your defense decreases by 20%, but you gain 150% more attack speed, 5% more melee force, and 50% more mobility.<br />
Lv 6: For 10 seconds, your defense decreases by 20%, but you gain 180% more attack speed, 5% more melee force, and 50% more mobility.<br />
Lv 7: For 10 seconds, your defense decreases by 20%, but you gain 200% more attack speed, 10% more melee force, and 100% more mobility.</p>
<p>Comments: This short term buff is quite amazing, especially at level 7; you could actually catch up to Rangers with level 5 Winged Foot! The cooldown is quite lame though, but I guess this is an attempt to make Berserkers a bit more balanced. Like Blood Adrenaline, this buff is completely risky as 1/5 of your defense drops, making you very fragile. The attack speed boost is decent, but most Berserkers use polearms, and it has horrible attack speed regardless of this buff being active or not.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B5- Fortunate. Level Requirement: 53; Cooldown: 180 seconds</span></span>Lv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.</p>
<p>Comments: Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B6- Rooting Axe. Level Requirement: 54; Cooldown: 30 seconds; Throwing distance: 20M; Weapon Requirement: Throwing Axe</span></span><br />
Lv 1: Throws axe at target dealing 100 damage and rooting it for 3 seconds.<br />
Lv 2: Throws axe at target dealing 200 damage and rooting it for 4 seconds.<br />
Lv 3: Throws axe at target dealing 300 damage and rooting it for 5 seconds.<br />
Lv 4: Throws axe at target dealing 400 damage and rooting it for 6 seconds.<br />
Lv 5: Throws axe at target dealing 500 damage and rooting it for 7 seconds.<br />
Lv 6: Throws axe at target dealing 600 damage and rooting it for 8 seconds.<br />
Lv 7: Throws axe at target dealing 700 damage and rooting it for 9 seconds.</p>
<p>Comments: A Piercing Root-like skill for Berserkers, but Throwing Axe is required to use this skill.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B7- Sweep. Level Requirement: 54; Cooldown: 24 seconds; Weapon Requirement: Polearms; Skill Range: 5M</span></span>Lv 1: Increased 50% of player’s physical attack to opponent and 4 others near that opponent.<br />
Lv 2: Increased 60% of player’s physical attack to opponent and 5 others near that opponent.<br />
Lv 3: Increased 70% of player’s physical attack to opponent and 6 others near that opponent.<br />
Lv 4: Increased 80% of player’s physical attack to opponent and 7 others near that opponent.<br />
Lv 5: Increased 90% of player’s physical attack to opponent and 8 others near that opponent.<br />
Lv 6: Increased 100% of player’s physical attack to opponent and 9 others near that opponent.<br />
Lv 7: Increased 110% of player’s physical attack to opponent and 9 others near that opponent.</p>
<p>Comments: The number of targets struck by this skill is limited, but the power boost added with polearms compensates.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B8- Vigilance. Level Requirement: 54; Cooldown: 4 seconds</span></span><br />
Lv 1: Player gains 2% more Strength and Dexterity for 18 minutes.<br />
Lv 2: Player gains 4% more Strength and Dexterity for 21 minutes.<br />
Lv 3: Player gains 6% more Strength and Dexterity for 24 minutes.<br />
Lv 4: Player gains 8% more Strength and Dexterity for 27 minutes.<br />
Lv 5: Player gains 10% more Strength and Dexterity for 30 minutes.<br />
Lv 6: Player gains 12% more Strength and Dexterity for 30 minutes.<br />
Lv 7: Player gains 15% more Strength and Dexterity for 120 minutes.</p>
<p>Comments: Nimble and Rising Might in 1 buff, but lower stats added.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B9- Precision. Level Requirement: 56; Cooldown: 18 seconds</span></span><br />
Lv 1: Deals damage with 200% of Dexterity added to the target.<br />
Lv 2: Deals damage with 250% of Dexterity added to the target.<br />
Lv 3: Deals damage with 300% of Dexterity added to the target.<br />
Lv 4: Deals damage with 350% of Dexterity added to the target.<br />
Lv 5: Deals damage with 400% of Dexterity added to the target.<br />
Lv 6: Deals damage with 450% of Dexterity added to the target.<br />
Lv 7: Deals damage with 500% of Dexterity added to the target.</p>
<p>Comments: Almost similar to the Warrior’s Rampage, but deals 50% more damage on each level. One of the few attack skills that rely on a stat alone.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B10- Jolt. Level Requirement: 56; Cooldown: 24 seconds</span></span><br />
Lv 1: 50% chance of reducing all of opponent’s attacking forces by 2% for 15 seconds.<br />
Lv 2: 60% chance of reducing all of opponent’s attacking forces by 4% for 15 seconds.<br />
Lv 3: 70% chance of reducing all of opponent’s attacking forces by 6% for 15 seconds.<br />
Lv 4: 80% chance of reducing all of opponent’s attacking forces by 8% for 15 seconds.<br />
Lv 5: 90% chance of reducing all of opponent’s attacking forces by 10% for 15 seconds.<br />
Lv 6: 100% chance of reducing all of opponent’s attacking forces by 12% for 15 seconds.<br />
Lv 7: 100% chance of reducing all of opponent’s attacking forces by 15% for 15 seconds.</p>
<p>Comments: This is a very useful skill capable of lowering the damage output of any class since it lowers melee, ranged, and even magic attack!</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B11- Wild Blood. Level Requirement: 56; Cooldown: 40 seconds</span></span><br />
Lv 1: Removes 1 debuff on self.<br />
Lv 2: Removes 1 debuff on self. Cooldown becomes 35 seconds.<br />
Lv 3: Removes 2 debuffs on self.<br />
Lv 4: Removes 2 debuffs on self. Cooldown becomes 30 seconds.<br />
Lv 5: Removes 3 debuffs on self.<br />
Lv 6: Removes 3 debuffs on self. Cooldown becomes 25 seconds.<br />
Lv 7: Removes 4 debuffs on self.</p>
<p>Comments: This is the ultimate counter for mage type classes. Their snares and other spells that causes harmful effects are easily negated by this skill. This also removes the effects of Frozen and Darkness imbue.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B12- Low Blow. Level Requirement: 58; Cooldown: 60 seconds</span></span><br />
Lv 1: All of your target’s skills are disabled for 5 seconds.<br />
Lv 2: All of your target’s skills are disabled for 6 seconds.<br />
