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	<title>MMO Grind House - Fueling your daily grind on Massively Multiplayer Online Games, Online RPG Free Games, Console Online Gaming, and Sexy Girls &#187; fly for fun</title>
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		<title>Marriage System in Flyff MMORPG Part 3: The Sweet Couples</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-3-the-sweet-couples/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-3-the-sweet-couples/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 09:25:53 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
		<category><![CDATA[Flyff]]></category>
		<category><![CDATA[Free for Life]]></category>
		<category><![CDATA[level up games]]></category>
		<category><![CDATA[Microsoft Windows]]></category>

		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=1072</guid>
		<description><![CDATA[
Extravagant or simple wedding? The Choice is Yours! You don’t need to spend for a Grand Wedding Set to get the rights to get married through the newest Couple System feature in Flyff online. But the couples who were able to purchase the limited Grand Wedding Set has an additional bonus of +5% Movement Speed [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/fly-for-life/marriage-system-in-flyff-mmorpg-part-3-the-sweet-couples/"><img class="alignnone size-full wp-image-1082" title="dicharleswedding1-sms-0609[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/dicharleswedding1-sms-06091.jpg" alt="dicharleswedding1-sms-0609[1]" width="480" height="327" /></a></p>
<input name="IL_MARKER" type="hidden" />Extravagant or simple wedding? The Choice is Yours! <span>You don’t need to spend for a Grand Wedding Set to get the rights to get married through the newest Couple System feature in Flyff online. But the couples who were able to purchase the limited Grand Wedding Set has an additional bonus of </span>+5% Movement Speed +5 Stamina +200 Attack. Nevertheless, here are some of the most cutest and romantic photos of groom and brides  after the jump.</p>
<p><span id="more-1072"></span><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/lipadvr8.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1074" title="lipadvr8" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/lipadvr8-300x218.jpg" alt="lipadvr8" width="300" height="218" /></a><br />
Groom: <em>kunji26<br />
</em>Bride:<em>angeljhen24<br />
Server: Bubble</em></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00094.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1075" title="flyff00094" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00094-300x218.jpg" alt="flyff00094" width="300" height="218" /></a><br />
Bride:      aLoHoMoRaQ5<br />
Groom:    Z3ON<br />
Server:    Shade</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00055.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1076" title="flyff00055" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00055-300x218.jpg" alt="flyff00055" width="300" height="218" /></a><br />
Groom: IamWhatIam<br />
Bride: RmDanielle<br />
Server: n/a</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00024-1.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1077" title="flyff00024-1" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00024-1-300x225.jpg" alt="flyff00024-1" width="300" height="225" /></a><br />
Bride: zYxBPjAnE<br />
Groom: JesterzYxEL<br />
Server: BUBBLE</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/moon.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1078" title="moon" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/moon-300x234.jpg" alt="moon" width="300" height="234" /></a><br />
Bride: TaOnGgOmA<br />
Groom: dEatHkiZ<br />
Server: BUBBLE</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00110.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1079" title="flyff00110" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00110-300x215.jpg" alt="flyff00110" width="300" height="215" /></a><br />
Groom:Kisame<br />
Bride: LadyYukino<br />
Server: Bubble</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00026.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1080" title="flyff00026" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00026-300x225.jpg" alt="flyff00026" width="300" height="225" /></a></p>
<p>Bride:jinns<br />
Groom:LLee16 (alt0151)<br />
Server:bubble</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00033.jpg" rel="lightbox[1072]"><img class="alignnone size-medium wp-image-1081" title="flyff00033" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00033-300x225.jpg" alt="flyff00033" width="300" height="225" /></a><br />
Groom: uLTiMaDrAg0n<br />
Bride: TnA<br />
Server: SHADE</p>
<p>Wishing you both couples to have a long live marriage in Flyff and hopefully you&#8217;ll get married in real life!</p>
<p><strong>Source:</strong><br />
Couple Photos courtesy of <a href="http://flyffboards.levelupgames.ph/index.php?showtopic=125752&amp;st=0" target="_blank">Flyff Forum</a>.<br />
Ex-Couples Princess Dianna &amp; Pince Charles Header Photo courtesy of <a href="http://www.massively.com/2009/06/17/luminary-introduces-new-wedding-system/" target="_blank">www.massively.com</a></p>


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		</item>
		<item>
		<title>Marriage System in Flyff MMORPG Part 2: Here comes the brides&#8230;</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 08:27:31 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
		<category><![CDATA[Flyff]]></category>
		<category><![CDATA[Free for Life]]></category>
		<category><![CDATA[level up games]]></category>
		<category><![CDATA[Microsoft Windows]]></category>

		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=1052</guid>
		<description><![CDATA[
The recent Philippine&#8217;s Flyff mass wedding ceremony was a success! This event was part of the Level Up&#8217;s strategy to promote the newly implemented Couple System and as well be able to sell out the limited Grand Wedding Set. Here are some lovely and hilarious screen shots taken by the brides themselves during the actual [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/fly-for-life/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/"><img class="alignnone size-full wp-image-1057" title="flyff00025-3" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00025-3.jpg" alt="flyff00025-3" width="480" height="360" /></a></p>
<p>The recent Philippine&#8217;s Flyff mass wedding ceremony was a success! This event was part of the Level Up&#8217;s strategy to promote the newly implemented Couple System and as well be able to sell out the limited Grand Wedding Set. Here are some lovely and hilarious screen shots taken by the brides themselves during the actual event after the cut.</p>
<p><span id="more-1052"></span></p>
<p>These photos is shared by <a href="http://flyffboards.levelupgames.ph/index.php?showuser=78616">-vinnie18-</a> and <a href="http://flyffboards.levelupgames.ph/index.php?showuser=116781">ShannaJay</a> in Flyff Forum. All credits goes to them. You visit the <a href="http://flyffboards.levelupgames.ph/index.php?showtopic=177739&amp;st=0&amp;start=0" target="_blank">official Flyff Forum here</a>.</p>
<p><strong>The Flyff Brides Gallery<br />
</strong></p>

<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00021-6/' title='flyff00021-6'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00021-6-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00021-6" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00022-5/' title='flyff00022-5'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00022-5-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00022-5" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00023-4/' title='flyff00023-4'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00023-4-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00023-4" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00024-3/' title='flyff00024-3'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00024-3-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00024-3" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00025-3/' title='flyff00025-3'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00025-3-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00025-3" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00026-3/' title='flyff00026-3'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00026-3-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00026-3" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00341/' title='flyff00341'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00341-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00341" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00342-1/' title='flyff00342-1'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00342-1-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00342-1" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00343/' title='flyff00343'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00343-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00343" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00344/' title='flyff00344'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00344-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00344" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00345/' title='flyff00345'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00345-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00345" /></a>
<a href='http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg-part-2-here-comes-the-brides/attachment/flyff00004-2/' title='flyff00004-2'><img width="150" height="150" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/flyff00004-2-150x150.jpg" class="attachment-thumbnail" alt="" title="flyff00004-2" /></a>



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		<item>
		<title>Darth Vader &#8220;Atma&#8221; VS Clockworks in Flyff MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/darth-vader-atma-vs-clockworks-in-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/darth-vader-atma-vs-clockworks-in-flyff-mmorpg/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 12:52:56 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
		<category><![CDATA[Flyff]]></category>
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		<category><![CDATA[level up games]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=24</guid>
		<description><![CDATA[
The Flyff Citizens first witnessed the unleashed fury of Darth Vader finishing a mechanical-spider monster &#8220;ClockWorks&#8221; during a Flyff Manila Event 3 years ago. This fashion set item have been available in other countries, but in Philippine servers, this is quite rare as they are only 2-5 sets exclusively released to few GameMasters (GM). It&#8217;s [...]


Related posts:<ol><li><a href='http://www.mmogrindhouse.com/game-news/quick-plug/xbox360-rrod-news-beware-of-the-latest-xbl-update/' rel='bookmark' title='Permanent Link: Xbox360 RROD News: Beware of the latest XBL update!'>Xbox360 RROD News: Beware of the latest XBL update!</a> <small>
Beware of</small></li></ol>

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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/fly-for-life/darth-vader-atma-vs-clockworks-in-flyff-mmorpg/"><img class="size-medium wp-image-25 aligncenter" title="darthvader" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/darthvader.jpg" alt="darthvader" width="480" height="317" /></a></p>
<p style="text-align: left;">The Flyff Citizens first witnessed the unleashed <span>fury of Darth Vader finishing a </span>mechanical-spider monster<span> &#8220;ClockWorks&#8221; during </span><span>a Flyff Manila Event 3 years ago. This fashion set item have been available in other countries, but in Philippine servers, this is quite rare as they are only 2-5 sets exclusively released to few GameMasters (GM). It&#8217;s rumored that this set will be for sale in Flyff Store for a limited time within this year. You can drool over the video below where <a href="http://www.atmaxplorer.com/">GM Atma</a> is the Dark Lord. </span></p>
<h3 style="text-align: center;">Darth Vader &#8220;Atma&#8221; VS Clockworks in Flyff Video</h3>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DTtNjDwI85k&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/DTtNjDwI85k&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>


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Beware of</small></li></ol></p>
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		<item>
		<title>Marriage System in Flyff MMORPG Part 1: The Grand Wedding Set</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 10:54:46 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=92</guid>
		<description><![CDATA[
Here comes the bride..here comes the bride&#8230;yes it&#8217;s wedding bells and wedding fever month! Flyff version 13 has recently integrated a &#8220;couple system&#8221; where everyone are free to propose and marry anyone whom they adore or penya-naire one! Just like real life couples, there&#8217;s a &#8220;wedding vow&#8221; you must commit to each other, such as [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/fly-for-fun/marriage-system-in-flyff-mmorpg/"><img class="alignnone size-full wp-image-2063" title="flyff-marriagesystem" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/flyff-marriagesystem.jpg" alt="flyff-marriagesystem" width="480" height="303" /></a></p>
<p>Here comes the bride..here comes the bride&#8230;yes it&#8217;s wedding bells and wedding fever month! Flyff version 13 has recently integrated a &#8220;couple system&#8221; where everyone are free to propose and marry anyone whom they adore or penya-naire one! Just like real life couples, there&#8217;s a &#8220;wedding vow&#8221; you must commit to each other, such as the longer relationship you can develop or more missions you play each other, you&#8217;ll earn great benefits and rare items.</p>
<p>More info on Couple System and Grand Wedding Set after the break&#8230;</p>
<p><span id="more-92"></span></p>
<p><strong>1) </strong><strong>Couple System and Divorce Option<br />
</strong></p>
<p><em>A.    Whom i can get married?</em></p>
<ul>
<li>Only two players of the opposite sex can become a “couple” through a proposal process; however, it is possible for any player character to change sex by using a Transy before and/or after forming a “couple.”</li>
<li>There is no level requirement for forming a couple.</li>
</ul>
<p><em>B.      How do I propose?</em></p>
<ul>
<li>There is a “propose” Motion button in the Motion window (Press “O” key to bring it up) that looks like this: <img class="alignnone size-full wp-image-93" title="Propose[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Propose1.jpg" alt="Propose[1]" width="37" height="37" /></li>
<li>Players can “propose” only once every 24 hours. Make sure the character that you propose to is single!</li>
<li>The character that is proposed to should press the “OK” button that appears in the pop up window in order to complete the bonding and form a couple.</li>
</ul>
<p><em><em>C. </em>Need a divorce?</em></p>
<ul>
<li>Couples can break up by pressing the “Break Up” button in the Couple window. (Shortcut: F Key).</li>
<li>When you are prompted with message box like “Do you want to break up with character B?”. Pressing &#8220;Yes&#8221; will grant you one step to freedom.</li>
</ul>
<p><strong> </strong></p>
<p><strong>2) </strong><strong>Couple Levels &amp; Skills</strong></p>
<p>The couple that plays together grows stronger together. As long as they play the game in the same channel, they will gain “Couple EXP”. When they gain enough “Couple EXP”, their “Couple Level” increases (up to a maximum of 21 levels). At certain Couple Levels, the player characters will receive unique skills called “Couple Skills”. One example is the skill called “The Power of Love” which gives both Attack Power and Defense boosts to the player characters. In addition to exclusive skills, the players will receive special gifts that are awarded to them by mail, such as Flying Clouds, Baby Luia, and Meteo Bikes!</p>
<p><strong>3)</strong> <strong>Extravagant</strong> <strong>or Simple Wedding, The Choice is Yours!</strong></p>
<p>You don&#8217;t need to spend a dime to be able to bond with your love one in Flyff. But if you have a budget, why not spend it for a very limited &#8220;Grand Wedding Set&#8221; this June.</p>
<p>You can buy it at the <!--sizeo:5--><!--/sizeo-->Sale Section<!--sizec--><!--/sizec--> of the <!--sizeo:5--><!--/sizeo-->Flyff Shop<!--sizec--><!--/sizec-->!!<br />
For only <!--sizeo:5--><!--/sizeo-->20,000 coupons<!--sizec--><!--/sizec-->!!!<!--sizec--><!--/sizec--><!--colorc--><!--/colorc--></p>
<p><!--coloro:#9932CC--><!--/coloro--><!--sizeo:4--><!--/sizeo-->The wedding set has the following surprises!<br />
(1)	Wedding Bride Set (F)<br />
(1) Wedding Groom Set (M)<br />
(99) Heart Crackers<!--sizec--><!--/sizec--><!--colorc--><!--/colorc--></p>
<p><!--coloro:#FF00FF--><!--/coloro--><!--sizeo:5--><!--/sizeo-->1st 100 sets bought will get a bonus gift!<!--sizec--><!--/sizec--><br />
<!--sizeo:4--><!--/sizeo-->(2)	Couple Rings!!<!--sizec--><!--/sizec--><br />
+5% Movement Speed!<br />
+5 Stamina!!<br />
+200 Attack!!!<br />
<!--colorc--><!--/colorc--><br />
<!--coloro:#9932CC--><!--/coloro--><!--sizeo:4--><!--/sizeo--><strong>Get one now while supply lasts! Visit the store at: </strong><a href="http://flyff.levelupgames.ph/news/news_detail.aspx?id=898">http://flyff.levelupgames.ph/news/news_detail.aspx?id=898</a></p>
<pre><em>Source: <a href="http://my.mmosite.com/flyff_team/Blog/Item/cdd834ec84accbe87ce678ff65e27b49.html">http://my.mmosite.com/flyff_team/Blog/Item/cdd834ec84accbe87ce678ff65e27b49.html</a></em></pre>


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		<title>Stat Bonus and Premium Shop Pet System Guide for Flyff MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/stat-bonus-and-premium-shop-pet-system-guide-for-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/stat-bonus-and-premium-shop-pet-system-guide-for-flyff-mmorpg/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 03:30:22 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
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		<description><![CDATA[
Are you alone sometime on your quest missions in Flyff? Why not adopt some cute and cuddly Flyff pets so you can bring them to your next adventure. Please keep in mind that Pets do not fight, they simply add stat bonuses to your character. Here&#8217;s a comprehensive guide written by XoxJayoxO after the break&#8230;

=================================================================================================================================
FLYFF [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Pet_Pet2.PNG" rel="lightbox[793]"><img class="alignnone size-full wp-image-795" title="Pet_Pet2" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Pet_Pet2.PNG" alt="Pet_Pet2" width="480" height="487" /></a></p>
<p>Are you alone sometime on your quest missions in Flyff? Why not adopt some cute and cuddly Flyff pets so you can bring them to your next adventure. Please keep in mind that Pets do not fight, they simply add stat bonuses to your character. Here&#8217;s a comprehensive guide written by <a href="http://www.cheatbook.de/wfiles/flyffpet.htm" target="_blank">XoxJayoxO</a> after the break&#8230;</p>
<p><span id="more-793"></span></p>
<pre>=================================================================================================================================
FLYFF PET SYSTEM GUIDE

                        BY: XoxJayoxO

                    **-----**    **-----**
                **-----**            **-----**
           **-----**       Contents       **-----**
                **-----**            **-----**
                    **-----**    **-----**

                     - Introduction               [Intr]
                     - Pet Types                  [Type]
                       - Stat Bonus Pets          [Stat]
                         - Eggs                   [Eggs]
                         - Feeding your Pet       [Feed]
                         - Raising your Pet Level [Rais]
                         - Pet Upgrade Levels     [Upgr]
                         - Pets can DIE!          [Die!]
                         - Pets can be REVIVED!   [Revi]
                         - Pets can be AWAKENED?  [Awak]
                         - Stat Bonus Pet List    [List]
                           - Unicorn              [Unic]
                           - Dragon               [Drag]
                           - Griffon              [Grif]
                           - Rabbit               [Rabb]
                           - Old Fox              [Oldx]
                           - Babari Lion          [Lion]
                           - White Tiger          [Tigr]
                         - Pet Items              [Item]
                         - The AFK Feeding Cheat  [Chea]
                       - Premium Shop Pets        [Prem]
                         - What they Do           [Pre1]
                         - Premium Shop Pet List  [Pre2]
                     - Version Updates            [Vers]
                     - Thanks To                  [Thnx]
                     - Copyright Permissions      [Copy]
                     - The Final Word             [Word]

[Intr]
                     **-----**   **-----**
                     ||   Introduction  ||
                     **-----**   **-----**

Welcome to Flyff Pets. This will be your guide to the Pet
System in the wonderful world of Flyff. From a newly hatched
egg to an elite fighting partner, learn how to develop your
pet here. Enough said, on to the guide.

[Type]
                    **--*---*   *---*--**
                **------*  Pet Types  *------**
                    **--*---*   *---*--**

There are 2 types of Pets that currently exist in Flyff.
Stat Bonus Pets and Premium Shop Pets. The first I'll explain
will be:

[Stat]
                  ****---------------------****
                 ***     Stat Bonus Pets     ***
                  ****---------------------****

Stat Bonus Pets are a newly created system that was designed
for the release of Flyff Version 1.09. The 7 different types
of Stat Bonus Pets act as in game fighting partners. Though
Stat Bonus Pets do NOT attack enemies, they do provide bonuses
to their master's stats and at higher levels can be an essential
part to making an effective fighter. Every Pet, however, must
start off as ..... an EGG!

[Eggs]
                     **~~~~~~~~~~~~~~~~~~**
                    //        Eggs        \\
                   **~~~~~~~~~~~~~~~~~~~~~~**

I'll start by saying that, if you have the penya to spare, you
can simply BUY a Pet from anyone in game through their Private
Shop. Otherwise, you're going to have to get yourself an Egg! 

How do you get one? KILL THINGS! Any monster level 20 or higher
has the ability to drop an Egg. One thing to note is that high
level monsters (60+) have a greater chance to drop Eggs than
lower level monsters (20-30). You can also look for Eggs by
simply buying them from other players' shops in game.

Once you have an egg ... well hatch it! Oddly enough, you can
do this by feeding your Egg Pet Feed. 

                        *** UPDATE: ***

Version 12 now allows you to trade in 10 eggs at the Pet Tamer
in order to receive a randomly chosen pet. Unfortunately, if
you are unlucky you might only get Pet Feed in return ... or
even just a single egg. Nevertheless this is an option you
can take in order to get a pet but it's definitely not a sure
thing. 

***Update***

Sources have told that the pet you receive will not have an
extra life (so if it dies .. it's gone for good)

 --&gt; **thx to: DigiFan4 for the info** 

... oh and eggs can sell for 10,000 Penya at an NPC now like
    anyone actually cares.

Alternatively ...

                        *************** 

To obtain pet feed, you must bring any type of Quest Item
(ex: Twinke Stones) to a Pet Tamer. There is one located at
Central Flaris, one at the Saint Morning Town Square, and one
next to the Mayor of Darkon 2. Find a Tamer, talk to them and
select Feed Bag. Give them your Quest Items and they will give
you Pet Feed in return. The other option is to buy Pet Feed
off other players in game.

** PLEASE NOTE that higher level Quest items will return a
   higher amount of Pet Feed.

So now, you have your egg, you've gotten some Pet Feed ... it's
time to hatch it. From your Inventory, double click your egg to
equip it. You'll see it start bouncing next to you =/ ...
anyway, while it's equipped, double click on a stack of Pet Feed
and it will feed your egg a default amount of 1000 Pet Feed.
When your egg reaches 99.99% EXP, it's ready to hatch!

** NOTE: All eggs gain the exact same amount of EXP per Pet
         Feed. The conversion is: 1000 Pet Feed = 2% EXP.
         Therefore, it takes exactly 50,000 Pet Feed to hatch
         any EGG.

You're Egg's at 99.99% EXP? Great! Go back to any Pet Tamer and
speak with them. This time, select Dialogue. The Tamer will now
offer you a new quest. Take the Quest and immediately talk to
them again. Select Dialogue again to complete the Quest. That's
it! The Pet Tamer will take your Egg and hand you back your
newly hatched Pet. Good Job.

** Note: The type of Pet that you get when hatching an EGG is
         RANDOM so you won't know what pet you're getting until
         you get it. If you want a specific type of pet, it is
         generally better to buy it from an in-game Shop.

