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	<title>MMO Grind House - Fueling your daily grind on Massively Multiplayer Online Games, Online RPG Free Games, Console Online Gaming, and Sexy Girls &#187; atlantica job change</title>
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		<title>Quest Titles Guide for Atlantica Online MMORPG</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/quest-titles-guide-for-atlantica-online-mmorpg/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/quest-titles-guide-for-atlantica-online-mmorpg/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 16:39:00 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
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		<category><![CDATA[quest titles guide]]></category>
		<category><![CDATA[title buff guide]]></category>

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		<description><![CDATA[
Atlantica Online is a sprawling MMORPG in which you will embark on an epic journey that will take you to mysterious and dangerous locations this real world mixed with mythological and fantasy elements, as well as through time and human history. Here&#8217;s a comprehensive guide on how to obtain decorative prefix applied to a main [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlanticaonline_header.gif" alt="" width="481" height="137" /></p>
<p>Atlantica Online is a sprawling MMORPG in which you will embark on an epic journey that will take you to mysterious and dangerous locations this real world mixed with mythological and fantasy elements, as well as through time and human history. Here&#8217;s a comprehensive guide on how to obtain decorative prefix applied to a main character&#8217;s name which is called &#8220;Title&#8221; or &#8220;Title Buff&#8221;.  Titles must be acquired before they can be used. Although a player may acquire many titles, each title may only be applied one at a time. Most titles are obtained by completing quests. An additional title may be awarded for obtaining sufficient fame. Quest titles are obtained by completing quests obtainable from one of four title quest NPCs, located Northwest of Athens named [Calliope], [Kleio], [Pandora] and [Thalia]. Each title requires the completion of only one quest objective, though the requirements are typically very high, requiring persistence to complete. <span><span><span> This guide is created by </span></span></span><a href="http://www.myatlanticaonline.com/forums/member.php?u=56">Kiena</a> for <span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myatlanticaonline.com');" accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums.</a> Without further ado, read on the guide after the jump.</span></p>
<p><span><br />
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<p><span id="more-2180"></span></p>
<p>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=56">Kiena</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=56">link</a>.</p>
<p><strong><br />
</strong></p>
<p style="text-align: center;"><strong><img class="alignnone size-full wp-image-2184" title="atlantica_titlebuff[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlantica_titlebuff1.jpg" alt="atlantica_titlebuff[1]" width="480" height="351" /><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlantica_titlebuff1.jpg" rel="lightbox[2180]"><br />
</a></strong>Title Buff photo courtesy of <a href="http://www.everyjoe.com/mmotaku/mmore-power-atlantica-online-titles/">everyjoe.com</a></p>
<p style="text-align: left;"><strong>Quest Title Guide</strong></p>
<p>I know of &#8211; I have no clue if there are hidden titles or some other way to get them).</p>
<p>The first four sets of titles are ones you can get from one of the women outside of Athens by doing quests &#8211; there are four of them. You can only do one quest from each woman at a time (for a total of four title quests going at once, one from each woman). When you finish a quest for them, you must go back and turn in the quest, at which point they will give you an item (it looks like an envelope). You have to right-click on and use the item and you will now be able to use that title.</p>
<p>The easiest way to get to these women if you&#8217;re over level 20 but don&#8217;t have the Athen&#8217;s teleport information is to teleport to Rome using the button on the right of your screen that looks like an arch, then walk outside Rome and go to Athens. If you&#8217;re under 20, you&#8217;ll have to walk there. You can auto-walk to any of the four women by opening up the quest log and selecting them at the top of the log (Pandora, Klieo, Calliope, or Thalia) and then clicking on &#8216;Auto-move to NPC&#8217;. Be careful &#8211; you may run into mobs so take care when auto-walking! They&#8217;re located at approximately (you&#8217;ll have to move around a little, especially for Pandora) X:2090 Y:1104.</p>
<p>The last set of titles are only available by getting more fame points through Free League. The top few ranks are limited by a certain number of people who can have that title.</p>
<p>To choose your title, go to My Info -&gt; Character and choose your title from the drop down menu of titles. You can switch your titles at any time, and it does not cost anything to do so. You start each day with no title selected &#8211; this is due to the buffs, see below.</p>
<p>Most titles give some sort of buff for a certain period of time. To activate the buff, simply go to My Info -&gt; Character and choose your title as above. Your buff will instantly start for the specified period of time. You can only use the buff once per day, resetting at 6 AM PST. You cannot choose a title without activating the buff. However, if you&#8217;ve already used the buff for that day, you can still choose the title &#8211; it just won&#8217;t give you the buff. When a buff is up, you will get a notice across your screen indicating this fact. You will still have that title selected and displayed until you change it. If you log out or dc while buffed, you will lose the buff. Buffs do not apply during Free League or Challenges. Free League titles do not add any buffs.</p>
<p>There are some additional notes at the end.</p>
<p>Format is Title name &#8211; Quest requirements &#8211; Buff.  A monster&#8217;s name x a number means you have to kill that number of monsters.</p>
<p><strong>Pandora</strong></p>
<p>Sea King&#8217;s Guardian &#8211; Crab Warrior x 1000 &#8211; Atk +3%, Def +15% for 50 min<br />
Cubbie &#8211; Fire Bear x 2000 &#8211; Atk +3%, Def +15% for 50 min<br />
Sticky &#8211; Starved Snail x 2000 &#8211; Atk +3%, Def +15% for 50 min<br />
Anteater &#8211; Worker Ant x 2000 &#8211; Atk +3%, Def +15% for 50 min<br />
Tamer &#8211; Cerberus x 3000 &#8211; Atk +?%, Def +?% for 50 min<br />
In Sheep&#8217;s Clothing &#8211; Crazy Sheep x 3000 &#8211; Atk +17%, Def +2% for 50 min<br />
Flowery &#8211; Red Carnivorous Plant x 5000 &#8211; Def +?% for 50 min<br />
Puppeteer &#8211; Alloy Doll Magician x 5000  &#8211; Atk +18% for 50 min<br />
Mechanic &#8211; Unfinished Machine x 5000 &#8211; Atk +?% for 50 min<br />
Insect Collector &#8211; Queen Wasp x 5000 &#8211; Def +?% for 50 min<br />
Archaeologist &#8211; Cursed Mummy x 350 &#8211; Atk +?%, Def +?% for 50 min<br />
Ghostbuster &#8211; Kakemaru x 350 &#8211; Atk +15%, Def +8% for 50 min<br />
Exiled Nobleman &#8211; Iron Doll Magician x 10000 &#8211; Atk +?%, Def +?%, Exp +?% for 40 min<br />
Young Princess &#8211; Desert Fox x 10000 &#8211; Atk +10%, Def +20%, Exp +5% for 40 min<br />
Hunter &#8211; Cannibal Deer x 10000 &#8211; Atk +20%, Def +10%, Exp +5% for 40 min<br />
Flower Snake &#8211; Hanahebi x 10000 &#8211; Atk +?%, Def +?%, Exp +?% for 40 min<br />
King of Darkness &#8211; Prison Tyrant x 25000 &#8211; Atk +?%, Def +?%, Exp +?% for 40 min<br />
Corrupt &#8211; White Knight x 9999 &#8211; Atk +?%, Def +?% for 40 min<br />
Deathproof &#8211; Use Mandragora x 444 &#8211; Def +50%, Exp +5% for 20 min<br />
Smelling Stale &#8211; Use Green Mold x 777 -Def +10% for 60 min<br />
Treasure Hunter &#8211; Use Ornate Treasure Map x 500 &#8211; Exp +20% for 40 min<br />
Bookworm &#8211; Exchange books with NPC Goncourt x 25000 &#8211; None<br />
Santa Claus &#8211; Give a gift to beginner x 1000 &#8211; Atk +5%, Def +5%, Exp +25% for 30 min<br />
Demonologist &#8211; Use any scroll x 9999 &#8211; Atk +20%, Def +7%, Exp +10% for 30 min<br />
Linguistic Genius &#8211; Persuade Resident x 20982 &#8211; Exp +20% for 40 min</p>
<p><strong>Kleio</strong></p>
<p>Fishing Maniac &#8211; Try Fishing x 30000 &#8211; Atk +10%, Def +15%, Exp +5% for 30 min<br />
Philanthropist &#8211; Give a gift to a beginner x 50 &#8211; Exp +10% for 40 min<br />
Gourmet &#8211; Use Steak x 500 &#8211; Def +10% for 60 min<br />
Gambler &#8211; Exchange any item box with NPC De Mere x 9999 &#8211; None<br />
Shinobi &#8211; Shadow Ninja x 5000 &#8211; Atk +18%, Def +15%, Exp +10% for 40 min<br />
Mutant &#8211; White Crocodile x 5000 &#8211; Atk +18%, Def +15%, Exp +10% for 40 min<br />
Total Newbie &#8211; Evil Sky Spirit x 50 &#8211; Atk +5 %, Def +5%, Exp +5% for 60 min<br />
Smelling Flowery &#8211; Use Chardin&#8217;s Perfume x 5 &#8211; Atk +7%, Def +5% for 60 min<br />
Heroic Soldier &#8211; Cursed Soldier x 888 &#8211; Atk +10%, Def +8%, Exp +8% for 40 min<br />
Jeweler &#8211; Raise Ring skill to level 71 &#8211; None<br />
Performer &#8211; Raise Action skill to level 71 &#8211; None<br />
Chef &#8211; Craft Fish Stew x 10 &#8211; Workload +10% for 40 min<br />
Executive Chef &#8211; Raise Food skill to level 91 &#8211; Atk +10%, Def +30%, Workload +20%, Exp +20% for 30 min<br />
Cursed Swordsman &#8211; Cursed Sword Muramasa x 1 &#8211; Atk +11% for 60 min<br />
Astrologer &#8211; Lucky Wood Piece x 5 &#8211; Atk +17%, Def +20%, Exp +10% for 30 min</p>
<p><strong>Thalia</strong></p>
<p>Kind &#8211; Provider help and earn credit x 50 &#8211; Exp +25% for 30 min<br />
Fartman &#8211; Use Barley Bimbimbap x 500 &#8211; None<br />
Forgotten &#8211; Use Secret Vial for Memory Loss x 1 &#8211; Atk +17%, Def +25%, Exp +15% for 30 min<br />
Motivated &#8211; Share Monster Info x 150 &#8211; Atk +10%, Def + 5%, Exp +1% for 60 min<br />
Blessed &#8211; Use Father&#8217;s Holy Water x 1 &#8211; Atk +17%, Def +25%, Exp +15% for 30 min<br />
Curious &#8211; Strange Rock Shard x 1 &#8211; Def +15%, Exp +10% for 40 min<br />
Noble -	Fausta&#8217;s Hand Mirror x 1 &#8211; Atk +12%, Def +12%, Exp +10% for 30 min<br />
Night Ruler &#8211; Walpurgis&#8217; Spirits x 1 &#8211; Workload +30% for 300 min<br />
Sea Palace Conqueror &#8211; Dead Sea King x 10 &#8211; Atk +3%, Def +5%, Workload +4% for 60 min<br />
Pest Control Expert &#8211; Evil Arachne x 10 &#8211; Atk +4%, Def +3%, Workload +5% for 60 min<br />
Agasura&#8217;s Nemesis &#8211; Agasura x 10 &#8211; Atk +5%, Def +4%, Workload +3% for 60 min<br />
Divine Punisher &#8211; Dark Cardinal x 100 &#8211; Atk +10%, Def +10% for 80 min<br />
Terminator &#8211; Exchange any +10 gear with Wild Cat &#8211; Atk +10% for 120 min<br />
Brave Chief &#8211; Inuit Tribe&#8217;s Sign &#8211; Atk +12%, Def + 12%, Exp +10% for 30 min<br />
Collectomaniac &#8211; Historia Seal &#8211; Atk +20%, Def +15%, Exp +5% for 30 mins</p>
<p>(Note: You must have the Priest title before you can get the quest for Divine Punisher).</p>
<p><strong>Calliope</strong></p>
<p>Holy Knight &#8211; Revelation: Honor x 500 &#8211; Atk +15%, Def +20%, Exp +5% for 40 min<br />
Assassin &#8211; Revelation: Death x 500 &#8211; Atk +20%, Def +15%, Exp +5% for 40 min<br />
Priest &#8211; Revelation: Chastity x 500 &#8211; Atk +5%, Def +25%, Exp +5% for 40 min<br />
Alchemist &#8211; Revelation: Truth x 500 &#8211; Atk +15%, Def +15%, Exp +10% for 40 min<br />
Bard &#8211; Revelation: Luck x 500 &#8211; Atk +20%, Def +20% for 40 min<br />
Potion Addict &#8211; Use Healing Potion [Low] x 1000 &#8211; Def +10% for 60 min<br />
Smelling Fishy &#8211; Mackerel Pike x 1000 &#8211; Def +10% for 60 min<br />
Hand of God &#8211; Enhance any item to [10] Grade &#8211; Workload +10% for 40 min<br />
Monster Expert &#8211; Share Monster Info x 100 &#8211; Atk +10% for 60 min<br />
Berserker &#8211; Win a Battle with Power Up x 100 &#8211; Atk + 15%, Exp +5% for 20 min<br />
Greedy &#8211; Mercenary&#8217;s Steel Box x 100 &#8211; None<br />
Strategist &#8211; Victory with more than 2 Mercenaries in unavailable status x 1000 &#8211; Atk +15%, Exp +5% for 30 min<br />
Destroyer &#8211; Dismantle Destroyer&#8217;s Sword x 500 &#8211; Atk +10%, Workload +3% for 60 min<br />
Energizer &#8211; Use Eel x 500 &#8211; Atk +20%, Def +15%, Exp +5% for 40 min</p>
<p><strong>Free League Titles</strong> (No buffs)</p>
<p>Soldier &#8211; Fame 10-199<br />
Scout &#8211; Fame 200-499<br />
Guard &#8211; Fame 500-999<br />
Royal Guard &#8211; Fame 1,000-1,999<br />
Safeguard &#8211; Fame 2,000-4,999<br />
Warrior &#8211; Fame 5,000-9,999<br />
Knight &#8211; Fame more than 10,000<br />
Sergeant &#8211; Fame more than 20,000, Top 50<br />
Lieutenant &#8211; Fame more than 20,000, Top 30<br />
Captain &#8211; Fame more than 20,000, Top 15<br />
Colonel &#8211; Fame more than 20,000, Top 5<br />
General &#8211; Fame more than 20,000, Top 1</p>
<p>Notes:</p>
<p>When there&#8217;s just an item with a number, it means you have to turn those items into the NPC and you will lose them. However, you can buy them from the market instead of getting them yourselves if you so desire.</p>
<p>If you&#8217;re doing the Demonologist title quest, do it early, before you hit 31, if you can. Scrolls are much cheaper at that level. Also, getting a bonus scroll in PVP does not count towards your quest number needed. If you can&#8217;t find any other scrolls on the market, check out Mana Piercing scrolls. Each of them has a fixed price (Scroll of Mana Piercing [Beg] &#8211; 500, Scroll of Mana Piercing [Int] &#8211; 5,000, Scroll of Mana Piercing [Adv] &#8211; 30,000, and Scroll of Mana Piercing [Pre] &#8211; 60,000). However, typically (depending on server and availability), Scroll of Dispel [Adv] are cheaper.</p>
<p>Persuading residents for the Linguistic Genius title means convincing the wandering residents to go to your town. You get a certain number of people for each of the wandering residents you convince &#8211; usually between 50 and 200 people. You cannot do this quest unless your guild owns a town.</p>
<p>When you have to do something that can fail (fishing for the Fishing Maniac title, gambling equipment boxes for the Gambler title), it only counts if you succeed. For the gambling of boxes, each box you get back (even if it&#8217;s multiple boxes at once) counts as one success.</p>
<p>Some of these may require you to re-do quests by using Secret of Time licenses &#8211; available on the market or by crafting licenses.</p>
<p>Chardin&#8217;s Perfume is from the Discovering Great Perfume quest at level 52. It&#8217;s needed to make the Secret Vial of Memory Loss and the Father&#8217;s Holy Water, as well as for completing the Smelling Flowery title quest. To get more than one perfume, cancel the quest as soon as you receive the perfume, then speak with Chardin again. He will give you another perfume bottle. Cancel it again (and again, and again) until you have as many perfume bottles as you want. Get one more in order to continue the quest. Currently, to do all the title quests that require Chardin&#8217;s perfume and to continue your quest, you would need a total of 8 bottles of perfume (Five for the Smelling Flowery title, one for the Forgotten title, one for the Blessed title, and one to finish the quest). If you have already completed this quest, you can reset it by buying or making a Secrets of Time: Discovering Great Perfume license and speaking with Hui Chao.</p>
<p>The Fish Stew is under quest crafting. It&#8217;s used for the Navigator&#8217;s Dream quest at level 73 and for the Dinosaur Master quest at level 88. It requires 50 Radish, 20 Onion, 20 Garlic, 20 Leek, and 10 Carp.</p>
<p>The Secret Vial for Memory Loss is under quest crafting (it is not the Secret Vial of Amnesia from the item mall). It requires 1 Secret Vial of Night, 100 Mandragora, and 1 Chardin&#8217;s Perfume.</p>
<p>Secret Vial of Night is from the Exorcist Recruiting quest at level 57. Like the Chardin&#8217;s perfume above, you can get seven of them at once (one to complete the quest, one to make the Secret Vial of Memory Loss, and five to make the Walpurgis&#8217; Spirits) by canceling the quest as soon as you get the Secret Vial of Night and then speaking with Citratus again and accepting the quest again. Do this multiple times. To complete all the current title quests, you need a total of seven of these vials. If you have already completed this quest, you can reset it by buying or making a Secrets of Time: Exorcist license and speaking with Hui Chao.</p>
<p>Father&#8217;s Holy Water is under quest crafting and requires 1 Knight&#8217;s Holy Water (from the Lady Knight Recruiting quest at level 95), 5 Lucky Wood Pieces, 1 Chardin&#8217;s Perfume, and 1000 Yggdrasil&#8217;s Fruit. Like the Chardin&#8217;s perfume above, you can get two Knight&#8217;s Holy Water at once (one to complete the quest line, one to make the Knight&#8217;s Holy Water) by canceling the quest as soon as you get the Knight&#8217;s Holy Water and then speaking with Janet again and accepting the quest once more. If you have already completed this quest, you can reset it by buying or making a Secrets of Time: Lady Knight license and speaking with Hui Chao.</p>
<p>The Strange Rock Shard is the final reward from the Curious Scientist quest at level 74. It&#8217;s a box that you can also find on the market. If you have already completed this quest, you can reset it by buying or making a Secrets of Time: Curious Scientist license and speaking with Hui Chao.</p>
<p>Fausta&#8217;s Hand Mirror is a reward from the Princess Fausta Quest at level 96. She gives you Fausta&#8217;s Wedding Box at the end of the quest, and you can either choose the hand mirror (only useful for this title) or two Conqueror&#8217;s Equipment Boxes from it. If you have already completed this quest, you can reset it by buying or making a Secrets of Time: Fausta license and speaking with Hui Chao.</p>
<p>Walpurgis&#8217; Spirits is under quest crafting and requires 10 Hearts of Darkness, 5 Secret Vials of Night, 100 Power of Night, 5 Lucky Wood Pieces, and 1 Crest of Niflheim.</p>
<p>Hearts of Darkness are under quest crafting and require 50 Growth Vial [Mid], 300 Mandrake Root, and 100 Ashen Crystals to make 10.</p>
<p>The Crest of Niflheim is from the Guardian Frigg Quest at level 93. She gives you this quest item to read, but it does not disappear when you use it. You do not have to do anything special to hold on to this quest item &#8211; simply do not destroy it. If you have already completed this quest, and didn&#8217;t keep this item, you can reset it by buying or making a Secrets of Time: Guardian license and speaking with Hui Chao.</p>
<p>In order to get the Divine Punisher title from Thalia, you must have the Priest title from Calliope. It will appear in the options for quests from Thalia once you have the Priest title.</p>
<p>You get the Inuit Tribe&#8217;s Signs from the level 98 quest from Chief Notoqchen, near Frozen Adlivun.</p>
<p>You get the Historia Seals from doing Solicitor and Dispatcher quests, which are reset daily.</p>
<p>The Revelation: Noun items are quest items. They look like skill reset books, and are non-tradeable (of course, as they are quest items).</p>
<p>You need to have one of the quests and then go fight mobs inside the Constantinople palace. You will get an item for that quest occasionally (like other quest drop items). YOU MUST HAVE THE QUEST IN ORDER TO GET THE ITEM. However, it will limit the drops you get of *other* things &#8211; such as quest items. You can always cancel the title quest at any time if you&#8217;re not getting enough quest items for your normal quest and the revelation items will be left in your inventory. Just remember to pick up the title quest again from Calliope. Also, only certain monsters drop certain Revelation:Noun items. There is currently no compilation of all the monsters that drop each type. Feel free to post if you have some information about who drops what.</p>
<p>The Hand of God quest is for enhancing an item to grade 10, not enchanting an item to grade 10. That means you need to speak to Vulcanus in Rome and use enhance stones, not enchant stones. (See a guide on enhancing and enchanting for more details about this). THIS MEANS DO NOT MAKE TWO +9 ITEMS AND THEN ENCHANT THEM TOGETHER OR YOU WILL REGRET IT!!</p>
<p>Mercenary steel boxes for the Greedy quest are only given by the wandering mercenaries you have to spend a lot of money on to get them to join your party (monks and vikings, specifically) &#8211; more than the 20k most mercenaries require. Go up to them with at least 100% will and greet them. Then offer them money as a gift &#8211; the cheapest amount seems to be 20,000 two times for the viking (for a total of 40,000) and 20,000 three times to the monk (for a total of 60,000) while your party is full. Artillerymen do not give steel boxes.</p>
<p>Winning a battle with at least two mercenaries in the unavailable status for the Strategist title means going to the formation window and unchecking one of the boxes for two of your mercenaries so they are &#8216;ghosted out&#8217; during the battle and you can&#8217;t use them. It does not mean the mercenary has to be unconscious, and you do not have to have more than two unavailable.</p>
<p>You can only have one free league title at a time, and as your fame changes, so does which title you can choose &#8211; either up or down.</p>
<p>I believe that&#8217;s all. Please let me know if there&#8217;s anything unclear or confusing!</p>
<p><strong>Source:</strong><br />
<a href="http://atlantica.wikia.com/wiki/Title" target="_blank">atlantica.wikia.com</a><br />
<span><a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums</a></span></p>