Lv 3: All of your target’s skills are disabled for 7 seconds.<br />
Lv 4: All of your target’s skills are disabled for 8 seconds.<br />
Lv 5: All of your target’s skills are disabled for 9 seconds.<br />
Lv 6: All of your target’s skills are disabled for 10 seconds.<br />
Lv 7: All of your target’s skills are disabled for 11 seconds.</p>
<p>Comments: A weaker version of Assassin’s Silence.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B13- Cleave. Level Requirement: 58; Cooldown: 20 seconds; Weapon Requirement: Polearms</span></span><br />
Lv 1:  Increased 50% of player’s physical attack at target. Deal 100 more damage when that target is affected by Jolt debuff.<br />
Lv 2:  Increased 60% of player’s physical attack at target. Deal 200 more damage when that target is affected by Jolt debuff.<br />
Lv 3:  Increased 70% of player’s physical attack at target. Deal 300 more damage when that target is affected by Jolt debuff.<br />
Lv 4:  Increased 80% of player’s physical attack at target. Deal 400 more damage when that target is affected by Jolt debuff.<br />
Lv 5:  Increased 90% of player’s physical attack at target. Deal 500 more damage when that target is affected by Jolt debuff.<br />
Lv 6:  Increased 100% of player’s physical attack at target. Deal 600 more damage when that target is affected by Jolt debuff.<br />
Lv 7:  Increased 110% of player’s physical attack at target. Deal 700 more damage when that target is affected by Jolt debuff.</p>
<p>Comments: Single target Attack skill that works wonders with Jolt.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B14- Call to Battle. Level Requirement: 58; Cooldown: 180 seconds; Skill Requirement: Party mode</span></span><br />
Lv 1: Increased all of party’s attacking forces by 10% for 30 seconds.<br />
Lv 2: Increased all of party’s attacking forces by 12% for 30 seconds.<br />
Lv 3: Increased all of party’s attacking forces by 14% for 30 seconds.<br />
Lv 4: Increased all of party’s attacking forces by 16% for 30 seconds.<br />
Lv 5: Increased all of party’s attacking forces by 18% for 30 seconds.<br />
Lv 6: Increased all of party’s attacking forces by 20% for 30 seconds.<br />
Lv 7: Increased all of party’s attacking forces by 20% for 60 seconds.</p>
<p>Comments: Empower still wins since Call to Battle has duration.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B15- Premium Strike. Level Requirement: 60; Cooldown: 16 seconds; Weapon Requirement: Polearms</span></span><br />
Lv 1: Deal 100% more damage when using Rare, Unique, or Ancient polearms.<br />
Lv 2: Deal 110% more damage when using Rare, Unique, or Ancient polearms.<br />
Lv 3: Deal 120% more damage when using Rare, Unique, or Ancient polearms.<br />
Lv 4: Deal 130% more damage when using Rare, Unique, or Ancient polearms.<br />
Lv 5: Deal 140% more damage when using Rare, Unique, or Ancient polearms.<br />
Lv 6: Deal 150% more damage when using Rare, Unique, or Ancient polearms.<br />
Lv 7: Deal 160% more damage when using Rare, Unique, or Ancient polearms.</p>
<p>Comments: Similar to Ranger’s Premium Shot.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B16- Magnitude Swing. Level Requirement: 60; Cooldown: 22 seconds; Weapon Requirement: Polearms</span></span><br />
Lv 1: Inflict damage 8 times the user weapon’s level.<br />
Lv 2: Inflict damage 10 times the user weapon’s level.<br />
Lv 3: Inflict damage 12times the user weapon’s level.<br />
Lv 4: Inflict damage 14 times the user weapon’s level.<br />
Lv 5: Inflict damage 16 times the user weapon’s level.<br />
Lv 6: Inflict damage 18 times the user weapon’s level.<br />
Lv 7: Inflict damage 20 times the user weapon’s level.</p>
<p>Comments: Similar to Ranger’s Rank Shot.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B17- Retaliate. Level Requirement: 60; Cooldown: 4 seconds</span></span><br />
Lv 1: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 3 seconds. 10 minute duration.<br />
Lv 2: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 4 seconds. 10 minute duration.<br />
Lv 3: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 5 seconds. 10 minute duration.<br />
Lv 4: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 5 seconds. 10 minute duration.<br />
Lv 5: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 6 seconds. 10 minute duration.<br />
Lv 6: When you are struck by a ranged attack, you have 50% chance of stunning the opponent for 6 seconds. 10 minute duration.<br />
Lv 7: When you are struck by a ranged attack, you have 70% chance of stunning the opponent for 6 seconds. 10 minute duration.</p>
<p>Comments: Oh… this is GG to all Half Elves (except STR scouts) skill. Even if it’s just a regular attack from a bow, this skill has a chance to stun any Half Elf using a bow or crossbow. Just like Reflection, it can be easily renewed even if it gets debuffed.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">B18- Ice Willywilly. Level Requirement: 62; Cooldown: 32 seconds; Skill Range: 5M</span></span><br />
Lv 1: 10% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 5% of total damage inflicted as HP.<br />
Lv 2: 20% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 10% of total damage inflicted as HP.<br />
Lv 3: 30% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 15% of total damage inflicted as HP.<br />
Lv 4: 40% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 20% of total damage inflicted as HP.<br />
Lv 5: 50% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 25% of total damage inflicted as HP.<br />
Lv 6: 60% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 30% of total damage inflicted as HP.<br />
Lv 7: 70% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 2 second. Recover 35% of total damage inflicted as HP.</p>
<p>Comments: A very useful skill especially when you are surrounded by opponents inflicting high damage. At high levels, this skill restores all your HP when you strike more than 10 targets.</p>
<p><strong>The Savage Skill Tree</strong></p>
<p>The Savage Skill Tree:<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/2cgfuv1.jpg" rel="lightbox[2082]"><img class="alignnone size-full wp-image-2084" title="2cgfuv[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/2cgfuv1.jpg" alt="2cgfuv[1]" width="334" height="609" /></a><br />
1. Self Buff that increases the damage of dual swords.<br />