[Feed]
                   **------**     **------**
                   ||   Feeding Your Pet  ||
                   **------**     **------**

So whether you paid for a pet or got one the hard way, you've
now got yourself a new fighting buddy. As with any pet, you need
to feed it! If you don't ... well it'll die. Wouldn't that be a
waste? SO FEED IT! Some pets need to be fed more often than
others depending on their level. You can tell when your pet
needs to be fed by looking at their Pet HP. This can be seen
in the Info box that pops up when you equip your Pet. If you
don't have it for some reason, click your Pet and select "Pet
Status".

Your Pet's HP will constantly go down whenever it's equipped.
It will lose exactly 1 HP every second. That's 60 HP per
minute. 

Different Level Pets have different amounts of Pet HP. The
amounts are as follows:

 - D Class :  180HP  -  3 Minutes
 - C Class :  300HP  -  5 Minutes
 - B Class :  420HP  -  7 Minutes
 - A Class :  600HP  - 10 Minutes
 - S Class : 1500HP  - 25 Minutes

So basically, a D class Pet would have to be fed AT LEAST every
2 minutes 30 seconds to be safe. That may seem like a pain, but
as your pet levels it gets easier ... and more rewarding. 

TO FEED YOUR PET: just double click a stack of Pet Feed. Your
Pet will regain exactly 2 HP for each Feed and the game
automatically feeds it exactly enough to get your pet back up
to full HP. So if your pet is missing 100 HP, it will be fed
50 Pet Feed. If you don't have enough pet feed to get it back
up to full HP it will use up whatever amount you have left.

[Rais]
                   **--*---*      *---*--**
             **--*---*                  *---*--**
         **------*  Raising Your Pet Level  *------**
             **--*---*                  *---*--**
                   **--*---*      *---*--**

Now then, nobody wants a low level pet forever right? Luckily
you're not just feeding your pet to let it sit there and look
pretty! While it's HP goes down and your Feed gets used up, it's
EXP goes UP! Obviously your pet will start at 0% exp and it will
gain EXP whenever it's equipped, regardless of what you're
doing. That means you don't even have to be fighting anything.
You don't even have to be at your computer ... although that
requires that you do something that I'll explain later. 

(see the AFK Feeding Cheat section of this FAQ to know more)

Once your pet reaches 99.99% exp, it'll be ready to be UPGRADED! 

To do this, bring it to a Pet Tamer the same as you did with
your EGG and get the upgrade Quest from them. Then, go back to
the Tamer with your Pet at 99.99% exp and complete the quest.
POOF, you get a higher level pet with better stat bonuses AND
higher Pet HP.

Different Level Pets must be equipped for a different amount of
time before they reach 99.99% EXP. The amounts are as follows:

**Note: I'm Currently in the process of confirming these values
        personally to make sure they are accurate for V12

 - D Class : 6.66  Hours  &gt;&gt; 0.25000% per minute    (Confirmed)
 - C Class : 13.3  Hours  &gt;&gt; 0.12500% per minute    (Confirmed)
 - B Class : 26.6  Hours  &gt;&gt; 0.06250% per minute    (Confirmed)
 - A Class : 53.3  Hours  &gt;&gt; 0.03125% per minute    (Confirmed)
 - S Class : Forever      &gt;&gt; It cannot level any further

** NOTE / UPDATE ** All pets lose exp when they are unequipped
   but the amount of exp lost is no longer 1 minute's worth of
   exp. The general ratio is about half a minute's worth of
   exp whenever you unequip your pet.

So basically, to obtain an S class pet, it takes at LEAST 170
Hours... ... ... well it used to! Thanks to Version 12 and
probably too many complaints, it now takes a total of about
100 Hours to get an S Class pet ... still kinda long but
that's not even close to what it used to be. 

Keep in mind, your Pet will change appearances when it hits
B class and again when it finally hits S class. You can find
pictures of what the different level Pets look like at:  

http://flyff.gpotato.com/version9/pets.html

Each time your Pet is upgraded, it will receive a new STAT
BONUS. The higher level your pet is, the higher level bonus it
can get. Stat Bonus levels can range from 1 to 9. 

[Upgr]                     *****
            ****----------------------------****
              ****   Pet Upgrade Levels   ****
            ****----------------------------****
                           *****

Here are the possible Stat Bonus Levels for each time you
upgrade your Pet. Also, I've included the ODDS of obtaining
each bonus for each Pet Level.

 ** Upgrading from EGG to D class **

    - lvl 1 &gt;&gt; 100% (Every D class pet starts with lvl 1 bonus)

 ** Upgrading from D class to C class **  

    - Lvl 1 &gt;&gt; 51%
    - Lvl 2 &gt;&gt; 31%
    - Lvl 3 &gt;&gt; 18%

 ** Upgrading from C class to B class **

    - Lvl 1 &gt;&gt; 40%
    - Lvl 2 &gt;&gt; 28%
    - Lvl 3 &gt;&gt; 18%
    - Lvl 4 &gt;&gt; 10%
    - Lvl 5 &gt;&gt;  4%

** Upgrading from B class to A class **

    - Lvl 1 &gt;&gt; 35%
    - Lvl 2 &gt;&gt; 23%
    - Lvl 3 &gt;&gt; 17%
    - Lvl 4 &gt;&gt; 12%
    - Lvl 5 &gt;&gt;  7%
    - Lvl 6 &gt;&gt;  4%
    - Lvl 7 &gt;&gt;  2%

** Upgrading from A class to S class **

    - Lvl 1 &gt;&gt; 27%
    - Lvl 2 &gt;&gt; 21%
    - Lvl 3 &gt;&gt; 17%
    - Lvl 4 &gt;&gt; 14%
    - Lvl 5 &gt;&gt;  9%
    - Lvl 6 &gt;&gt;  6%
    - Lvl 7 &gt;&gt;  4%
    - Lvl 8 &gt;&gt;  2%
    - Lvl 9 &gt;&gt;  1%

So it should be obvious that higher level mods are a LOT harder
to get, however when the Pet is a Higher Level, you have a much
better chance at getting these mods. Also, certain mods are not
even possible to get if your pet is lower level. Ex: when you
upgrade a pet from D class to C class, you have NO chance of
getting any mod above lvl 3.

** NOTE: A PERFECT S Class Pet would have the following stats:
            [ Lvl 1 / Lvl 3 / Lvl 5 / Lvl 7 / Lvl 9 ]

      The odds of getting a pet with those mods on the first
       try are approximately 1 in 69,444. 

[Die!]                    **-----**
                  **------**     **------**
                  ||    Pets can DIE!    ||
                  **------**     **------**
                          **-----**

I've already mentioned that if you don't feed your pet, IT WILL
DIE! Well that's not all. If you happen to be out in the field
with your pet equipped and a big ol' monster decides to do you
in ... well your pet dies along with you. This is how most
people lose their hard earned pets, so be careful. If you're
planning on levelling in "risky" circumstances, or you're about
to take on a giant that you're not sure you'll live through,
DON'T KEEP YOUR PET EQUIPPED. Pets are great for boosting your
stats but unless you're sure you'll live, why risk losing it?
Still, the choice is always yours and feel free to use your
own discretion.

** NOTE: One important thing to note is that MOST pets start
     with one extra life! That means if you mess up and your
     pet dies, you won't lose it for good. You can check how
     many lives your pet has by looking at the INFO box where
     it's HP is. The number next to the small heart shows how
     many lives it has left. If that number is 0, well don't
     let your pet die or it'll be gone forever =/  

     ***Update: or maybe not forever, see the next section.***

     .. Also
     there is a Premium Shop Item that adds lives to a LIVING
     pet, but I'll explain that later in the Pet Items section.

** CAUTION: Be warned that if your pet dies from running out of
     Pet HP, it will NOT be un-equipped. It will simply lose 1
     life and stay next to you. This means, if you have a pet
     that has 1 life and you, for some reason, have to leave
     your computer unattended, UNEQUIP YOUR PET FIRST! If you
     don't, you're risking BOTH lives since it will lose it's
     first life once it's HP runs out, and then lose it's
     second life not long after.

[Revi]                     **------**
                **---------**      **---------**
                ||    Pets can be REVIVED!    ||
                **---------**      **---------**
                           **------**

Ok, so pets can die! But don't lose hope ... there is now a way
to bring them back. Thanks to the Version 11 update, revival
items have been introduced. Unfortunately, they run at a rather
hefty price. 

** V12 update: They still run at a hefty price -.^

If you want to revive a pet you'll first need PetRevival Pieces.
These are obtained by going to any Pet Tamer and "donating" a
LIVING pet that is the same class as the one you want to revive.
So basically, the conversion is:

          **** NOTE ... ***
Premium Shop Scrolls of Pet Revivals (S/A/B Class) have been
released finally. View the Pet Items section of this FAQ for
details. Or you could ...

Trade in a B class pet: 1 Scroll of Pet Revival Peice B
Trade in a A class pet: 1 Scroll of Pet Revival Peice A
Trade in a S class pet: 1 scroll of Pet Revival Peice S

NOTE: C and D class pets cannot be revived and therefore do not
      have matching revival items.

Now, obviously pieces of a scroll won't help you. You need the
real thing! Well, 3 pieces gets you a full scroll. Simple enough
right? (also at the Pet Tamer)

3 x Pet Revival Peice B = 1 Scroll of Pet Revival B
3 x Pet Revival Peice A = 1 Scroll of Pet Revival A
3 x Pet Revival Peice S = 1 Scroll of Pet Revival S

Once you have a Scroll of Pet Revival (of any type), go to the
Pet Tamer and select "Exchange Scroll of PetRevival". Then, give
him/her your dead pet. They will be revived with 0 lives and
50% HP.

So in the end, it costs 3 living pets of B class or higher to
revive a single dead pet of the same class. Not only that, but
it only gets 1 life (no extra life). My advice, it may or may
not be worth it.

*** V12 UPDATE *** It now only takes 3 scroll pieces instead of
  5 pieces so it may very well be worth the hassle to use this
  meathod to revive a dead pet with good mods. In addition,
  the Cash Shop versions of these items have finally been
  added so that is another option you can pursue to revive a
  dead pet B class or higher.

[Awak]                     **------**
                **---------**      **---------**
                ||    Pets can be AWAKENED?   ||
                **---------**      **---------**
                           **------**

Hmm .. so new section! Anyway here it is: aparantly pets
can now be awakened the same as armor and weapons. All you
have to do is run over to a new NPC named Jewel Manager
Peach and buy a Scroll of Raised Pet Awakening from her.

XXX If I remember correctly it costs 100,000 Penya but I could
be wrong. XXX

***Update: I checked and I was wrong it's 200,000 Penya o.0***

Tis all, Double Click the scroll and select your pet (it can
be equipped at the time, you don't have to unequip it).
DONE, you've got MODIFICATIONS! UPGRADES .. or DOWNGRADES

******** NOTE ********  D CLASS PETS CANNOT BE AWAKENED.

...because
The upgrades can be either good or bad. Your pet will receive
1 to 3 randomly chosen average stat bonuses (example: STR +2,
HP +50, Attack Speed +1%, etc) BUT BUT BUT and I say BUT they
could also get NEGATIVE stat bonuses (example: STR -2, HP -50,
Attack Speed -1%) so if you're planning to gamble on this be
prepared for the worst just in case.

Also, there is a much smaller chance of getting 1 or more
substantial stat modifier like STR+20 or Attack Speed +15%
but the odds are much lower and those mods could be negative
too.

** Note ** Bad awakenings that ruin your day can be reversed
by using a Scroll of Pet Reversion (Raised Pets) but go
figure it's a Premium Shop item so it don't come cheap.

[List]
               ****---------------------****
             **                             **
           ******   Stat Bonus Pet List   ******
             **                             **
               ****---------------------****

Finally! What some of you've been waitin' for. These are the
different types of Stat Bonus Pets that can be obtained in
Flyff. You can find pictures of what each Pet looks like and
also how it changes when it is upgraded at:

http://flyff.gpotato.com/version9/pets.html

[Unic]

       **-----**                           **-----**
          **-----**                     **-----**
             **-----**               **-----**
                **-----** UNICORN **-----**
             **-----**               **-----**
          **-----**                     **-----**
       **-----**                           **-----**

                         Stat :  HP

The Unicorn is an all-around good Pet to have because pretty
much every character can benefit from having a good HP boost.
Even characters such as Satanology Psys or 1v1 Billposters who
don't get hit very often can appreciate the immense amount of
HP a unicorn can get them, just for the security factor. Also,
it makes low level grinding EXTREMELY easy since most characters
below level 45 have under 2000 HP. With the rediculous amount
of HP a high level unicorn can add (look at the S class stats)
it can make lower level characters virtually invulnerable.

Note: Level 1 Vagrant with 7,000 HP? Ahahah

                      Stat Bonus List

                      Lvl 1 -   91 HP
                      Lvl 2 -  182 HP
                      Lvl 3 -  364 HP
                      Lvl 4 -  637 HP
                      Lvl 5 - 1001 HP
                      Lvl 6 - 1456 HP
                      Lvl 7 - 2002 HP
                      Lvl 8 - 2639 HP
                      Lvl 9 - 3367 HP

                   Maximum Possible Bonus

                     D Class -   91 HP
                     C Class -  455 HP
                     B Class - 1456 HP
                     A Class - 3458 HP
                     S Class - 6825 HP

[Drag]

      **-----**                            **-----**
         **-----**                      **-----**
            **-----**                **-----**
               **-----**  DRAGON  **-----**
            **-----**                **-----**
         **-----**                      **-----**
      **-----**                            **-----**

                      Stat :  Attack

Like the Unicorn, the Dragon is another all-around good Pet.
The only character that doesn't benefit from having a decent
Attack Boost is the Full Support Ringmaster. HOWEVER, for most
character types, a Dragon is mostly only useful at lower levels
since it's Attack bonus is limitted. After the Level 70 mark,
it becomes more beneficial to equip a Pet that targets the
character's main Attack Attribute. Meaning: a high level
Bow Jester would benefit more from a Rabbit (DEX) than a Dragon.
In the same sense, Billposters and Blades would rather have a
White Tiger (STR). Still, a high level Dragon with good mods
is an admirable Pet to have (A perfect one adds far more attack
than a Demol +15).

                      Stat Bonus List

                     Lvl 1 -   5 Attack
                     Lvl 2 -  10 Attack
                     Lvl 3 -  20 Attack
                     Lvl 4 -  35 Attack
                     Lvl 5 -  55 Attack
                     Lvl 6 -  80 Attack
                     Lvl 7 - 110 Attack
                     Lvl 8 - 145 Attack
                     Lvl 9 - 185 Attack

                   Maximum Possible Bonus

                    D Class -   5 Attack
                    C Class -  25 Attack
                    B Class -  80 Attack
                    A Class - 190 Attack
                    S Class - 375 Attack

[Grif]

      **-----**                             **-----**
         **-----**                       **-----**
            **-----**                 **-----**
               **-----**  GRIFFON  **-----**
            **-----**                 **-----**
         **-----**                       **-----**
      **-----**                             **-----**

                      Stat :  Defence

The Griffon is the last of the "general" Pets as it's Bonus is
added Defence. Though it is less popular than it's reverse
equal the Dragon, it can be equally helpful. A high level
Griffon has the potential to add more Defence than two Plug+9's
and can prove to be that extra added Defence boost that some
characters have been looking for. Still, the Babari Lion tends
to be more popular and you'll understand why when you read it.

                      Stat Bonus List

                    Lvl 1 -   4 Defence
                    Lvl 2 -   8 Defence
                    Lvl 3 -  16 Defence
                    Lvl 4 -  28 Defence
                    Lvl 5 -  44 Defence
                    Lvl 6 -  64 Defence
                    Lvl 7 -  88 Defence
                    Lvl 8 - 116 Defence
                    Lvl 9 - 148 Defence

                   Maximum Possible Bonus

                   D Class -   4 Defence
                   C Class -  20 Defence
                   B Class -  64 Defence
                   A Class - 152 Defence
                   S Class - 300 Defence

[Rabb]

      **-----**                            **-----**
         **-----**                      **-----**
            **-----**                **-----**
               **-----**  RABBIT  **-----**
            **-----**                **-----**
         **-----**                      **-----**
      **-----**                            **-----**

                        Stat :  DEX

This is the first of the Attribute Pets. The Rabbit is mostly
geared towards Jesters, Rangers, or possibly 1v1 characters
that need the DEX to get an attack speed or accuracy
boost. Not to mention, since DEX is a multi-purpose attribute,
a Rabbit can be somewhat useful on most characters. Besides ...

                        IT'S CUTE!

                      Stat Bonus List

                      Lvl 1 -  1 DEX
                      Lvl 2 -  2 DEX
                      Lvl 3 -  4 DEX
                      Lvl 4 -  7 DEX
                      Lvl 5 - 11 DEX
                      Lvl 6 - 16 DEX
                      Lvl 7 - 22 DEX
                      Lvl 8 - 29 DEX
                      Lvl 9 - 37 DEX

                   Maximum Possible Bonus

                     D Class -  1 DEX
                     C Class -  5 DEX
                     B Class - 16 DEX
                     A Class - 38 DEX
                     S Class - 75 DEX

[Oldx]

      **-----**                             **-----**
         **-----**                       **-----**
            **-----**                 **-----**
               **-----**  OLD FOX  **-----**
            **-----**                 **-----**
         **-----**                       **-----**
      **-----**                             **-----**

                        Stat :  INT

Being the Mage's Favorite, the Old Fox is good for pretty much
just two thing: spells and buffs. Whether it's to boost a
Psykeeper's spell damage and MP or to increase the duration of
a Ringmaster's Buffs, the end result is, if you're not casting
spells, you don't need an Old Fox. 

                      Stat Bonus List

                      Lvl 1 -  1 INT
                      Lvl 2 -  2 INT
                      Lvl 3 -  4 INT
                      Lvl 4 -  7 INT
                      Lvl 5 - 11 INT
                      Lvl 6 - 16 INT
                      Lvl 7 - 22 INT
                      Lvl 8 - 29 INT
                      Lvl 9 - 37 INT

                   Maximum Possible Bonus

                     D Class -  1 INT
                     C Class -  5 INT
                     B Class - 16 INT
                     A Class - 38 INT
                     S Class - 75 INT

[Lion]

     **-----**                                 **-----**
        **-----**                           **-----**
           **-----**                     **-----**
              **-----**  Babari Lion  **-----**
           **-----**                     **-----**
        **-----**                           **-----**
     **-----**                                 **-----**

                        Stat :  STA

This would be the Unicorn's main rival. The Babari Lion is a
Pet that can combine both the Unicorn's HP boost AND the
Griffon's DEF boost since STA adds both of those stats. This
having been said, it can be an extremely useful pet, however
the HP boost from a high level Babari Lion will generally be
lower than that of a Unicorn unless equipped by a VERY high
level character (115+) and the same can be said for the
Lion's Def boost against that of a Griffon.

                      Stat Bonus List

                      Lvl 1 -  1 STA
                      Lvl 2 -  2 STA
                      Lvl 3 -  4 STA
                      Lvl 4 -  7 STA
                      Lvl 5 - 11 STA
                      Lvl 6 - 16 STA
                      Lvl 7 - 22 STA
                      Lvl 8 - 29 STA
                      Lvl 9 - 37 STA

                   Maximum Possible Bonus

                     D Class -  1 STA
                     C Class -  5 STA
                     B Class - 16 STA
                     A Class - 38 STA
                     S Class - 75 STA

[Tigr]

     **-----**                                **-----**
        **-----**                          **-----**
           **-----**                    **-----**
              **-----**  WHITE TIGER  **-----**
           **-----**                    **-----**
        **-----**                          **-----**
     **-----**                                **-----**

                         Stat :  STR

Like the Fox, and being it's reverse equal, the White Tiger was
made for the Fighters. Blades, Knights, Billposters, Yoyo
Jesters, they can all benefit from this Pet. Though at early
levels the Dragon may seem to be superior, later on the White
Tiger far outpowers the Dragon's attack boost for any character
who's attack is dependant upon STR.

                      Stat Bonus List

                      Lvl 1 -  1 STR
                      Lvl 2 -  2 STR
                      Lvl 3 -  4 STR
                      Lvl 4 -  7 STR
                      Lvl 5 - 11 STR
                      Lvl 6 - 16 STR
                      Lvl 7 - 22 STR
                      Lvl 8 - 29 STR
                      Lvl 9 - 37 STR

                   Maximum Possible Bonus

                     D Class -  1 STR
                     C Class -  5 STR
                     B Class - 16 STR
                     A Class - 38 STR
                     S Class - 75 STR

[Item]

                  **--*---*      *---*--**
            **--*---*                  *---*--**
        **------*         Pet Items        *------**
            **--*---*                  *---*--**
                  **--*---*      *---*--**

  ** Pet Feed **

   - Obtained by trading in Quest Items at any Pet Tamer. Pet
     Feed is used to increase an Egg's EXP or a Pet's HP.

  ** Pet Medicine A **

   - Premium Shop item : 30 Gpotatoes. This item allows the
     currently equipped pet to not lose HP for 10 minutes.
     V12 update: can now be stacked up to 99 times for a
     total of 990 minutes.

  ** Pet Medicine B **

   - Premium Shop item : 40 Gpotatoes. This item allows the
     currently equipped pet to not lose HP for 10 minutes and
     also makes it gain 50% more exp per minute for the
     10 minute duration. Can be stacked up to 99 times. So if
     you're impatient get a load of these things &gt;,&lt;

  ** Feed Bag **

   - Premium Shop item : 300 Gpotatoes. This item, once
     activated, allows your pet to be automatically fed using
     Pet Feed that is in your inventory. If no Pet Feed can be
     found in your inventory, the Pet will not be fed. Once
     activated, this item cannot be turned off and will expire
     after 6 hours, even if the user is not logged in or active
     during this time. (Not really useful anymore...)