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		<title>Atlantica Online MMORPG Guide: How to Recruit a Beast Trainer</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-how-to-recruit-a-beast-trainer/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-how-to-recruit-a-beast-trainer/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:12:14 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
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Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. At first your start with a D-class leader and mercenaries and as you progress later you can recruit additional mercenaries from a range of C-classes [ Beast Trainer l Witch [...]


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			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-how-to-recruit-a-beast-trainer/"><img class="alignnone size-full wp-image-2150" title="beast-trainer-header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/beast-trainer-header.gif" alt="beast-trainer-header" width="481" height="244" /></a></div>
<div>Danny Gourley of <a title="http://www.tentonhammer.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tentonhammer.com');" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a><span> praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. </span>At first your start with a D-class leader and mercenaries and as you progress later you can recruit additional mercenaries from a range of C-classes [ Beast Trainer l Witch l Princess l Prophet l Exorcist l Oracle l Inventor Cannoneer l Lady Knight].  This guide will teach you step by step how to obtain a Beast Trainer, is similar to a viking mercenary but they have a power to summon wild animals to inflict damage. <span>This walktrough is created by </span><a href="http://www.myatlanticaonline.com/forums/member.php?u=1621">FallenSeraph</a> for <span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myatlanticaonline.com');" accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums.</a> Without further ado, read on the guide after the jump.</span></div>
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<div><span><img title="More..." src="../wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></span></div>
<div>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1621">FallenSeraph</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=1621">link</a>.</div>
<div><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/beasttrainer_ICON1.png" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2153" title="beasttrainer_ICON[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/beasttrainer_ICON1.png" alt="beasttrainer_ICON[1]" width="73" height="89" /></a><br />
<strong>Grade:</strong> C<br />
<strong>Range:</strong> Melee<br />
<strong>Weapon Type:</strong> Axe<br />
<strong>Off Hand:</strong> Captured Beasts<br />
<strong>Required Recruitment Level</strong>: 44<br />
<strong>Summary:</strong> Beast Trainers are powerful mercenaries that can do damage to all enemies at once by summoning wild beasts.<br />
~They can wield Axes with high Attack Power and also possess the highest degree of Action Power and Vitality. Beast Trainers are powerful Melee Mercenaries.However, they are somewhat weak in their resistance to magic. They are also not able to use most magic due to their weak intellect.<br />
- They can use [Beast Summon] magic to do damage to all enemies at once.<br />
- A character who uses an axe will cause more damage to melee mercenaries (Sword/Spear/Axe) and less damage to ranged mercenaries (Bow/Gun/Cannon) in a PvP battle.<br />
- Above effects will only apply to PvP battles. During regular hunting, there will be no difference.</p>
<p><strong><span style="text-decoration: underline;">Should I recruit a Beast Trainer/Does she fit into my lineup?:</span></strong> She is an incredible tank and can fit perfectly into your frontline or be a backup frontliner. She is an axe type and dishes out above average regular attack damage, a little less than a viking in comparison. She has a decent AoE move called Beast Summon which uses capture beasts in your offhand.</p>
<p><strong><span style="text-decoration: underline;">Supplies:</span></strong> I recommend that you purchase a lot of food and I highly recommend getting a Teleport License as you will be traveing ALOT.<br />
<strong><span style="text-decoration: underline;">*REQUIRED SUPPLIES:*</span></strong> Save yourself some time and buy these from the market, you need it for some quests later on.<br />
-Shining Glass x 20<br />
-Powder of Life x 20<br />
-Powder of Spirit x 30</p>
<p><span style="font-size: medium;"><strong><span style="text-decoration: underline;"><br />
Chapter I: Beast Trainer Nari</span></strong></span><br />
After hitting level 44 you should head to New Delhi to pick up your first quest to recruit the Beast trainer.<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Atlantica11.jpg" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2154" title="Atlantica1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Atlantica11.jpg" alt="Atlantica1[1]" width="300" height="284" /></a><br />
<strong><span style="text-decoration: underline;">1&amp;2. Qualification Test 1&amp;2:</span></strong> Kill Scorpions North of the quest giver for Scorpion Stinger x 20; Camels for Camel Tongue x 20</p>
<p><strong><span style="text-decoration: underline;">3. Qualification Test 3:</span></strong> Answer: Zhu Rong</p>
<p><strong><span style="text-decoration: underline;">4. To Hwa Man:</span></strong><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/at21.jpg" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2155" title="at2[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/at21.jpg" alt="at2[1]" width="145" height="118" /></a></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: medium;">Chapter II: Princess Hwa Man</span></span></strong><br />
<strong><span style="text-decoration: underline;">1. Test Of Courage:</span></strong><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/at11.jpg" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2156" title="at1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/at11.jpg" alt="at1[1]" width="122" height="166" /></a></p>
<p><strong><span style="text-decoration: underline;">2. Test of Wisdom:</span></strong><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/ay31.jpg" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2157" title="ay3[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/ay31.jpg" alt="ay3[1]" width="104" height="87" /></a></p>
<p><strong><span style="text-decoration: underline;">3. Test of Power:</span></strong><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/ay21.jpg" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2158" title="ay2[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/ay21.jpg" alt="ay2[1]" width="123" height="111" /></a></p>
<p><strong><span style="text-decoration: underline;">4. Test of Pride:</span></strong><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/bb1.jpg" rel="lightbox[2149]"><img class="alignnone size-full wp-image-2159" title="bb[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/bb1.jpg" alt="bb[1]" width="159" height="102" /></a></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: medium;">Chapter III: Party Quests</span></span></strong><br />
The Following Quests require you to enter Mohenjodaro&#8217;s Shadow which you can get to by going to Central Mohenjodaro first. This shadow dungeon is very high level and I recommend that you either get a high level buddy or party to help you finish them.<br />
*XaatXuun also added that Bewitching Scrolls are very helpful for these quests using about 1-2 per quest. For the boss fight Scroll of Reinforcements will help you take him down faster as well*</p>
<p><strong><span style="text-decoration: underline;"><br />
1. Dark Harpie Claw&#8217;s:</span></strong> Located in Mohenjodaro&#8217;s Shadow 1F; You can get there by going through Northern=&gt;Eastern=&gt;Central Mohenjodaro first. These are flying monsters and cannot be hit by melee mercs but can be hit by their spells.</p>
<p><strong><span style="text-decoration: underline;">2. Enchanted Bones:</span></strong> Located in Mohenjodaro&#8217;s Shadow 2F; Make sure you keep your front line healed these guys have a very strong melee attack and attack spell.</p>
<p><strong><span style="text-decoration: underline;"><br />
3. Red Eye Balls:</span></strong> Located in Mohenjodaro&#8217;s Shadow 3F; Make sure you have a monk or cleansing scrolls as these mobs DoT alot.</p>
<p><strong><span style="text-decoration: underline;">4-6. Collecting War Supplies:</span></strong> Remember those Required supplies I told you to get? Heres where you need to turn them in. NPC Bao Sanniang standing next to Hwa Man</p>
<p><strong><span style="text-decoration: underline;">7. The Last Favor:</span></strong> *BOSS* As the quest title suggests, this is the last quest in the chain. His level varies around level 55-58. He hits fairly hard and does an AoE Damage move every 2-3 turns. I don&#8217;t recommend soloing him as I did but if you do kill the other monsters first which makes him so much easier. Try to keep him silenced,frozen, or stunned. Kill the priests first they go down pretty fast and then the ravana guys.</p>
<p>If you made it this far&#8230; CONGRATULATIONS! You have just earned a Beast Trainer Sealed Casket!</p>
<p>If you would like to repeat this chain for exp or Giant crystals, Purchase a Secret of times: Beast Trainer from the market and turn it in to the NPC.</p>
<p>If you are struggling with this quest chain donot give up! Get help or ignore this chain until you are 4-5 lvls higher and try again.</p>
<p>Thanks for reading my Guide and enjoy your new mercenary</p></div>


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		<title>Atlantica Online MMORPG Guide: How to Recruit an Exorcist</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-how-to-recruit-an-exorcist/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-how-to-recruit-an-exorcist/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 12:15:15 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
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		<description><![CDATA[
Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. At first your start with a D-class leader and mercenaries and as you progress later you can recruit additional mercenaries from a range of C-classes [ Beast Trainer l Witch [...]