2. Party only skill. Forces the surrounding monsters to attack the user.<br />
3. Self Buff that causes all of the user’s regular physical attacks to do Area of Effect damage.<br />
4. Self Buff that increases the player’s user’s mobility and decreases damage received from critical attacks.<br />
5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.<br />
6. Self Buff that increases damage based on current M. Kill count.<br />
7. Attack skill that has chance to retrieve internal organs that can be used for other Savage skills. Requires dual swords.<br />
8. Self Buff that increases the player’s Strength and Vitality.<br />
9. Summons a totem that reduces all of the enemies’ accuracy within range. Requires Totem pole.<br />
10. Attack skill that decreases target’s mobility. Requires dual swords. Requires gut obtained from Extraction to lower the target’s mobility.<br />
11. Summons a totem that removes all debuffs every 3 seconds from party members within the range of the totem. Requires Totem pole.<br />
12. Skill that stuns a certain number of enemies within 15M range.<br />
13. Attack skill that lowers target’s defense by 50. Requires dual swords. Requires heart obtained from Extraction to lower the target’s defense.<br />
14. Summons a totem that heals all party members every 3 seconds within range of the totem. Requires Totem pole.<br />
15. Skill that disables regular attacks of a target and a certain number of surrounding enemies. PvP only.<br />
16. Attack skill that deals damage based on the user’s Strength and deals additional damage when brain from Extraction is in inventory. Requires dual swords. Requires brain from Extraction to deal extra damage.<br />
17. Summons a totem that increases all of the party members’ attack speed as long as they are within the range of the totem. Requires Totem pole.<br />
18. Area of effect attack skill. Deals additional damage for 30 seconds if brain, gut, and heart are in inventory. Requires dual swords. Requires all 3 parts from Extraction to deal extra damage.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S1- Dual Sword Mastery. Level Requirement: 51; Cooldown: 4 seconds</span></span><br />
Lv 1: Increase damage of dual swords by 3% for 18 minutes.<br />
Lv 2: Increase damage of dual swords by 6% for 21 minutes.<br />
Lv 3: Increase damage of dual swords by 9% for 24 minutes.<br />
Lv 4: Increase damage of dual swords by 12% for 27 minutes.<br />
Lv 5: Increase damage of dual swords by 15% for 30 minutes.<br />
Lv 6: Increase damage of dual swords by 20% for 30 minutes.<br />
Lv 7: Increase damage of dual swords by 30% for 120 minutes.</p>
<p>Comments: This is no different to any weapon mastery buffs.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S2- Taunt Challenge. Level Requirement: 51; Cooldown: 15 seconds; Skill Requirement: Party mode</span></span><br />
Level 1: Force all monsters within the 20M range to attack user.</p>
<p>Comments: Similar to Taunt Roar for Guardians and Defenders, but it is acquired earlier.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S3- Rampage Force. Level Requirement: 51; Cooldown: 4 seconds; Skill Range: 2-3M?</span></span><br />
Lv 1: For 5 minutes, user has 30% chance of causing AoE on regular attacks.<br />
Lv 2: For 10 minutes, user has 30% chance of causing AoE on regular attacks.<br />
Lv 3: For 10 minutes, user has 40% chance of causing AoE on regular attacks.<br />
Lv 4: For 15 minutes, user has 40% chance of causing AoE on regular attacks.<br />
Lv 5: For 15 minutes, user has 50% chance of causing AoE on regular attacks.<br />
Lv 6: For 20 minutes, user has 50% chance of causing AoE on regular attacks.<br />
Lv 7: For 30 minutes, user has 60% chance of causing AoE on regular attacks.</p>
<p>Comments: This is the primary reason why you want Savages on your team; they have a chance to AoE on their regular attacks. Combined with a decent Strength stat, they will inflict more overall damage than a Wizard. I’m not sure about the AoE range of this skill, but I’m sure it’s less than 5M.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S4- Ferocious. Level Requirement: 53; Cooldown: 4 seconds</span></span><br />
Lv 1: For 10 minutes, user has 10% more mobility and receives 10% lesser damage from critical attacks.<br />
Lv 1: For 10 minutes, user has 10% more mobility and receives 15% lesser damage from critical attacks.<br />
Lv 1: For 10 minutes, user has 10% more mobility and receives 20% lesser damage from critical attacks.<br />
Lv 1: For 10 minutes, user has 10% more mobility and receives 25% lesser damage from critical attacks.<br />
Lv 1: For 10 minutes, user has 10% more mobility and receives 30% lesser damage from critical attacks.<br />
Lv 1: For 10 minutes, user has 10% more mobility and receives 35% lesser damage from critical attacks.<br />
Lv 1: For 20 minutes, user has 10% more mobility and receives 40% lesser damage from critical attacks.</p>
<p>Comments: Agility Dhans, Dexterity Guardians or any build that rely on critical hits will have troubles doing high damages to Savages because of this skill. With damage drop and critical damage reduction gear, they become almost immune to all critical damage.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S5- Fortunate. Level Requirement: 53; Cooldown: 180 seconds</span></span><br />
Lv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.</p>
<p>Comments: It’s the same skill as Berserkers. Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S6- Monster Mind. Level Requirement: 54; Cooldown: 4 seconds</span></span><br />
Lv 1: 20% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.<br />
Lv 2: 40% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.<br />
Lv 3: 60% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.<br />
Lv 4: 80% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.<br />
Lv 5: 100% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.<br />
Lv 6: 120% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.<br />
Lv 7: 140% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.</p>
<p>Comments: Similar to Assassin’s Death Blow</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S7- Extraction. Level Requirement: 54; Cooldown: 15 seconds; Weapon Requirement: Dual Swords</span></span><br />