  ** Pet Energy **

   - Premium Shop item : 1050 Gpotatoes. This item randomly adds
     between 1 and 5 extra lives to the currently equipped Pet.

     ***********NOTE: IT DOES NOT REVIVE DEAD PETS.************

  ** Chance of the Pet Tamer **

   - Premium Shop item : 950 Gpotatoes. Removes the currently
     equipped Pet's 2 most recent Stat Bonuses and randomly
     assigns new ones. Does not affect the Pet's Level or EXP.
     Can only be applied on Pets Class B and higher.

  ** Blessing of the Pet Tamer **

   - Premium Shop item : 500 Gpotatoes. Returns a Pet to it's
     previous level and sets its EXP to 99.99%. Allows the user
     to re-upgrade their pet in order to obtain a different
     Stat Bonus for the most recent Level. (It doesn't turn
     D Class pets into eggs... although why would you want to)

  ** Scroll of Pet Reversion (Raised Pets) **

   - Premium Shop item : 250 Gpotatoes. Removes the awakening
     modifications from any awakened C/B/A/S Class pet (not
     D class pet since they cannot be awakened).

  ** Egg Hatcher **

   - Premium Shop item : 300 Gpotatoes. Hatches the currently
     equipped EGG into a randomly chosen Pet.

  ** Feed for (S) Class Pet **

   - Premium Shop item : 300 Gpotatoes. Automatically feeds
     your S CLASS PET so that you don't have to worry about it
     or use up Pet Feed. Does not work on any other class pet.
     Duration: 15 Days realtime. (Still active if logged off)

  ** Scroll of Pet Revival (S Class) **

   - Premium Shop item : 5000 Gpotatoes OR trade in "Scroll of
     Pet Revival PIECES (S)" at the Pet Tamer. Revives a dead
     S Class pet and places it at 50% HP with zero extra lives.
     Note: You need 3 Scroll Pieces to create a revival scroll.

  ** Scroll of Pet Revival (A Class) **

   - Premium Shop item : 3000 Gpotatoes OR trade in "Scroll of
     Pet Revival PIECES (A)" at the Pet Tamer. Revives a dead
     A Class pet and places it at 50% HP with zero extra lives.
     Note: You need 3 Scroll Pieces to create a revival scroll.

  ** Scroll of Pet Revival (B Class) **

   - Premium Shop item : 1500 Gpotatoes OR trade in "Scroll of
     Pet Revival PIECES (B)" at the Pet Tamer. Revives a dead
     B Class pet and places it at 50% HP with zero extra lives.
     Note: You need 3 Scroll Pieces to create a revival scroll.

[Chea]

                  **--*---*      *---*--**
            **--*---*     The AFK      *---*--**
        **------*      Feeding Cheat       *------**
            **--*---*                  *---*--**

Well, cheat is a bit of a stretch but it's definitely an
exploit. Anyway 100 hours? who wants to spend that long when
you have to constnatly feed your pet, and who wants to take
the risk of it dying when your out in battle.

                            SO
    Why not do it while you're AFK? (Away From Keyboard)

Here's what you do:

#1. Make sure you have at least 240,000 Pet Feed.
    (That's for the total run from D to S Class. For
    overnight it's more like 15,000 for 8 hours)

#2. Drag any stack of Pet Feed onto the F1 Hotkey bar ..
    (that way when you press F1 it feeds your pet)

#3. Equip the pet that you want to feed while AFK

#4. Place a heavy object on the F1 key on your keyboard
    (Make sure it's secure and will stay there for a
     while, I am not responsible for the loss of your
     pet if the object falls over, you have been warned.)

#5. Walk away and indulge in the joys of life as your pet
    effortlessly gains exp 

A few days later you can have yourself a lovely S class pet
free of hassle. Enjoy. And yes, this makes the Premium
Shop item: Feed Bag virtually useless.

      ********************NOTE**********************

I didn't mention this when I first made this section but
I suppose it would be good to mention that this "cheat" is
not, in any way, in violation of Flyff's ToS. The Flyff
team is well aware of this exploit and it is not grounds
upon which they can take action against you due to the
fact that it does not, in any way, involve manipulating
or affecting the Flyff.exe or Gameguard applications, nor
does it alter your server connection. 

This "cheat" is a mechanical manipulation of your keyboard
which is 100% legal and legit. It actually used to be
more difficult to do requiring 2 keyboards instead of 1
but with the recent update, and knowing this already,
the Flyff team actually altered the feeding system in a
way that made this exploit much easier to use. So don't
be worried about doing it.

[Prem]

           *********-----------------------*********
             ****//    Premium Shop Pets    \\****
               *****-----------------------*****

Premium Shop Pets, also known as Cash Shop pets,are available
for purchase at http://flyff.gpotato.com during limitted time
offers. Pricing is generally set at 2700 G-Potatoes, or
approximately 25$(USD).

***V12 Update: The Doggy and Kitty pets are now perminantly
               in the Premium Shop for sale (2700GP).

[Pre1]

          *********-----------------------*********
            ****//      What They Do       \\****
              *****-----------------------*****

Premium Shop Pets' only function is to automatically collect
items and peyna from the ground to give to their owner. They
cannot be levelled, and require no upkeep at all.

**Note: It is possible to equip a Premium Shop Pet AND a Stat
        Bonus Pet at the same time. 

**V12 Note: The Version 12 Patch notes say that it's supposed
        to be possible to awaken Premium Shop Pets but it's
        not. They are lying to you -.^ ... so maybe that'll
        be fixed sometime in the future but for now don't
        bother trying.

[Pre2]

           *********-----------------------*********
             ****//  Premium Shop Pet List  \\****
               *****-----------------------*****

  **Rarity ratings:** The number of stars "*" indicate how
    rare each cash shop pet is 1 to 5 stars 1 being common
    and 5 being rarely seen.

                   ****  Photo Link  **** 

  http://flyff-wiki.gpotato.com/index.php/Cash_Shop_Pets#Pets

                           Kitty              *
                           Doggy              *
                           Cobra              **
                           Iguana             **
                          Baby Pig            **
                        Baby Lawolf           *
                         Baby Luia            *
                        Baby Aibatt           *
                        Baby Leyena           *
                        Baby Turtle           ***
                      Baby Blue Dragon        ***
                      Baby Black Dragon       *****
                         Hamburger            ****
                      Soccerball Angel        ****
                        Baby Hamster          ***
                        Baby Penguin          ***
                          Baby Cow            ****
                          Small Mia           ****
                    Small Maid Cardpuppet     ***
                          Cute Lamb           ***
                          Baby Tiger          ***
                         Baby Beagle          ****
                         Baby Monkey          *****
                       Baby Polar Bear        ****
                          Baby Rabbit         *****
                          Baby Horse          *****
                         Baby Chicken         *****

           Lord Pet: Baby Yeti Lord (Only 1 exists per server)

That's right, you can have a pet hamburger... or a sockerball
with eyes and wings. Anyway, this list is updated to early
February of 2009. Keep in mind, Flyff is constantly adding new
Premium Shop Pets so by the time you read this FAQ there may
have been others recently added.

[Vers]

                  **------**     **------**
                  ||       Version       ||
                  **------**     **------**

** Version: 1.00 ** - Creation of entire F.A.Q.

Version: 1.01 - Fixed some very minor details.
Version: 1.02 - Added Pet Revival &amp; updated Cash Shop Pet List.
Version: 1.03 - Updated D class Pet info -&gt; Version 11 changes.
Version: 1.03 - Updated Cash Shop Pet List again.
Version: 1.04 - Fixed minor V.11 changes / Cash Shop Pet List.
Version: 1.05 - Cash Shop Pet List (again)

** Version: 2.00 ** - Version 12 initial update. Addition of
          and updating of multiple sections of the FAQ to
          accomidate the changes made by Patch Version 12.

Version: 2.01 - Fixed minor stuff / Cash Shop Pet List.
Version: 2.02 - Rarity Ratings added / Verifying some stuff.
Version: 2.03 - Cash Shop update / Exp per Min values.
Version: 2.04 - Exp per Min values ..

[Thnx]

                  **------**     **------**
                  ||      Thanks To      ||
                  **------**     **------**

                           kraif
                       ProbesInRobes
                         Fatalistic

                             &amp;
                       DigiFan4 (v12)

    from the GameFaqs.com boards for filling in some of the
            gaps of the Premium Shop Pet section.

                           Flyff 

                  for providing a V.9 site.
                  .... and a V.12 site too.

                        The Pizza Guy

             Because ... well he brings me PIZZA!

                          **-------**
               **---------**       **---------**
               ||                             ||
               ||    Copyright Permissions    ||
               ||                             ||
               **---------**       **---------**
                          **-------**

Anyone may freely redistribute this F.A.Q. at will so long as
full credit is given to XoxJayoxO, and only for
non-profit purposes.

Copyright January, 2008 - A.B. (vitamin.jay2@hotmail.com)</pre>
<p>Source:</p>
<p><a href="http://flyff-wiki.gpotato.com/index.php/Pets">Gpotato Flyff Pet Image<br />
</a><a href="http://www.cheatbook.de/wfiles/flyffpet.htm" target="_blank">Flyff Pet System Guide</a></p>


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		</item>
		<item>
		<title>Flyff MMORPG Guide to Fastest Leveling</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/flyff-mmorpg-guide-to-fastest-leveling/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/flyff-mmorpg-guide-to-fastest-leveling/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 13:37:53 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
		<category><![CDATA[Flyff]]></category>
		<category><![CDATA[flyff cheat]]></category>
		<category><![CDATA[flyff guide]]></category>
		<category><![CDATA[flyff tutorial]]></category>
		<category><![CDATA[flyff walkthrough]]></category>
		<category><![CDATA[Free for Life]]></category>
		<category><![CDATA[level up games]]></category>
		<category><![CDATA[Microsoft Windows]]></category>

		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=149</guid>
		<description><![CDATA[It has been a long time that i&#8217;ve not logged on to my account in Flyff MMO. I&#8217;m lucky my account didn&#8217;t expire and my level 49  elemental mage character is still in intact, from the stats to my inventory items! Even my very rare dragon flying broomstick can still fly me to my destination [...]


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			<content:encoded><![CDATA[<p>It has been a long time that i&#8217;ve not logged on to my account in Flyff MMO. I&#8217;m lucky my account didn&#8217;t expire and my level 49  elemental mage character is still in intact, from the stats to my inventory items! Even my very rare dragon flying broomstick can still fly me to my destination at the speed of 231 km/h swooosh! Anyway, i happen to bump this article while rummaging through some forums. This is for anyone who would like to speed up the leveling up of their characters.</p>
<pre style="text-align: center;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/muggle-flyff.jpg" rel="lightbox[149]"><img class="size-medium wp-image-160 alignnone" title="muggle-flyff" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/muggle-flyff-288x300.jpg" alt="muggle-flyff" width="288" height="300" /></a>
My lvl 49 Elemental Mage simply called "muggle"</pre>
<p>This is not a comprehensive step by step cheat but would help you attain your goal! Read on after the break&#8230;</p>
<p><span id="more-149"></span></p>
<p><strong>Level 1-15</strong></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/cottonl1.jpg" rel="lightbox[149]"><img class="size-full wp-image-153 alignright" style="margin-left: 10px; margin-right: 10px;" title="cottonl[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/cottonl1.jpg" alt="cottonl[1]" width="104" height="293" /></a>Your vagrant levels the most boring. Unlike job change leveling as a vagrant does not give increased exp bonus with an advanced party. In fact the best way to level as a vagrant is with a ringmaster, commonly referred to as a rm. buffing you (haste, beef, heap up,) being the most important for a vagrant, will increase your kill speed dramatically. When being buffed to 15 I advise to put all points into strength to increase damage, the haste buff will give you the speed and accuracy you need for the low level mobs. Kill high level mobs at lvl 1 killing 1 puke puke will give you level 3 straight of the bat. Continue with the 7-8 levels above own level pattern until lvl 12.</p>
<p>At level 12 enter the Mas Dungeon. In here you can kill the mutant feferns for slightly double the exp of bangs, whose levels closely represent.<br />
Without buffs</p>
<div style="padding: 5px; float: left;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/mfefern1.jpg" rel="lightbox[149]"><img class="alignleft size-full wp-image-154" title="mfefern[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/mfefern1.jpg" alt="mfefern[1]" width="150" height="150" /></a></div>
<p>These mutated Feferns are as deadly as their predecessor, possessing the same ability to 						immobilze their dinners.  However unlike their dim witted counterparts, these human-eating 						plants are much smarter.</p>
<table border="0" cellspacing="1" cellpadding="0" width="315">
<tbody>
<tr>
<td id="br_mon"><strong>Name</strong></td>
<td id="br_mon"><strong>Lvl</strong></td>
<td id="br_mon"><strong>HP</strong></td>
<td id="br_mon"><strong>Exp</strong></td>
<td id="br_mon"><strong>Ele</strong></td>
</tr>
<tr>
<td>Mutant Fefern</td>
<td>21</td>
<td>3,802</td>
<td>100</td>
<td><img src="http://www.flyffworld.com/images/guides/monsters/water.gif" alt="" width="16" height="16" /></td>
</tr>
<tr>
<td>Mutant Fefern King</td>
<td>22</td>
<td>3,928</td>
<td>110</td>
<td><img src="http://www.flyffworld.com/images/guides/monsters/earth.gif" alt="" width="16" height="16" /></td>
</tr>
<tr>
<td>Mutant Giant Fefern</td>
<td>25</td>
<td>75,204</td>
<td>750</td>
<td><img src="http://www.flyffworld.com/images/guides/monsters/water.gif" alt="" width="16" height="16" /></td>
</tr>
</tbody>
</table>
<p style="text-align: center;">
<p>If leveling without buffs stick to mobs you are able to kill fast. Such as 3 levels above your level. NEVER kill mobs the same level as you, or under this is a waste of time as it cuts exp % on top of the fact that it&#8217;s a low level mob which already gives less exp.</p>
<p>Put all strength points until level 10. Once you start fighting lawolf you will finally get your first &#8220;miss&#8221; hit as lower level mobs you can&#8217;t miss on. Choose to continue adding strength or if you want to move onto feferns faster add dex until level 15.<br />
<strong>Level 15-60</strong></p>
<p><strong><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/classchange.jpg" rel="lightbox[149]"><img class="size-full wp-image-155 alignleft" style="margin-left: 10px; margin-right: 10px;" title="classchange" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/classchange.jpg" alt="classchange" width="219" height="243" /></a><br />
</strong></p>
<p>After doing job change quest you are able to reset your distributed points for free as well as your skills, which there was no real point in leveling anyway.</p>
<p>From now on you will ALLWAYS want to level inside of an advanced party. An advanced party is a party that has reached level 10. Once a party reaches level 10 and has been changed to advanced, it then gives party members more exp. To maximize exp the best way is to join a party that has 8 people (a full party.) In this party you will invite 1 friend who will level in the same area as you. Doing this you will both get bonus exp from being in the party? Make sure the other 6 party members are not in the same area as you. Or they will affect your exp.</p>
<p>Once you reach around level 30 buffs reliant classes will notice the dependant on buffs. While you have been leveling you should have been taking note of any full support assists you have seen through your travels. It is important as you progress through the game to add these people to your friends even if you have not spoken to them before. Of course explain why you are adding them, just tell them that if they ever need a partner you will be there for them. This means next time you log onto the game and need to level you can go through your list and find a partner rather than waiting in town or shouting for a partner which may even take hours…</p>
<p>It is important not to deny your often partners as they may not want to level with you and you may lose your friendship. You might suffer some exp gain by leveling with a regular client or friend, however it will be worth it in the long run as the other partners may not play as often or be not as skilled.<br />
GOOD BUFFS?</p>
<p>Once you have found your partner and are aware that they will be leveling with you for some time. I highly suggest going to server 4 arena and flying above on your board or outside the arena. Ask here for some buffs as politely as you can. Why here? Often high levels will be hanging out in the arena on server 4, therefore you will receive the best buffs quite possibly all maxed out buffs. Quickly return to your partner and tell them to make sure the buffs do not run out. If they keep rebuffing over the good buffs you will be leveling with maxed out level 20 buffs for possibly hours provided you don&#8217;t die.</p>
<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/arena.jpg" rel="lightbox[149]"><img class="size-medium wp-image-156 aligncenter" title="arena" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/arena-300x238.jpg" alt="arena" width="300" height="238" /></a></p>
<p>With this method you will actually level faster than being plvled&#8230;</p>
<p>Mages are less reliant on buffs an assist should be able to buff themselves. Assists (future bp&#8217;s) in this case. Should do the method mentioned in the above paragraph and rebuff themselves. For mages and future bp&#8217;s you should level with another partner that is also fighting. This means you will get the advanced party bonus from each of your kills and you will also receive a portion of their kill.</p>
<p>Players should be fighting 6-8 levels above themselves. If a mage is with an assist, up to 10 levels is generally faster provided you stay alive. Why? Because the damage reeducation due to spells is a lot less than that off other classes when fighting higher-level mobs don&#8217;t ask why.</p>
<p><strong>Level 60-120</strong></p>
<p>You have the basics down by now and are well on your way to becoming max level. A few other things that will get you their faster:</p>
<p style="text-align: center;">
<p>Elementing weapons. By adding an element to a weapon you will hit much higher.<br />
Dekane mines. Get in their as early as you can. As they give double exp to trees and watagnka&#8217;s given your level. (Similar to Mas dungeon vs. Bangs exp.) Fight in the pinkies room. Level 78 is the perfect level to go here. At around level 80-82 once you are able to kill them faster you will actually be leveling even faster.</p>
<p style="text-align: center;"><a href="../wp-content/uploads/2009/06/110509163407MineMap1.jpg" rel="lightbox[149]"><img class="aligncenter" title="110509163407MineMap[1]" src="../wp-content/uploads/2009/06/110509163407MineMap1-300x111.jpg" alt="110509163407MineMap[1]" width="300" height="111" /></a></p>
<p>Worry about leveling over getting money. Believe me the cash will come to you once you&#8217;re higher so don&#8217;t worry too much now. As your leveling greens will drop which you can sell to players for a fortune. Its best to wait for the weapon your wishing you can buy then waste time killing giants aimlessly slowly increasing your income. Get on with it and level one green drop could be worth 50 times that of a white drop.</p>
<p>Clockworks</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/clockworks.jpg" rel="lightbox[149]"><img class="alignleft size-medium wp-image-158" style="margin-left: 10px; margin-right: 10px;" title="clockworks" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/clockworks-300x214.jpg" alt="clockworks" width="300" height="214" /></a>Don&#8217;t bother until you can solo it with a rm. Once you can do this make guild with only you and a rm friend. Kill it sell its loot unless it benefits you disband your guild and fight it in 3 days time.<br />
Extra fast leveling class specific tips</p>
<p>At level 60 if you can afford restart to full stamina build.</p>
<p>Buy the cheap lvl 59-62 set from NPC. Put water element on the lvl 56 suit while you&#8217;re at lvl 60. Go to kerns. Put on crucio then run in circles and have your rm heal you. Stay here until 65 (4 hours or so.)</p>
<p>Level 62 put a fire element on your level 62 suit, fly to glaphans with your rm.</p>
<p>Fight the small glaphans in the area with non-red mobs (aggro&#8217;d mobs.)</p>
<p>Level 68 or so go to captain glaphans. When fighting avoid killing the aggro&#8217;s. Because they may spawn on top of you or your rm, thus killing you both.</p>
<p>If the red mob is in the center of the mobs then kill it until it is in the corner but level with precaution if you have killed it. Stay at glaphans until 78 and then move to mines. Make sure to gpro you suit for defense as at level 78 AOE&#8217;ing will be hard. If you have the money spro your suit up. No point doing this before you are high enough for mines as leveling is to fast to bother.</p>
<p>I first played aibatt server. Being fresh to the game xLadyVietx taught me the crucio method back before people knew about it. Which got em up to around 4th rank on the server.</p>
<p>When mushpoie server came out using these tips which I have explained above I was able to reach rank 1 on the server at around level 90.</p>
<p>Teaching these methods to a friend her and I like rm and psy were able to once again top a server on MIA server this time. Until we gave away the rm and psy account at lvl 93 to 2 other guildies due to the hacking wave that made us want to quit. When this cleared up I made a bow jester on aibatt server again. With the above method I was able to get to lvl 81 in 10 days playing time. Which could have been faster without having real life commitments over these 10 days.</p>
<p>With this said the above method of leveling really is the fastest. If you would like more class specific tips of builds or just any other information ask me about them as I am very happy to help.</p>
<p>Credits:</p>
<p>Article Source: Flyff Guide to Fastest Leveling guide is contributed by <strong><a href="http://forum.mmosite.com/show_userinfo.php?user=d4399yEZISObaJ6/wzl1FhJNUr6hze+tCDxoinATs3UWxEH5PHB3&amp;id=68&amp;sid=69"><strong>ariedryps3</strong></a> </strong>via <a href="http://forum.mmosite.com/topics/69/200903/06/668,1.html">http://forum.mmosite.com/topics/69/200903/06/668,1.html</a></p>
<p>LittleWing for the Class Change Photo: <a href="http://img181.imageshack.us/i/flyff00032nf6.jpg/">http://img181.imageshack.us/i/flyff00032nf6.jpg/</a></p>
<p><a rel="nofollow" href="http://www.flyffworld.com/forums/member.php?u=16873">skybryan</a> for the Clockworks Photo: <a href="http://www.flyffworld.com/forums/t96282/">http://www.flyffworld.com/forums/t96282/</a></p>


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		<title>The Acrobat Family Guide in Flyff MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/the-acrobat-family-guide-in-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/the-acrobat-family-guide-in-flyff-mmorpg/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 06:11:37 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=249</guid>
		<description><![CDATA[Acrobats are ranged fighters that utilize Bows or Yoyos as their weapons. Arrows used for bows are consumed as they are used and must be repurchased once a player&#8217;s amount of arrows has been depleted. Yoyos have a shorter range than bows, but longer range than melee-ranged weapons. Both weapon types are two-handed, disabling the [...]