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			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-how-to-recruit-an-exorcist/"><img class="alignnone size-full wp-image-2142" title="exorcist-header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/exorcist-header.gif" alt="exorcist-header" width="480" height="240" /></a></div>
<div>Danny Gourley of <a title="http://www.tentonhammer.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tentonhammer.com');" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a><span> praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. </span>At first your start with a D-class leader and mercenaries and as you progress later you can recruit additional mercenaries from a range of C-classes [ Beast Trainer l Witch l Princess l Prophet l Exorcist l Oracle l Inventor Cannoneer l Lady Knight].  This guide will teach you step by step how to obtain an Exorcist,  an upgraded swordsmen who uses both magic and swords freely. <span>This walktrough is created by </span><a href="http://www.myatlanticaonline.com/forums/member.php?u=1621">FallenSeraph</a> for <span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myatlanticaonline.com');" accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums.</a> Without further ado, read on the guide after the jump.</span></div>
<div><span><br />
</span></div>
<div><span><span id="more-2132"></span></span></div>
<div>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1621">FallenSeraph</a><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myatlanticaonline.com');" href="http://www.myatlanticaonline.com/forums/member.php?u=566"></a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=1621">link</a>.</div>
<p><span style="font-size: x-large;"><strong><span style="font-family: Franklin Gothic Medium;"><span style="color: red;"> </span></span></strong></span></p>
<p><strong> </strong><strong>Fallen Seraph Presents: How to Recruit an Exorcist</strong></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/exorcist_ICON1.png" rel="lightbox[2132]"><img class="alignnone size-full wp-image-2126" title="exorcist_ICON[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/exorcist_ICON1.png" alt="exorcist_ICON[1]" width="73" height="89" /></a><br />
<strong>Grade:</strong> C<br />
<strong>Range:</strong> Melee<br />
<strong>Weapon Type:</strong> Sword<br />
<strong>Offhand:</strong> N/A<br />
<strong>Required Recruitment Level:</strong> 57<br />
<strong>Summary:</strong> Hands down one of the most useful mercenaries for PvP; The exorcist is able to lock down enemies from using spells, increase the action power of your staff users, and burn the opponents mana. He also can decently be a frontline or backup frontline mercenary, although for PvP you may want to keep him near the back so he doesn&#8217;t get stunned or disabled.<br />
- A character who uses a sword will cause more damage to melee mercenaries (Sword/Spear/Axe) and less damage to ranged mercenaries (Bow/Gun/Cannon) in a PvP battle.<br />
<strong><span style="text-decoration: underline;"><br />
Should I Recruit an Exorcist/Does he fit in my lineup?:</span></strong> First and foremost ask yourself this; Do you ever wish to seriously PvP? If so the exorcist is an essential to pick up, even if you are not going to use him anytime soon. Some people argue that he is decent for PvE, Speed Cast/Mana Burn, but honestly there are many other mercs that are more useful. He can frontline decently though it is not recommended.</p>
<p>*WINDOWED MODE RECOMMENDED FOR QUICK GUIDE VIEWING <img title="Smile" src="http://www.myatlanticaonline.com/forums/images/smilies/smile.gif" border="0" alt="" />*</p>
<p><strong><span style="text-decoration: underline;">Supplies:</span></strong> I recommend getting some Scrolls of Bewitching and Reinforcements as they will help out in the Shadow Dungeon. Also always carry some food and Life potions.<br />
<strong><span style="text-decoration: underline;">*REQUIRED SUPPLIES*:</span></strong> Save yourself some time and get buy the following items from the Market as you will need them some time along the quest chain.<br />
-Crystal of Magic x50<br />
-Shining Glass x50<br />
-Powder of Life x 50<br />
-Powder of Spirit x30</p>
<p><strong><span style="text-decoration: underline;">Forgotten Title Info:</span></strong> The Secret Vial for Memory Loss is under quest crafting (it is not the Secret Vial of Amnesia from the item mall). It requires 1 Secret Vial of Night, 100 Mandragora, and 1 Chardin&#8217;s Perfume.<br />
Secret Vial of Night is from the Exorcist Recruiting quest at level 57. Like the Chardin&#8217;s perfume above, you can get seven of them at once (one to complete the quest, one to make the Secret Vial of Memory Loss, and five to make the Walpurgis&#8217; Spirits) by canceling the quest as soon as you get the Secret Vial of Night and then speaking with Citratus again and accepting the quest again. Do this multiple times. To complete all the current title quests, you need a total of seven of these vials. If you have already completed this quest, you can reset it by buying or making a Secrets of Time: Exorcist license and speaking with Hui Chao. *Credit goes to Kiena and thanks to Zpirit for bringing this up <img title="Smile" src="http://www.myatlanticaonline.com/forums/images/smilies/smile.gif" border="0" alt="" /> *<br />
<strong><span style="text-decoration: underline;"><br />
<span style="font-size: medium;">Chapter I: Iris</span></span></strong><br />
After reaching level 57 head to Devil&#8217;s Forest which is northwest of Moscow.<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Exo11.jpg" rel="lightbox[2132]"><img class="alignnone size-full wp-image-2127" title="Exo1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Exo11.jpg" alt="Exo1[1]" width="231" height="186" /></a></p>
<p><strong><span style="text-decoration: underline;">1. Shhh! Someone&#8217;s Here:</span></strong> Kill Protector of Evil x50; you should see them in the area around Iris very simple <img title="Smile" src="http://www.myatlanticaonline.com/forums/images/smilies/smile.gif" border="0" alt="" /></p>
<p><strong><span style="text-decoration: underline;">2. Collecting Pieces of a Dream:</span></strong> Kill Protector of Evil/Ruler of Darkness for Dream Shard x40</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: medium;">Chapter II: Citratus</span></span></strong><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/citariuscopy1.jpg" rel="lightbox[2132]"><img class="alignnone size-full wp-image-2128" title="citariuscopy[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/citariuscopy1.jpg" alt="citariuscopy[1]" width="163" height="163" /></a></p>
<p><strong><span style="text-decoration: underline;">1. Helping Citratus: </span></strong> Just auto move to him and avoid any monsters along the way. (If you hold both mouse buttons down you can steer while auto moving)</p>
<p><strong><span style="text-decoration: underline;">2. The Powder of Life:</span></strong> Turn in Powder of Life x50</p>
<p><strong><span style="text-decoration: underline;">3. That is No Dog:</span></strong> Kill Young Cerberus x50<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/devil11.jpg" rel="lightbox[2132]"><img class="alignnone size-full wp-image-2129" title="devil1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/devil11.jpg" alt="devil1[1]" width="250" height="250" /></a><br />
(Blue Dot for Quests 3&amp;4)<br />
<strong><span style="text-decoration: underline;">4. It Might Be A Dog:</span></strong> Hunt Young Cerberus&#8217; and Cerberus for Cerberus Collar x50<br />
<strong><span style="text-decoration: underline;"><br />
5. Acquiring Dream Powder:</span></strong> Kill Evil Energy Spirits, Crazy Spirits, and Ancient Ghosts for Dream Powder x60<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/devil21.jpg" rel="lightbox[2132]"><img class="alignnone size-full wp-image-2130" title="devil2[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/devil21.jpg" alt="devil2[1]" width="250" height="250" /></a></p>
<p><strong><span style="text-decoration: underline;">6. Powder of Spirit:</span></strong> Turn in Powder of Spirit x30</p>
<p><strong><span style="text-decoration: underline;">7. Ward off the Ancient Evil Spirits:</span></strong> Kill Ancient Ghosts x50; They are south of Citratus in the same area as the Crazy Spirits.</p>
<p><strong><span style="text-decoration: underline;">8. Avoid The Eyes of the Watcher:</span></strong> Use Secret Vial of Night. *If you want Forgotten title here is where you get the vials*</p>
<p><strong><span style="text-decoration: underline;">9. A Walk in Devil&#8217;s Forest:</span></strong> Return to Iris</p>
<p><strong><span style="text-decoration: underline;">10. The Watching Bell&#8217;s:</span></strong> Here is where the quests started to get harder for me, especially cause these monsters fly and cannot be hit by melee. Remember you can still use spells on them even if your mercenary is melee. Also try to kill these bats before they get to low health as they will self destruct when they are low. Also another thing to look out for is that these bats come in groups of 2. Kill Night Watchers and Guardians for Watching Bell x50.<br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/devil31.jpg" rel="lightbox[2132]"><img class="alignnone size-full wp-image-2131" title="devil3[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/devil31.jpg" alt="devil3[1]" width="250" height="250" /></a><br />
<strong><span style="text-decoration: underline;"><br />
11. Michael&#8217;s Escape:</span></strong> Return to Citratus</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: medium;">Chapter III: The Prison of Night</span></span></strong><br />
The following quests will have you entering this shadow dungeon and I recommend getting a buddy or two to help you especially if you are around level 57-61 as it will be very difficult for you to solo. Scrolls of Bewitching and Reinforcements will help you out so grab a couple.</p>
<p><strong><span style="text-decoration: underline;">1. Acquiring Nightmare Powder:</span></strong> Kill Nightmare Mages and Priests, located in Prison of Night 1F, for Nightmare Powder x50. *Kill the Nightmare Mages first, the red ones, as they will resurrect their fallen comrades. The Nightmare Priests will occasionally Brutal Will their party.</p>
<p><strong><span style="text-decoration: underline;">2. Take Over The Prison Of Night 1F:</span></strong> Kill Nightmare King x40. Located deeper within the 1F, these monsters hit around 409-617 with their normal attack and use an AoE Rain of Fire. They are a Dark Brown Version of the Nightmare guys.<br />
<strong><span style="text-decoration: underline;">*SUPER SECRET TIP Thanks to my awesome guildie Buffless of Mycenae:*</span></strong> To save yourself alot of time you can just kill the Nightmare Kings, DONOT LOOT THEM, and let the Nightmare Mages resurrect them. RINSE AND REPEAT ENJOY<br />
<strong><span style="text-decoration: underline;"><br />
3. For the Warrior:</span></strong> Kill the Succubus located in the Room of Suffering. She is a level 67 boss who is immune to stuns and does a very damaging AoE skill. She hits between 900-1300 damage. I recommend killing the other monsters asap so you can reach her with Silence/Freezing Axe. Always have these up and she will be as easy as 123.</p>
<p><strong><span style="text-decoration: underline;">4. My Work Is Done</span></strong>: CONGRATULATIONS! You aren&#8217;t done yet  , but donot fret just a couple more before you get your awesome new Exo  . Head back to Iris.</p>
<p><strong><span style="text-decoration: underline;">5. Collecting The Night Chains:</span></strong> Hunt Night Prison Guards and Chief Prison Guards, in Prison of Night 2F, for Night Chain x40. The Night Prison Guards will use Freezing Axe on your Party so make sure your front line is Holy Guarded. The Chief Prison Guards mana burn so don&#8217;t take too long to kill them or you will be out of mana.</p>
<p><strong><span style="text-decoration: underline;">6. Crystal of Magic:</span></strong> Turn in Crystal of Magic x50</p>
<p><strong><span style="text-decoration: underline;">7. The Absolute Being of the Prison Tyrants:</span></strong> Kill Prison Tyrants x30, located in Prison of Night 2F. They hit between 300-500 damage per hit and these guys get combo&#8217;s like crazy xD. They also use a skill called Fatal Shot and to be honest I forget what it does. If anyone can find out it would be much appreciated thanks.</p>
<p><strong><span style="text-decoration: underline;">8. Destroy the Incubus:</span></strong> Kill the Incubus located in the Room of Nightmares. He is the last boss of the Exo chain and is level 68. He is NOT a solo boss so you can get a friend to help if you need to. He hit for a huge amount, somewhere between 1000-1250 and has Stun, Freeze, and Silence Immunity. He also does a Devastating AoE move which will wipe half of your life out if you are around 66-67 and below. Save some time and get help just in case for this guy he is pretty hard  .</p>
<p><strong><span style="text-decoration: underline;">9. For The Angel:</span></strong> Turn in Shining Glass x50</p>
<p>CONGRATS ON YOUR NEW EXORCIST! I would like to thank you for viewing this guide and it was a pleasure writing it<br />
If you have any contributions/suggestions please reply they are much appreciated.</p>


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		<title>Atlantica Online MMORPG Guide to Musician (Guitar) Main Build</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-musician-guitar-main-build/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-musician-guitar-main-build/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 15:22:44 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
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		<category><![CDATA[muses]]></category>
		<category><![CDATA[musician]]></category>

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		<description><![CDATA[
Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating &#8220;it requires gamers to think a little instead of just mashing buttons&#8221;. As you start the game, you&#8217;ll be choosing a main character among various basic classes and he/she&#8217;ll be assigned as your team leader throughout the game. There&#8217;s no right or [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-musician-guitar-main-build/"><img class="alignnone size-full wp-image-1968" title="atlantica-musician-main" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlantica-musician-main.gif" alt="atlantica-musician-main" width="480" height="234" /></a></p>
<p>Danny Gourley of <a title="http://www.tentonhammer.com" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a> praised the gameplay of Atlantica Online, stating &#8220;it requires gamers to think a little instead of just mashing buttons&#8221;. As you start the game, you&#8217;ll be choosing a main character among various basic classes and he/she&#8217;ll be assigned as your team leader throughout the game. There&#8217;s no right or wrong in picking a main character as long as you know they could fit you and you know how to utilize them in battles. Here&#8217;s a &#8220;<strong>musician main character</strong>&#8221; how to use overview information as well as the quick build and formation guide for beginners and advance players. This guide is created by <a href="http://www.myatlanticaonline.com/forums/member.php?u=566">Mitsuke</a> for <span><a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums.</a> Without further ado, read on the guide after the jump.</span></p>
<p><span><br />
</span></p>
<p><span><span id="more-1964"></span></span></p>
<p><img title="More..." src="http://www.mmogrindhouse.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="http://www.mmogrindhouse.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=566">Mitsuke</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=566">link</a>.</p>
<p><strong>The Beginner&#8217;s Guide to Musicians</strong></p>
<p>Table of Contents</p>
<div>
<ul>
<li>Introduction</li>
<li>Reasons and Usages</li>
<li>Pros &amp; Cons: Understanding your Strengths &amp; Weaknesses</li>
<li>The Exciting Conclusion!</li>
</ul>
</div>
<p><span style="text-decoration: underline;"><span style="font-size: small;">Introduction</span></span></p>
<p>Imagine this scenario.</p>
<p>You are fighting in the Free League. It&#8217;s the last match, and you&#8217;re up against the last remaining members of your opponent&#8217;s team: his main, his healer, and one of his mid-line characters. They&#8217;re all in the red, but they outnumber you and your healer. But you too are in the red, and it&#8217;s completely possible for you to screw it all up.</p>
<p>How do you choose to proceed? You think it up while waiting for your turn to come up. Your last line of defense has just fallen, and it&#8217;s just you and your healer. Always note that your healer may always fall first.</p>
<p>A minute left and the Free League is over.</p>
<p>It&#8217;s now your turn. Your head begins to spin. You have to win this, and get your Atlantis Silver Coins!</p>
<p>Your healer&#8217;s turn is spent on keeping you both alive. You cast an area of effect spell &#8212; their healer falls. Immediately after your turn, damage points appear above your opponent&#8217;s end at the signal of the start of their turn. His main falls. His other two mercenaries fall right behind.</p>
<p><strong>You&#8217;ve won.</strong></p>
<p>&#8212;&#8212;-</p>
<p>This is a common scenario that happens in Free League fights, especially when battles are tight. You feel that adrenaline rush of wanting to win, and you have a smile on your face. Your hands are frozen yet you don&#8217;t feel cold. This kind of adrenaline rush normally happens to certain mains. One of them is the <strong>musician.</strong></p>
<p>If you&#8217;ve done a little of your research, or even just looked at the starting screen while creating your main, you would know that musicians are <strong>long-ranged</strong> characters that are able to strike at <strong>two characters, one behind the other</strong> and are also able to select from <strong>two</strong> rows, making the musicians able to hit virtually anyone in the line-up of your opponent.</p>
<p>The musicians (muses, guitar or music mains) are the powerhouses of <strong>damage over time.</strong> (or DoT) Damage over Time means that the longer the battle goes, the more damage your character deals. In Atlantica Online, a musician is a vital part of your lineup as your main DoT dealer. But <strong>why should you choose a musician? What kind of mercs will a musician be able to work well with? Is using a musician harder than other mercenaries?</strong></p>
<p>Now that we&#8217;ve covered the basic premise of the musician, we&#8217;ll get to actually introducing <strong>the reasons for using the musician</strong> as well as answering your other questions in the next parts of the guide. In the mean time, please sit back, relax, and enjoy reading up on one of my favorite character main classes of Atlantica Online.</p>
<p><span style="text-decoration: underline;"><span style="font-size: small;">Reasons and Usages</span></span></p>
<p><strong>Why should I play a musician?</strong></p>
<p>If this question pops into your mind, you should think of the scenario stated in the introduction once more. When playing a musician, you are able to really bring in the hurt to your opponent&#8217;s mercenaries turn-by-turn. Of course, any good musician worth their salt would also know that it&#8217;s not just up to them to do everything. A musician is able to sail through PvE and PvP especially at later levels, making them ideal for hunting and dungeon runs.</p>
<p>The main usage of a musician is pressuring. <strong>Pressuring</strong> in PvP means what it means: to press your opponent into making decisions that save themselves and applying moves that can trump your opponents&#8217;. A musician is a powerful adversary if used correctly, but they are also very easily taken down in the wrong hands. It&#8217;s why it&#8217;s important to at least feel out the musician first and study a little bit about them.</p>
<p>It&#8217;s customary to note that while a musician can indeed be powerful, any player worth their salt can still beat you. More of the disadvantages of playing a musician will be noted in later posts.</p>
<p><strong>Are musicians hard to play?</strong></p>
<p>Experienced players will most likely note that musicians are not very hard to play at all. In fact, there is no real hard main to play if you&#8217;ve really started to understand how they work and what they do. Playing a musician, I&#8217;ve seen myself last longer and no longer die from boss battles. The game will probably be a little less difficult playing a musician, not that the game is difficult at all.</p>
<p>Some basic things to note about musicians <strong>at the current time</strong> (I stress this point because we&#8217;ve not yet received the updates to them in the Korean version of Atlantica Online) are as follows:</p>
<ul>
<li> Musicians are great in PvE and PvP.</li>
<li> Musicians are impressive grinders.</li>
<li> Musicians deal great damage over time.</li>
<li> Musicians fit in well with pressure builds.</li>
</ul>
<p>Now that you have the basic reasons of musicians and how to play them, we&#8217;ll list some of the <strong>advantages and disadvantages</strong> of playing musicians as a whole in the next post. Please stay tuned!</p>
<div id="post_message_13593"><span style="text-decoration: underline;"><span style="font-size: small;">Pros &amp; Cons: Understanding your Strengths and Weaknesses</span></span></p>
<p>The Pros &amp; Cons section of this guide cite things from when you&#8217;re already playing a musician. These things are updated as of <strong>June 19, 2009</strong> (GMT+8). Please take note that the things I&#8217;m citing here all come from experience from the <strong><em>THEBES</em></strong> server, so certain things <em>may not apply</em> to other servers. When I hear examples from players from the other servers, I will cite them as references. (:</p>
<p><span style="font-size: x-small;">Pros of a Musician</span></p>
<ul>
<li> Excellent for beginners: See above list on Reasons and Usages.</li>
<li> Easily earns money.</li>
<li> Musicians can debuff well.</li>
<li> Instruments are inexpensive at the start.</li>
<li> Fast levels: You can outlevel your mercs. Therefore, you can be able to start quests earlier than you&#8217;d expect.</li>
<li> Grinding becomes fun, in the odd event that you do grind.</li>
</ul>
<p><span style="font-size: x-small;">Cons of a Musician</span></p>
<ul>
<li> Musicians now suffer from lower HP than other ranged-type characters.</li>
<li> Armor becomes increasingly expensive, especially in the end.</li>
<li> You&#8217;ll need to equip your mercenaries well throughout the game: no hand-me-down&#8217;s.</li>
<li> Instruments become expensive as well at the end, even more than certain weapons.</li>
<li> You will vastly outlevel your mercs. Therefore, you will be the last one standing and musicians aren&#8217;t made to withstand too many hits.</li>
<li> There are a lot of musicians; you&#8217;d seem cliche, though powerful.</li>
<li> Rumors of nerfing the musician&#8217;s Ravaging Melody will decrease their usefulness in PvP.</li>
<li> You will fart out your money just as much as you earn it.</li>
<li> Musicians cannot spike damage, so battles usually take a bit longer.</li>
<li> Musicians are masters of debuffing, but they suffer from being susceptible to other mercenaries&#8217; (and other musicians&#8217;) debuffs.</li>
<li> You will mostly rely on one skill throughout the game, as other DoT skills for ranged characters pale in comparison to it, and you don&#8217;t deal powerful damage until level 100. Some people would say you&#8217;re a one-trick pony; provided that this trick is actually very good.</li>
</ul>
</div>
<div id="post_message_13593">In the list, provided you do not place the additions of the earlier list, you might see that the cons outweigh the pros. But some of the cons are applicable for a lot of other mains, particularly those with the same equipment type as musicians. And as for the nerf information, a poster <strong>below</strong>, a sir Uber, has kindly offered explanations on how the nerf shall affect a musician. <strong>Thank you, Uber!</strong> ^^</p>
<p>Quoting said poster, the effects of the nerf is said that for PvP, Ravaging Melody will deal 40% less damage than on PvE. In PvE, everything remains the same, but the nerf can still be salvageable with a few charms on hand. <strong>However, as of the June 17 patch</strong>, musicians have been nerfed in terms of maximum HP and attack power, as well as Ravaging Melody. Melody of Madness&#8217; cool down has been reduced (but so has its damage) as well as the musician&#8217;s evasion being increased.</p>
<p>&#8212;</p>
<p>Now that we have that out of the way, let&#8217;s talk about how to understand the strengths and weaknesses of a musician. The main strength of a musician lies in his or her debuffs, that allow the musician to fit in perfectly with a pressure build. In PvE one may say that debuffs don&#8217;t matter. As a matter of fact, it does &#8212; especially in the latter parts of the game, when debuffing monsters make it easier for you to really put in the hurt on the opponent.</p>
<p>Enemies in the Taj Mahal, for example, or enemies in the Valley of the Kings. Having Ravaging Melody (or a number of other debuffs: certain mobs really help bring out the usefulness in certain mercenaries. Mana Seal works wonders for the mummy magician mobs and sage Anubis mobs in the Valley of the Kings. In the same way, Ravaging Melody shows its usefulness in almost every situation.)</p>
<p>To be able to work well in PvP or PvE, you have to build your mercenaries around your debuffs. Think for a moment of what you want to do in the future: your musician&#8217;s damage over time works well for damaging opponents down and whittling away at their sanity &#8212; at least if they don&#8217;t know what they&#8217;re doing. What would work well around those debuffs?</p>
<p>In PvE, massive spiking is good and easy with your musician. This means you can AoE all you want &#8212; in PvP, it&#8217;s a different matter. Being as though you&#8217;re fighting real people who have experience, it&#8217;s different &#8212; massive spiking becomes rather hard due to holy guards or shamans/oracles, and you never really count on monsters to heal themselves &#8212; and even if they do, their heals are rather weak.</p>
<p>Keep to mind that with musicians (and with other mains,) not everything that works for PvE will work in PvP. Your musician is a vital part of your team &#8212; use him or her well, and you will reap many rewards.</p>
<p>&#8212;</p>
<p>The musician&#8217;s weaknesses lie in PvP. Musicians come at a handful in PvP, which makes it hard for you to be diverse. The only way to be diverse is to build your mercenaries properly. Remember that you must build your team around your debuffs, and what would work well around it. Pick your battles well, and really pinpoint your opponent&#8217;s weaknesses.</p>
<p>Also remember that with DoT, your musician is able to sneak experience points away from your other mercenaries, which makes it hard for them to level. Ravaging Melody can really sap your experience, which can make you vastly outlevel your mercenaries. It&#8217;s expensive to be a musician because of the upkeep: you have to really let your mercenaries wear the best to let them survive in areas twenty levels higher than they are. It becomes really expensive in the end, so you really have to work at it.</p>
<p>Added to the fact that most starting mercenaries really usually don&#8217;t work well with your musician; the mercenaries you get in the end or while playing are the ones that work rather well with your musician. That doesn&#8217;t mean you should be discouraged, it just means you really, really have to build well.</p>
<p><strong>Still reading?</strong> Thanks for coming this far. Coming up next: <strong>THE EXCITING CONCLUSION!</strong></div>
<div><span style="font-size: small;"><span style="text-decoration: underline;">The Exciting Conclusion!</span></span></p>
<p>You&#8217;re probably asking, <em>what about the musician&#8217;s skills?</em> or <em>what build fits well with a musician?</em> Well, this guide isn&#8217;t here to feed you information to use during the game. This is the beginner&#8217;s look into the life of a musician: how they work and how they are generally seen in public view.</p>
<p>Besides, one can learn about the powers of a musician while playing &#8212; and most of the good things a musician can really get is in the end. The <strong>starting skill</strong>, or Ravaging Melody, is the A+ Musician skill one can use.</p>
<p>As for your builds, test it out for yourself and see what works. Don&#8217;t stress on it, you can always level later. The musician is there to help you ease your stay in Atlantica, and the musician will always be the #1 debuffer around.</p>
<p>In conclusion, if you&#8217;re new to Atlantica and want to play someone fun, easy and will help you to your second character, a musician may be one of the better companions to your journey in search of the ancient civilization. Who knows? Perhaps you&#8217;ll stay on the musician. Everyone I know has loved playing one, and it&#8217;s true and tested that a musician really shines as a main character.</p>
<p>This has been your loyal servant Fantine, signing off saying, &#8220;please give musicians a chance!&#8221; ^_^</p></div>