Lv 1: 180% increased damage dealt to the target. 30% chance to retrieved internal organs.<br />
Lv 2: 190% increased damage dealt to the target. 30% chance to retrieved internal organs.<br />
Lv 3: 200% increased damage dealt to the target. 30% chance to retrieved internal organs.<br />
Lv 4: 210% increased damage dealt to the target. 40% chance to retrieved internal organs.<br />
Lv 5: 220% increased damage dealt to the target. 40% chance to retrieved internal organs.<br />
Lv 6: 230% increased damage dealt to the target. 40% chance to retrieved internal organs.<br />
Lv 7: 240% increased damage dealt to the target. 50% chance to retrieved internal organs.</p>
<p>Comments: When you use this skill, you can acquire guts, hearts, and brains (yuck!) that you could use for other skills. You need all 3 to use the level 62 AoE attack skill.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S8- Brutality. Level Requirement: 54; Cooldown: 4 seconds</span></span><br />
Lv 1: Increase Strength and Vitality by 2% for 18 minutes.<br />
Lv 2: Increase Strength and Vitality by 4% for 21 minutes.<br />
Lv 3: Increase Strength and Vitality by 6% for 24 minutes.<br />
Lv 4: Increase Strength and Vitality by 8% for 27 minutes.<br />
Lv 5: Increase Strength and Vitality by 10% for 30 minutes.<br />
Lv 6: Increase Strength and Vitality by 12% for 30 minutes.<br />
Lv 7: Increase Strength and Vitality by 15% for 120 minutes.</p>
<p>Comments: Similar to Berserker’s Vigilance but raises Vitality instead of Dexterity.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S9- Gail’s Shock. Level Requirement: 56; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M</span></span><br />
Lv 1: Summons a totem that reduces 3% of the accuracy of all enemies in range. The totem lasts 30 seconds.<br />
Lv 2: Summons a totem that reduces 6% of the accuracy of all enemies in range. The totem lasts 30 seconds.<br />
Lv 3: Summons a totem that reduces 9% of the accuracy of all enemies in range. The totem lasts 45 seconds.<br />
Lv 4: Summons a totem that reduces 12% of the accuracy of all enemies in range. The totem lasts 45 seconds.<br />
Lv 5: Summons a totem that reduces 15% of the accuracy of all enemies in range. The totem lasts 60 seconds<br />
Lv 6: Summons a totem that reduces 18% of the accuracy of all enemies in range. The totem lasts 60 seconds<br />
Lv 7: Summons a totem that reduces 20% of the accuracy of all enemies in range. The totem lasts 180 seconds.</p>
<p>Comments: You need a totem pole to use this skill. It can be purchased from the Sundries Merchant. It reduces accuracy of enemies within range. I can’t really see the usefulness of this skill since 20% isn’t a lot even with a level 7.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S10- Lunge. Level Requirement: 56; Cooldown: 24 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Gut</span></span><br />
Lv 1: 180% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.<br />
Lv 2: 190% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.<br />
Lv 3: 200% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.<br />
Lv 4: 210% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.<br />
Lv 5: 220% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.<br />
Lv 6: 230% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.<br />
Lv 7: 240% increased damage dealt to the target. 50% chance to reduce target’s mobility for 5 seconds.</p>
<p>Comments: In order to reduce the target’s mobility, you must have a Gut in your inventory. 1 Gut is consumed every time this attack skill is used.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S11- Gail’s Wash; Level Requirement: 56; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M</span></span><br />
Lv 1: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 30 seconds.<br />
Lv 2: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 30 seconds.<br />
Lv 3: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 45 seconds.<br />
Lv 4: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 45 seconds.<br />
Lv 5: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 60 seconds<br />
Lv 6: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 60 seconds<br />
Lv 7: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 180 seconds.</p>
<p>Comments: This is a very useful totem skill especially when you are dealing with AoE stuns, AoE sleep, or just debuffs in general. Unfortunately, in order efficiently use this skill, party members must stay within the range of the totem, and that seems to be a problem in Town Battles or GvGs.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S12- Desperate Assault. Level Requirement: 58; Cooldown: 60 seconds</span></span><br />
Lv 1: Stuns 2 targets within 15M of the user for 2 seconds.<br />
Lv 2: Stuns 2 targets within 15M of the user for 3 seconds.<br />
Lv 3: Stuns 3 targets within 15M of the user for 3 seconds.<br />
Lv 4: Stuns 3 targets within 15M of the user for 4 seconds.<br />
Lv 5: Stuns 4 targets within 15M of the user for 4 seconds.<br />
Lv 6: Stuns 5 targets within 15M of the user for 4 seconds.<br />
Lv 7: Stuns 6 targets within 15M of the user for 5 seconds.</p>
<p>Comments: A weaker version of the Wizard’s Strike Bash. It only stuns a specific number of targets.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S13- Ruthless. Level Requirement: 58; Cooldown: 28 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Heart</span></span><br />
Lv 1: 150% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.<br />
Lv 2: 160% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.<br />
Lv 3: 170% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.<br />
Lv 4: 180% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.<br />
Lv 5: 190% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.<br />
Lv 6: 200% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.<br />
Lv 7: 210% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.</p>
<p>Comments: In order to reduce the target’s defense by 50, you must have Hearts in your Inventory. 1 Heart is consumed every time this attack skill is used.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S14- Gail’s Bless. Level Requirement: 58; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M</span></span><br />
Lv 1: Summons a totem that heals 200 HP every 3 seconds to each party member in range. The totem lasts 30 seconds.<br />