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			<content:encoded><![CDATA[<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Male_Acrobat1.jpg" rel="lightbox[249]"><img class="size-thumbnail wp-image-250 alignleft" style="margin-left: 10px; margin-right: 10px;" title="Male_Acrobat[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Male_Acrobat1-150x150.jpg" alt="Male_Acrobat[1]" width="150" height="150" /></a>Acrobats are ranged fighters that utilize <a title="Bow" href="http://flyff.wikia.com/wiki/Bow">Bows</a> or <a title="Yoyo" href="http://flyff.wikia.com/wiki/Yoyo">Yoyos</a> as their weapons. <a title="Arrow" href="http://flyff.wikia.com/wiki/Arrow">Arrows</a> used for bows are consumed as they are used and must be repurchased once a player&#8217;s amount of arrows has been depleted. Yoyos have a shorter range than bows, but longer range than melee-ranged weapons. Both weapon types are two-handed, disabling the Acrobats&#8217; use of shields with their usual weapons equipped. Here&#8217;s a comprehensive guide for the The Acrobat Family contributed by <a rel="nofollow" href="http://www.flyffworld.com/forums/member.php?u=22264">FlyffSoul</a> after the jump. All credits and praises goes to this guy.</p>
<p><span id="more-249"></span></p>
<p>1.Introduction                                                      (Complete)<br />
<span><span>2. <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Acrobat <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Job Change</span> (Complete)<br />
<span> 3.<span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Soon To Be</span> BowJester Acro                                (Complete)</span><br />
<span> 4.AoE Acro(<span></p>
<input name="IL_MARKER" type="hidden" />Ranger</span> Build)                                      (Complete)</span><br />
<span> 5. <span></p>
<input name="IL_MARKER" type="hidden" />Soon To Be</span> Yoyo Jester                                      (Complete)</span><br />
<span> 6.<span></p>
<input name="IL_MARKER" type="hidden" />Acrobat</span> Skills                                                     (Complete)</span><br />
<span> 7.<span></p>
<input name="IL_MARKER" type="hidden" />Acrobat</span><span> Skills <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Pt</span>. 2                                              (Complete)</span></span><br />
<span> 8.<span></p>
<input name="IL_MARKER" type="hidden" />Soon To Be</span> Yoyo Jester 2                                    (Complete)</span><br />
<span> 9. <span></p>
<input name="IL_MARKER" type="hidden" />Ranger</span><span><span></p>
<input name="IL_MARKER" type="hidden" />Job Change</span> (Complete)</span></span><br />
<span> 10. Jester <span></p>
<input name="IL_MARKER" type="hidden" />Job Change</span> (Complete)</span><br />
<span> 11.<span></p>
<input name="IL_MARKER" type="hidden" />Ranger</span> Build 1                                                  (Complete)</span><br />
<span> 12.<span></p>
<input name="IL_MARKER" type="hidden" />Ranger</span> Build 2                                                  (Complete)</span><br />
13. Jester Build 1                                                   (Complete)<br />
14.Jester Build 2                                                    (Complete)<br />
15. BowJester Build 1                                             (Complete)<br />
16.Dex SpeedBreak Chart                                      (Complete)</p>
<p><span>So youve finally reached level 15 and would like to become an acrobat. I&#8217;ll tell you everything about the acrobat <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />job change and even some tips.</p>
<p><span> 1. Go to Darkon and talk to the acrobat drillmaster who should be near the magic shop. Once you&#8217;ve talked to him you will be teleported to flaris in order <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">to kill</span><span> 40 small aibatts in 7 minutes. I ended up having <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">4 minutes</span> to spare but you still ned to go to the drillmaster ASAP.</span></span></p>
<p><span> 2. Now he tells you to collect 10 twinkle stones,5 peakyrinds, and 1 slain and hand them to the acrobat master Pyre in darkon near <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the quest</span> office. Once youve collected them go hand them in and talk to pyre.</span></p>
<p><span><span> 3. Now Pyre tells you that you need to go to high-dwarpet Tucani with a book of technique you can find in the <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">path</span> of bubble and in the river of </span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">weeping</span>. Once you get it you talk to Tucani and he will teach you about skills.</span></p>
<p><span> 4. Now you have <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />to kill<span> Shuriature who is a plant like monster that looks like a boo and he is <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">a level</span> 15 monster by captain carrierbombs. Once you killed him you need to go and talk to the acrobat instructor who is by the acrobat drillmaster.</span></p>
<p>Congradulations you are now an acrobat!</p>
<p><span style="color: #ff3333;"><strong> </strong></span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/ItcgDCWQXWE&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=0" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/ItcgDCWQXWE&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=0" wmode="transparent"></embed></object><br />
Alright since nobody replied to my comments on whether I should or should not add in the acro family I decided I should.<br />
Now the Soon to be BowJester-BowJester is a very simple yet very very good 1vs1 class that can easily kick your ass if you are not paying attention. They go full dex for ultimate power but they sacrifice defence in order to do that. These guys level very fast at lower levels because of course they have maxed junk arrow at level 15. I do not need to add in a stat distribution but many people will require it even thought its easy to understand.</p>
<p>Lvl 15-60:<strong>Go full dex regardless of what anyone says.</strong><br />
Str:15<br />
Sta:15<br />
Dex:133<br />
Int:15</p>
<p>Now these guys need a lot of skills until the second job. For level 15-45 just use junk arrow to level. This is the fastest way. After use Autoshot. Make sure to max Perfect block. Put 8 points on Dark Illusion for escaping reasons and to allow you to use perfect block. Now bowJesters are the best and I mean best 1vs1 class. The only class thats better is a BP using asal to kill(don&#8217;t see much of these anymore unless its against players). Though they can kill very fast in 1vs1 they have low defence because of 15 base Sta. They also do not level fast anymore at lvl 105+. However you can buy a restat and go Yoyo Jester because they level fastest at those levels. BowJesters have very high crit and are capable of acheiving 100% crit. Thats when you will not need defence anymore unless you are being attacked by an Aggro.</p>
<p>Maxed skills by lvl 60:<br />
Perfect block<br />
Junk Arrow<br />
AutoShot<br />
Bow Mastery(this is an option)</p>
<p><span style="color: #ff3333;"><strong> </strong></span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/s4KFCovwl_8&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=0" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/s4KFCovwl_8&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=0" wmode="transparent"></embed></object></p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i152.photobucket.com/albums/s182/voltagecard/12345.jpg" border="0" alt="" width="600" /><br />
<span><span><span> Alright acro AoEs are the best AoErs <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">in the game</span><span><span>. If you <span> </span></span></span></span></span></span></p>
<input name="IL_MARKER" type="hidden" />do not believe me watch a elementor AoE and <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">compare</span> it to an acros. Youll see <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the difference</span>. Now Rangers are menat for AoEing but they got a few 1vs1 skills like ice arrow. Dont get me wrong Rangers can 1vs1 pretty good too. I will <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">lay out</span> a stat distribution for rangers now.</p>
<p>lvl 15:<br />
Str:15<br />
Sta:20<br />
<span> <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Dex:38<br />
Int:15</p>
<p>lvl 16-30:<strong><span>Go full <span> </span></span></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong></p>
<input name="IL_MARKER" type="hidden" />Dex for attack power. Make sure you maxed junk arrow.</strong><br />
Str:15<br />
Sta:20<br />
<span> <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Dex:68<br />
Int:15</p>
<p>lvl 31-40:<strong><span>Add Sta until it <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">reaches</span> 40. This is preparing you for Arrow Rain!</span></strong><br />
Str:15<br />
Sta:40<br />
<span> <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Dex:68<br />
Int:15</p>
<p>lvl 41-50:<strong><span>Go full <span> </span></span></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong></p>
<input name="IL_MARKER" type="hidden" />dex again. This is increasing AoE attack when you rech lvl 55!</strong><br />
Str:15<br />
Sta:40<br />
<span> <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Dex:88<br />
Int:15</p>
<p>lvl 51-60:<strong><span>Put all points on Sta till 60. Then go full <span> </span></span></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong></p>
<input name="IL_MARKER" type="hidden" />Dex for rest of Acro career!</strong><br />
Str:15<br />
Sta:60<br />
<span> <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Dex:88<br />
Int:15</p>
<p><span> Alright there are many acro guides out there but 9/10 of them fail. I added this family to the guide to help many people find a great acro build. Now if you have any complaints please post <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">do not</span><span> hesitate to flame because&#8230;.(<span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Lets</span> just say I can defend myself on this one)</span></span><img title="Coy" src="http://www.flyffworld.com/forums/images/smilies2/Cat-Face.gif" border="0" alt="" /></p>
<p>Skills needed to be mastered by lvl 60:<br />
Junk Arrow<br />
Perfect block<br />
Arrow Rain<br />
Bow Mastery(again this is optional)</p>
<p><span style="color: #ff3333;"><strong> </strong></span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/ZvZSR2QpSoU&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=0" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/ZvZSR2QpSoU&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=0" wmode="transparent"></embed></object><br />
<img id="vBCodeIMG" src="http://i140.photobucket.com/albums/r20/Gimpy2006/Flyff/HOLYWOWZERS.jpg" border="0" alt="" /><br />
<span> Now this class is widely played. Yoyo acros are all about crits and knockbacks if I am not mistaken. Be careful when playing against these guys because you can end up <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">dead</span> on the ground in a matter of seconds. I will lay out the stat distribution for these guys now!</span></p>
<p>lvl 15:<br />
Str:30<br />
Sta:15<br />
Dex:28<br />
Int:15</p>
<p>lvl 16-30: <strong>Go 2:1 Str : Dex to reach dex destination of 63 at lvl 60</strong><br />
Str:47<br />
Sta:15<br />
Dex:38<br />
Int:15</p>
<p>lvl 31-42:<strong>Go full dex to your dex destination of 60</strong><br />
Str:47<br />
Sta:15<br />
Dex:63<br />
Int:15</p>
<p>lvl 42-55:<strong>Go full Sta if you want to pvp/guild war/clockwork good and survive</strong><br />
Str:47<br />
Sta:40<br />
Dex:63<br />
Int:15</p>
<p>lvl 56-60:<strong><span>Go full Str if you want good <span> </span></span></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong></p>
<input name="IL_MARKER" type="hidden" />damage</strong><br />
Str:57<br />
Sta:40<br />
Dex:63<br />
Int:15</p>
<p><span> Now this is the build I recommend. It has very high <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">damage</span> and defence but not that fast. The speed is reasonable however. Yoyo Jesters to-be are one of my favorite classes because of their crit. Now I&#8217;m a critical kind of guy because its a knockback which means more shots without being touched.</span></p>
<p>Skills Needed To Be Mastered By Lvl 60:<br />
Counter<br />
Deadly Swing<br />
CrossLine<br />
<span> <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Perfect</span> Block</span><br />
Yoyo Mastery(Optional)</p>
<h3><span><span>Click here for the continuation of the  guide: </span></span><a href="http://www.flyffworld.com/forums/t55843/?garpg=6">http://www.flyffworld.com/forums/t55843/?garpg=6</a></h3>


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		<item>
		<title>An Elementor&#8217;s Guide in Flyff MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/an-elementors-guide-in-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/an-elementors-guide-in-flyff-mmorpg/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 05:41:36 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=242</guid>
		<description><![CDATA[Elementors are a second class for magicians and are a high damage spell casting class that uses staves to cast devastating elemental spells. They have a wide range of elemental skills at their disposal which can damage one or several enemies at the same time, as well as self buffs to increase the damage they [...]