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		<title>Atlantica Online MMORPG Guide to Swordsman (Sword) Main Build</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-sword-main-build/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-sword-main-build/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 07:03:43 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
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		<guid isPermaLink="false">http://www.mmogrindhouse.com/?p=1954</guid>
		<description><![CDATA[
Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating &#8220;it requires gamers to think a little instead of just mashing buttons&#8221;. As you start the game, you&#8217;ll be choosing a main character among various basic classes and he/she&#8217;ll be assigned as your team leader throughout the game. There&#8217;s no right or [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-sword-main-build/"><img class="alignnone size-full wp-image-1955" title="sword-main-atlantica-online" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/sword-main-atlantica-online.gif" alt="sword-main-atlantica-online" width="480" height="233" /></a></p>
<p>Danny Gourley of <a title="http://www.tentonhammer.com" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a> praised the gameplay of Atlantica Online, stating &#8220;it requires gamers to think a little instead of just mashing buttons&#8221;. As you start the game, you&#8217;ll be choosing a main character among various basic classes and he/she&#8217;ll be assigned as your team leader throughout the game. There&#8217;s no right or wrong in picking a main character as long as you know they could fit you and you know how to utilize them in battles. Here&#8217;s a &#8220;<strong>sword main character</strong>&#8221; how to use overview information as well as the quick build and formation guide for beginners and advance players. This guide is created by <a href="http://www.myatlanticaonline.com/forums/member.php?u=1534">Fantine</a> for <span><a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums.</a> Without further ado, read on the guide after the jump.<a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php"><br />
</a></span></p>
<p><img title="More..." src="http://www.mmogrindhouse.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><span id="more-1954"></span>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1534">Fantine</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=1534">link</a>.</p>
<p><strong>Introduction</strong><br />
Hello and welcome! This guide is going to determine whether or not a sword main fits you. Do you like using sword and shield? Like being a melee character with high defence and high health? Do you like doing damage while being able to stay alive with your mighty defence? Some say we sword mains suck but that is not true! We are amazing tanks, deal great spiking damage, carry a shield for extra defence!</p>
<p><img title="Femalehero" src="http://www.myatlanticaonline.com/forums/images/smilies/mercs/femalehero.png" border="0" alt="" /> sword main<br />
Lets take a look at our +&#8217;s and -&#8217;s</p>
<p><strong>Pros: </strong><br />
1. We can tank and have high health/defence.<br />
2. We have great spiking skills. EX: Flame Sword/ Chaos edge.<br />
3. We are the only class that gets + skill from swords.<br />
4. We can fit into almost any formation since we are a great tank.<br />
5. We have high AP gain.<br />
6. We get extra defence since we can carry a shield unlike the other melee mercs such as spear/axe.<br />
7. We are not squishy like a staff main and ranged mains that have low hp/defence.</p>
<p><strong>Cons:</strong><br />
1. We can&#8217;t hit any mercs like ranged.<br />
2. We attack 1 merc at a time.<br />
3. We dont get flame resistant unlike lady knight and swordsman mercs.</p>
<p>If this interested you a little read on!</p>
<p><strong>Sword main skills </strong><br />
<em>Priority 1-5. 1 being lowest 5 being highest</em></p>
<p>Skills<br />
1. Flame Sword &#8211; 5<br />
- Its a great spiking skill and does nice damage.<br />
- You can max at 60 or leave at 40, whichever you see fit to your liking</p>
<p>2. Break Down &#8211; 3<br />
- Its an AoE (area of effect).<br />
- Its good for AoE builds but it does little damage<br />
- If so don&#8217;t get this but if you like having an AoE then you may level it up.</p>
<p>3. Deadly Strike &#8211; 2<br />
- This skill is optional it takes away a lot of AP and leaves you useless for a few turns<br />
- Level as see fit but not recommended</p>
<p>4. Gaurd Dispel &#8211; 4<br />
- This skills dispels Holy Gaurd (monk skill)<br />
- Only level this skill to 11, at that it&#8217;ll never miss</p>
<p>5. Dark Seed &#8211; 1<br />
- Unrecommended this skill isn&#8217;t that useful for a sword main if so don&#8217;t level this</p>
<p>6. Chaos Edge &#8211; 5<br />
- This is one of our better spikes<br />
- It attacks row and deals extra damage to seth will&#8217;d mobs<br />
- This is a level 100 main only skill that you may aquire after doing the main only quest at level 100<br />
- If so max this or leave it at 40 if you have other skills</p>
<p>Now that you know what skills you can aquire lets get down to business.</p>
<p><strong>You might be asking yourself; </strong></p>
<p>1. Why would I want to be frontlined when I can hide in the back like a ranged/staff main?</p>
<p>2. I can only attack 1 merc instead of a row attack like axe or a column attack like gunner and spear?</p>
<p>3. Big whoop I have extra defence but what about damage??</p>
<p>4. Why would i want to be a sword main when i can just have a sword merc.</p>
<p><strong>Here are some answers to those types of questions;</strong></p>
<p>1. Although you are frontlined and prone to being attacked first you are able to withstand those relentless attacks. You do understand that at level 50+ you have a full party of 9 mercs and they can prove advantages to how you play. Like having a monk with protect giving you even more defence and a heal each turn, or a prophet which heals you each turn and gives you an accuracy bonus being a melee main, even having better heal cause you have a good ammount of magic defence which allows Healing (oracle) or Blessing of light (shaman) to heal you even more then lets say a viking with low magic defence.</p>
<p>2. Although gunners/axe/spear mains attack more they deal less damage spread out. With sword main you can focus on taking down 1 merc at a time, poking a hole into their formation and wreaking havoc on their squishy middle and back line mercs.</p>
<p>3.Since you carry a shield instead of an orb (staff) or ammuntion (ranged mains) and other melee mains can use the gaurd stones but they don&#8217;t add as much as the mighty shield! Damage? you are a sword main! you can use flame sword and chaos edge to your advantage. If there is a weak magic defence frontliner SPAM IT WITH MAGIC! spike that pesky viking or spear mercs to nothing with those magic strikes.</p>
<p>4. A sword merc is good at tanking but with recent updates we out do our D-Class merc counterparts. But also what main can&#8217;t be replaced? <span style="text-decoration: underline;">Axe main </span>- Northern viking&#8217;s ice ridge is way better, <span style="text-decoration: underline;">Staff main </span>- shaman and oracle can heal and witch/elementalist can deal AoE but although not as good as flame blow, <span style="text-decoration: underline;">Archer main </span>- Archers and Prophets can hit any merc and they do good damage but archer main still does nice damage also archer merc can silence too, <span style="text-decoration: underline;">Gunner main </span>- Janni and inventor can do more then a gunner main themselves &#8211; Janni can do more damage with shooting stance and inventor is like having 2 mercs with his summon, <span style="text-decoration: underline;">Cannon main </span>- If you only care about deep insight get the arty merc and cannoner does nice damage as well with his accuracy debuff. <span style="text-decoration: underline;">Spear main </span>- if you only care about lightning spear just get the spear mercs and if you are the only spear that isn&#8217;t that good because spears work best in pairs.</p>
<p><strong>*NOTE*</strong> I&#8217;m not trying to dis the other classes but I&#8217;m just stating that all mains have their Pros and Cons and I didn&#8217;t add muse and maniac mains because i have yet to see their new counterparts in the upcoming patches.</p>
<p><strong>Some Formations You can fit in!</strong><br />
<em>*please note that these forms are from my experince as a swordmain and from what I&#8217;ve seen used.</em></p>
<p>1. <strong>Spike Build</strong></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/spikebuild.gif" rel="lightbox[1954]"><img class="alignnone size-full wp-image-1959" title="spikebuild" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/spikebuild.gif" alt="spikebuild" width="238" height="275" /></a><br />
<em>Archer is dark archer and viking is northern viking</em></p>
<p>2. <strong>Stun Build</strong></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/stunbuild.gif" rel="lightbox[1954]"><img class="alignnone size-full wp-image-1961" title="stunbuild" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/stunbuild.gif" alt="stunbuild" width="233" height="281" /></a></p>
<p>Look further for continued info!</p>
<p>3. <strong>Outlasting build</strong></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/outlastingbuild.gif" rel="lightbox[1954]"><img class="alignnone size-full wp-image-1962" title="outlastingbuild" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/outlastingbuild.gif" alt="outlastingbuild" width="235" height="289" /></a></p>
<p>4. <strong>Aoe Build</strong></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/aoebuild.gif" rel="lightbox[1954]"><img class="alignnone size-full wp-image-1965" title="aoebuild" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/aoebuild.gif" alt="aoebuild" width="232" height="277" /></a></p>
<p><strong>*NOTE* </strong>These are only examples of <strong><span style="text-decoration: underline;">end game builds </span></strong>if you want to know a beginning game build feel free to pm me <a href="http://www.myatlanticaonline.com/forums/member.php?u=566">here</a>.<br />
ALSO if you want to know a little of how these builds work i&#8217;ll <a href="http://www.myatlanticaonline.com/forums/member.php?u=566">pm</a> you the details if needed.</p>
<p>I will be adding more later.</p>


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		<title>Atlantica Online MMORPG Guide to Effective Enhancing and Enchanting</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-effective-enhancing-and-enchanting/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-effective-enhancing-and-enchanting/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 05:36:24 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
		<category><![CDATA[atlantica guide]]></category>
		<category><![CDATA[atlantica job change]]></category>
		<category><![CDATA[atlantica job quest]]></category>
		<category><![CDATA[atlantica review]]></category>
		<category><![CDATA[atlantica setup]]></category>
		<category><![CDATA[atlantika online]]></category>
		<category><![CDATA[choose a character]]></category>
		<category><![CDATA[skill build guide]]></category>