Lv 2: Summons a totem that heals 250 HP every 3 seconds to each party member in range. The totem lasts 30 seconds.<br />
Lv 3: Summons a totem that heals 300 HP every 3 seconds to each party member in range. The totem lasts 45 seconds.<br />
Lv 4: Summons a totem that heals 350 HP every 3 seconds to each party member in range. The totem lasts 45 seconds.<br />
Lv 5: Summons a totem that heals 400 HP every 3 seconds to each party member in range. The totem lasts 60 seconds.<br />
Lv 6: Summons a totem that heals 450 HP every 3 seconds to each party member in range. The totem lasts 60 seconds.<br />
Lv 7: Summons a totem that heals 500 HP every 3 seconds to each party member in range. The totem lasts 180 seconds.</p>
<p>Comments: Who needs Priests if you are being every 3 seconds. This is a totem skill so in order to use it right, you must have party members within range for it to work.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S15- Barbaric Cry. Level Requirement: 60; Cooldown: 180 seconds; Skill Range: 20M</span></span><br />
Lv 1: Prevents target and 2 other surrounding enemies from using regular attacks for 5 seconds.<br />
Lv 2: Prevents target and 3 other surrounding enemies from using regular attacks for 8 seconds.<br />
Lv 3: Prevents target and 4 other surrounding enemies from using regular attacks for 11 seconds.<br />
Lv 4: Prevents target and 5 other surrounding enemies from using regular attacks for 14 seconds.<br />
Lv 5: Prevents target and 6 other surrounding enemies from using regular attacks for 17 seconds. Lv 6: Prevents target and 7 other surrounding enemies from using regular attacks for 20 seconds. Lv 7: Prevents target and 8 other surrounding enemies from using regular attacks for 25 seconds.<br />
Comments: This skill is evil! You are basically stopping a target and others 20M from that target from attacking. They can still use skills though, so beware.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S16- Storming Cross. Level Requirement: 60; Cooldown: 22 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Brain</span></span><br />
Lv 1: 120% of user’s Strength is applied to the target. Inflicts additional 100 damage.<br />
Lv 1: 140% of user’s Strength is applied to the target. Inflicts additional 100 damage.<br />
Lv 1: 160% of user’s Strength is applied to the target. Inflicts additional 200 damage.<br />
Lv 1: 180% of user’s Strength is applied to the target. Inflicts additional 200 damage.<br />
Lv 1: 200% of user’s Strength is applied to the target. Inflicts additional 300 damage.<br />
Lv 1: 220% of user’s Strength is applied to the target. Inflicts additional 300 damage.<br />
Lv 1: 240% of user’s Strength is applied to the target. Inflicts additional 500 damage.</p>
<p>Comments: In order to inflict the extra damage, you must have Brains in your inventory. 1 Brain is consumed every time this attack skill is used.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S17- Gail’s Cry. Level Requirement: 60; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M</span></span><br />
Lv 1: Summons a totem that increases the attack speed of each party member in range by 5%. The totem lasts 30 seconds.<br />
Lv 2: Summons a totem that increases the attack speed of each party member in range by 10%. The totem lasts 30 seconds.<br />
Lv 3: Summons a totem that increases the attack speed of each party member in range by 15%. The totem lasts 45 seconds.<br />
Lv 4: Summons a totem that increases the attack speed of each party member in range by 20%. The totem lasts 45 seconds.<br />
Lv 5: Summons a totem that increases the attack speed of each party member in range by 25%. The totem lasts 60 seconds.<br />
Lv 6: Summons a totem that increases the attack speed of each party member in range by 30%. The totem lasts 60 seconds.<br />
Lv 7 Summons a totem that increases the attack speed of each party member in range by 35%. The totem lasts 180 seconds.</p>
<p>Comments: With fast attack speed of dual swords, you’ll be inflicting massive AoE damage within seconds with this totem active. Agility/Strength Dhans, Strength Dragon Sages, and Strength Guardians, and Intelligence Templars are greatly benefited by this totem. Like other totems, party members must stay within 15M to make a good use of it.</p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">S18- Freezing Tornado. Level Requirement: 62; Cooldown: 45 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Brain, Gut, and Heart</span></span><br />
Lv 1: 110% boosted AoE attack. Additional 1000 damage for 30 seconds.<br />
Lv 1: 120% boosted AoE attack. Additional 1500 damage for 30 seconds.<br />
Lv 1: 130% boosted AoE attack. Additional 2000 damage for 30 seconds.<br />
Lv 1: 140% boosted AoE attack. Additional 2500 damage for 30 seconds.<br />
Lv 1: 150% boosted AoE attack. Additional 3000 damage for 30 seconds.<br />
Lv 1: 160% boosted AoE attack. Additional 3500 damage for 30 seconds.<br />
Lv 1: 170% boosted AoE attack. Additional 4000 damage for 30 seconds.</p>
<p>Comments: Am I reading that additional damage right? That is quite massive! Just like other dual sword attack skill you need extracted body parts. With this attack skill though, you need all 3 in your inventory. 1 of each is consumed every time this attack skill is used.</p>
<p>Author&#8217;s notes:<br />
-Would be convenient to other users if this gets stickied or something.<br />
-Please credit me, MidnightStar when you are posting this Giant skill tree on other sites.</p>


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		<title>Giant to Berserker Job Change Quest Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/giant-to-berserker-job-change-quest-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/giant-to-berserker-job-change-quest-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 07:53:05 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
		<category><![CDATA[rohan job change]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=1310</guid>
		<description><![CDATA[
Finally your Giant character reached level 50. You can finally choose a second job. Here’s a guide to Rohan change job quest from Giant to Berserker. This guide is created AriesMinor. All text and image credit belongs to him. The Quest Map guides after the jump.