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			<content:encoded><![CDATA[<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Class_Elementor.png" rel="lightbox[242]"><img class="size-thumbnail wp-image-245 alignleft" style="margin-left: 10px; margin-right: 10px;" title="Class_Elementor" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Class_Elementor-150x150.png" alt="Class_Elementor" width="150" height="150" /></a>Elementors are a second class for magicians and are a high damage spell casting class that uses staves to cast devastating elemental spells. They have a wide range of elemental skills at their disposal which can damage one or several enemies at the same time, as well as self buffs to increase the damage they deal. Here&#8217;s a comprehensive guide not magically made but through sweat and experience of <a rel="nofollow" href="http://www.flyffworld.com/forums/member.php?u=9296">t b u k.</a> after the jump. All credits and praise goes to this guy. You can contact him via his <a href="http://www.flyffworld.com/forums/member.php?u=9296">flyff world messenger</a>.</p>
<p><span id="more-242"></span></p>
<p><span style="font-size: x-large;"><strong>What is an Elementor?</strong></span></p>
<p><span style="font-size: large;"><strong>FlyFFWorld says:</strong></span></p>
<p><span><span> Inheriting <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the power</span><span> of nature, the Elementor commands the <span> </span></span></span></span></p>
<input name="IL_MARKER" type="hidden" />greatest force the world has ever known to pummel it&#8217;s enemy into the ground. Scholars at <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">heart</span>, Elementors have learnt a multitude of skills to accompany them on their journey&#8230;</p>
<p><span> Elementors are one of the underrated classes in Roika. You won&#8217;t see much elementors <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">in the game</span><span> when compared to Psykeepers. That&#8217;s too bad because while every class is unique, the Elementor may be the most unique because it has so many skills to play with meaning you&#8217;re have the most fun and the most challanging time to master them all. If you really want to feel complete, mastering a Elementor would be the <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">greatest</span> feat you can achieve in FlyFF.</span></span></p>
<p><span style="font-size: large;"><strong>Tbuk says:</strong></span></p>
<p><span> Elementors are <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">one of a kind</span><span>. You aren&#8217;t just double clicking everything in <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">sight</span> to level up, but you have the largest array of skills compared to any other class to use in primarily AoE (area of effect) combat.</span></span></p>
<p><span> Elementors are, as FlyFFWorld has already said, one of the underrated classes in Roika. There is a big <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">stereotype</span> for Elementors, and this is in their particularly bright and laggy skills. However, when you look past this, you will see that Elementors aren&#8217;t just a disaster waiting to happen, but a class that can make the most of it&#8217;s skills and equipment on both PvM and PvP to become a great class.</span></p>
<p>An Elementor has 19 skills on its side, which gives it collectively more skills than any other class in FlyFF. This, along with cool looking staffs and armours, makes it a pretty sweet class to play. Equipment is pretty cheap, making it a great starting class to those new to FlyFF, too.</p>
<p><span><span> The playing style of an Elementor is close to suicidal. Elementors base <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />defense is the joint lowest <span></p>
<input name="IL_MARKER" type="hidden" />in the game</span><span> with Psykeepers, yet many Elementors choose to ignore this fact, and go for high-damage, low <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">defense</span> builds, and trust me, the damage from single spells from an Elementor is high enough off a high <span></p>
<input name="IL_MARKER" type="hidden" />defense</span> build.</span></p>
<p>It isn&#8217;t easy work as an Elementor, nobody said it will be, but getting an Elementors level seems that much more satisfying.</p>
<p><span style="font-size: x-large;"><strong>Wait! Waaait! WAIT!</strong></span></p>
<p><span><span> Don&#8217;t get to <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />level 60 without completing the Red <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Bang</span> quest. Start it at Luda in Flaris, he&#8217;s a weapon NPC. Just make sure this quest is completely finished before you go on. Trust me, it&#8217;s worth it.</p>
<p><span style="font-size: x-large;"><strong>Level 60!</strong></span></p>
<p>Thanks to:</p>
<p><strong><a href="http://www.flyffworld.com/forums/t45390/" target="_blank">This guide</a></strong><br />
<strong>Screens from <a rel="nofollow" href="http://www.flyffworld.com/forums/member.php?u=16294" target="_blank">Mokkun</a></strong></p>
<p>Congrats on completing the second hardest route (second to yoyo acros) to level 60! Now to get what you&#8217;ve been waiting for.</p>
<p><strong>1.</strong> Blink to Darkon town, and get to the NPC with the name <strong>[Elementor Master] Horison</strong><span><span> who is just northwest of <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the bank</span> with the other 7 job changed NPC&#8217;s. </span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Talk to her</span>, and off you go on your quest to stardom.</span></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/ele1-1.jpg" border="0" alt="" /></p>
<p><strong>2.</strong> Kill 20 regular drillers. Easy job, then get back to Horison in town.</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/ele2-1.jpg" border="0" alt="" /></p>
<p><strong>3.</strong> Get the &#8216;Feather of Magic Power&#8217; from around Luias.</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/ele3-1.jpg" border="0" alt="" /></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/ele4-1.jpg" border="0" alt="" /></p>
<p><strong>4.</strong><span> Bring this <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">feather</span> to a guy around Flaris Bangs called </span><strong>[Elementor Wise Man] Cuzrill</strong></p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/ele8.jpg" border="0" alt="" width="600" /></p>
<p><strong>5.</strong><span> Bring this <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />feather again to that girl next to Tina (SM Airport, no, the in-game one xD) called <strong>Parine</strong>.</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/ele10.jpg" border="0" alt="" width="600" /></p>
<p><strong>6.</strong> Now you have to go to Hoppres and collect an item called <strong>Perfume of Lilip</strong><span>. It drops from the air, close to the <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">end</span> of the furthest north path going west.</span></p>
<p><strong>7.</strong> Bring this perfume to a girl in level 90 RM armour (&gt;_&gt;) called <strong>[Elementer Priest] Condram</strong><span> at the big tree by Nautrepies. <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Talk to her, and she tells you to kill something and get it&#8217;s heart.</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/ele11.jpg" border="0" alt="" width="600" /></p>
<p><strong>8.</strong><span> Fly down to Glaphans, and to the northwest of the Glaphan area you should find Venelguardian. It&#8217;s <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">level 60</span>, got 100k HP, and is a sinch. Mow it down, and make sure its heart auto-drops into your inventory.</span></p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/ele9.jpg" border="0" alt="" width="600" /></p>
<p><strong>9.</strong> Fly down to the Guardian area south of Glaphans, find <strong>[Elementor Guardian] Wendlen</strong><span> in the crowd of 7 others, double click her, don&#8217;t bother reading the stuff, just keep clicking next and <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />bang, you&#8217;re an Elementor.</p>
<p><span style="font-size: x-large;"><strong><span>Why did I have to do that Red <span> </span></span></strong></span></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong></p>
<input name="IL_MARKER" type="hidden" />Bang quest again?</strong></p>
<p><span> Well, firstly (unrelated to the red <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />bang bit), go to <strong>Rudvihil</strong><span> in Flaris town, south of <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the Food</span> shop. Do that quest.</span></p>
<p>Next of all, go to Luda in Flaris town again. Do that quest. With those two done you should be close to level 62, if not, there. <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><span style="font-size: x-large;"><strong>Where to start&#8230;</strong></span></p>
<p>At level 60! You&#8217;ve just became an elementor, you&#8217;re 1hko&#8217;ing Aibatts with firebird, and feel like God! So you should! Levelling as an elementor-build from 1-60 isn&#8217;t easy work. So good going, pat yourself on the back. ^__^</p>
<p>Anyway, 60-65. It isn&#8217;t fun, but everybody has to do it. Just stick to Cranes. Sylicas hit too hard and have double HP. By 64 or so, you&#8217;ll be taking out cranes in 6 casts. Nautrepies are also an option. However, watch out, they are stronger than Cranes, and captains have double HP. If you ever get bored, I&#8217;d take a trip to Nautrepies to collect the quests.</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Sets/11.png" border="0" alt="" /></p>
<p><span style="font-size: x-large;"><strong>Level 65!</strong></span></p>
<p>Congratulations. Now that bits over, it&#8217;s time to show your real potential as an Elementor.  Using the newly-unlocked skill <strong>windfield</strong>, element your suit, grab some cranes, and get used to AoE. You don&#8217;t really need an FS at this time to heal. Asking nicely for a HeapUp off a nearby Assist is a good idea, but at this stage, an FS is not needed, and neither is a set beyond +3.</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Sets/7.png" border="0" alt="" /></p>
<p>Pretty skill, huh? While at cranes, get used to sharing spawns, dealing with KS&#8217;ers, and how to organise your action slot.</p>
<p>In the meantime, I&#8217;d change your level 62 suit element to +3 electric, for the next monster, Sylica.</p>
<p><span style="font-size: x-large;"><strong>Levels 68-75</strong></span></p>
<p>Level 68 is the level which you should be moving from Cranes to Sylicas. Not fun, with double HP and effectively double damage. I would recommend finding FS assists to partner with around now, or at least having buffs, and also purchasing pills. A stack of blue pills for 500k isn&#8217;t fun at all, but they are life-savers, and needed at higher levels.</p>
<p>Anyway, like you did at cranes, get used to the damage, starting with 3 or 4, using the level 65 skill Electric Shock against water, and gradually getting more until you feel you&#8217;ve got the best amount of monsters for you to be comfortable, but getting the best exp per hour. Grind it off, and move to Greenmongs when you feel you&#8217;re fine tanking them. They&#8217;re water element like Sylicas, so no need to get new equipment.</p>
<p>It&#8217;s quite simple after this. Just keep going to the monster 1 level up with a suit elemented for it, a 62 one is fine, and keep your aim for 75.</p>
<p><span style="font-size: x-large;"><strong>Level 75!</strong></span></p>
<p><span style="color: red;">Note:</span> Now&#8217;s around the time where, if you&#8217;ve got the money, you should go for a +5 set. The 3/4 Myuran/Myurian set should be top priority, then the 71 blue or 75 green suit +5&#8242;ed.</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Sets/12.png" border="0" alt="" /></p>
<p>Awesome! You&#8217;re 75! Time to put on the awesome-looking H Staff and -20% casting off the Myuran/Myurian set, you&#8217;re badass!</p>
<p>Now&#8230; we should now be at Mushpoies. If you can afford a second H Staff, element your current one with electric. It&#8217;ll be useful for these and Watangkas. Anyway. Keep this level at regular Mushpoies, then at 76 (possibly 77), forget Irens, off to Watangkas we go.</p>
<p>Meep, it&#8217;s Sylicas all over again. Now&#8217;s around the time you will <strong>need</strong> an RM. Just don&#8217;t bother going without one, you <strong>will</strong> end up losing exp, trust me. Anyway, as it was with Sylicas, with your 3/4 Myruran/Myurian set and an electric elemented 71/75 suit, get used to Watangkas (I can reccomend the North/North-West small&#8217;s spawn), and gradually collect more, and again, just grind it off.</p>
<p><span style="font-size: x-large;"><strong>Where to go from now&#8230;</strong></span></p>
<p>Okay, we&#8217;ve got 3 choices here.</p>
<p><strong>Antiqueries</strong></p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/Sets/Picceh.png" border="0" alt="" width="600" /></p>
<p><strong>Blue Roaches</strong></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691Sets/6.png" border="0" alt="" /></p>
<p><strong><span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Green</span> Trillipies</span></strong></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Sets/4.png" border="0" alt="" /></p>
<p><strong><span style="font-size: small;"><span>Pros and <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 16px; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Cons</span><span> of each <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 16px; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">monster</span>:</span></span></span></strong></p>
<p><strong>Antiqueries</strong></p>
<p>Pros:</p>
<ul>
<li><span>Good <span><br />
<input name="IL_MARKER" type="hidden" />spawn</span></span></li>
<li>Elemental advantage with windfield</li>
<li>No 70+ RM needed, any RM in your range will do</li>
<li>Much more easy to access</li>
</ul>
<p><span style="color: red;"><span><span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Cons:</p>
<ul>
<li><span>Less EXP per <span><br />
<input name="IL_MARKER" type="hidden" />monster</span></span></li>
</ul>
<p><strong>Blue Roaches</strong></p>
<p>Pros:</p>
<ul>
<li><span>Good <span><br />
<input name="IL_MARKER" type="hidden" />spawn</span></span></li>
<li><span>Nearly double EXP per <span><br />
<input name="IL_MARKER" type="hidden" />monster</span> as compared to Antiquerys</span></li>
<li>2/3 of the room is aggro, so you will collect much faster</li>
</ul>
<p><span style="color: red;"><span><span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Cons:</p>
<ul>
<li>No elemental advantage</li>
<li>Higher crit rate compared to Antiquerys</li>
<li>A level 70+ RM is needed</li>
<li><span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Hard to find</span><span> an empty <span><br />
<input name="IL_MARKER" type="hidden" />spawn</span> on some more populated clusters</span></span></li>
<li>Harder to access, needs to be glitched in, so you&#8217;re screwed if your RM gets aggroed whilst training (however, if you tell them to stay in the hallway closeby and you run to them, they are 99% safe [some stupid blues glitch and aggro sometimes]).</li>
</ul>
<p><strong><span><span> </span></span></strong></p>
<p><strong><br />
<input name="IL_MARKER" type="hidden" />Green Trillipies</strong></p>
<p>Pros:</p>
<ul>
<li><span>Good <span><br />
<input name="IL_MARKER" type="hidden" />spawn</span></span></li>
<li><span>Nearly double EXP per <span><br />
<input name="IL_MARKER" type="hidden" />monster</span> as compared to Antiquerys</span></li>
<li>Elemental advantage with windfield</li>
<li><span>You have a 99% chance of finding an empty <span><br />
<input name="IL_MARKER" type="hidden" />spawn</span>, all of the 1v1&#8242;ers are back at Pinkies/Blues</span></li>
</ul>
<p><span style="color: red;"><span><span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Cons:</p>
<ul>
<li><span>Hazard trillipies hit ~4x as much as normals, crits even worse, and you will end up having to tank one every now and again, since they &#8216;guard&#8217; the normal spawns, and you&#8217;ll soon get <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">fed</span> up of running from them.</span></li>
<li>Literally at the back of mines, very hard to access if you cannot roof glitch, and is still time-consuming then</li>
<li>A level 70+ RM is needed</li>
</ul>
<p><span> What I&#8217;d say? If you can find a &lt;70 RM in your range who wants to partner, go to Antiquerys. If you get the chance with a 70+ RM, go to Blues, and if you can both roof glitch and are planning to spend a long time training, stock up, and go to Trillipys. However, levelling at Trillipys is <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">hard work</span>, and the constant dodging/running away from hazards can get annoying.</span></p>
<p>At 125 sta capped, I could tank the whole Blues room with considerable ease at level 83. So I&#8217;d highly reccomend Blues over Trillipies in mines if you have a similar build.</p>
<p><span style="font-size: large;"><strong>Green Trillipes:</strong></span></p>
<p><em><strong>&#8216;Hard work pays off&#8217;</strong></em></p>
<p>This is the spawn from above:</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/GreenKeakoonGuide.jpg" border="0" alt="" /></p>
<p>The actual spawn in-game, with the entrance at the area out of view:</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/Trillipies2.jpg" border="0" alt="" width="600" /></p>
<p><span><span> As you can see from the <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Hazards, it&#8217;s pretty tough to <span></p>
<input name="IL_MARKER" type="hidden" />level</span> here. However, with a bit of patience and getting-used-to, you&#8217;ll be fine.</p>
<p><span> Okay, basically, your <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">RM</span> should stay in the middle </span><strong>at all times</strong><span><span>, or else they will get aggro&#8217;ed easily. You as an elementor, however, have the job of dodging those <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Hazards (which would have the same <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">attack</span><span> power as a <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Giant</span> Antiquery) and collecting the good monsters it is guarding.</span></p>
<p><span> The answer? Either sneak into collecting the monsters while the Hazard is at another part of the spawn, or if worst comes to worst, blinkpool into the corner of the spawn, collect, then blinkpool out. Keep watching out for the <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Hazards</span>, though. One nasty crit off those along with tanking 5 or so regulars is going to result in death. If you </span><em>do</em><span> get one of these to aggro you, Windfield them and run, unless you&#8217;re happy to tank it at higher <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />level AoE&#8217;ing at the area.</p>
<p>The actual killing should take place in the RM&#8217;s range, and you need to make sure your AoE won&#8217;t collect a Hazard or more un-wanted extra monsters.</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Damagetrillis.jpg" border="0" alt="" /></p>
<p><span><span> <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Damage at <span></p>
<input name="IL_MARKER" type="hidden" />level</span> 82, mastered Assist buffs, SF, but no GT or LinkAttack.</p>
<p>Few tips:</p>
<ul>
<li>If a Hazard aggros you and you&#8217;re prepared to tank it, run into it&#8217;s spawn and grab the other monsters before you move on</li>
<li><span>Tell your <span><br />
<input name="IL_MARKER" type="hidden" />RM</span> this. &#8216;Don&#8217;t follow me, SF when I come to you then begin healing, stay on this spot (middle of the area) at all times.&#8217;</span></li>
</ul>
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<p><span style="font-size: large;"><strong>Antiqueries:</strong></span></p>
<p><strong><em>&#8216;Joy to the great outdoors&#8217;</em></strong></p>
<p>Okay, there&#8217;s only one spawn you should bother with here, and that is the normal spawn&#8230;</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/treesmap.jpg" border="0" alt="" /></p>
<p><span> &#8230;here. The other spawns are pretty suckish. This spawn is tightly <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">packed</span>, and respawns pretty fast.</span></p>
<p>The levelling style is pretty simple here. Purely running to get all the trees, with either HotAir or some other collecting spell, and Windfield. If you&#8217;re having troubles tanking, just run a bit back and carry on, taking advantage of Windfield&#8217;s walking-speed reducing effect.</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/dmgtrees.jpg" border="0" alt="" width="600" /></p>
<p><span><span> <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />Damage at <span></p>
<input name="IL_MARKER" type="hidden" />level</span> 81, mastered assist buffs, but no SF, GT, or LinkAttack.</p>
<p><span><span> (Don&#8217;t let the lower <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />damage compared to Trillis in these pics put you off, the <span></p>
<input name="IL_MARKER" type="hidden" />damage</span> raw is relatively the same, I just was at different levels/buff conditions at the time. Put it this way, at <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">level</span> 84, with link and SF, I had 5.7k&#8217;s on Trilli&#8217;s, and 5.6k&#8217;s on Antiqueries).</p>
<p>Couple of tips:</p>
<ul>
<li>There are massive trees for scenery in this area. Don&#8217;t go into the top of these and start to AoE, you won&#8217;t see a thing, and lots of Antiqueries get stuck up here</li>
<li>Don&#8217;t share your spawn. You&#8217;ll be moving everywhere, using the whole spawn. Don&#8217;t go into someone elses spawn, don&#8217;t let anybody else enter if you can</li>
<li><span>Lots of blues drop here. If you want quick cash, bring an GB FC party with you. <span><br />
<input name="IL_MARKER" type="hidden" />Level</span> 83 suits have dropped for me at the normals</span></li>
</ul>
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<p><span style="font-size: large;"><strong>Blue Roaches:</strong></span></p>
<p><strong><em>&#8216;Spawn heaven&#8217;</em></strong></p>
<p>Probably the best spawn you get for a long time. They are located just after the first door in the mines, and require this door either being opened or glitched, or just roof glitching in.</p>
<p><span><span> The idea to levelling here is basically, unglitch any monsters which are stuck in the carts and can&#8217;t move with lightning shock, place your <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />RM in either of the halls, fairly far in, collect <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the blues</span><span>, and run back to your <span></p>
<input name="IL_MARKER" type="hidden" />RM</span> and kill. As with trillipies, </span><strong><span>your <span></p>
<input name="IL_MARKER" type="hidden" />RM</span> does not move from the hall.</span></strong></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Blues1.jpg" border="0" alt="" /></p>
<p>If you feel you aren&#8217;t taking enough and the spawn isn&#8217;t coming, open a larva egg. Roughly 3 larvae exp = the exp of one roach, and they are neutral element.</p>
<p><span> Blue roaches are wind element, and the two skills you should use are Windfield or Lightning Shock, with Burningfield as your &#8217;secondary&#8217; <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />attack. The <span></p>
<input name="IL_MARKER" type="hidden" />attack</span> sequence should go: 3 action slotted primary attacks, Burningfield, primary attacks, Burningfield, and so on. Even with a wind elemented staff, my Burningfield hits up to 3 2.8k&#8217;s, which is great for large groups while you&#8217;re hit and running (possibly).</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Blues2.jpg" border="0" alt="" /></p>
<p>Tips~:</p>
<ul>
<li>Don&#8217;t underestimate larvas. They&#8217;ll hit usually harder than the normal roaches if you have a fire suit</li>
<li><span>If there&#8217;s someone AoE <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">spamming</span> on that big rock south of the pool, screeny them, report it if you can, and get a new spawn since they&#8217;ll just screw it up</span></li>
<li>If there&#8217;s any queen roaches in the room, find another server</li>
</ul>
<p><span style="font-size: large;"><strong>Luias:</strong></span><br />
<em><span>Recommended <span> </span></span></em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />levels: 87-88</em></p>
<p><strong><em><span>&#8216;Get <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-style: italic; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the quests</span>, and out&#8217;</span></em></strong></p>
<p><span> As the title suggests, Luias aren&#8217;t recommended by any standard, when you have Antiqueries below, and Gonguries above. The <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">spawn</span><span> is small and spread out, and <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">the element</span> is arguably the worst an Elementor quitting the mines would want to come across.</span></span></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Luias2.jpg" border="0" alt="" /></p>
<p><span><span> Luias are <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">fire element</span><span>, which isn&#8217;t ideal for your (probably) wind-upgraded equipment, and with Windfield being weak against them. The best idea is to either go in with a +3 <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">water</span><span> suit, or any good upgrade suit <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">close</span><span> to your other set parts with a neutral or no element to fire, and any old <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">staff</span> should do, as long as it isn&#8217;t wind elemented. Skills you should use are either Earthquake or Lightning Shock, throwing in a Poison Rain every </span></span></span></span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">now and again</span>.</span></p>
<p>It&#8217;s not the best training here, but as said in the sub title, all you need are the 60 Luchests, and your best plan is to get out of there, and either go back to Antiqueries, and move on to Gonguries.</p>
<p>Best spot are the smalls and regulars in this area:</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Luias.jpg" border="0" alt="" /></p>
<p><span style="font-size: x-large;"><strong>Gonguries:</strong></span><br />
<em><span>Recommended <span> </span></span></em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />levels: 87-89</em></p>
<p><strong><em>&#8216;On the road to 90&#8242;</em></strong></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Gongs2.jpg" border="0" alt="" /></p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Gongs.jpg" border="0" alt="" /></p>
<p>As I&#8217;m typing this, I&#8217;m in this exact situation. You should start AoE&#8217;ing Gonguries at level 87, or 86 if you&#8217;re really having a hard time at Antiqueries or mines.</p>
<p><span><span> I&#8217;ll be honest here. I&#8217;ve AoE&#8217;d these monsters for over 80%, and the <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />spawn is <span></p>
<input name="IL_MARKER" type="hidden" />close</span> to <strong>abysmal.</strong> There are so many glitches, trapped monsters and badly positioned rocks. HOWEVER. This is where Elementors are awesome! We can get into the main grill where the small Gonguries glitch, and we can get them out!</p>
<p>It works like this. On the grill to the east of the small&#8217;s at the mountain (can&#8217;t miss it)&#8230; run to <img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/Gongs4.jpg" border="0" alt="" /> here, and blinkpool at the spot shown. You should blinkpool directly into the pit, and, because your healer can&#8217;t get into here, be careful. If you&#8217;re not comfortable with AoE&#8217;ing however many are there solo, just pick some out, run them to a corner of the pit and AoE. Repeat until they&#8217;re all out. After a while, a few drop in. I&#8217;d recommend going in and unglitching them when 3 of them are in there.</p>
<p><span> While we&#8217;re here, the <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />spawn around this area is where you should AoE in your entirety here. The smalls are the best <span></p>
<input name="IL_MARKER" type="hidden" />spawn</span>, and there are a lot of them when unglitched. The<br />
<span> mountain in the middle of it all is annoying, but around the lake, down the path and <span></p>
<input name="IL_MARKER" type="hidden" />close</span> to the pit are nice spawns, and they respawn fast.</span></p>
<p>However, exp isn&#8217;t fun here. At 87-90, the Elementor has basically <strong>nowhere</strong> they can efficiently level, and here is probably the most testing period for an Elementor. For a pointer, I can efficiently AoE 5-6 of these Gonguries, and get 0.04% off each in a full adv contri with one partner. Not very fun considering collection time. I&#8217;m writing this at level 88, I know how bad it is. However, with a bit of motivation, anything can be done. You <strong>know</strong><span> you want that Angels <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Staff and possibly Elder/Ellean set. ^_^</p>
<p><span> Best <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />spawn is the smalls that are around the mountain and lake, as shown:</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/Gongs5.jpg" border="0" alt="" width="600" /></p>
<p><span style="font-size: x-large;"><strong>Shuhammas</strong></span><br />
<em><span>Recommended <span> </span></span></em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />levels: 90-93</em></p>
<p><strong><em>&#8216;You can tank them? Take more&#8217;</em></strong></p>
<p><span> Now is about the time where I found <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />hit and run the best tactic. The spawns around the tunnel are the best by far, and you&#8217;re better off killing 10 in a minute than tanking 5 in 45 seconds.</p>
<p><span><span> If you&#8217;re at level 91 or so, go to the small <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />spawn in the no-fly area. If it&#8217;s your first time, start with ~5 shus, and practice <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">hit and run</span>. As you gradually get more used to it, grab a few more next aoe, and so on until you hit your limit. There&#8217;s a large section on <span></p>
<input name="IL_MARKER" type="hidden" />hit and run</span> in the guide.</p>
<p>At 92, I&#8217;d head south to the captains area. Same thing, start small, and off you go.</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/o.owd.jpg" border="0" alt="" width="600" /></p>
<p><span style="font-size: x-large;"><strong>Kerns</strong></span><br />
<em><span>Recommended <span> </span></span></em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />levels: 90-97</em></p>
<p><strong><em>&#8216;*turns suicide button on*&#8217;</em></strong></p>
<p><span> Element sucks, but is a very nice place for <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />hit and run.</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/kerns2.jpg" border="0" alt="" width="600" /></p>
<p><span> The <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />spawn is fantastic. There are lots of &#8216;em, and they&#8217;re densely packed. Nearly none are glitched, and respawn times are good. If there&#8217;s one problem, it&#8217;s the giant, but all you need to do is find another spawn/server, job done.</p>
<p><span> The elements you can choose from on your <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />staff are earth and electric, as fire is strong against wind. I&#8217;d reccomend earth, due to it&#8217;s range being around the target and electric is self target, but if you&#8217;re more of a tanking-kind, either will do. Poisonrain is also a great skill here.</p>
<p><strong><span>Earth/electric, or <span> </span></span></strong></p>
<p><strong><br />
<input name="IL_MARKER" type="hidden" />Water?:</strong><span> Depends. Just get out to kerns with <span></p>
<input name="IL_MARKER" type="hidden" />water</span><span> and earth/elec (dependent on what I&#8217;ve said last paragraph) staffs, check your kill speed with both, constant earthquake/electric shock with your earth/elec <span></p>
<input name="IL_MARKER" type="hidden" />staff</span>, and juggling earthquake and poisonrain with your </span><span></p>
<input name="IL_MARKER" type="hidden" />water</span><span> <span></p>
<input name="IL_MARKER" type="hidden" />staff</span>. Which kills faster? Job done.</span></span></p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/kerns.jpg" border="0" alt="" width="600" /></p>
<p><span><span> At lower <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />levels, element your best defense suits <span></p>
<input name="IL_MARKER" type="hidden" />water</span>. At 93, I&#8217;m taking ~450&#8217;s off the smalls in a +8, 14% def +water set. Seems alot, but remember that I&#8217;m high int and use int rings, and my kill speed is good.</p>
<p>The main attack you should use is earthquake/electric shock. As kerns are fire, windfield them once or twice at the start, and the majority of slowed monsters is fine to live. Abuse your action slot, job done. Gogo high level 9x&#8217;s.</p>
<p><span style="font-size: x-large;"><strong>Glaphans</strong></span><br />
<em><span>Reccomended <span> </span></span></em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />levels: 95-103</em></p>
<p><strong><em>&#8216;Getting there!&#8217;</em></strong></p>
<p><span> The reccomended <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">levels</span> bit says 95&#8230;  it&#8217;s really varied for elems when to go to glaphs, probably a range of&#8230; 3-5 <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />levels? Most are there 95. Kerns are often recommended at low 9x due to better spawns, less glitcher spawns, and lower <span></p>
<input name="IL_MARKER" type="hidden" />levels</span> which goes with higher damage (thanks Kyhmeira).</p>
<p><img id="vBCodeIMG" title="Resized image! Click for original size!" src="http://i46.photobucket.com/albums/f136/woody691/glaph.jpg" border="0" alt="" width="600" /></p>
<p>The spawns you should be working on are the spots in range of me on this map:</p>
<p><img id="vBCodeIMG" src="http://i46.photobucket.com/albums/f136/woody691/glaphamp.jpg" border="0" alt="" /></p>
<p>The captains aren&#8217;t really the best to aoe. They&#8217;re pretty isolated, and they have pretty small groups. The large regs/smalls group is the best spot.</p>
<p><span> Anyway, lets go on. Basically, these are <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />hit and run for the low/mid 9x&#8217;s, but by the time they become pretty easy to take/kill, you&#8217;re fine to save time and just tank it out.</p>
<p><span> For low 9x, expect your damage to be low. I&#8217;m talking about ~3k&#8217;s at 92, and this is with high int. With glaphans having upwards of 60k HP, they&#8217;re a hard cookie to crack. However, as <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />levels progress, damage reduction becomes less and less significant, and very soon, you&#8217;ll breeze past the 5, 6, maybe 7k mark with Windfield, and Burningfields (if you use them) hitting 2.5k or so per DoT.</p>
<p><strong><span>Wind or <span> </span></span></strong></p>
<p><strong><br />
<input name="IL_MARKER" type="hidden" />Fire element<span> <span></p>
<input name="IL_MARKER" type="hidden" />staff</span>?</span></strong><span> As with kerns, it&#8217;s simple. With the new re-elementing function, just get an Angels <span></p>
<input name="IL_MARKER" type="hidden" />Staff</span>, element wind, try out your kill speed just with Windfield. Get it fire elemented, try out kill speed with Windfield and Burningfield mixed. I myself prefer the two together, mainly for the satisfaction of constant damage popping up over the glaphans heads. xD</span></p>
<p><span> As you get higher up, the exp on these will start to suck. You&#8217;re tanking easily, getting barely enough mobs, and your damage isn&#8217;t up to standard, especially if you&#8217;re still hybrid by now. But meh, this is how it is for all classes. It&#8217;s a bit like the Mushpoie-&gt;Watangka situation now. Glaphs too easy, chimes/bears too hard. Just gotta work through it. You&#8217;re so <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />close now!</p>
<p><span style="font-size: x-large;"><strong>Chimeradons onwards:</strong></span></p>
<p><span> Well, simple. I&#8217;m not going in-depth whatsoever because by now, you should know your character enough to take these, and I&#8217;ve never, ever trained there. All I can say is, by now you should have the build that suits you, be it a sturdy hybrid to tank the masses, or insane int to <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />hit and run everything in sight for upwards of 10k damage.</p>
<p><span><span> Well, yeah. The mobs have rage, you&#8217;ll either be very <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />close or have passed 105 by now, it&#8217;s <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">down to you</span>. You&#8217;ll have surpassed the things I&#8217;ve said in the guide, and you&#8217;ll have everything from your equipment to your levelling method decided solely from your personal conditions.</p>
<p><!--INFOLINKS_STOP--></p>
<h3><em>Please click here for the continuation of the guide: </em><a href="http://www.flyffworld.com/forums/t43049/?garpg=7">http://www.flyffworld.com/forums/t43049/?garpg=7</a></h3>


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		<title>Complete Knight Guide in Flyff MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/complete-knight-guide-in-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/complete-knight-guide-in-flyff-mmorpg/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 04:47:54 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
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		<description><![CDATA[ Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class. Here&#8217;s a comprehensive guide contributed by Dr0 from California, US. You can contact him via flyffworld.com forum.
 