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		<description><![CDATA[

Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. In Atlantica Online, you just don&#8217;t simply attack your opponents aggressively to win the battle, you also need to have an efficient equipped weapons, shields, armors, and magic stones to [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-arachnes-nest-individual-dungeon-level-94/"><img title="atlanticaonline_header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlanticaonline_header.gif" alt="atlanticaonline_header" width="481" height="138" /></a></p>
<p style="text-align: center;">
<p>Danny Gourley of <a title="http://www.tentonhammer.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tentonhammer.com');" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a><span> praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. In Atlantica Online, you just don&#8217;t simply attack your opponents aggressively to win the battle, you also need to have an efficient equipped weapons, shields, armors, and magic stones to be able to get advantage on your enemies. Here&#8217;s a comprehensive guide to effective enhancing and enchanting your equipments created by </span><a href="http://www.myatlanticaonline.com/forums/member.php?u=102">tehngion</a> for the <span><a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums</a>.</span><span> </span></p>
<p><span><span id="more-1937"></span></span></p>
<p><span><img title="More..." src="http://www.mmogrindhouse.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></span>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=102">tehngion</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=102">link</a><a href="http://www.myatlanticaonline.com/forums/member.php?u=598">.</a></p>
<p>DISCLAIMER:<br />
I wrote this pretty late at night. If anything sounds incoherent or just plain needs more in-depth stuff, PLEASE let me know, and I&#8217;ll do my best to fix it up.</p>
<p>Table of contents<br />
I. INTRO<br />
II. ENCHANTING<br />
III. ENHANCING<br />
III a. THE AUTHOR&#8217;S ENHANCING STRATEGY<br />
IV. WHICH IS BETTER?<br />
V. ACKNOWLEDGMENTS</p>
<p>I. INTRODUCTION<br />
Alright, here we go. This here guide will attempt to explain what enchanting and enhancing are, how to go about doing them, and the advantages and disadvantages of one method over the other. It&#8217;ll examine both options from a cost-effectiveness standpoint as well as a simple probability standpoint.</p>
<p>II. ENCHANTING &#8211; what is it, and why should I care?<br />
If you&#8217;re reading this, chances are you&#8217;ve played Atlantica a little bit. Good for you. Good game, isn&#8217;t it? <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Anyways, because you&#8217;ve played Atlantica, you probably already know exactly what enchanting is, since a very early quest involves enchanting an item, and you probably already know everything I&#8217;m about to type and are wondering to yourself when the guide gets interesting. Well, skip ahead if it bores you, ya know-it-all.</p>
<p>Enchanting is a method for increasing the strength of your equipment that works all the time, every time. Essentially, to enchant something, you need two identical pieces of equipment (be they armor, weapons, or accessories) and the proper enchant stone (an armor, weapon, or accessory enchant stone of the proper grade). The number of stones required varies depending on the enchantment of the items used in the process; the formula for determining this is</p>
<p>x + 1 = stones</p>
<p>where x is the enchantment value (the number next to the +) of either item involved.</p>
<p>Once you have obtained these materials, you can start enchanting. One of the good things about enchanting is that it can be done anywhere in the world. To access the enchanting menu, click the enchant button, located in My Info &gt; Enchant</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide1zt51.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1938" title="guide1zt5[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide1zt51.jpg" alt="guide1zt5[1]" width="174" height="214" /></a></p>
<p>The enchant menu shows up, containing three empty slots as well as the inventory of your currently selected mercenary.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide2kw71.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1939" title="guide2kw7[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide2kw71.jpg" alt="guide2kw7[1]" width="380" height="363" /></a></p>
<p>To begin the process of enchanting, you can either place the item to be enchanted into the &#8220;Item to enchant&#8221; slot (imagine that!) or you can click the &#8220;auto&#8221; button (do this instead, it&#8217;s much more convenient) and then click the enchant button. If you keep clicking the auto button, it will cycle through any available items you can enchant, by the way. Very handy trick.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide3xw11.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1940" title="guide3xw1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide3xw11.jpg" alt="guide3xw1[1]" width="380" height="356" /></a></p>
<p>Now, just wait a bit, and&#8230;</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide4sf71.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1941" title="guide4sf7[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide4sf71.jpg" alt="guide4sf7[1]" width="480" height="332" /></a></p>
<p>Ta-dah! A +1 spirit rifle!<br />
Now, if we took two +1 spirit rifles and enchanted them together, we&#8217;d get a +2, although keep in mind this requires two &#8220;weapon enchant stone [beg]&#8221; instead of one, as per the previous formula.</p>
<p>Now, as you might have guessed, the [beg] enchant stones won&#8217;t work on all items, dear reader! Alas, [beg] stones only work on items up to level 30 (that is, items with a level requirement of 30 or below). [int] stones are needed for the next tier of items, and those are effective up through level 60. [adv] stones are currently the highest level stones in-game, and can be used on all items up through level 100.</p>
<p>There&#8217;s also a very, very miniscule chance that your weapon will gain more than 1 in its grade when you enchant it; the luckiest of these (as in +0 to +7!) are announced server-wide.</p>
<p>That about covers that topic. Now onto something you ALSO already knew!</p>
<p>III. Okay, but what&#8217;s this ENHANCING business all about, anyhow?</p>
<p>&#8220;Well,&#8221; you might say to yourself one day, &#8220;Enchanting&#8217;s nice, and all, but I don&#8217;t like the predictability. Two items enter, one item leaves, and I&#8217;m less the money for stones, every time. Blah, blah, blah. Day in, and day out. I&#8217;m sick of it. I want some adventure. I&#8217;m a gambler, and I want to put it all on the line for top of the line equipment. Where can I find something like that in this game?&#8221; Well, my friend, enhancing is exactly the answer you&#8217;re looking for!</p>
<p>Basically, enhancing is much like upgrading weapons and armor in other MMOs you may be familiar with (Ragnarok Online comes to mind). Instead of using two identical pieces of equipment, you use one piece of equipment, and instead of ENCHANT stones you use ENHANCE stones! (gasp!) Sounds great, don&#8217;t it?</p>
<p>Well, there&#8217;s a catch. There&#8217;s only a certain chance it&#8217;ll work.</p>
<p>And if it doesn&#8217;t work, you lose the item. Forever.</p>
<p>As in, gone.<br />
For good.</p>
<p>And, as if to kick you in the face even more, you still lose the stones, too.</p>
<p>AND NOW, A HOW-TO:</p>
<p>First, you have to go to the bazaar of rome. You can either walk there (haha) or you can teleport there using the menu on the right side of your screen. (This option is available only after level 20, and it takes a buncha will to do it.)</p>
<p>Once there&#8230;</p>
<table id="ncode_imageresizer_warning_1" border="0" width="640">
<tbody>
<tr>
<td width="20"><img src="http://www.myatlanticaonline.com/forums/images/statusicon/wol_error.gif" border="0" alt="" width="16" height="16" /></td>
<td>This image has been resized. Click this bar to view the full image. The original image is sized 1024&#215;768.</td>
</tr>
</tbody>
</table>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide5rg21.jpg" rel="lightbox[1937]"><img class="alignnone size-medium wp-image-1942" title="guide5rg2[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide5rg21-300x225.jpg" alt="guide5rg2[1]" width="300" height="225" /></a></p>
<p>&#8230;turn around&#8230;</p>
<table id="ncode_imageresizer_warning_2" border="0" width="640">
<tbody>
<tr>
<td width="20"><img src="http://www.myatlanticaonline.com/forums/images/statusicon/wol_error.gif" border="0" alt="" width="16" height="16" /></td>
<td>This image has been resized. Click this bar to view the full image. The original image is sized 1024&#215;768.</td>
</tr>
</tbody>
</table>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide6bs11.jpg" rel="lightbox[1937]"><img class="alignnone size-medium wp-image-1943" title="guide6bs1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide6bs11-300x225.jpg" alt="guide6bs1[1]" width="300" height="225" /></a></p>
<p>&#8230;and walk forward until you see this guy.</p>
<table id="ncode_imageresizer_warning_3" border="0" width="640">
<tbody>
<tr>
<td width="20"><img src="http://www.myatlanticaonline.com/forums/images/statusicon/wol_error.gif" border="0" alt="" width="16" height="16" /></td>
<td>This image has been resized. Click this bar to view the full image. The original image is sized 1024&#215;768.</td>
</tr>
</tbody>
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<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide7bj31.jpg" rel="lightbox[1937]"><img class="alignnone size-medium wp-image-1944" title="guide7bj3[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide7bj31-300x225.jpg" alt="guide7bj3[1]" width="300" height="225" /></a></p>
<p>Besides having one of the badassest names in the entire game, Vulcanus is also the only person in the game who can enhance your stuff. This is one of the downfalls of enhancing; you have to go to this guy, and this guy alone, to do it.</p>
<p>Talk to him, and this menu pops up.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide8ov41.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1945" title="guide8ov4[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide8ov41.jpg" alt="guide8ov4[1]" width="380" height="517" /></a></p>
<p>It functions almost identically to the enchanting menu; either click auto, and the stones and item will be placed automagically, or click the item to enhance and move it to the empty slot yourself. When this is done, click enhance, say a prayer to your deity of choice (I reccommend Fortuna, the Roman goddess of luck), and wait the unbearable five seconds or so for the bar to fill up. If you&#8217;re lucky&#8230;</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide10xw11.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1946" title="guide10xw1[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide10xw11.jpg" alt="guide10xw1[1]" width="452" height="50" /></a></p>
<p>&#8230;this&#8217;ll happen, and your weapon will get +1 to its grade. I think there&#8217;s also a tiny, tiny chance that it&#8217;ll get more than +1, like enchanting, although I can&#8217;t personally recall this happenning to me. Could someone confirm this for me?</p>
<p>If you&#8217;re unlucky&#8230;</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide9yq51.jpg" rel="lightbox[1937]"><img class="alignnone size-full wp-image-1947" title="guide9yq5[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/guide9yq51.jpg" alt="guide9yq5[1]" width="435" height="36" /></a></p>
<p>&#8230;this&#8217;ll happen, and the item and stones will be reduced to nothing but a memory. Don&#8217;t worry, though, it happens to the best of us, and you&#8217;ve just got to pick your feet up and try again, among other cliches.</p>
<p>III a. My personal strategy for enhancing<br />
My strategy is simple. Always have at least two of the item you&#8217;re trying to enhance, and never try to enhance the highest-graded one. For example, if I want to enhance a destroyer&#8217;s spear, I would first get two of them, and I would then proceed to enhance all of them, one by one, making sure not to enhance the highest-graded one, until all but one broke or I had a +10. I would then keep the other. This way, I always end up with SOMETHING from my exploits, instead of risking both spears and losing them.</p>
<p>Here&#8217;s a (purely theoretical) example of this strategy in action. After each line I try enhancing the spears one level higher, from left to right.</p>
<p>Starting with 3 destroyer&#8217;s spears:<br />
+0	+0	+0<br />
+1	+1	+1 (I got lucky, and all of them were successful)<br />
+2	+2	+2 (again I was lucky and all three of them were enhanced)<br />
x	+3	+3 (one of them broke, but I continue enhancing the other two)<br />
-	x	     (the other has broken, and I cease enhancing at this point)</p>
<p>This isn&#8217;t really better or worse than other methods. This is just the one I use, because it always leaves me with SOMETHING, even if it isn&#8217;t much.</p>
<p>IV. Alright, I think I get it. Now, tell me: WHICH IS BETTER?<br />
Well, this is a tricky subject. At the end of the day, it&#8217;s very dependant on the market you&#8217;re operating in: the price of the item and the price of each of the stones is very important in factoring which is more cost-effective.</p>
<p>Now, assuming that the helpfile on enhancing is not lying when it says &#8220;Enhancing an item will be successful more than 50% of them [sic] time&#8221;, then enhancing will statistically be far better for you. Why? Well, let&#8217;s look at raw numbers. Assuming we start with +0 items, and that the probability of enhance working is 55% (I figure this is a reasonable assumption), here are the number of items we&#8217;d need, using each method, to get to a certain grade:</p>
<div style="margin: 5px 20px 20px;">
<div style="margin-bottom: 2px;">Code:</div>
<pre style="border: 1px inset; margin: 0px; padding: 6px; overflow: auto; width: 640px; height: 258px; text-align: left;" dir="ltr">				approx.
		items		items
		to		to
grade		enchant		enhance
+0		1		1
+1		2		1.818181
+2		4		3.305785
+3		8		6.010518
+4		16		10.92822
+5		32		19.86948
+6		64		36.12633
+7		128		65.68424
+8		256		119.4259
+9		512		217.1380
+10		1024		394.7963</pre>
</div>
<p>The formula used to calculate the number of items needed for enhancements is (1/n)^g, where n is the probability of success (in this case .55) and g is the grade of the item.</p>
<p>Looking at the chart, you can see the difference is astounding. At lower levels the difference in items needed is not too significant; 6 vs. 8 at +3 does not seem like that much, in terms of +0 items. However, the difference becomes far more pronounced as the grade of the item we&#8217;re trying to get increases, up to +10, where there is a staggering difference of 629 pieces of equipment used in the process! Statistically speaking, you are clearly much better off enhancing your items.</p>
<p>But statistical probability isn&#8217;t the only thing we can consider in this game. All materials involved cost money, and armor and weapon enchant stones are SIGNIFICANTLY cheaper than their enhance stone equivalent, at [beg], [int], and [adv]. As far as stone cost is concerned, enchanting is therefore the better bet, because at lower levels the enhance stones would usually cost more than the items themselves. Essentially, while low-level and dealing with lower-leveled weapons and armor, you are better off enchanting your items.</p>
<p>However, when dealing with accessories and higher-leveled equipment, the item cost FAR outweighs the enhance stone cost. In this case, the opposite is true; because enhancing uses far less items, on average, than enchanting does, you are much better off enhancing your items to increase your mercs&#8217; power.</p>
<p>And that, essentially, is the essence of enhancing vs. enchanting, and this is the tl;dr of that gigantic wall of text you just (maybe) read:</p>
<p>IF THE ITEMS COST AN ASSTON, ENHANCE THEM.</p>
<p>IF THE ITEMS ARE A DIME A DOZEN, ENCHANT THEM.</p>
<p>V. ACKNOWLEDGMENTS</p>
<p>I would like to thank my keyboard, for being typed on without complaint.</p>
<p>I would like to thank the printscreen button, for working flawlessly whenever called upon.</p>
<p>I would like to thank my mouse, for allowing me to click things with extreme prejudice.</p>
<p>I would like to thank MSPaint, for putting completely ridiculous jpeg artifacts on all my images. Thanks a bunch!</p>
<p>And I would like to thank ndoors for making this game. Kudos, guys.</p>