Alright, I&#8217;ve got a lot of questions about it since [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/rohan-change-job-quest-giant-to-berserker.gif" rel="lightbox[1310]"><img class="size-full wp-image-1311 aligncenter" title="rohan-change-job-quest-giant-to-berserker" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/rohan-change-job-quest-giant-to-berserker.gif" alt="rohan-change-job-quest-giant-to-berserker" width="479" height="324" /></a></p>
<p>Finally your Giant character reached level 50. You can finally choose a second job. Here’s a guide to Rohan change job quest from Giant to Berserker. This guide is created <a href="http://forum.playrohan.com/forum/viewtopic.php?f=157&amp;t=46293&amp;p=431764" target="_blank">AriesMinor</a>. All text and image credit belongs to him. The Quest Map guides after the jump.</p>
<p><span id="more-1310"></span></p>
<p>Alright, I&#8217;ve got a lot of questions about it since I&#8217;ve done the job change etc, and sorry to the devout berzerker&#8217;s that have gone upwards of lvl 53 and still not completed the job change =X my fault, was busy with TW etc grinding, you know the deal.</p>
<p align="center"><strong>Quest Map GUIDE</strong></p>
<p align="center"><img src="http://wakpo.com/wp-content/uploads/2009/04/giant-beserker-map-quest.jpg" alt="giant beserker map quest" hspace="5" width="420" height="344" /></p>
<p>1. This is the part where they give you a key and tell you to find a statue etc, very first part, just travel along the valley keeping an eye on your right (coming from the bindstone), until you reach a little hidden pathway up that hill there you&#8217;ll notice a sorta flat ground with the huge towers, search around there and you&#8217;ll find it in no time.</p>
<p>2. They tell you to look for varks, (the ones carrying crossbows) these are where they hide.</p>
<p>3. Venom spider ladys (cant remember the name) collection quest</p>
<p>4. Mutant Giant boss hunt (easily find him lurking around, he looks exactly like an orc king)</p>
<p>5. Red and Blue tatoo dye (FINAL BOSS) these are archers. Bring pots and if possible elixer, the blue one dies the fastest but deals the most dmg, the red one is tanky but deals low dmg. Try to kill blue first.</p>
<p align="center"><strong>Quest Map GUIDE</strong></p>
<p style="text-align: center;"><img class="aligncenter" src="http://wakpo.com/wp-content/uploads/2009/04/giant-beserker-map-quest1.jpg" alt="giant beserker map quest1" hspace="5" width="412" height="419" /></p>
<p>1. Roughbark Drys, right outside the bindstone easy to find (collection quest)</p>
<p>2. This is where the legendary Nakoff npc (that takes forever to find cause hes some drifter berzerker) gives you a key to open a barrel, this is where the barrel is.</p>
<p>3. This is where Nakoff is hiding.</p>
<p>These are not numbered in order but will give you a pretty dead on location for where these search and find quests are, all you gotta do is know what you&#8217;re looking for, look here, and its in one of these 8 spots.</p>
<p>Without map, lookin at about 5+hours of wheres waldo hunts. With map&#8230;cake.</p>
<p>Red Ryder if you think this thread is worthy of some glue, please feel free to sticky it. <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Good luck.</p>
<p><strong>Source:</strong> <a href="http://forum.playrohan.com/forum/viewtopic.php?f=157&amp;t=46293&amp;p=431764" target="_blank">Rohan Forums</a></p>


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		<title>Giant Berserker Skill Build Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/giant-berserker-skill-build-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/giant-berserker-skill-build-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 03:06:37 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=2056</guid>
		<description><![CDATA[
With their hideous horned appearance, the Giant warriors have come to wreak havoc through the Rohan continent with their polearms and dual-wielding swords. These gigantic warriors use their size to their advantage while remaining agile.  Berserker Specializing in PVP combat, wide-ranged skills enable these Giants to live up to their brutal names as Berserkers. Without [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/rohan/giant-berserker-skill-build-guide-for-rohan-mmorpg/"><img title="rohan-change-job-quest-giant-to-berserker" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/rohan-change-job-quest-giant-to-berserker.gif" alt="rohan-change-job-quest-giant-to-berserker" width="481" height="325" /></a></p>
<p>With their hideous horned appearance, the Giant warriors have come to wreak havoc through the Rohan continent with their polearms and dual-wielding swords. These gigantic warriors use their size to their advantage while remaining agile.  <span>Berserker</span> Specializing in PVP combat, wide-ranged skills enable these Giants to live up to their brutal names as Berserkers.<span> Without further ado, read on the</span><strong> Giant <span> Berserker</span> Skill Build</strong> after the jump.</p>
<p><span id="more-2056"></span></p>