Dr0&#8217;s  Complete Knight Guide
 Version [...]


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			<content:encoded><![CDATA[<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Flyff00143.jpg" rel="lightbox[230]"><img class="size-thumbnail wp-image-237 alignleft" style="margin-left: 10px; margin-right: 10px;" title="Flyff00143" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Flyff00143-150x150.jpg" alt="Flyff00143" width="150" height="150" /></a> Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class. Here&#8217;s a comprehensive guide contributed by <a href="http://www.flyffworld.com/forums/member.php?u=1811">Dr0</a> from California, US. You can contact him via <a href="http://www.flyffworld.com/forums/member.php?u=1811">flyffworld.com forum</a>.</p>
<p><span id="more-230"></span><strong><span> </span></strong></p>
<p><strong><span>Dr0&#8217;s<span> </span></span> Complete<span><span> Knight Guide</span></span></strong></p>
<input name="IL_MARKER" type="hidden" /> Version 1<br />
Written By: Dr0</p>
<p><span> What it means to be <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">a Knight</span><span> &#8211; Knights focus on defense and power over speed. They have the ability to wield the most powerful, yet slowest weapons <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">in the game</span><span>, as well as the most protective armors (the lack of a shield is made up for by their armors&#8217; heavy defense.) In general, Knights are more efficient than other classes at making use of their Area of effect (AoE) skills, as they can take many more monsters at a time due to their naturally high defense. Knights are usually considered the tank <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">characters</span>.Knights receive a greater HP bonus for each point of stamina than any other class </span><span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />in the game. Another less common form of knights are the One vs One knights, whom use mostly swords or in some cases axes (2 Handed) just like any other class.</p>
<p><span> This Guide Mainly Consists of How To Develop Your Knight from Step One, but also shares some extra <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />content<span> as well, which leads me to the Index of<span></p>
<input name="IL_MARKER" type="hidden" />the guide</span>:</span></p>
<p><strong>Starter Page</strong> &#8211; Introduction and Index</p>
<p><strong>Page 1</strong> &#8211; Knight: Class Attributes</p>
<p><strong>Page 2</strong> &#8211; Knight Skills</p>
<p><strong><span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Page 3</span></span></strong><span>- Consists of Early Levels and <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">grasping</span> the concept of creating your Mercenary.</span><br />
A) Early Mercenary (15-20)<br />
B) Mid-Mercenary (21-40)<br />
C) Ending-Mercenary (41-60)<br />
D) No-Restat Plan</p>
<p><strong>Page 4</strong> &#8211; Making the transition from Mercenary to Knight (Learning the Changes)<br />
A) 1v1 Builds<br />
B) AoE Builds</p>
<p><strong>Page 5</strong><span>- Getting Through the Early Levels (60-70) and Mid-Levels of <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />a Knight (70-90)<br />
A) Knights 60-65<br />
B) Knights 65-75<br />
C) Knights 75-90</p>
<p><strong>Page 6</strong><span> &#8211; Moving on up to Mid-High Levels of <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />a Knight (90-105)<br />
A) 90-105 (General Explanation)<br />
B)  1 v 1 and AoE Builds</p>
<ol style="list-style-type: decimal;">
<li>1. One vs One Builds for 90-105</li>
<li>AoE Builds for 90-105</li>
</ol>
<p><strong>Page 7</strong> &#8211; High Level Knights</p>
<p><strong>Page 9</strong> &#8211; Leveling In Azria as Early/Mid/High Level Knight</p>
<p><strong>Page 8</strong>- PvP</p>
<p><strong>Page 9</strong>- Knight Weapons</p>
<p><strong>Page 10 </strong>- Knight Sets</p>
<p><strong>Page 11 </strong>- Overview of Leveling Builds<br />
A. Mercenary<br />
B. Knight</p>
<ol style="list-style-type: decimal;">
<li>AoE</li>
<li>One Vs One</li>
</ol>
<p><strong> </strong></p>
<p><strong>Page 12</strong> &#8211; Optional Build &amp; Final Comments<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><strong>Page 1</strong> &#8211; Knight: Class Attributes</p>
<p><span><span><span>Knights</span>, as most of us know, are usually considered the &#8220;</span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">tanks</span>&#8220;. </span><br />
<span><span><span> Well, I&#8217;m here to explan what that actually means while including some of the <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">additions</span> that </span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">come along</span> with being </span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">a knight</span>.</span></p>
<p><span> First of all, <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Knights Get a % Bonus of HP after the job change which applies to all levels, meaning, the bonus effects are drawn from the FINAL estimated amount of HP.</p>
<p>If you are still having trouble about it, think about it this way,<br />
Consider every other class (except BP&#8217;s) as 100% on terms of HP,<br />
<span> Now, instead of <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">knights</span> getting the normal 100% amount, we&#8217;d have a bonus 17.97% (CONFIRMED), So, First would be <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />knights with 117.97% HP , Second would be BP&#8217;s with an estimated 109%, and the remaining classes would be 100%<br />
(Mages have a bit lower than others).</p>
<p>Example:<br />
*These explanations disregard gear, meaning the character is naked*<br />
A 120 Knight with 200 STA has 20230 HP<br />
<span> A 120 <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">BP</span> with 200 STA has 18414</span><br />
And any other 120 class with 200 STA would have 16600 HP<br />
*120 Psys/Elems with 200 STA have 15692*</p>
<p>I hope that helped you guys with the HP factor of the equation;</p>
<p><span> Now for the little knight bonuses that <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />come along with the class:</p>
<p><span> As we all know, <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Knights use 2-H weapons, but theres also a bonus effect that <span></p>
<input name="IL_MARKER" type="hidden" />knights</span> get with the USE of these 2-H weapons, which is called Swordcross.</p>
<p>Do not be fooled by the name, Swordcross works for both 2h Axes and 2h Swords (ONLY 2H WEAPONS) and has the same effect.</p>
<p>Swordcross works EXACTLY like Holycross, except for the fact that it is activated automatically at random intervals. Those of you who do not know what Holycross/Swordcross is:</p>
<p><span> Holycross: Rm skill that increases the <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />damage done to the target x2<br />
<span> Swordcross: Knight attribute, considered somewhat of a skill, that is casted randomly in intervals that increases the <span></p>
<input name="IL_MARKER" type="hidden" />damage</span> done to whatever is damaged x2 </span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><strong>Page 2</strong> &#8211; Knight Skills</p>
<table border="0">
<thead>
<tr>
<th>Skill</th>
<th> Requirement</th>
<th> Master Level</th>
</tr>
</thead>
<tbody>
<tr>
<td>Charge</td>
<td><span> <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Sword</span><span> <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Mastery</span> Lv3, Chr-Lv 60 </span></span></td>
<td>10</td>
</tr>
<tr>
<td><span> <span></p>
<input name="IL_MARKER" type="hidden" />Pain</span> Dealer </span></td>
<td><span> Axe <span></p>
<input name="IL_MARKER" type="hidden" />Mastery</span> Lv3, Chr-Lv 60 </span></td>
<td>10</td>
</tr>
<tr>
<td>Guard</td>
<td>Chr-Lv 62</td>
<td>10</td>
</tr>
<tr>
<td>Earth Divider</td>
<td>Charge Lv4, Chr-Lv 65</td>
<td>10</td>
</tr>
<tr>
<td><span> Power <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Stump</span> </span></td>
<td><span> <span></p>
<input name="IL_MARKER" type="hidden" />Pain</span> Dealer Lv4, Chr-Lv 65 </span></td>
<td>10</td>
</tr>
<tr>
<td><span> <span></p>
<input name="IL_MARKER" type="hidden" />Rage</span> </span></td>
<td>Guard Lv 5,Chr-Lv 65</td>
<td>10</td>
</tr>
<tr>
<td><span> <span></p>
<input name="IL_MARKER" type="hidden" />Pain</span><span> <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Reflection</span> </span></span></td>
<td><span> <span></p>
<input name="IL_MARKER" type="hidden" />Rage</span> Lv 4, Chr-Lv 70 </span></td>
<td>10</td>
</tr>
<tr>
<td>Power Swing</td>
<td><span> <span></p>
<input name="IL_MARKER" type="hidden" />Pain</span><span> <span></p>
<input name="IL_MARKER" type="hidden" />Reflection</span> Lv7, Chr-Lv 7 </span></span></td>
<td>10</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<span><span> &#8220;<span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Get it</span> Maxxed~&#8221; Simply means get the skill to the </span><span> </span></span></p>
<input name="IL_MARKER" type="hidden" />mastery level, meaning Level 10.</p>
<p><span style="font-size: x-large;"><span style="color: red;">Charge</span></span><br />
<span> Nice Skill to have for levels 60-65 and Can even be useful in <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">PvP</span></span><br />
<span> If you decide to use this for your first 5 levels, <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Get it Maxxed~<br />
<span> (Can be used as a great combo with sneakerin <span></p>
<input name="IL_MARKER" type="hidden" />PvP</span>)</span><br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/4618/knightchargecm5.gif" border="0" alt="" /><br />
<span style="font-size: x-large;"><span style="color: red;"><br />
<span> <span></p>
<input name="IL_MARKER" type="hidden" />Pain</span> Dealer </span></span></span><br />
Weakens your opponents defense allowing you to strike harder when hitting,<br />
<span> also useful in <span></p>
<input name="IL_MARKER" type="hidden" />PvP</span> and can be proved to be useful for late use.</span><br />
Really helpful during CW or even Boss Hunting for additional damage,<br />
<span> Also just as useful as Charge for levels 60-65, <span></p>
<input name="IL_MARKER" type="hidden" />Get it</span> Maxxed~</span><br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/8296/knightpaindealerha9.gif" border="0" alt="" /></p>
<p><span style="font-size: x-large;"><span style="color: red;">Guard</span></span><br />
<span> Raises Your defense but lowers <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">attack</span> power for 20 Seconds</span><br />
<span> Really helpful for dangerous situations, <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Get it Maxxed~<br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/4364/knightguardov9.gif" border="0" alt="" /></p>
<p><span style="font-size: x-large;"><span style="color: red;">Earth Divider</span></span><br />
<span> <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Sword Version of AoE which does more damage than the other (2nd Best)<br />
<span> Not necessary to Level this skill unless you consider <span></p>
<input name="IL_MARKER" type="hidden" />Sword</span> AoEing,</span><br />
<span> hopefully as a <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">last resort</span></span><br />
[Having Problems ~ Will be added Soon]</p>
<p><span style="font-size: x-large;"><span style="color: red;">Powerstomp</span></span><br />
Axe Version of AoE; Good Damage and May Cause Stun (Best)<br />
<span> This is more or less going to be your main leveling skill, <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Get it Maxxed~<br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/5706/knightpowerstump2qx9.gif" border="0" alt="" /></p>
<p><span style="color: red;"><span style="font-size: x-large;"><br />
<span> <span> </span></span></span></span></p>
<input name="IL_MARKER" type="hidden" />Rage<br />
<span> Raises your <span></p>
<input name="IL_MARKER" type="hidden" />attack</span> power, but lowers defense and accuracy (Useful with guard)</span><br />
Exactly like stated, really helpful and can be awesome when used corretly with<br />
<span> Guard, <span></p>
<input name="IL_MARKER" type="hidden" />Get it</span> Maxxed~</span><br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/834/knightrage1jl1.gif" border="0" alt="" /></p>
<p><span style="color: red;"><span style="font-size: x-large;"><br />
<span> <span> </span></span></span></span></p>
<input name="IL_MARKER" type="hidden" />Pain<span> <span></p>
<input name="IL_MARKER" type="hidden" />Reflection</span></span><br />
PvM: Deflects half of damage dealt to you back to the opponent<br />
<span> <span></p>
<input name="IL_MARKER" type="hidden" />PvP</span>: Deflects 5% of damage dealt through melee blows back to opponent </span><br />
<span> Helpful for small, but additional damage during AoE&#8217;s or even <span></p>
<input name="IL_MARKER" type="hidden" />PvP</span></span><br />
<span> <span></p>
<input name="IL_MARKER" type="hidden" />Get it</span> Maxxed~</span><br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/9831/knightpainreflectiontr0.gif" border="0" alt="" /></p>
<p><span style="font-size: x-large;"><span style="color: red;">Powerswing</span></span><br />
Knocks enemy back with 2h Weapon (Can be useful in difficult situations)<br />
Helps in situations where food or Hp pills may be on recharge, life saver.<br />
Not neccessary for early levels, but REALLY helpful past 105, so try<br />
<span> to <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />get it by then, <span></p>
<input name="IL_MARKER" type="hidden" />Get it</span> Maxxed~<br />
<img id="vBCodeIMG" src="http://img442.imageshack.us/img442/1363/knightpowerswingho8.gif" border="0" alt="" /></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><strong><span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Page 3</span></span></strong><span>- Consists of Early Levels and <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 13.3333px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">grasping</span> the concept of creating your Mercenary.</span></p>
<h3>Click here for the continuation of this guide: <a href="http://www.flyffworld.com/forums/t63345/?garpg=4">http://www.flyffworld.com/forums/t63345/?garpg=4</a></h3>


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		<title>The Billposter&#8217;s Guide in Flyff MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/the-billposters-guide-in-flyff-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/fly-for-fun/the-billposters-guide-in-flyff-mmorpg/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 03:42:26 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[fly for fun]]></category>
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		<description><![CDATA[Billposter is one of the two Assist second classes. Billposters are the most self-reliant class in the game, able to use their Assist buffs to increase their ability and endurance. When Ringmasters aren&#8217;t available, higher levels will probably look for a BP to powerlevel, because of their buffs. Billposters are one of the few classes [...]