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		<title>Atlantica Online MMORPG Guide to Methodology of Stunning</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-methodology-of-stunning/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-methodology-of-stunning/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 10:02:55 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
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Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. In Atlantica Online, you just don&#8217;t simply attack your opponents aggressively to win the battle, you also need to know the &#8220;art of stun&#8221; to be able to get advantage [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-arachnes-nest-individual-dungeon-level-94/"><img title="atlanticaonline_header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlanticaonline_header.gif" alt="atlanticaonline_header" width="481" height="138" /></a></p>
<p style="text-align: center;">
<p>Danny Gourley of <a title="http://www.tentonhammer.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tentonhammer.com');" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a><span> praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. In Atlantica Online, you just don&#8217;t simply attack your opponents aggressively to win the battle, you also need to know the &#8220;art of stun&#8221; to be able to get advantage on your enemies. When you are stunned by the enemy, your mercenaries can&#8217;t attack or cast magic as they are temporarily immovable and will loss 1 or more turns to kill your enemy.   Here&#8217;s an extensive guide on methodology of stun created by </span><a class="bigusername" href="http://www.myatlanticaonline.com/forums/member.php?u=598">Flabble</a> for the <span class="navbar"><a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums</a>.<br />
</span></p>
<p><span><span id="more-1926"></span></span></p>
<p><span> </span>This guide is based on the experiences of <a class="bigusername" href="http://www.myatlanticaonline.com/forums/member.php?u=598">Flabble</a><a href="http://www.myatlanticaonline.com/forums/member.php?u=1432"></a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a class="bigusername" href="http://www.myatlanticaonline.com/forums/member.php?u=598">link.</a></p>
<p>Contents:<br />
[I] : Introduction<br />
[II] : What is Stun?<br />
[III] : Means of Stun<br />
[IV] : Stunning Strategies<br />
[V] : Your Side of the Playing Field<br />
[VI] : Viable Builds for Each Main<br />
[VII] : Keeping Stun Off Your Back<br />
[VIII] : Conclusion</p>
<p>[I] : Introduction</p>
<p>Hi, I’m Flabble, proud tri-gunner of Mycenae. I am a semi-decent PvPer with a history on MyAO, so I’m hoping that this will help many future stun builds ^^.<br />
Stun is a very potent strategy in PvP. Along with AoE and Spike, it is one of the main types of builds. It is useful even in other builds as well, so it is good to get to know it, even if you don’t plan on using it as your main strategy.</p>
<p>[II] : What is Stun?</p>
<p>[II - i] : A Scenario</p>
<p>To understand stun, one must understand the system of Stun Counters. Take the following example:<br />
X|X|X<br />
X|X|X<br />
X|X|X<br />
&#8212;-<br />
O|O|O<br />
O|O|O<br />
O|O|O</p>
<p>Its your first turn, and you have your swordsman with an activation. You hit this enemy Viking. The Viking takes 1 stun counter.<br />
X|X|X<br />
X|X|X<br />
X|X|X &#8211; 1<br />
&#8212;-<br />
O|O|O<br />
O|O|O<br />
O|O|O<br />
Your opponent has his spearman have an activation. He uses lightning spear, which is a magic attack. You invoke no stun counters for this<br />
X|X|X<br />
X|X|X<br />
X|X|X &#8211; 1<br />
&#8212;-<br />
O|O|O<br />
O|O|O<br />
O|O|O</p>
<p>Now, you have your Beast Trainer and your gunner with an activation. Your BT uses beast summon and your gunner uses wild shot. The counter from last turn goes away<br />
X|X|X<br />
X|X|X<br />
X|X|X<br />
&#8212;-<br />
O|O|O<br />
O|O|O<br />
O|O|O</p>
<p>Now, your enemy has his Viking and his archer with an activation. He attacks the front row with the Viking, and uses his archer to hit your main in the 2nd row, putting counters on all of them.<br />
X|X|X<br />
X|X|X<br />
X|X|X<br />
&#8212;-<br />
O -1|O &#8211; 1|O &#8211; 1<br />
O|O -1|O<br />
O|O|O<br />
Now, your monk and gunner get an activation. Your monk uses awakening on your front line, getting rid of the counters. Your gunner hits the left column, putting counters on them.<br />
X-1|X|X<br />
X-1|X|X<br />
X-1|X|X<br />
&#8212;-<br />
O|O|O<br />
O|O-1|O<br />
O|O|O<br />
You opponent gets his archer with an activation again, along with his exorcist. He uses mana seal to prevent you from awakening and uses his archer on your main again. Now your main has 2 counters.<br />
X-1|X|X<br />
X-1|X|X<br />
X-1|X|X<br />
&#8212;-<br />
O|O|O<br />
O|O-2|O<br />
O|O|O<br />
Your turn. You realize your main is going to be stunned, so you put up an awakening scroll on your monk, who is sealed. Then you use your gunner again and put combo 2 on your opponent’s column.<br />
X-|X|X<br />
X-2|X|X<br />
X-2|X|X<br />
&#8212;-<br />
O|O|O<br />
O|O-2|O<br />
O|O|O – awakening scroll<br />
Your opponent gets lucky and gets a multi hit against the monk with the gunner, canceling the scroll. He then uses his archer to stun your main!<br />
X-2|X|X<br />
X-2|X|X<br />
X-2|X|X<br />
&#8212;-<br />
O|O|O-1<br />
O|O-stun|O-1<br />
O|O|O-1</p>
<p>[II - ii] : Disadvantages of Stun</p>
<p>Now that you’re stunned, your main cannot move. He won’t gain AP when the next turn comes around, and he will take Twice the Amount of damage as normal. When your enemy’s mercs are stunned, that is your cue to attack them, as they will fall faster.</p>
<p>[III] : Means of Stun</p>
<p>Now that you know what stun is, you should also know how each weapon type contributes to stun.</p>
<p>[III – i] : Swords</p>
<p>Swords in general are not so good for stun builds. They do not hit multiple targets, making them a waste of an activation. However, there will be one sword that you will have to use.</p>
<p>Swordsman: Basically your n00b tank. Assuming you are a stun build, You don’t want this guy. He is a waste of a spot, as the only good thing about him is that he can tank.</p>
<p>Lady Knight: This is a beefed up swordsman. Same thing as above, except she can survive a little bit longer. However, you still don’t want her.</p>
<p>Pirate: This a spike damager. She will do lots of damage with her dual swords and her bloody vengeance, but still is not that good in a stun build. Has more of a utility than the above two, but still not all that useful.</p>
<p>Exorcist: This guy in MANDATORY. His ability, mana seal, stops all magic from Staff-type units for 1 turn. This is key if you want to have a stun build. More on this later</p>
<p>[III – ii] : Spears</p>
<p>Spear mercs are usually decent for stun builds. Their physical attack is better than swords, as they penetrate to the 2nd row. However, it’s their skills that make them more useful.</p>
<p>Spearman: Lightning spear is ever so helpful when stunning. Especially at higher lvls, LS will lower AP by a very decent amount, sometimes even enough to prevent an action from a certain unit (such as a monk) More on this later</p>
<p>Spartan: If you can drudge up enough money for this guy (like I will hopefully do with this guide ^^) he is worth it. Not only is he a good tank (like the LK and the swordsman) but he also has a decent skill called War Cry. This skill is a decent DOT that will decrease combo rate of the enemy. It doesn’t contribute to stun, but it is still helpful.</p>
<p>[III – iii] : Axes</p>
<p>Axe mercs are okay for stun builds. The do hit the 3 mercs in the front row, but there are just not enough of them. Also, if it&#8217;s a Viking, the AP gain will be so low that you won’t even want to use him to attack. However, skills again are the redeeming factor (for Viking)</p>
<p>Viking/ Northern Viking: This guy has an ability called freezing axe. This will freeze your opponent’s front row, and while it doesn’t put any counters on, it will help prevent the damage done to you, which is helpful in all builds.</p>
<p>Beast Trainer: An okay merc, as she has a decent attack stat and can hit the front row. Her skill becomes progressively worse as you get to higher tiers, so that kinda makes you want to use her physical attack. Which is fine, as the front row will take a hit.</p>
<p>[III – iv] – Bows</p>
<p>Bow mercs are actually useful for stun. While they only hit one target, they can snipe out particular targets that you will want stunned. Also, the skills are very welcome from these guys</p>
<p>Archer/ Dark Archer: This merc is ever so useful. Not only is it’s single attack stat very good (up to 1k even on melee) but it also has a good skill called silence. This skill can stop all magic on a certain row. However, it can only target the first two rows. When the mercs start to die, you will be able to hop over 1 row to silence the back row, which will act as a mana seal to the back row, where the monk usually is. Helpful for prevent heals and awakenings.</p>
<p>Prophet: This merc, along with being a sniper, also acts as a healer. As a stun build, you have to outlast your opponent, and, sooner or later, your front line will begin to die. Having concentrate to help heal the mercs is sometimes very helpful.</p>
<p>[III – v] : Guns</p>
<p>Guns are near the top, if not the top, of stunning weapons. They hit 3 mercs in a column, which is great, as they will be harder to heal that way. Also, they penetrate all the way to the back row, making you able to stun the monk. They also hit witches, which are annoyances to melee attackers and cannons.</p>
<p>Gunner: The basic gun merc. They are mediocre at best, as they have much worse stats than the others. And, while being the only gun merc to have a magic attack, they still don’t help that much.</p>
<p>Inventor: The stun KING! Not only does he have his gun, but he can also use his skill called Summon Machine. This will create a catapult/ballista on your side of the field, almost like a 10th merc (however, it is uncontrollable) This will help your stuns A LOT. More on how to choose summons later.</p>
<p>Janissary: My personal favorite merc. He has one of the highest attack stats in the game. Also, he has a skill called shooting stance, which RAISES attack and accuracy even more, making his damage reach into the 2k range when the enemy is stunned. Great for any stun build, as he adds damage as well as stun.</p>
<p>[III – vi] : Cannons</p>
<p>If guns are not the top of the stun game, cannons are. They hit 5 mercs in a cross shape, which is more than any other merc. And, while their damage is not that great, they can still be a force to be reckoned with. However, their effectiveness is lessened by annoyingly placed witches.</p>
<p>Artillery Man: A decent stunner, and also the only cannon that isn’t a C merc ( so if you want a tri-cannon, you need this guy) He has an okay attack stat, okay defenses, nothing special. His skill, Deep Insight, is a low dmg DOT that reveals HP of enemy and lowers defense. However, because defense seems to not work in PvP, this skill is not as effective as it might have been.</p>
<p>Cannoneer: This merc is a decent cannon merc. He has better attack and stats than the Artillery Man and his skill, Smoke Bomb, is better. It does more dmg than Deep Insight and it lowers accuracy for a noticeable amount. If you only want one cannon, this guy is better to have.</p>
<p>[III – vii] : Staffs</p>
<p>Staff mercs can only hit one merc, so they are not useful for stunning. However, most of the time they are not used as attacking mercs; rather, they are utility mercs, so they are more needed.</p>
<p>Shaman: The first healer you get. Generally, she is mediocre compared to the other healer, the oracle. She has lower AP gain, she has less healing potential, worse stats, etc. However, she gets a skill called Noble Sacrifice, which, when used, sacrifices the shaman’s life to heal your other mercs. Not as useful as it once was, but still can be a game breaker</p>
<p>Monk: This guy is needed. Period. He can protect you from magic, protect you from stun, do minor heals, protect your main, among other things. This guy will help you survive throughout the day and allow you to win. Not having him is asking to lose. In fact, his abilities are so valued that some people even use two! More on this later.</p>
<p>Witch: This merc is semi-useful. She flies, so she can’t be hit by Melee normal attack. Also, she can use useful spells, such as mana recharge and meteor strike. While she does not contribute to stun, she may be useful to have, if you want the extra damage.</p>
<p>Princess: Not the best merc, but she is useful in her own right. She heals/protects range units, and inhibits the enemy range units. Not really recommended, but can be used in certain situations.</p>
<p>Oracle: Useful to have for any team. She acts as a healer upgrade from the shaman. Better stats, better heal, better skills, etc. However, she lacks Noble Sacrifice, but that&#8217;s not so much important.</p>
<p>Elementalist: Another crapload of money, and you’ll land yourself with an elementalist. She is like an anti-melee unit. Her first skill, freezing atmosphere, will basically silence all melee units on your enemy’s field. This is useful for stopping skills such as freezing axe and mana seal. This can help with stun, as stopping skills can help you.</p>
<p>[IV] Stunning strategies</p>
<p>This section will cover all the means for stunning. When trying to pull off stuns, it is key to be precise with each and every move. The thing that makes spike builds so much more used is that, if you mess up, you can still salvage the match. With stun builds, it is much harder to do so. However, if you keep your opponent in control, it is much more effective than any other build. Here are some ways to do so:</p>
<p>[IV – i] : Stun targets<br />
When you are stunning, it is important to know your goals. Your main enemy is the monk. He can use awakening to get rid of the work you worked so long to achieve. Therefore, he goes first. Make sure he is the first to stun, as he will be a nuisance if you don’t.</p>
<p>The next target would be the main. The main can use an item called a stimulant. This uses the main’s turn, but it can get rid of the stun on any unit. This would be bad if he used it on the monk to awaken the rest of the team. So make sure he can’t use it.</p>
<p>Next would be any healing merc. Prophets, princesses, and exorcists will heal the mercs constantly, sometimes making the damage they take menial. And, while your main objective is stun, you have to deal damage at the same time.</p>
<p>After that, just go and stun whoever you want. Maybe that&#8217;s the best you can do, in which case, you’ve just disabled 1/3 of the opponents team, which is very good. If you’re feeling lucky, however, go for the perma stun.</p>
<p>[IV – ii] : Perma stun</p>
<p>“Perma stun” is when your opponent is kept under severe stun for the entire match. This can be done in a number of ways.</p>
<p>[IV – ii – i] Mana seal<br />
The main way you are going to stun is by using mana seal. This makes it so you need 1 less counter to screw your opponent over. If you have the opponent at combo 2, you can use mana seal to prevent an awakening, forcing stun. This forces the enemy to awaken at combo 1, which gets tedious at some times. Eventually, your enemy will slip up and let you have that combo 2. When that happens, lay on the mana seal. Your opponent will be stunned next turn.</p>
<p>[IV – ii – ii] Lightning Spear<br />
Another, less often used, method of stun is mass AP drainage. This is done by using Lightning Spear. By doing this, you deprave the monk from having enough AP to have an activation, making it so that he can’t awaken. This can be used as a makeshift mana seal, or it can be used in combination with it to force a stun starting from combo 1.</p>
<p>[IV – ii – iii] Forcing Holy Guard<br />
Among other things, the monk also has a skill called Holy Guard. This cancels out magic, making it so that you can’t target the enemy with magic. This is useful for countering things like DOTS and AOES. However, when you do this, you cannot awaken the Holy Guarded units. Also, it takes up immense amounts of AP, and it is not often used by people who are trying to keep the stun counters off.</p>
<p>What you do here is do something that forces your opponent to use Holy Guard. That means that he most likely did not awaken, allowing you to get combo 2 and your stun, eventually. A Holy Guard can be forced by using magic against your opponent. Usually, DOTS like Ravaging Melody (for musician mains) are good to force holy guard, as they do so much damage. Also, freezing the front row may get your opponent to use Holy Guard, if they want to use their frontline units. Other “annoying” magics include: Freezing atmosphere, War Cry, Toxic Sword, Smoke Bomb, Freezing Axe, Hell’s flame (combo with shaman and swordsman,) Vortex, and others.</p>
<p>[IV - ii - iv] : Your Inventor and You</p>
<p>Asuming you have an inventor, he will be using his skill, summon machine. However, he can only summon one type of machine, and you have to give it to him in the form of an off-slot weapon (craftable as a machine) Here are the types:</p>
<p>Search Machine (lvl 1) Fail. Get auto search license instead</p>
<p>Small Siege Engine (lvl 20) Better. He is able to hit like a cannon, has decent ap regain, can loot, and is useful&#8230;for noobs</p>
<p>Siege Engine (lvl 50) Thats what I&#8217;m talking about. This is a buffed Siege engine. This is your best bet for stuns, as it is the highest lvl (fewer misses)</p>
<p>Ballista (lvl 80) This is my personal favorite. While it acts as a spear (hitting one merc in the 1st row, then penetrating) and not a cannon(more stuns) It&#8217;s damage is GREAT. Its like a mini spartan. Because I have enough stun pressure, I like to use this to kill people (like witches, who DIE from this thing) However, it is annoyingly inaccurate.</p>
<p>The downside to all the summons, however, is that they are low lvls (85 at the highest) Because of this, they have bad accuracy vs high lvl 100+. Because of this, people use the Siege Engine for it&#8217;s high combo rate and number of mercs hit.</p>
<p>[V] Your Side of the Playing Field</p>
<p>While you are worrying about the opponent’s field, you also have to watch your side of the field. DOTS such as War cry and Smoke Bomb can be detrimental to your stuns, and you need to make sure you don&#8217;t lose your mercs. Defensive playing is much more suited for a stunner than offensive</p>
<p>[V – i] Staying Alive<br />
Staying alive is very important in PvP (no duh -.-) There are a number of things you have to focus on. I’ll go through them one at a time</p>
<p>First, you have to worry about your front line. You middle and back will consist of your most important units, like the stunners and healers, so you need your frontline up. This means that they must constantly be healed and protected. If you frontline drops, then you can expect the rest of your formation to fall soon after (unless your enemy is in the same position)</p>
<p>Next, you have to watch the stun counters. Counter-stun is a very viable counter to…stun builds. Make sure that your monk is able to keep all the counters off, especially him and your stunners.</p>
<p>You also have to watch the timer. Stun builds are more of a stalling build. You need to make sure you are winning by the time the timer runs out. This is true of all builds, but especially you, because you don’t go for a quick win.</p>
<p>[V – ii] Unit strategies to use to Stay Alive</p>
<p>There are certain units you can use to help increase your survivability, which will, in turn, increase your chances of having more mercs up by the end of the round.</p>
<p>[V – ii – i] : Use good tanks</p>
<p>While I may have said not to use LKs and Swordsmen in your builds, they will actually help your front line survive. I personally like to have a front line that will actually help your team with utilities such as Freezing axe and Lightning spear, but having a frontline of 3 swords would help your survivability. It is suggested that you find a middle points between these two extremes</p>
<p>[V – ii – ii] : Move units to Heal</p>
<p>Both healers, Shaman and Oracle, heal in a line. So when you have:</p>
<p>O|O-injured|O<br />
O-injured|O|O-injured<br />
O|O|O</p>
<p>You should move the one in the front row to the middle row, to get the most out of you heal. By doing this, you can keep all your mercs at high health, without wasting valuable AP.</p>
<p>[V – ii – iii] : Haxxor Skillz! (otherwise known as dual monk)</p>
<p>This strategy is one of the most effective strategies at the moment. You will receive mass amounts of hate, but you will see a difference in your win/lose record, if you play properly. Having two monks makes it so that you can use multiple awakens and holyguards in 1 turn, allowing you to “turtle,” or survive, longer. This is especially helpful in a stun build, as what they aim to do is outlast their opponents. If you want to use this, your going to have to figure it out on your own, as I will probably get attacked for saying it is a viable strategy <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_mad.gif' alt=':-x' class='wp-smiley' /> </p>
<p>[VI] Viable Builds for Each Main</p>
<p>In this section, I will come up with a build for each main, allowing everyone to be able to adapt a stun build. The main you have will not affect what you must do, as you still have 8 other mercs to distribute. Remember this, and lets continue.</p>
<p>(i can&#8217;t use more than 30 pictures in my guide, so i cant use the merc pics <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>[VI - i] : Sword Main</p>
<p>The sword main is one of the most useful mains, but also one of the least useful. The reason is that he is a tanking main, which can relieve you of one of your tanks. However, he does not contribute to the stun at all. Here is an example</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/1360011a42d02120fa0780dc2081.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1927" title="1360011a42d02120fa0780dc208[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/1360011a42d02120fa0780dc2081.jpg" alt="1360011a42d02120fa0780dc208[1]" width="280" height="385" /></a></p>
<p>This build uses the main to allow the exorcist to live in the back row, allowing him to use his mana seal more often. This build has a cannon and 2 guns + inventor summon, allowing for lots of stun pressure. This is a common format for melee mains</p>
<p>[VI - ii] : Spear Main</p>
<p>Spear mains also relieve one of your tanks. Also, they allow you to have even more AP drain, helping stun</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/00419a1362122080fa0780dc2621.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1928" title="00419a1362122080fa0780dc262[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/00419a1362122080fa0780dc2621.jpg" alt="00419a1362122080fa0780dc262[1]" width="280" height="385" /></a></p>
<p>This build runs two spears, allowing it to use the AP drain strategy. Also, it has an archer, which will allow it to use silence, putting even more pressure to HG and not awaken.</p>
<p>[VI - iii] : Axe Main</p>
<p>Axe mains are not what they used to be. They are much inferior to Northern Vikings, as Ice Ridge is much much better than Freezing Axe. However, they still can be a decent utility</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0780031a42082122d02620dc0dc1.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1929" title="0780031a42082122d02620dc0dc[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0780031a42082122d02620dc0dc1.jpg" alt="0780031a42082122d02620dc0dc[1]" width="280" height="385" /></a></p>
<p>This is the first build that I have given that uses a double monk. The 2 monks can use their multiple awakenings and Holy Guards to help the weak frontline survive. Also, this will let this person have 4 ranged units to help even more with the stun</p>
<p>[VI - iv] : Bow Main</p>
<p>Bows are useful because they have silence. This makes it so that you can have other mercs for stun. Also, the Bow Main has decent defense at higher lvls, allowing it to be used as a tank (though be ready to switch)</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0061361a42082d02c60780dc0fa1.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1930" title="0061361a42082d02c60780dc0fa[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0061361a42082d02c60780dc0fa1.jpg" alt="0061361a42082d02c60780dc0fa[1]" width="280" height="384" /></a></p>
<p>This build uses 2 cannons, making it able to cover much of the playing field with just 2 moves(7 with 2 cannons or 1 cannon and 1 gun) Also, the exo is protected, so you get more seals.</p>
<p>[VI - v] : Gun Main</p>
<p>The Gun Main has many good qualities. First, it allows you to have a 3rd gunner, which is very very fun to use (me being one <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) Also, you get some nice skills, along with decent attack. Also, you have the ability to tank, but not as well as an bow main</p>
<p>(this is my formation <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0781a41362080052120dc0fa0dc1.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1931" title="0781a41362080052120dc0fa0dc[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0781a41362080052120dc0fa0dc1.jpg" alt="0781a41362080052120dc0fa0dc[1]" width="280" height="384" /></a>&lt;&#8211;rental spartan and monk <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>This build has 2 options for play. The first is stun, obviously, but it also can do something else. It can focus fire on 1 column, usually killing that entire column in a matter of turns. Guns have a lot of power, so they are very good at this. If you ever get frustrated because you opponent won&#8217;t let you get a combo 2, just shoot the heck out of them <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>[VI - vi] : Cannon Main</p>
<p>The Cannon main has a few redeeming qualities as well. First, like the gun main, it allows you to have multiple cannons in your build. This will allow you to have complete control over the field, as 3 cannons will almost always hit everyone (except witches)</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0781361a40072c62d02080dc0dc1.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1932" title="0781361a40072c62d02080dc0dc[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0781361a40072c62d02080dc0dc1.jpg" alt="0781361a40072c62d02080dc0dc[1]" width="280" height="385" /></a></p>
<p>Because of the weak frontline again, I chose to use 2 monks. This will allow for it to live longer. This build will be able to hit EVERYTHING each turn, allowing for at least some stuns. Very useful. Also, if you opponent is using something to counter this, you have 4 DOTS (Devastation Shell, Deep Insight, Smoke bomb, and War Cry) to use, which will completely devastate your opponent if not HGd off. And when they HG, you know what to do ^^</p>
<p>[VI - vii] : Staff Main</p>
<p>Staff Mains are useful for a few reasons. One is for fire power. When you are stunning, sometimes you forget that you still need to do damage. With the Staff Main&#8217;s AOE skills, you can make sure you still are inflicting damage.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0e60781360022d02122080dc0fa1.jpg" rel="lightbox[1926]"><img class="alignnone size-full wp-image-1933" title="0e60781360022d02122080dc0fa[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/0e60781360022d02122080dc0fa1.jpg" alt="0e60781360022d02122080dc0fa[1]" width="281" height="382" /></a></p>
<p>This build has only 2 melee, which could be a tough build to survive with. Luckily, your main is a very good tank, and he will be able to survive behind the witch with Monk&#8217;s SOP and the Main&#8217;s mana shield. Also, every few turns, you can use Meteor and Flame Blow to inflict major damage to the opponent, while keeping up the stuns.</p>
<p>[VII] : Keeping Stuns Off You Back</p>
<p>So now, you know how to stun. Stun-haters reading this will now be thinking &#8220;Aw, wtf. Now I&#8217;ll never beat stun <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> &#8221; Well, have no fear! I&#8217;m here to help <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>[VII - i] : Smart Awakening</p>
<p>Especially for those with one monk, it is very important to awaken smartly. Here are some tips to do so.</p>
<p>1. Awaken the monk at combo 1 &#8211; if you don&#8217;t, you risk combo 2 + mana seal. Remember that your monk is your most importnat character, and if he gets stunned, the rest of your formation is prone to stun as well.</p>
<p>2. Don&#8217;t waste AP &#8211; When your monk has an activation, make sure he&#8217;s not doing anything stupid. If you attack with your monk, he loses 100 AP. That is AP that could have been spent awakening or Holy Guarding. Make sure it does not go to waste.</p>
<p>3. Know your priorities &#8211; You have to know who you want to keep unstunned before you awaken. Monk is the first priority. Other priorities include you stunners, you main, and your healer.</p>
<p>4. Use scrolls &#8211; especially when you get to higher divisions, scrolls can make a huge difference. Throwing up an awakening scroll is like casting awakening on all your mercs, which can come in handy if your monk is stunned/sealed.</p>
<p>[VII - ii] : Overall stun weaknesses</p>
<p>Hey, though we like to think it, we&#8217;re not invincible <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>1. Spike damage &#8211; stun build work in that they gain the advantage in the 2nd half of the match, where the opponent has lost so many activations they can no longer function properly. However, if your a decent spike build, you can win early by taking out key targets, such as the monk or the stunners. When this happens, the stunner&#8217;s build will fall apart (usually)</p>
<p>2. Counter-stun &#8211; suprisingly, stun works very well against stun. Because the person will have to spend time awaknening, he can&#8217;t use as many activations for stun. This works very well if you know what you are doing (hence, you read this guide ^^)</p>
<p>3. Princess!!!!! &#8211; The princess is a very good counter to stun builds, especially those that run multiple of guns, archers, or cannons. The signets she casts will completely nullify cannon damage (otherwise known as a &#8220;miss&#8221;) and lower gun damage to triple digits. While this won&#8217;t prevent stun against tri-gun builds, it will take away their damage significantly, leaving you with more hp when the stun goes away. Look out though, I&#8217;ll try and stun your princess first &gt;:-)</p>
<p>4. A well placed scroll &#8211; A stun build works in a way so that everything has to flow smoothly and according to plan. If there is a slight miscalculation, everything could fall apart. So, if you have a witch, a well placed scroll could end all your worries ^^ (if there aren&#8217;t guns at the ready to kill her &gt;:-)) So, vs many cannons, this works well.</p>
<p>[VIII] Conclusion (ow, my hand hurts <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_mad.gif' alt=':-x' class='wp-smiley' /> )</p>
<p>This guide is meant for anyone who wants to try their luck at stun. Overall, stun is a finesse type build. It is not the easiest, most straight forward build, but it is very rewarding once you get good at it. If you keep even some of the things mentioned in this guide in your head while you fight, you&#8217;ll do better.</p>
<p>I would like to thank a few people (oh boy <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p>Zpirit &#8211; for making an awesome forum, and a contest for me to waste my time writing for <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  (now to go do my homework&#8230;)</p>
<p>Karazard (aka nate) &#8211; for helping me through the first 99 lvls</p>
<p>Shuhei &#8211; for being an awesome friend and PvP inspirator</p>
<p>KingofDarkness &#8211; for being an awesome guild, helping me to get this far</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;"><a href="http://www.myatlanticaonline.com/forums/member.php?u=598"><img title="Flabble's Avatar" src="http://www.myatlanticaonline.com/forums/image.php?u=598&amp;dateline=1243388503" border="0" alt="Flabble's Avatar" width="100" height="100" /></a> <a class="bigusername" href="http://www.myatlanticaonline.com/forums/member.php?u=598">Flabble</a></div>