<p><img title="More..." src="http://www.mmogrindhouse.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><span style="text-decoration: underline;"><span style="font-weight: bold;">Berserker Stats</span></span></p>
<p>Being a Berserker means you’re going to be wielding a large Polearm. Dexterity and strength are the star stats here. Dexterity as there are a few attacks that are boosted by your DEX stat and you have an DEX/STR buff as well. STR for the obvious melee damage increase. You may also want to focus on Vitality if you wish to partake in a bit of ‘tanking’ or PvP. Then again, you can also specialize in pure damage and skip the Vitality points entirely if you wish to be a true ‘glass cannon.’</p>
<p><span style="font-weight: bold;"><span style="text-decoration: underline;">Berserker Skills</span></span></p>
<p><span style="font-weight: bold;">Damaging Skills</span></p>
<p>Sweep – AoE attack boosted by a set amountBerserk – Attack speed, attack force, and movement speed increase with a defense penalty</p>
<p>Precision – Single target attack boosted by DEXPremium Strike – Boosted damage when using rare, unique and ancient polearm</p>
<p>Magnitude Swing – Strong attack boosted by character level</p>
<p>Ice Willywilly – AoE attack boosted by set amount, returns % of damage done as health and stuns targets as well</p>
<p><span style="font-weight: bold;">Debuff Skill</span></p>
<p>Jolt – Decreases opponents ranged/melee/magic attack</p>
<p>Low Blow – prevents enemy’s skill use</p>
<p><span style="font-weight: bold;">Control Skills</span></p>
<p>Snare Axe – Slows down opponent for duration</p>
<p>Fortunate – Stun/root immunity</p>
<p>Rooting Axe – Stops opponent in place for duration</p>
<p>Retaliate – When struck by ranged attack, % chance to stun enemy</p>
<p><span style="font-weight: bold;">Buff Skills</span></p>
<p>Polearm Master y – Boost in Crit damage when using Polearms</p>
<p>Criminal Mind – Boost in damage based on murder count</p>
<p>Vigilance – STR/DEX buffWild Blood – Removes debuff on self</p>
<p>Call to Battle – Party attack buff</p>
<p>Source: <a href="http://forum.playrohan.com/forum/viewtopic.php?f=157&amp;t=44507" target="_blank">forum.playrohan.com</a></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">With their hideous horned appearance, the Giants have come to wreak havoc through the Rohan continent with their polearms and dual-wielding swords. These gigantic warriors use their size to their advantage while remaining agile.</div>


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		<title>Dark Elf Solo Quest List Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/dark-elf-solo-quest-list-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/dark-elf-solo-quest-list-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 09:49:36 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=1319</guid>
		<description><![CDATA[
Here’s a guide for Rohan quest list guide for Dark Elf. More will be added soon. This guide is created Scarletex3.
Ok, so I haven&#8217;t found any guide on this and I&#8217;m planning on making my own. (aka; I&#8217;m writing from my own experience and offcourse other information I collect from others.
I&#8217;m lvl 29 atm. (So [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/rohan-game-guide-dark-elf-warlock-skill-build.jpg" rel="lightbox[1319]"><img class="aligncenter" title="rohan-game-guide-dark-elf-warlock-skill-build" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/rohan-game-guide-dark-elf-warlock-skill-build-300x241.jpg" alt="rohan-game-guide-dark-elf-warlock-skill-build" width="481" height="386" /></a></p>
<p>Here’s a guide for Rohan quest list guide for Dark Elf. More will be added soon. This guide is created <a href="http://forum.playrohan.com/forum/viewtopic.php?f=11&amp;t=48844">Scarletex3</a>.</p>
<p>Ok, so I haven&#8217;t found any guide on this and I&#8217;m planning on making my own. (aka; I&#8217;m writing from my own experience and offcourse other information I collect from others.</p>
<p>I&#8217;m lvl 29 atm. (So I can only add the 10, 20 and 25).</p>
<p>ANY help is appreciated.</p>
<p><strong>Story Of Past Love [lvl 10]:</strong><br />
Start NPC: Arnor. (He&#8217;s in front of the gate of Montt. Can&#8217;t miss him.)<br />
- Talk to Kaltran Mauzelle. (He is located in the castle iirc. Just walk straight a head from the entrance of Montt. THERE IS A GLITCH THAT YOU&#8217;LL END UP IN A WEIRD ROOM. SO ALWAYS HAVE ATLEAST 1 PORTAL STONE TO GET BACK. RELOG AND UNEQUIP YOUR WEAPON AND TRY AGAIN.<br />
- Talk to Beslodio. (Located in the castle too.)<br />
- Report back to Arnor.</p>
<p><strong>The Uncovered Truth [lvl 20]:</strong><br />
<strong>Start NPC</strong> Arnor.<br />
- Collect Teeth of an Forlorn Knight. (From the entrance of Montt, walk East, pass the Township Battlefield Gate and keep heading east. You&#8217;ll end up at 3 Forlorn Cavalry. But just go a lil bit to the &#8216;right&#8217;.)<br />
- Collect Weapons of Forlorn Cavalry. (From Montt, keep heading East. You&#8217;ll run into 3 of them.)<br />
- Deliver to Arnor.<br />
- Deliver to Beslodio.</p>
<p><strong>Molten Stone Tab [lvl 25]:</strong><br />
<strong>Start NPC:</strong> Beslodio.<br />