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			<content:encoded><![CDATA[<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Class_Billposter1.png" rel="lightbox[221]"><img class="alignleft size-thumbnail wp-image-222" style="margin-left: 10px; margin-right: 10px;" title="Class_Billposter[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/06/Class_Billposter1-150x150.png" alt="Class_Billposter[1]" width="150" height="150" /></a>Billposter is one of the two Assist second classes. Billposters are the most self-reliant class in the game, able to use their Assist buffs to increase their ability and endurance. When Ringmasters aren&#8217;t available, higher levels will probably look for a BP to powerlevel, because of their buffs. Billposters are one of the few classes in the game able to equip Shields for an added defense bonus. Here&#8217;s a comprehensive guide below made from sweat, tears and heart&#8217;s blood by <a rel="nofollow" href="http://www.flyffworld.com/forums/member.php?u=9756">Dr. Slick</a>.  You can email him at slickthd@gmail.com or via<br />
MSN: slickyd89@hotmail.com.</p>
<p><span id="more-221"></span></p>
<p>Ahh, yes. The Billposter class. The most widely used class on eFlyff, and also, the most mis-understood, over thought class in eFlyff. Most new players don&#8217;t know what to add because, well, it&#8217;s a confusing class. That&#8217;s where this guide comes in. This guide will not only go in-depth about how a Billposter works, it&#8217;s recommended stat distributions, necessary skills, but also, it will cover almost all of the crucial information on becoming a Billposter. Right from the start of Assist-hood and straight into 2nd job. This guide will explain almost everything you need to know about Billposters. Keep in mind, though, that this is definitely not an easy task. Adding all the armors, weapons, build ideas, won&#8217;t be easy. So for now give the guide some time to flourish into something great. If you have anything you would like to contribute to</p>
<input name="IL_MARKER" type="hidden" />the guide, please check the contact information for more information on how to get in contact with me.</p>
<p><span style="text-decoration: underline;"><br />
Version updates:</span><br />
<em><span>v0.5 ? Added the Assist Skills <span> </span></span></em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />section with a skill tree for assist skills. Also, added in more detail how each skill reacts to every skill level gained.<br />
<strong>- Added introduction and contact information tab.</strong><br />
</em><br />
<em><span>v0.7 ? Working on adding all 3 Billposter builds.  Have only added STR build. Will work on <span> </span></span></em></p>
<p><em> </em></p>
<p><em></p>
<input name="IL_MARKER" type="hidden" />DEX and AOE later on.<br />
</em><br />
<em>v0.7.5 ? Added some of the Armor and also made a different page for the Skill details. Will finish adding the Armor later on. Hopefully, I can get some pictures to input into the Armors.</em></p>
<p><em><span>v0.9 ? Finished the armor <span> </span></span></em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />section and touched up the Buff details page.</em></p>
<p><em><span>v1.0 ? Added the &#8220;Assist?&#8221; <span> </span></span></em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />section. Although it needs a bit of touching up, it is completely done text-wise.</em></p>
<div><span style="text-decoration: underline;"><em><span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: italic; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Table of Contents</span></span></em></span></div>
<div>
<p>? <strong>Assist?</strong></p>
<p>? The Builds ( <span style="color: darkorchid;"><strong>Assist &gt; Billposter</strong></span> )</p>
<p>? The Armor (<strong> <span style="color: magenta;">Assist</span></strong> )</p>
<p>? The Skills ( <strong><span style="color: magenta;">Assist</span></strong> ) <strong><span style="color: red;">Complete!!</span></strong></p>
<p>? The Weapons ( <span style="color: magenta;"><strong>Assist</strong></span> )</p>
<p>? <strong>Billposter?</strong></p>
<p>? The Armor ( <span style="color: blue;"><strong>Billposter</strong></span> )<strong><span style="color: red;">Complete!!</span></strong></p>
<p>? The Skills ( <span style="color: blue;"><strong>Billposter</strong></span> )</p>
<p>? The Weapons ( <span style="color: blue;"><strong>Billposter</strong></span> )</p>
<p><em>More coming soon.</em></div>
<p>????</p>
<p>[BREAK=Assist?]</p>
<p><span style="font-size: x-large;"><strong>Assist?</strong></span><br />
<span style="font-size: medium;"><em>Slick! What the hell is it?</em></span></p>
<p><span style="font-size: x-large;">T</span><span>he Assist in the <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">game Fly</span><span><span> For Fun is a fighter/healer class. I say this because you can take two paths: The fighter&#8217;s <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">path</span> (which will be explained thoroughly in this guide) and the healers <span> </span></span></span></span></p>
<input name="IL_MARKER" type="hidden" />path. Although you can take two paths, we&#8217;ll only be explaining the <span></p>
<input name="IL_MARKER" type="hidden" />path</span> to Billposter in <span></p>
<input name="IL_MARKER" type="hidden" />the guide</span>. Although there appear to be no &#8220;complete&#8221; Ringmaster Guides, I&#8217;m sure someone will work on one soon.</p>
<p>Now, the assist, according to <a href="http://www.flyffworld.com/" target="_blank">http://www.flyffworld.com/</a> , is &#8220;<em><span><span>the fastest levelers <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: italic; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">in the game</span> for two reasons. They are the first class to have an attack that kills more than one at time (Area of Effect skills) and they get </span><span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: italic; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">power level</span> by other higher level classes. In return for their healing services Assists get level at an astonishing rate.</span></em>&#8221;</p>
<p><span> It is not entirely true. It all depends on the player and how much he plays, it pretty much sums up what I have just said with specifics. In this guide though, again, we will only cover the fighter&#8217;s <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />path.</p>
<p><span style="font-size: large;"><strong><span style="color: red;">BIG QUESTION:</span></strong></span><strong><span style="color: red;"> <span style="font-size: small;">This question is a question you should be asking yourself BEFORE you even put in any stat points. </span></span></strong></p>
<p><em>Now, which type of fighter do you want to be? Take a look at the choices.</em></p>
<p><strong>AOE</strong> &#8211; Area of Effect. Gather your enemies into a group and pound the ground, sending shock waves of damage to every single one.<br />
<span style="font-size: xx-small;"><strong><br />
PROS:</strong> You will level FAST. EXTREMELY FAST. This will benefit you&#8230; for now.<br />
<strong><br />
CONS:</strong> But if you keep at it, you&#8217;ll realize that you will want a restat before level 65. The mobs will become more sparse and carry more HP, making AOE a total nuisance.</span></p>
<p><strong>1 vs. 1</strong> &#8211; 1 on 1. Fight your enemies one on one with astounding speed and strength. This way is a little slower, but as you will see, will benefit you in the future.<br />
<span style="font-size: xx-small;"><br />
<strong>PROS:</strong> You will be able to keep this build, and it&#8217;ll be really nice, but&#8230;<br />
<strong><br />
CONS:</strong>You will not be able to keep up with an AOE Assist.</span></p>
<p><strong><br />
<span style="font-size: x-large;">C</span>ontemplate</strong> these build types and contemplate hard because it is a decision that you might not want in the future. And if you don&#8217;t have enough cash to go and buy yourself a restat, you&#8217;ll find yourself making a complete new character and starting over.</p>
<p>[BREAK=The Skills (Assist)]</p>
<div><span style="font-size: large;">The Skills ( Assist )</span><em><br />
( Of the skills Assists receive as they progress.  )<br />
<strong><br />
Every assist throughout his life on FlyFF will receive a set of skills. Some of those skills are crucial for your survival. Some help you out, whilst others do not as much. Knowing which skills make you a stronger player and which don&#8217;t is what makes or breaks an up-and-coming Billposter.</strong></em></p>
<p><em> </em><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/assist_skill_thing.jpg" border="0" alt="" /></div>
<p><em><span>The buff details are on the last page of <span> </span></span></em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />the Guide.</em></p>
<p>[BREAK=The Builds (both jobs)]</p>
<div><span style="font-size: large;">The Builds ( Billposter )</span><br />
<em><br />
( Of the builds specifically for your type of Billposter )</em></p>
<p><span> The build is one of the most essential properties for Fly For Fun. Without a good build, your character will be thrown out into the cold and scary world of Madrigal. A good build is certainly essential <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">for victory</span><span> in PvP. This <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />section<span><span> of <span></p>
<input name="IL_MARKER" type="hidden" />the guide</span> will describe the three different kinds of most frequently used builds (STR, </span><span></p>
<input name="IL_MARKER" type="hidden" />DEX</span>, and the less loved AOE builds.)</span></div>
<p><strong>The STR build.</strong><br />
<em><span>This build is used for a player that would rather hit harder than faster. Although with the right equips it is the same as a <span> </span></span></em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em><br />
<input name="IL_MARKER" type="hidden" />DEX BP, you will still hit harder than it.</em></p>
<ul>
<li><strong><em><span style="text-decoration: underline;">Pros</span><span>: You will hit harder than a <span><br />
<input name="IL_MARKER" type="hidden" />DEX</span> BP. Also, it&#8217;s a great build in PvP ( Player versus Player ). </span></em></strong></li>
<li><strong><em><span style="text-decoration: underline;">Cons</span><span>: Although you hit harder than a <span><br />
<input name="IL_MARKER" type="hidden" />DEX</span> BP, your speed will not be quite as good. Therefore giving the opponent another reason to use skills.</span></em></strong></li>
</ul>
<p>The STR BP build consists of only using the 63 dexterity speed break to your advantage and settling the rest on a bit of stamina and strength.</p>
<p><strong>Strength &#8211; xx ( rest of the points )<br />
Stamina &#8211; 40-50<br />
Dexterity &#8211; 43 &#8211; 50/55<br />
Intelligence &#8211; 15</strong></p>
<p><span> Now take that build in. Only use the 43 Dexterity if you have a maxed <span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Cannonball</span><span>. ( Since, as you can see if you look at <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />section tbg.0.1, <span></p>
<input name="IL_MARKER" type="hidden" />Cannonball</span><span> adds +20 Dexterity points once maxed ). Remember, base your <span></p>
<input name="IL_MARKER" type="hidden" />Dex</span> count on how you want to level your skills. </span></p>
<p><span> For example, say you only want to raise your <span> </span></span></p>
<input name="IL_MARKER" type="hidden" />Cannonball<span> to level 10. To make the 63 <span></p>
<input name="IL_MARKER" type="hidden" />Dex</span> speed break, you would need at least 53 <span></p>
<input name="IL_MARKER" type="hidden" />Dex</span> normally. </span></p>
<p><span><span> But again you also have to consider what jewelry you&#8217;re wearing. Say for example, by the off chance that you have two Arek +4 (<span style="border-bottom: 1px solid #009900; color: #009900; font-size: 12px; font-weight: 400; font-style: normal; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-decoration: underline;">Dex</span> +5) rings, and you and intend to keep them, you could go with 33 <span> </span></span></span></p>
<input name="IL_MARKER" type="hidden" />DEX, and Max <span></p>
<input name="IL_MARKER" type="hidden" />Cannonball</span><span> and still receive the 63 <span></p>
<input name="IL_MARKER" type="hidden" />DEX</span> speed break.</span></p>
<p>Here is the latter paragraph in equation format:</p>
<div style="margin: 5px 20px 20px;">
<div style="margin-bottom: 2px;">Code:</div>
<pre style="border: 1px inset; margin: 0px; padding: 6px; overflow: auto; width: 640px; height: 34px; text-align: left;" dir="ltr"><span> 33 + 5 + 5 + 20 = 63 <span>
<input name="IL_MARKER" type="hidden" />Dex</span></span></pre>
</div>
<p>The build for a STR BP can be quite complex if you do not read up on your equipment, jewelry and stats first. The most important attribute to a Strength Billposter, remember, is it&#8217;s strength.</p>
<p>[BREAK=The Armor (Assist)]</p>
<div><span style="font-size: medium;">* Of The Armor {Assist}</span></div>
<div>
<div><span style="font-size: small;">.</span><span style="font-size: xx-small;">The armor you use will determine what kind<br />
<span> of defense you have. The higher <span></p>
<input name="IL_MARKER" type="hidden" />level</span> armor, </span><br />
the higher the defense rate, the higher<br />
the defense rate, the lower the<br />
damage inflicted on you becomes.</span></div>
<p><strong><span style="text-decoration: underline;"><span>A problem has been found. No more than 100 images can be put in a thread. Therefore making it impossible for me to finish this section of <span> </span></span></span></strong></p>
<p><strong><br />
<input name="IL_MARKER" type="hidden" />the Guide. Sorry for the inconvenience I will try to contact an administrator about it.</strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(15-18)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Highrin Helm</td>
<td>15</td>
<td>Female</td>
<td>41~43</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/HighrinHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Highrin Boots</td>
<td>16</td>
<td>Female</td>
<td>52~55</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/HighrinBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Highrin Gauntlets</td>
<td>17</td>
<td>Female</td>
<td>68~70</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/HighrinGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Highrin Suit</td>
<td>18</td>
<td>Female</td>
<td>105~107</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/HighrinSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Cude Helm</td>
<td>15</td>
<td>Male</td>
<td>41~43</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/CudeHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cude Boots</td>
<td>16</td>
<td>Male</td>
<td>52~55</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/CudeBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cude Gauntlets</td>
<td>17</td>
<td>Male</td>
<td>68~70</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/CudeGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cude Suit</td>
<td>18</td>
<td>Male</td>
<td>105~107</td>
<td><!--INFOLINKS_STOP--><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/CudeSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(19-22)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Floral Helm</td>
<td>19</td>
<td>Female</td>
<td>51~53</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/FloralHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Floral Gauntlets</td>
<td>21</td>
<td>Female</td>
<td>83~85</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/FloralGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Floral Suit</td>
<td>22</td>
<td>Female</td>
<td>128~131</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/FloralSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Breeze Helm</td>
<td>19</td>
<td>Male</td>
<td>51~53</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/BreezeHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Breeze Gauntlets</td>
<td>21</td>
<td>Male</td>
<td>83~85</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/BreezeGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Breeze Suit</td>
<td>22</td>
<td>Male</td>
<td>128~131</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/BreezeSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(24-27)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Lace Helm</td>
<td>24</td>
<td>Female</td>
<td>62~65</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/LaceHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Lace Boots</td>
<td>25</td>
<td>Female</td>
<td>78~81</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/LaceBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Lace Gauntlets</td>
<td>26</td>
<td>Female</td>
<td>102~105</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/LaceGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Lace Suit</td>
<td>27</td>
<td>Female</td>
<td>158~161</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/Assist_armor/LaceSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Tiz Helm</td>
<td>24</td>
<td>Male</td>
<td>62~65</td>
<td></td>
</tr>
<tr>
<td>Tiz Boots</td>
<td>25</td>
<td>Male</td>
<td>78~81</td>
<td></td>
</tr>
<tr>
<td>Tiz Gauntlets</td>
<td>26</td>
<td>Male</td>
<td>102~105</td>
<td></td>
</tr>
<tr>
<td>Tiz Suit</td>
<td>27</td>
<td>Male</td>
<td>158~161</td>
<td></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(28-31)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Iris Helm</td>
<td>28</td>
<td>Female</td>
<td>75~77</td>
<td></td>
</tr>
<tr>
<td>Iris Boots</td>
<td>29</td>
<td>Female</td>
<td>94~95</td>
<td></td>
</tr>
<tr>
<td>Iris Gauntlets</td>
<td>30</td>
<td>Female</td>
<td>122~124</td>
<td></td>
</tr>
<tr>
<td>Iris Suit</td>
<td>31</td>
<td>Female</td>
<td>188~190</td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Gale Helm</td>
<td>28</td>
<td>Male</td>
<td>75~77</td>
<td></td>
</tr>
<tr>
<td>Gale Boots</td>
<td>29</td>
<td>Male</td>
<td>94~95</td>
<td></td>
</tr>
<tr>
<td>Gale Gauntlets</td>
<td>30</td>
<td>Male</td>
<td>122~124</td>
<td></td>
</tr>
<tr>
<td>Gale Suit</td>
<td>31</td>
<td>Male</td>
<td>188~190</td>
<td></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(33-36)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Luna Helm</td>
<td>33</td>
<td>Female</td>
<td>88~90</td>
<td></td>
</tr>
<tr>
<td>Luna Boots</td>
<td>34</td>
<td>Female</td>
<td>110~112</td>
<td></td>
</tr>
<tr>
<td>Luna Gauntlets</td>
<td>35</td>
<td>Female</td>
<td>143~145</td>
<td></td>
</tr>
<tr>
<td>Luna Suit</td>
<td>36</td>
<td>Female</td>
<td>219~223</td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Nark Helm</td>
<td>33</td>
<td>Male</td>
<td>88~90</td>
<td></td>
</tr>
<tr>
<td>Nark Boots</td>
<td>34</td>
<td>Male</td>
<td>110~112</td>
<td></td>
</tr>
<tr>
<td>Nark Gauntlets</td>
<td>35</td>
<td>Male</td>
<td>143~145</td>
<td></td>
</tr>
<tr>
<td>Nark Suit</td>
<td>36</td>
<td>Male</td>
<td>219~223</td>
<td></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(38-41)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Aster Helm</td>
<td>38</td>
<td>Female</td>
<td>107~109</td>
<td></td>
</tr>
<tr>
<td>Aster Boots</td>
<td>39</td>
<td>Female</td>
<td>133~136</td>
<td></td>
</tr>
<tr>
<td>Aster Gauntlets</td>
<td>40</td>
<td>Female</td>
<td>173~176</td>
<td></td>
</tr>
<tr>
<td>Aster Suit</td>
<td>41</td>
<td>Female</td>
<td>267~269</td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Storm Helm</td>
<td>38</td>
<td>Male</td>
<td>107~109</td>
<td></td>
</tr>
<tr>
<td>Storm Boots</td>
<td>39</td>
<td>Male</td>
<td>133~136</td>
<td></td>
</tr>
<tr>
<td>Storm Gauntlets</td>
<td>40</td>
<td>Male</td>
<td>173~176</td>
<td></td>
</tr>
<tr>
<td>Storm Suit</td>
<td>41</td>
<td>Male</td>
<td>267~269</td>
<td></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(43-46)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Peahen Helm</td>
<td>43</td>
<td>Female</td>
<td>119~122</td>
<td></td>
</tr>
<tr>
<td>Peahen Boots</td>
<td>44</td>
<td>Female</td>
<td>150~152</td>
<td></td>
</tr>
<tr>
<td>Peahen Gauntlets</td>
<td>45</td>
<td>Female</td>
<td>194~196</td>
<td></td>
</tr>
<tr>
<td>Peahen Suit</td>
<td>46</td>
<td>Female</td>
<td>298~302</td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Phantom Helm</td>
<td>43</td>
<td>Male</td>
<td>119~122</td>
<td></td>
</tr>
<tr>
<td>Phantom Boots</td>
<td>44</td>
<td>Male</td>
<td>150~152</td>
<td></td>
</tr>
<tr>
<td>Phantom Gauntlets</td>
<td>45</td>
<td>Male</td>
<td>194~196</td>
<td></td>
</tr>
<tr>
<td>Phantom Suit</td>
<td>46</td>
<td>Male</td>
<td>298~302</td>
<td></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<em><br />
More to be added in soon.</em></p>
<p>[BREAK=The Armor (Billposter)]</p>
<div><span style="font-size: medium;">* Of The Armor {Billposter}</span></p>
<div><span style="font-size: small;">.</span><span style="font-size: xx-small;">The armor you use will determine what kind<br />
of defense you have. The higher level armor,<br />
the higher the defense rate, the higher<br />
the defense rate, the lower the<br />
damage inflicted on you becomes.</span></div>
</div>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(59-62)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Eeinear Helm</td>
<td>59</td>
<td>Female</td>
<td>208~208</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EeinearHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Eeinear Boots</td>
<td>60</td>
<td>Female</td>
<td>260~262</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EeinearBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Eeinear Gauntlets</td>
<td>61</td>
<td>Female</td>
<td>338~340</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EeinearGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Eeinear Suit</td>
<td>62</td>
<td>Female</td>
<td>519~522</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EeinearSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Eerlsync Helm</td>
<td>59</td>
<td>Male</td>
<td>208~208</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EerlsyncHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Eerlsync Boots</td>
<td>60</td>
<td>Male</td>
<td>260~262</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EerlsyncBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Eerlsync Gauntlets</td>
<td>61</td>
<td>Male</td>
<td>338~340</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EerlsyncGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Eerlsync Suit</td>
<td>62</td>
<td>Male</td>
<td>519~522</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/EerlsyncSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(65-68)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Orgon Helm</td>
<td>65</td>
<td>Female</td>
<td>215~215</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrgonHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Orgon Boots</td>
<td>66</td>
<td>Female</td>
<td>269~271</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrgonBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Orgon Gauntlets</td>
<td>67</td>
<td>Female</td>
<td>350~353</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrgonGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Orgon Suit</td>
<td>68</td>
<td>Female</td>
<td>539~542</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrgonSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Oriene Helm</td>
<td>65</td>
<td>Male</td>
<td>215~215</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrieneHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Oriene Boots</td>
<td>66</td>
<td>Male</td>
<td>269~271</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrieneBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Oriene Gauntlets</td>
<td>67</td>
<td>Male</td>
<td>350~353</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrieneGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Oriene Suit</td>
<td>68</td>
<td>Male</td>
<td>539~542</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/OrieneSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(71-74)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Theomein Helm</td>
<td>71</td>
<td>Female</td>
<td>227~227</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomeinHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Theomein Boots</td>
<td>72</td>
<td>Female</td>
<td>283~285</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomeinBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Theomein Gauntlets</td>
<td>73</td>
<td>Female</td>
<td>368~370</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomeinGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Theomein Suit</td>
<td>74</td>
<td>Female</td>
<td>567~569</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomeinSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Theomacuse Helm</td>
<td>71</td>
<td>Male</td>
<td>227~227</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomacuseHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Theomacuse Boots</td>
<td>72</td>
<td>Male</td>
<td>283~285</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomacuseBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Theomacuse Gauntlets</td>
<td>73</td>
<td>Male</td>
<td>368~370</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomacuseGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Theomacuse Suit</td>
<td>74</td>
<td>Male</td>
<td>567~569</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/TheomacuseSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(77-80)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Phaisel Helm</td>
<td>77</td>
<td>Female</td>
<td>239~239</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaiselHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Phaisel Boots</td>
<td>78</td>
<td>Female</td>
<td>299~301</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaiselBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Phaisel Gauntlets</td>
<td>79</td>
<td>Female</td>
<td>387~390</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaiselGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Phaisel Suit</td>
<td>80</td>
<td>Female</td>
<td>596~600</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaiselSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Phasleb Helm</td>
<td>77</td>
<td>Male</td>
<td>239~239</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaslebHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Phasleb Boots</td>
<td>78</td>
<td>Male</td>
<td>299~301</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaslebBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Phasleb Gauntlets</td>
<td>79</td>
<td>Male</td>
<td>387~390</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaslebGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Phasleb Suit</td>
<td>80</td>
<td>Male</td>
<td>596~600</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/PhaslebSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(83-86)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Bainent Helm</td>
<td>83</td>
<td>Female</td>
<td>246~247</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BainentHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Bainent Boots</td>
<td>84</td>
<td>Female</td>
<td>308~309</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BainentBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Bainent Gauntlets</td>
<td>85</td>
<td>Female</td>
<td>400~402</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BainentGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Bainent Suit</td>
<td>86</td>
<td>Female</td>
<td>616~618</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BainentSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>BatKine Helm</td>
<td>83</td>
<td>Male</td>
<td>246~247</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BatKineHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>BatKine Boots</td>
<td>84</td>
<td>Male</td>
<td>308~309</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BatKineBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>BatKine Gauntlets</td>
<td>86</td>
<td>Male</td>
<td>400~402</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BatKineGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>BatKine Suit</td>
<td>87</td>
<td>Male</td>
<td>616~618</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/BatKineSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(89-92)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Cumel Helm</td>
<td>89</td>
<td>Female</td>
<td>254~254</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CumelHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cumel Boots</td>
<td>90</td>
<td>Female</td>
<td>318~320</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CumelBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cumel Gauntlets</td>
<td>91</td>
<td>Female</td>
<td>413~415</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CumelGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cumel Suit</td>
<td>92</td>
<td>Female</td>
<td>635~638</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CumelSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Cupo Helm</td>
<td>89</td>
<td>Male</td>
<td>254~254</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CupoHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cupo Boots</td>
<td>90</td>
<td>Male</td>
<td>318~320</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CupoBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cupo Gauntlets</td>
<td>91</td>
<td>Male</td>
<td>413~415</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CupoGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Cupo Suit</td>
<td>92</td>
<td>Male</td>
<td>635~638</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/CupoSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(95-98)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Neakonebin Helm</td>
<td>95</td>
<td>Female</td>
<td>265~267</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakonebinHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Neakonebin Boots</td>
<td>96</td>
<td>Female</td>
<td>332~334</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakonebinBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Neakonebin Gauntlets</td>