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		<title>Atlantica Online MMORPG Guide to Forbidden Abyss: Individual Dungeon Level 90</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-forbidden-abyss-individual-dungeon-level-90/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-forbidden-abyss-individual-dungeon-level-90/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 08:52:40 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
		<category><![CDATA[atlantica guide]]></category>
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		<description><![CDATA[

Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. Forbidden Abyss is an individual dungeon located south of Shanghai. The dungeon may be opened with a [Sea King's Scale], obtainable from [Pointry] for 100 battle points. Once the dungeon [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-forbidden-abyss-individual-dungeon-level-90/"><img class="aligncenter" title="atlanticaonline_header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlanticaonline_header.gif" alt="atlanticaonline_header" width="481" height="138" /></a></p>
<p style="text-align: center;">
<p>Danny Gourley of <a title="http://www.tentonhammer.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tentonhammer.com');" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a><span> praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. </span><strong>Forbidden Abyss</strong> is an individual dungeon located south of Shanghai. The dungeon may be opened with a [Sea King's Scale], obtainable from [Pointry] for 100 battle points. Once the dungeon is opened, members of a party have up to one hour to complete the dungeon before it closes again. If all monsters in the dungeon are defeated within the time limit, [Orb of Forbidden Abyss] will be mailed to each player present within the dungeon. Here&#8217;s a comprehensive Forbidden Abyss: Individual Dungeon guide shared by <a href="http://www.myatlanticaonline.com/forums/member.php?u=1432">Trinhypie</a> for the <span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myatlanticaonline.com');" accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums</a>. All credits goes to him. </span></p>
<p><span><span id="more-1878"></span><br />
</span></p>
<p><span><img title="More..." src="http://www.mmogrindhouse.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></span>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1432">Trinhypie</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his</p>
<input name="IL_MARKER" type="hidden" />guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=1432">link</a>.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Title12.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1874" title="Title[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Title12.png" alt="Title[1]" width="400" height="129" /></a></p>
<p><span style="font-size: xx-small;">&#8211; Table of Contents &#8211;</span></p>
<p>1. Introduction<br />
2. Description of Individual Dungeons<br />
3. Breakdown of Ind 90<br />
3a. Mobs<br />
4. Extra Info<br />
5. Advice and Suggestions</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Intro11.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1875" title="Intro[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Intro11.png" alt="Intro[1]" width="200" height="50" /></a></p>
<p><span style="font-size: x-small;">Hello! Welcome to my Ind Dungeon 90 Guide. Here, I&#8217;ll try to break down the Dungeon and hopefully help out players that are new to this dungeon. This guide will contain all the information you&#8217;ll need to participate and run this dungeon along with helpful hints and advice to help complete the dungeon for the reward. Any questions, feel free to ask or if there is anything you&#8217;d like to add to this guide, be more than welcome to post below <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </span></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/What-is1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1876" title="What-is[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/What-is1.png" alt="What-is[1]" width="400" height="50" /></a></p>
<p>In Atlantica, there are a myriad of things to do. One major part of a higher levels play time is dedicated to the individual dungeons of certain levels. At the moment, there is IND 90, 94, 98, 101, and 105. You may participate in these dungeons once you reach the designated level (Level 90 for 90, 94 for 94, etc etc.. ) and have acquired a key.</p>
<p>These dungeons allow only 5 mercenaries to battle along side you. If a pre-determined formation has not been set up, it will automatically select your 5 highest leveled mercenaries to join you in battle.**</p>
<p>You must kill all the mobs within the allotted time. You may go in a party (Up to 3 players) to clear the dungeon. Once all of the dungeon is cleared, a reward will be sent to your mailbox.</p>
<p>However, the dungeon rewards aren&#8217;t the only beneficial things you&#8217;ll receive. The mobs offer great experience points for you and your mercenaries, as well as great loot from equipment boxes to valuable materials.</p>
<p><span style="font-size: xx-small;">**<em>(To configure your formation, Go to My Info -&gt; Formation on the top of your game screen. Then proceed to check and un-check the &#8216;Join Battle&#8217; option under the desired mercenaries.)<br />
</em></span></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/ind91.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1877" title="ind9[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/ind91.png" alt="ind9[1]" width="400" height="50" /></a></p>
<p>The first thing before even considering doing IND 90 is to obtain a Key. The key to this dungeon is called <strong>Sea King&#8217;s Scale</strong>. You can buy one from the market or visit the Pointry, in Rome, and exchange Battle Points for a Key. [ <em>Depending on server, the price should roughly be 1 - 1.5mil. It costs 100 Battle Points at the Pointry</em> ]</p>
<p>Next, supplies. It can&#8217;t be stressed enough that you&#8217;ll need enough Barley Bimbimbap and Simmered Carp or Ambrosias to last you while you are in the dungeon. Reason being is that you lose a lot of time teleporting back to town purchasing supplies. So, make sure you have your arrows, guardian stones, bullets, food, life potions, and etc. stocked up!</p>
<p>Right click the Key once you are ready! Once the key is activated, a window will pop up on the left side of your screen with the information for the Forbidden Abyss. You can teleport there without a license so long as you have enough will. Once you are there, walk into the portal you&#8217;re placed in front of, and you will have 60 minutes to kill 41 mobs and one boss.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/map21.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1879" title="map2[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/map21.png" alt="map2[1]" width="245" height="245" /></a></p>
<p>For this guide and beginners, it would be best to have a full party to partake in the dungeon. 2 people may go together while 1 solo&#8217;s one side of the dungeon.</p>
<p><em>Note : It&#8217;s recommended that the person who will solo has mercs geared well and his whole party (including himself) level 90+. Also, a blessing potion/title may be needed.</em></p>
<p>You will begin at the white dot, the red dot is where the boss is.</p>
<p>There are two paths that can be taken; however, in the beginning of each path, especially the one following the right upper side of the map, the mobs tend to join battles because they are close together. For this reason, it&#8217;s best if the party works together to clear out the beginning of each path. As the team progresses through the dungeon, they should meet up in the middle (near the boss) and clear the mobs as best they can around him to ensure a single fight against the boss.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Monsters1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1880" title="Monsters[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Monsters1.png" alt="Monsters[1]" width="400" height="50" /></a></p>
<p>There are 4 types of monsters and 1 boss in this dungeon.<br />
They will only attack in groups of 5 at most and with the boss, there will be 5 mobs and the boss to kill.</p>
<p>i. Clawed Guard  [ Lvl. 101 ]</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Clawed-Guard1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1881" title="Clawed-Guard[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Clawed-Guard1.png" alt="Clawed-Guard[1]" width="305" height="268" /></a></p>
<p>Attack Power : 3126-4590<br />
Magic : Blaze Sword</p>
<p>Notes : He is much like the mercenary Swordsman. He has a flame based attack extremely similar to Flame Sword. He has high defense as well as HP. These mobs will always be in the front acting as tanks.</p>
<p>ii. Deep-Sea Guardian  [ Lvl. 100 ]</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Deep-Sea-Guardian1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1882" title="Deep-Sea-Guardian[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Deep-Sea-Guardian1.png" alt="Deep-Sea-Guardian[1]" width="305" height="268" /></a></p>
<p>Attack Power : 2431-3601<br />
Magic Skill : Freezing Axe</p>
<p>Notes : Average Hp/Def. Try to kill these mobs quickly as they can freeze your mercs.</p>
<p>iii. Sea Palace Head Maid  [ Lvl. 102 ]</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Sea-Palace-Head-maid1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1883" title="Sea-Palace-Head-maid[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Sea-Palace-Head-maid1.png" alt="Sea-Palace-Head-maid[1]" width="305" height="268" /></a></p>
<p>Attack Power : 3443-5045<br />
Magic Skill : Silence</p>
<p>Notes : Compared to the last two mobs, this mob has the least HP/Def; however, she does <strong>a lot</strong> of damage with her normal attack.</p>
<p>iv. Sea King&#8217;s Royal Guards  [ Lvl. 103 ]</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Sea-Kings-royal-guards1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1884" title="Sea-Kings-royal-guards[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Sea-Kings-royal-guards1.png" alt="Sea-Kings-royal-guards[1]" width="305" height="268" /></a></p>
<p>Attack Power : 3451-5081<br />
Magic Skill : Flame Rain</p>
<p>Notes : Much like the head maid, this mob has low Hp/Def but has high attack power and an AoE Spell similar to Meteor Strike.</p>
<p>v. Dead Sea King { Boss }  [ Lvl. 106 ]</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Dead-Sea-King1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1885" title="Dead-Sea-King[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Dead-Sea-King1.png" alt="Dead-Sea-King[1]" width="305" height="268" /></a></p>
<p>Attack Power : 9232-10093<br />
Magic Skill : Great Vortex<br />
Other : Stun/Freeze/Silence Immunity</p>
<p>Notes : In short, he is strong, however, will not take ages to kill. Depending on your party&#8217;s team, it will only take a few turns to kill mobs and slowly start bringing him down. His AoE skill will hurt just as much as his normal attack. [With moderate gears, it may 1 shot mercenaries] Scrolls may not be needed depending upon how quickly you can bring down mobs; however, they are recommended to get the job done quickly.</p>
<p>- His formation -</p>
<p><span style="font-size: xx-small;"><em>SKRG = Sea King&#8217;s Royal Guards<br />
CG = Clawed Guard</em></span></p>
<p>x &#8211; Dead Sea King &#8211; x<br />
SKRG &#8211; x &#8211; SKRG<br />
CG &#8211; CG &#8211; CG</p>
<p>If you aren&#8217;t using scrolls, the best way, as with most bosses, is to poke a hole and go crazy on the boss. The x&#8217;s represent blank spots. However, once you take down the middle Clawed guard, one of the Royal guards will move in front of the boss. Try to take out the SKRG&#8217;s while poking the hole in the middle. These guys, with both of their AoE&#8217;s will most likely bring your weak magic def mercs to below Half HP, that coupled with any hit from the CG&#8217;s or boss, will kill mercenaries fast. General strategy is to clear the mobs and then focus on the boss, but you have to do this generally quickly because the mobs can finish off your mercs or leave them with enough HP fall to the Dead Sea King&#8217;s Killer AoE.</p>
<p>Another helpful hint: If you are using Res scrolls, always res AFTER the boss&#8217; AoE, never before. If you Resurrect too early, your mercs can all die from the aoe since they are res&#8217;d with Low health. So be careful when you Resurrect.<br />
<em>*He casts his AoE Every 3-4th Turn<br />
</em></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Extra-info1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1886" title="Extra-info[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Extra-info1.png" alt="Extra-info[1]" width="400" height="50" /></a></p>
<p>- <strong>The Orb Of the Forbidden Abyss</strong> -</p>
<p>The reward for completing this dungeon is 1 of 4 weapons that you may choose.</p>
<p><span style="color: royalblue;"><br />
Water Dragon Scale Cannon</span><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Cannon1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1887" title="Cannon[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Cannon1.png" alt="Cannon[1]" width="41" height="41" /></a></p>
<p>Type : Cannon<br />
Level : 90 And Above<br />
Attk. Power : 370-440<br />
Dexterity : +34<br />
Intelligence : +34<br />
Class : Artillary/Cannoneer</p>
<p><span style="color: royalblue;">Dead Sea Wand</span><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/wand1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1888" title="wand[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/wand1.png" alt="wand[1]" width="41" height="41" /></a></p>
<p>Type : Staff<br />
Level : 90 And Above<br />
Attk. Power : 370-490<br />
Vitality : +32<br />
Intelligence : +85<br />
Class : Shaman/Oracle/Monk/Witch/Elementalist/Princess</p>
<p><span style="color: royalblue;">Bow of Forbidden Abyss</span><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Bow1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1889" title="Bow[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Bow1.png" alt="Bow[1]" width="41" height="41" /></a></p>
<p>Type : Bow<br />
Level : 90 And Above<br />
Attk. Power : 430-880<br />
Dexterity : +44<br />
Class : Archer/Prophet/Dark Archer</p>
<p><span style="color: royalblue;">Sea Palace General&#8217;s Lance</span><br />
<a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/lance1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1890" title="lance[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/lance1.png" alt="lance[1]" width="41" height="41" /></a></p>
<p>Type : Spear<br />
Level : 90 And Above<br />
Attk. Power : 720-940<br />
Strength : +57<br />
Class : Spearman/Spartan</p>
<p>These weapons are exceptional for their level and are great to use for your mercs and yourself until the higher leveled gear sets.</p>
<p>- <strong>Water Dragon Scales</strong> -</p>
<p>From this dungeon you&#8217;ll loot many Water Dragon Scales. These can be traded in at Merchant Mecurius (back of Rome Bazaar) for the weapons above. For each weapon it will cost 200 scales to trade, so save them up as they can prove valuable for upgrading gear or a little bit of extra cash.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Avice1.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1891" title="Avice[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Avice1.png" alt="Avice[1]" width="400" height="50" /></a></p>
<p>At first, this dungeon will be difficult. The mobs hit hard, and you may die many times. Hopefully, these tips will help out!</p>
<p>Formation Set Up:<br />
Columns &#8212; (x&#8217;s will be mercs, o will be empty spots)</p>
<p>x &#8211; o &#8211; x<br />
x &#8211; o &#8211; x<br />
x &#8211; o &#8211; x</p>
<p>Depending on your main, he should be anywhere in the x spots. Generally, up front will be your best tanks. Preferably swordsman (flame resistance). Then second liners, will be damage and the last row may be support.</p>
<p>However, for these dungeons I recommend leaning more towards a heavy damage team. For example, instead of a healer, you can use that spot for a damage mercenary, killing the mobs off quicker.The faster the mobs die, the less need of heals.</p>
<p>Why not a row formation? Remember that one mob in this dungeon can cast freezing Axe on your front line mercenaries. It&#8217;s best to lose 2 instead of three. Also, with 3 rows instead of 2, the silence magic of the maids won&#8217;t prevent heals (if you decide to bring a healer).</p>
<p>Have all three tiers of Mob Info for all the monsters and boss. The drops can be really beneficial to you and help you save/make money. Also, the basic info can help a lot with survivability as well.</p>
<p>Wait for mobs to separate! If you have a hard time defeating one party of mobs, you will definitely have a problem walking out alive against 2 or even 3 mobs. If they are bunched up, skip them and come back when they aren&#8217;t near each other anymore. Just make sure not to forget them!</p>
<p>Check EVERY nook and cranny in the area. While doing the run on your path, make sure you check the curtains, rocks, and around the buildings. The mobs like to wander, so be sure you find them and kill them before you run out of time at the end looking for them. Also, it does take time for the mob counter in the mini window to update. But if you have time left over after the boss, be sure to check just in case.</p>
<p>You can do this dungeon as many times as you like! So if you don&#8217;t complete it the first time, there is always another time. **<br />
<em><span style="font-size: xx-small;">** There is a 20 hour cool down of the dungeon. So you have to wait 20 hours before you can attempt again.</span></em></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Avice11.png" rel="lightbox[1878]"><img class="alignnone size-full wp-image-1892" title="Avice[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Avice11.png" alt="Avice[1]" width="400" height="50" /></a></p>
<p>I&#8217;d like to thank you for reading this long and wordy guide. @_@<br />
I really hope it helps you in IND 90 and lets you get those nice weapons or awesome loot!<br />
Have fun and Good Luck <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