- Talk to Goteshark. (He is located West of the Teple of Flox Bindstone. I suggest taking a higher level person with you or sneak pass the monsters.)<br />
- Collect 10 Molten Stone Slabs from Armoured and Venomous Union Worms. 1 Stone Slab = 1 spot in inventory! (Venomous are located around the Magic Academy of Blue Flames. BE CAUTIOUS. THEY USUALLY WALK IN PAIRS AND ARE LVL 30-ish.<br />
- Report to Goteshark.</p>
<p><strong>Flames of Desire [lvl 30]:</strong><br />
<strong>Start NPC:</strong> Goteshark.<br />
- Deliver to Matilda Pelini. (Located in Castle.)<br />
- Talk to Latil. (Next to Matilda)<br />
- Talk to Woman in an Ironmask. (Go out of the castle and you&#8217;ll see the green dot te second you get out.)<br />
- Find the Mask Key from the Shadow of Penance at the Narkhant Mainport just west of Montt. (You can see it at the World Map) ((It&#8217;ll be in the statue&#8217;s. Keep opening them.))<br />
- Deliver the key to Woman in an Ironmask.<br />
- Deliver the nacklace to Matilda.</p>
<p><strong>Source:</strong> <a href="http://forum.playrohan.com/forum/viewtopic.php?f=11&amp;t=48844" target="_blank">Rohan Forum</a></p>


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		<title>Dekan Solo Quest List Guide for Rohan MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/rohan/dekan-solo-quest-list-guide-for-rohan-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/rohan/dekan-solo-quest-list-guide-for-rohan-mmorpg/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 06:56:19 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[rohan]]></category>
		<category><![CDATA[rohan job change]]></category>
		<category><![CDATA[rohan online]]></category>
		<category><![CDATA[rohan ph]]></category>
		<category><![CDATA[skill build guide]]></category>

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		<description><![CDATA[
Quest for the Dekans in Rohan Online are a bit tricky especially if you forgot what monster to kill and the NPC are far from your grinding spots.  Nearly incomprehensible, these changelings defy nature. Dekans are born with the nascent ability to transform from humanoid to a fiercely violent dragon! Here are the list of [...]


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<p>Quest for the Dekans in Rohan Online are a bit tricky especially if you forgot what monster to kill and the NPC are far from your grinding spots.  Nearly incomprehensible, these changelings defy nature. Dekans are born with the nascent ability to transform from humanoid to a fiercely violent dragon! Here are the list of Dekan<br />
<input name="IL_MARKER" type="hidden" />Quest Solo after the jump.</p>
<p><span id="more-1359"></span></p>
<p><strong><span>Dekan Solo <span><br />
<input name="IL_MARKER" type="hidden" />Quest</span> List</span><br />
</strong>Credit goes to <a href="http://forum.playrohan.com/forum/viewtopic.php?f=10&amp;t=39388" target="_blank">Akatashi</a></p>
<p><strong><span><span></p>
<input name="IL_MARKER" type="hidden" />Quest</span>: Guilty or innocent</span></strong><br />
NPC: Bishal<br />
LVL: 20</p>
<p><strong>Guide:</strong> all you have to do is keep killing pirate captains until you get 10 “slippery herbs”. Pirate captains can be found on the dragons sacred ground and D9 of the dekan land map.</p>
<p><strong><span><span></p>
<input name="IL_MARKER" type="hidden" />Quest</span>: Meaningless</span></strong><br />
NPC: Masruth<br />
LVL: 25</p>
<p><strong>Guide:</strong><span> Dont bother trying this <span></p>
<input name="IL_MARKER" type="hidden" />quest</span> before lvl 40, since it is impossible at lvl 25. You have to get sand sample’s from the infernal tower, which means u actually have to go inside the tower walls (where all mobs are lvl 40+), find piles of boxes and double click them. Once you get 10 you are done.</span></p>
<p><strong><span><span></p>
<input name="IL_MARKER" type="hidden" />Quest</span>: The flower that induces hallunication</span></strong><br />
NPC: Haem<br />
LVL: 30</p>
<p><strong>Guide:</strong> You have to keep killing Wraith Warlock’s until you get 20 petal’s. They can be found either on G2/H2 of the Liom map (map below dekan land) or if you have a portal stone to Pine Plateau (buy at gathering hall) on J7 of the Varvylon map.</p>
<p><strong><span><span></p>
<input name="IL_MARKER" type="hidden" />Quest</span>: According to rumors</span></strong><br />
NPC: Haem<br />
LVL: 35</p>
<p><strong>Guide:</strong> Just go to the lauke monastary in Via Marea (buy portal stone to vena and go to the south east of the map) and talk to the npc in there; Lacriss.</p>
<p><strong><span><span></p>
<input name="IL_MARKER" type="hidden" />Quest</span>: The person that knew Kish</span><br />
</strong>NPC: Lacriss<br />
LVL: 40</p>
<p><strong>Guide:</strong> This is the really hard part. You have to go to the 2nd level of the lauke monastary and kill the boss there, Demon Hezward. This boss is extremely hard, its better to grab higher level friends if you can and have them tank it for you.</p>
<p><strong>Source:</strong> <a href="http://forum.playrohan.com/forum/viewtopic.php?f=10&amp;t=39388" target="_blank">Rohan Forums</a></p>


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