<td>97</td>
<td>Female</td>
<td>432~434</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakonebinGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Neakonebin Suit</td>
<td>98</td>
<td>Female</td>
<td>665-668</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakonebinSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Neakfike Helm</td>
<td>95</td>
<td>Male</td>
<td>265~267</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakfikeHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Neakfike Boots</td>
<td>96</td>
<td>Male</td>
<td>332~334</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakfikeBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Neakfike Gauntlets</td>
<td>97</td>
<td>Male</td>
<td>432~434</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakfikeGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Neakfike Suit</td>
<td>98</td>
<td>Male</td>
<td>665~668</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/NeakfikeSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(101-104)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Srehios Helm</td>
<td>101</td>
<td>Female</td>
<td>276~278</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SrehiosHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Srehios Boots</td>
<td>102</td>
<td>Female</td>
<td>346~348</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SrehiosBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Srehios Gauntlets</td>
<td>103</td>
<td>Female</td>
<td>451~453</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SrehiosGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Srehios Suit</td>
<td>104</td>
<td>Female</td>
<td>695~698</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SnaicSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Snaic Helm</td>
<td>101</td>
<td>Male</td>
<td>276~278</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SnaicHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Snaic Boots</td>
<td>102</td>
<td>Male</td>
<td>346~348</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SnaicBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Snaic Gauntlets</td>
<td>103</td>
<td>Male</td>
<td>451~ 453</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SnaicGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Snaic Suit</td>
<td>104</td>
<td>Male</td>
<td>695~698</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SnaicSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(107-110)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Skebieng Helm</td>
<td>107</td>
<td>Female</td>
<td>287~289</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkebiengHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Skebieng Boots</td>
<td>108</td>
<td>Female</td>
<td>360~362</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkebiengBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Skebieng Gauntlets</td>
<td>109</td>
<td>Female</td>
<td>470~472</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkebiengGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Skebieng Suit</td>
<td>110</td>
<td>Female</td>
<td>725~728</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkebiengSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Skunic Helm</td>
<td>107</td>
<td>Male</td>
<td>287~289</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkunicHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Skunic Boots</td>
<td>108</td>
<td>Male</td>
<td>360~362</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkunicBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Skunic Gauntlets</td>
<td>109</td>
<td>Male</td>
<td>470~472</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkunicGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Skunic Suit</td>
<td>110</td>
<td>Male</td>
<td>725~728</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/SkunicSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Name</th>
<th>Level</th>
<th> Sex</th>
<th> Defense Rate</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>(113-116)</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Hansibo Helm</td>
<td>113</td>
<td>Female</td>
<td>298~300</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HanisboHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Hansibo Boots</td>
<td>114</td>
<td>Female</td>
<td>374~376</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HanisboBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Hansibo Gauntlets</td>
<td>115</td>
<td>Female</td>
<td>489~491</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HanisboGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Hansibo Suit</td>
<td>116</td>
<td>Female</td>
<td>755~758</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HanisboSuit.gif" border="0" alt="" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Hanei Helm</td>
<td>113</td>
<td>Male</td>
<td>298~300</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HaneiHelmet.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Hanei Boots</td>
<td>114</td>
<td>Male</td>
<td>374~376</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HanisboBoots.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Hanei Gaunts</td>
<td>115</td>
<td>Male</td>
<td>489~491</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HanisboGauntlets.gif" border="0" alt="" /></td>
</tr>
<tr>
<td>Hanei Suit</td>
<td>116</td>
<td>Male</td>
<td>755~758</td>
<td><img id="vBCodeIMG" src="http://i12.photobucket.com/albums/a216/Chaosdude89/HaneiSuit.gif" border="0" alt="" /></td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --></p>
<p>[BREAK=The Buff details]</p>
<p><span style="font-size: small;"><span style="color: black;">Of the buffs and their details.</span></span><br />
<span style="font-size: small;"><span style="text-decoration: underline;"><em>Now each skill in detail:</em></span><br />
(all credit goes to <a href="http://flyffwiki.jp.land.to/index.php?%A5%A2%A5%B7%A5%B9%A5%C8" target="_blank">http://flyffwiki.jp.land.to/index.ph&#8230;B7%A5%B9%A5%C8</a> )</span><br />
???</p>
<p><strong><span style="text-decoration: underline;">Heal.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage: 17</td>
<td>Effect: Recovers 100+Int*3 HP</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage: 17</td>
<td>Effect: Recovers 120+Int*3 HP</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage: 19</td>
<td>Effect: Recovers 140+Int*3 HP</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage: 19</td>
<td>Effect: Recovers 160+Int*3 HP</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage: 19</td>
<td>Effect: Recovers 180+Int*3 HP</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage: 19</td>
<td>Effect: Recovers 200+Int*3 HP</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage: 22</td>
<td>Effect: Recovers 220+Int*3 HP</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage: 22</td>
<td>Effect: Recovers 240+Int*3 HP</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage: 25</td>
<td>Effect: Recovers 260+Int*3 HP</td>
</tr>
<tr>
<td>Level:10</td>
<td>Mp Usage: 25</td>
<td>Effect: Recovers 280+Int*3 HP</td>
</tr>
<tr>
<td>Level:11</td>
<td>Mp Usage: 27</td>
<td>Effect: Recovers 300+Int*3 HP</td>
</tr>
<tr>
<td>Level:12</td>
<td>Mp Usage: 27</td>
<td>Effect: Recovers 320+Int*3 HP</td>
</tr>
<tr>
<td>Level:13</td>
<td>Mp Usage: 30</td>
<td>Effect: Recovers 340+Int*3 HP</td>
</tr>
<tr>
<td>Level:14</td>
<td>Mp Usage: 30</td>
<td>Effect: Recovers 360+Int*3 HP</td>
</tr>
<tr>
<td>Level:15</td>
<td>Mp Usage: 33</td>
<td>Effect: Recovers 380+Int*3 HP</td>
</tr>
<tr>
<td>Level:16</td>
<td>Mp Usage: 33</td>
<td>Effect: Recovers 400+Int*3 HP</td>
</tr>
<tr>
<td>Level:17</td>
<td>Mp Usage: 34</td>
<td>Effect: Recovers 440+Int*3 HP</td>
</tr>
<tr>
<td>Level:18</td>
<td>Mp Usage: 34</td>
<td>Effect: Recovers 480+Int*3 HP</td>
</tr>
<tr>
<td>Level:19</td>
<td>Mp Usage: 40</td>
<td>Effect: Recovers 520+Int*3 HP</td>
</tr>
<tr>
<td>Level:20</td>
<td>Mp Usage: 40</td>
<td>Effect: Recovers 550+Int*3 HP</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Patience.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage: 20</td>
<td>Effect: Adds 40 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage: 20</td>
<td>Effect: Adds 45 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage: 22</td>
<td>Effect: Adds 50 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage: 22</td>
<td>Effect: Adds 55 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage: 22</td>
<td>Effect: Adds 70 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage: 22</td>
<td>Effect: Adds 75 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage: 25</td>
<td>Effect: Adds 80 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage: 25</td>
<td>Effect: Adds 85 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage: 28</td>
<td>Effect: Adds 90 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage: 28</td>
<td>Effect: Adds 100 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage: 29</td>
<td>Effect: Adds 105 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage: 29</td>
<td>Effect: Adds 110 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage: 33</td>
<td>Effect: Adds 115 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage: 33</td>
<td>Effect: Adds 120 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage: 35</td>
<td>Effect: Adds 130 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage: 35</td>
<td>Effect: Adds 135 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage: 37</td>
<td>Effect: Adds 140 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage: 37</td>
<td>Effect: Adds 145 MAX HP</td>
<td>Duration: 4:00+ Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage: 44</td>
<td>Effect: Adds 150 MAX HP</td>
<td>Duration: 3:00+ Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage: 45</td>
<td>Effect: Adds 210 MAX HP</td>
<td>Duration: 5:00+ Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Resurrection.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage: 35</td>
<td>Effect: Recovers 50HP+Int*1.5, Loss of 3% EXP</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage: 40</td>
<td>Effect: Recovers 60HP+Int* 1.5, Loss of 2.97% EXP</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage: 40</td>
<td>Effect: Recovers 70HP+Int*1.5, Loss of 2.97% EXP</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage: 40</td>
<td>Effect: Recovers 80HP+Int*1.5, Loss of 2.94% EXP</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage: 45</td>
<td>Effect: Recovers 90HP+Int* 1.5, Loss of 2.91% EXP</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage: 45</td>
<td>Effect: Recovers 100HP+Int*1.5, Loss of 2.91% EXP</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage: 50</td>
<td>Effect: Recovers 110HP+Int*1.5, Loss of 2.85% EXP</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage: 50</td>
<td>Effect: Recovers 120HP+Int* 1.5, Loss of 2.85% EXP</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage: 55</td>
<td>Effect: Recovers 130HP+Int*1.5, Loss of 2.76% EXP</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage: 55</td>
<td>Effect: Recovers 140HP+Int*1.5, Loss of 2.76% EXP</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage: 58</td>
<td>Effect: Recovers 150HP+Int* 1.5, Loss of 2.64% EXP</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage: 58</td>
<td>Effect: Recovers 160HP+Int*1.5, Loss of 2.64% EXP</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage: 62</td>
<td>Effect: Recovers 170HP+Int*1.5, Loss of 2.55% EXP</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage: 62</td>
<td>Effect: Recovers 180HP+Int* 1.5, Loss of 2.55% EXP</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage: 66</td>
<td>Effect: Recovers 190HP+Int*1.5, Loss of 2.43% EXP</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage: 66</td>
<td>Effect: Recovers 200HP+Int*1.5, Loss of 2.43% EXP</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage: 70</td>
<td>Effect: Recovers 210HP+Int* 1.5, Loss of 2.28% EXP</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage: 70</td>
<td>Effect: Recovers 220HP+Int*1.5, Loss of 2.28% EXP</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage: 76</td>
<td>Effect: Recovers 230HP+Int*1.5, Loss of 2.10% EXP</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage: 76</td>
<td>Effect: Recovers 240HP+Int* 1.5, Loss of 1.80% EXP</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Circle Healing.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:45</td>
<td>Effect: Recovers 50HP+Int*3</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:45</td>
<td>Effect: Recovers 55HP+Int*3</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:50</td>
<td>Effect: Recovers 60HP+Int*3</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:50</td>
<td>Effect: Recovers 65HP+Int*3</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:55</td>
<td>Effect: Recovers 70HP+Int*3</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:55</td>
<td>Effect: Recovers 75HP+Int*3</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:60</td>
<td>Effect: Recovers 80HP+Int*3</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:60</td>
<td>Effect: Recovers 85HP+Int*3</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:65</td>
<td>Effect: Recovers 90HP+Int*3</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:65</td>
<td>Effect: Recovers 95HP+Int*3</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:67</td>
<td>Effect: Recovers 100HP+Int*3</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:67</td>
<td>Effect: Recovers 110HP+Int*3</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:72</td>
<td>Effect: Recovers 120HP+Int*3</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:72</td>
<td>Effect: Recovers 130HP+Int*3</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:75</td>
<td>Effect: Recovers 140HP+Int*3</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:75</td>
<td>Effect: Recovers 150HP+Int*3</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:79</td>
<td>Effect: Recovers 160HP+Int*3</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:79</td>
<td>Effect: Recovers 170HP+Int*3</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:85</td>
<td>Effect: Recovers 180HP+Int*3</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:85</td>
<td>Effect: Recovers 200HP+Int*3</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Prevention.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:35</td>
<td>Effect: Recovers 15%HP</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:35</td>
<td>Effect: Recovers 20%HP</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:40</td>
<td>Effect: Recovers 25%HP</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:40</td>
<td>Effect: Recovers 30%HP</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:45</td>
<td>Effect: Recovers 35%HP</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:45</td>
<td>Effect: Recovers 40%HP</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:50</td>
<td>Effect: Recovers 45%HP</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:50</td>
<td>Effect: Recovers 50%HP</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:55</td>
<td>Effect: Recovers 55%HP</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:55</td>
<td>Effect: Recovers 60%HP</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:58</td>
<td>Effect: Recovers 65%HP</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:58</td>
<td>Effect: Recovers 70%HP</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:62</td>
<td>Effect: Recovers 75%HP</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:62</td>
<td>Effect: Recovers 80%HP</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:66</td>
<td>Effect: Recovers 85%HP</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:66</td>
<td>Effect: Recovers 90%HP</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:70</td>
<td>Effect: Recovers 95%HP</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:70</td>
<td>Effect: Recovers 100%HP</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:76</td>
<td>Effect: Recovers 110%HP</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:76</td>
<td>Effect: Recovers 120%HP</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Quick Step.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td>For every level, you receive plus 9 Moving speed. Starting duration 10:00.</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Haste.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:45</td>
<td>Effect: Attack Speed+100.</td>
<td>Duration: 2:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:47</td>
<td>Effect: Attack Speed+120.</td>
<td>Duration: 2:20+Int*2.5</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:47</td>
<td>Effect: Attack Speed+140.</td>
<td>Duration: 2:40+Int* 2.5</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:49</td>
<td>Effect: Attack Speed+180.</td>
<td>Duration: 3:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:49</td>
<td>Effect: Attack Speed+200.</td>
<td>Duration: 3:20+Int*2.5</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:51</td>
<td>Effect: Attack Speed+220.</td>
<td>Duration: 3:40+Int*2.5</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:51</td>
<td>Effect: Attack Speed+240.</td>
<td>Duration: 4:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:53</td>
<td>Effect: Attack Speed+260.</td>
<td>Duration: 4:20+Int*2.5</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:53</td>
<td>Effect: Attack Speed+280.</td>
<td>Duration: 4:40+Int*2.5</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:55</td>
<td>Effect: Attack Speed+300.</td>
<td>Duration: 5:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:55</td>
<td>Effect: Attack Speed+320.</td>
<td>Duration: 5:20+Int*2.5</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:57</td>
<td>Effect: Attack Speed+340.</td>
<td>Duration: 5:40+Int*2.5</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:57</td>
<td>Effect: Attack Speed+360.</td>
<td>Duration: 6:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:59</td>
<td>Effect: Attack Speed+380.</td>
<td>Duration: 6:20+Int*2.5</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:59</td>
<td>Effect: Attack Speed+400.</td>
<td>Duration: 6:40+Int*2.5</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:61</td>
<td>Effect: Attack Speed+420.</td>
<td>Duration: 7:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:61</td>
<td>Effect: Attack Speed+440.</td>
<td>Duration: 7:20+Int*2.5</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:63</td>
<td>Effect: Attack Speed+460.</td>
<td>Duration: 7:40+Int*2.5</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:63</td>
<td>Effect: Attack Speed+480.</td>
<td>Duration: 8:00+Int*2.5</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:65</td>
<td>Effect: Attack Speed+500.</td>
<td>Duration: 8:20+Int*2.5</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Cats Reflex.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:45</td>
<td>Effect: Evade+1.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:47</td>
<td>Effect: Evade+1.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:47</td>
<td>Effect: Evade+2.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:49</td>
<td>Effect: Evade+2.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:49</td>
<td>Effect: Evade+3.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:51</td>
<td>Effect: Evade+3.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:51</td>
<td>Effect: Evade+4.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:53</td>
<td>Effect: Evade+4.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:53</td>
<td>Effect: Evade+5.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:55</td>
<td>Effect: Evade+5.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:55</td>
<td>Effect: Evade+6.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:57</td>
<td>Effect: Evade+6.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:57</td>
<td>Effect: Evade+7.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:59</td>
<td>Effect: Evade+7.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:59</td>
<td>Effect: Evade+8.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:61</td>
<td>Effect: Evade+8.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:61</td>
<td>Effect: Evade+9.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:63</td>
<td>Effect: Evade+9.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:63</td>
<td>Effect: Evade+10.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:65</td>
<td>Effect: Evade+12.</td>
<td>Duration: 5:00+Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<span style="text-decoration: underline;"><strong>Cannonball</strong></span></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:25</td>
<td>Effect: Dex+1.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:25</td>
<td>Effect: Dex+2.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:28</td>
<td>Effect: Dex+3.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:28</td>
<td>Effect: Dex+4.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:31</td>
<td>Effect: Dex+5.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:31</td>
<td>Effect: Dex+6.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:35</td>
<td>Effect: Dex+7.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:35</td>
<td>Effect: Dex+8.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:39</td>
<td>Effect: Dex+9.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:39</td>
<td>Effect: Dex+10.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:41</td>
<td>Effect: Dex+11.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:41</td>
<td>Effect: Dex+12.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:48</td>
<td>Effect: Dex+13.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:48</td>
<td>Effect: Dex+14.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:52</td>
<td>Effect: Dex+15.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:52</td>
<td>Effect: Dex+16.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:56</td>
<td>Effect: Dex+17.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:56</td>
<td>Effect: Dex+18.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:62</td>
<td>Effect: Dex+19.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:62</td>
<td>Effect: Dex+20.</td>
<td>Duration: 5:00+Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<strong><span style="text-decoration: underline;">Mental Sign.</span></strong></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:25</td>
<td>Effect: Int +1.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:25</td>
<td>Effect: Int +2.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:25</td>
<td>Effect: Int +3.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:25</td>
<td>Effect: Int +4.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:25</td>
<td>Effect: Int +5.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:25</td>
<td>Effect: Int +6.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:25</td>
<td>Effect: Int +7.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:25</td>
<td>Effect: Int +8.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:25</td>
<td>Effect: Int +9.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:25</td>
<td>Effect: Int +10.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:25</td>
<td>Effect: Int +11.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:25</td>
<td>Effect: Int +12.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:25</td>
<td>Effect: Int +13.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:25</td>
<td>Effect: Int +14.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:25</td>
<td>Effect: Int +15.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:25</td>
<td>Effect: Int +16.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:25</td>
<td>Effect: Int +17.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:25</td>
<td>Effect: Int +18.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:25</td>
<td>Effect: Int +19.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:25</td>
<td>Effect: Int +20.</td>
<td>Duration: 5:00+Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<span style="text-decoration: underline;"><strong>Heap Up.</strong></span></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:22</td>
<td>Effect: Sta+2.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:22</td>
<td>Effect: Sta +4.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:25</td>
<td>Effect: Sta +6.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:25</td>
<td>Effect: Sta +8.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:28</td>
<td>Effect: Sta +10.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:28</td>
<td>Effect: Sta +12.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:31</td>
<td>Effect: Sta +14.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:31</td>
<td>Effect: Sta +16.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:35</td>
<td>Effect: Sta +18.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:35</td>
<td>Effect: Sta +20.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:37</td>
<td>Effect: Sta +22.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:37</td>
<td>Effect: Sta +24.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:41</td>
<td>Effect: Sta +26.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:41</td>
<td>Effect: Sta +28.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:47</td>
<td>Effect: Sta +30.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:47</td>
<td>Effect: Sta +32.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:51</td>
<td>Effect: Sta +34.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:51</td>
<td>Effect: Sta +36.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:58</td>
<td>Effect: Sta +38.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:58</td>
<td>Effect: Sta +40.</td>
<td>Duration: 5:00+Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<span style="text-decoration: underline;"><strong>Beef Up.</strong></span></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:30</td>
<td>Effect: STR +1.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:30</td>
<td>Effect: STR +2.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:30</td>
<td>Effect: STR +3.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:30</td>
<td>Effect: STR +4.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:30</td>
<td>Effect: STR +5.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:30</td>
<td>Effect: STR +6.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:30</td>
<td>Effect: STR +7.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:30</td>
<td>Effect: STR +8.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:30</td>
<td>Effect: STR +9.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:30</td>
<td>Effect: STR +10.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:30</td>
<td>Effect: STR +11.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:30</td>
<td>Effect: STR +12.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:30</td>
<td>Effect: STR +13.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:30</td>
<td>Effect: STR +14.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:30</td>
<td>Effect: STR +15.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:30</td>
<td>Effect: STR +16.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:30</td>
<td>Effect: STR +17.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:30</td>
<td>Effect: STR +18.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:30</td>
<td>Effect: STR +19.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:30</td>
<td>Effect: STR +20.</td>
<td>Duration: 5:00+Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --><br />
<span style="text-decoration: underline;"><strong>Accuracy.</strong></span></p>
<table style="width: 80%;" border="0">
<thead>
<tr>
<th>Level</th>
<th> MP Usage</th>
<th> Effect</th>
<th> Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Level: 1</td>
<td>Mp Usage:45</td>
<td>Effect: Accuracy+1.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 2</td>
<td>Mp Usage:47</td>
<td>Effect: Accuracy +2.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 3</td>
<td>Mp Usage:47</td>
<td>Effect: Accuracy +3.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 4</td>
<td>Mp Usage:49</td>
<td>Effect: Accuracy +4.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 5</td>
<td>Mp Usage:49</td>
<td>Effect: Accuracy +5.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 6</td>
<td>Mp Usage:51</td>
<td>Effect: Accuracy +6.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 7</td>
<td>Mp Usage:51</td>
<td>Effect: Accuracy +7.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 8</td>
<td>Mp Usage:53</td>
<td>Effect: Accuracy +8.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 9</td>
<td>Mp Usage:53</td>
<td>Effect: Accuracy +9.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 10</td>
<td>Mp Usage:55</td>
<td>Effect: Accuracy +10.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 11</td>
<td>Mp Usage:55</td>
<td>Effect: Accuracy +11.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 12</td>
<td>Mp Usage:57</td>
<td>Effect: Accuracy +12.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 13</td>
<td>Mp Usage:57</td>
<td>Effect: Accuracy +13.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 14</td>
<td>Mp Usage:59</td>
<td>Effect: Accuracy +14.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 15</td>
<td>Mp Usage:59</td>
<td>Effect: Accuracy +15.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 16</td>
<td>Mp Usage:61</td>
<td>Effect: Accuracy +16.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 17</td>
<td>Mp Usage:61</td>
<td>Effect: Accuracy +17.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 18</td>
<td>Mp Usage:63</td>
<td>Effect: Accuracy +18.</td>
<td>Duration: 4:00+Int*2</td>
</tr>
<tr>
<td>Level: 19</td>
<td>Mp Usage:63</td>
<td>Effect: Accuracy +19.</td>
<td>Duration: 3:00+Int*2</td>
</tr>
<tr>
<td>Level: 20</td>
<td>Mp Usage:65</td>
<td>Effect: Accuracy +20.</td>
<td>Duration: 5:00+Int*2</td>
</tr>
</tbody>
</table>
<p><!-- table generated by StG's vB Code [table] v.0.1.6.0 (stable) o.127 --> <!-- / message --> <!-- edit note --></div>
<h3>Source: <a href="http://www.flyffworld.com/forums/t37914/">http://www.flyffworld.com/forums/t37914/</a></h3>


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