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		<title>Atlantica Online MMORPG Guide to Arachne&#8217;s Nest: Individual Dungeon Level 94</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-arachnes-nest-individual-dungeon-level-94/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-arachnes-nest-individual-dungeon-level-94/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 08:31:16 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
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		<description><![CDATA[

Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. Arachne&#8217;s Nest is an individual dungeon located Southeast of Kathmandu. The dungeon may be opened by with [Arachne's Web], obtainable from Pointry in Rome for 120 battle points. Once the [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-guide-to-arachnes-nest-individual-dungeon-level-94/"><img class="aligncenter" title="atlanticaonline_header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlanticaonline_header.gif" alt="atlanticaonline_header" width="481" height="138" /></a></p>
<p style="text-align: center;">
<p>Danny Gourley of <a title="http://www.tentonhammer.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.tentonhammer.com');" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a><span> praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. </span><strong>Arachne&#8217;s Nest</strong> is an individual dungeon located Southeast of Kathmandu. The dungeon may be opened by with [Arachne's Web], obtainable from Pointry in Rome for 120 battle points. Once the dungeon is opened, members of a party have up to one hour to complete the dungeon before it closes again. If all monsters within the dungeon are defeated within the time limit, [Arachne's Egg] will be sent to each player via mail. Here&#8217;s a comprehensive Arachne&#8217;s Nest: Individual Dungeon guide shared by <a href="http://www.myatlanticaonline.com/forums/member.php?u=1432">Trinhypie</a> for the <span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myatlanticaonline.com');" accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums</a>. All credits goes to him. </span></p>
<p><span><span id="more-1846"></span></span>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1432">Trinhypie</a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=1432">link</a>.</p>
<p><span><span style="font-family: Palatino Linotype;"><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Title1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1847" title="Title[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Title1.png" alt="Title[1]" width="481" height="144" /></a></span></span></p>
<p><span style="font-size: xx-small;">[- Table of Contents -]<br />
I. Introduction<br />
II. Individual Dungeons<br />
III. Indi 94 General<br />
IIIa. Mobs/Boss<br />
IV. Indi 94 Reward<br />
V. Misc.<br />
</span></p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Intro1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1848" title="Intro[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Intro1.png" alt="Intro[1]" width="300" height="75" /></a></p>
<p>Hello, there :]<br />
You&#8217;ve tumbled upon my INDI 94 Guide!<br />
This will be extremely similar to my IND 90 Guide, however, hopefully just as useful =]<br />
Any questions, comments, add-on&#8217;s, or mistakes, please let me know =]</p>
<p><img src="http://i534.photobucket.com/albums/ee346/Trinhypiez/94/Indi-Dung.png" border="0" alt="" /></p>
<p>An Individual dungeon for Atlantica is a timed scenario dungeon where you must clear the map of all the mobs.<br />
In all the Indi&#8217;s there is 1 boss to kill as well. These dungeons are difficult when given at their level, and may take some time to go through.<br />
However, the experience, loot, and rewards are worth it!</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Indi94-nest1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1849" title="Indi94-nest[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Indi94-nest1.png" alt="Indi94-nest[1]" width="350" height="75" /></a></p>
<p>Level Req : 94<br />
Suggested Play : Full Party<br />
Suggested Level : 97</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/map1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1850" title="map[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/map1.png" alt="map[1]" width="248" height="248" /></a><br />
<span style="font-size: xx-small;">Red Star is where you start.<br />
White star is where the boss is waiting.</span></p>
<p>Okay, compared to IND 90, this one is much more difficult. Why?<br />
Fliers. The destroyers in the beginning of the dungeon have a chance to Zap AP [ a high chance ] and to make them more annoying, they hurt, and they fly. The difficulty level for this dungeon is raised, so starting this dungeon at level 94 will be extremely difficult.</p>
<p>There are 41 Mobs inculding a Boss that you need to kill within 60 minutes.<br />
The pathways are extremely narrow, so there is a high chance of reinforcements from the enemy side.</p>
<p>With the full party, I suggest Blessing Potion/License + Title in a party of 97+<br />
2 with lowest mercs go through the bottom side and on the top, have the highest player go through that area.<br />
However, the soloer may need help from time to time.<br />
Because this dungeon is slightly more difficult, there might be a time strain, so try to work together and help each other out as best you can.</p>
<p>Also, with this dungeon, I suggest a Flier team and a Ground Team.<br />
Basically, have 2 formations ready for the Fliers and the Ground units (which are after the fliers)<br />
Any of your ranged mercs you have go in the flier team, or spike damage mercs too. (Swordsman &amp;/OR LK) Then for the ground team would be your regular IND formation.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Mobs1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1866" title="Mobs[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Mobs1.png" alt="Mobs[1]" width="350" height="75" /></a></p>
<p>Giant Destroyer :: { Level 103 }</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Giant-Destroyer1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1851" title="Giant-Destroyer[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Giant-Destroyer1.png" alt="Giant-Destroyer[1]" width="250" height="250" /></a></p>
<p>Attack Power : 34160-5190<br />
Type : Animal<br />
Magic : Toxic Sword</p>
<p>- Attack Style -<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
x &#8211; x &#8211; x</p>
<p>These mobs are one of the flier mobs in the beginning.<br />
They have average HP/Def and can only be hit by staffs, guns, and bows.<br />
The melee characters must have a magic skill to do any damage to these mobs.<br />
Caution : Their passive magic skill gives them a chance to poison their target which bleeds AP.<br />
Combined with their High attack, the delay caused by the Toxic Sword may render the affected merc dead or unusable the next turn.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>Mad Destroyer :: { Level 104 }</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Mad-Destroyer1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1852" title="Mad-Destroyer[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Mad-Destroyer1.png" alt="Mad-Destroyer[1]" width="250" height="250" /></a></p>
<p>Attack Power : 3523 &#8211; 5211<br />
Type : Animal<br />
Magic : Lightning Arrow</p>
<p>- Attack Style -<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
x &#8211; x &#8211; x</p>
<p>Same as the Giant Destroyer, but the Lightning Arrow only takes AP once.<br />
These will be paired up with the Giant Destroyers, so they will be able to drain your AP fast.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>Nest Gatekeeper :: { Level 102 }</p>
<p>Attack Power : 3016 &#8211; 4256<br />
Type : Animal<br />
Magic : Stone Sword</p>
<p>- Attack Style -<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
x &#8211; x &#8211; x</p>
<p>He has higher Hp/Def than the Destroyers. He&#8217;ll be used mostly as a tank, but his damage is still pretty high. His magic is passive that can be activated with his normal attack. It adds 10000 Phys Def but takes away about 550-600 Mdef. It also freezes that merc for 2 turns.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>Nest Warrior :: { Level 103 }</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Nest-Warrior1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1854" title="Nest-Warrior[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Nest-Warrior1.png" alt="Nest-Warrior[1]" width="250" height="250" /></a></p>
<p>Attack Power : 3024 &#8211; 4384<br />
Type : Animal<br />
Magic : Blaze Sword</p>
<p>- Attack Style -<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
<span style="color: red;">x</span> &#8211; x &#8211; x<br />
x &#8211; x &#8211; x</p>
<p>He is a copy of the Nest Gatekeeper, but his magic skill is like a swordsman Flame Sword.<br />
He will have the same stats as the gatekeeper and act as a tank as well.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>Arachne&#8217;s Bodyguard :: { Level 104 }</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Arachnes-bodyguard1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1855" title="Arachnes-bodyguard[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Arachnes-bodyguard1.png" alt="Arachnes-bodyguard[1]" width="250" height="250" /></a></p>
<p>Attack Power : 2825 &#8211; 3738<br />
Type : Animal<br />
Magic : Holy Guard</p>
<p>- Attack Style -</p>
<p>x &#8211; <span style="color: red;">x</span> &#8211; x<br />
<span style="color: red;">x</span> &#8211; <span style="color: red;">x</span> &#8211; <span style="color: red;">x</span><br />
x &#8211; <span style="color: red;">x</span> &#8211; x</p>
<p>Low Hp/Def and Lower attack power than the other mobs.<br />
He hits in a cross shape.<br />
He will only HG if there is a prolonged spell on any of the mobs. ie. Freezing Axe/Silence etc etc.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>Follower of Arachne :: { Level 105 }</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Follower-of-Arachne1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1856" title="Follower-of-Arachne[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Follower-of-Arachne1.png" alt="Follower-of-Arachne[1]" width="250" height="250" /></a></p>
<p>Attack Power : 3034 &#8211; 4042<br />
Type : Animal<br />
Magic : Concentration</p>
<p>- Attack Style -</p>
<p>x &#8211; <span style="color: red;">x</span> &#8211; x<br />
<span style="color: red;">x</span> &#8211; <span style="color: red;">x</span> &#8211; <span style="color: red;">x</span><br />
x &#8211; <span style="color: red;">x</span> &#8211; x</p>
<p>He should be first priority.<br />
He has a passive magic skill called Concentration. Yep, the very same as our Prophet.<br />
It heals every turn, so the sooner he is down, the faster you can kill the other mobs.<br />
Low Hp/Def and attack power.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>Evil Arachne :: [ Boss ] :: { Level 108 }</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Evil-Arachne1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1857" title="Evil-Arachne[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Evil-Arachne1.png" alt="Evil-Arachne[1]" width="250" height="250" /></a></p>
<p>Attack Power : 9533 &#8211; 10118<br />
Type : Animal<br />
Magic : Judge&#8217;s Lightning</p>
<p>- Attack Style -<br />
<span style="color: darkred;">x</span> &#8211; <span style="color: darkred;">x</span> &#8211; <span style="color: darkred;">x</span><br />
<span style="color: darkgray;">x</span> &#8211; <span style="color: darkgray;">x</span> &#8211; <span style="color: darkgray;">x</span><br />
<span style="color: darkgray;">x</span> &#8211; <span style="color: darkgray;">x</span> &#8211; <span style="color: darkgray;">x</span></p>
<p>Here is the lovely boss!<br />
Very high Attack power, so expect her to 1-2 hit your mercenaries.</p>
<p>- Her Formation -<br />
<span style="font-size: xx-small;">EA &#8211; Evil Arachne<br />
GD &#8211; Giant Destroyer<br />
NG &#8211; Nest Gate Keeper<br />
AB &#8211; Arachne&#8217;s Bodyguard<br />
FoA &#8211; Follower of Arachne<br />
</span><br />
AB &#8211; EA &#8211; AB<br />
FoA &#8211; NG &#8211; FoA<br />
GD &#8211; NG &#8211; GD</p>
<p>Clear out the mobs and go straight for the boss.<br />
She doesn&#8217;t have high HP or def for a boss mainly because she has 2 passive healers and a full party to go against you.</p>
<p>Her AoE is Judge&#8217;s Lightning, and does moderate damage.<br />
Remember still that all the mobs damage + her AoE may take out many of your mercs, always watch their HP.<br />
Have your ranged focus on the GD&#8217;s, HG any weak magic characters on 2nd turn, and have your other merc&#8217;s take down any remaining mobs.</p>
<p>If your scrolling, be careful who you set to scroll.<br />
The Arachnes and GD&#8217;s can snipe, so there is a huge chance of scrolls being canceled.<br />
[I suggest high dex mercs to scroll {ex. archers} for a higher chance of dodging]</p>
<p>If you need to use a Scroll of Resurrection always use it after the boss&#8217; AoE.<br />
The mercs that are res&#8217;d come back with low hp and are stunned, leaving them extremely weak and vulnerable.<br />
If any of the mobs norm attack, it&#8217;s better to lose 1-2 mercs than all 5.</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/reward1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1858" title="reward[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/reward1.png" alt="reward[1]" width="350" height="75" /></a></p>
<p>Just like all the other Individual Dungeons, there is a reward for Indi 94.</p>
<p>This reward is called Arachne&#8217;s Egg.<br />
It includes a sword, shield, gun, and axe.<br />
They all require a minimum level of 90 to use.</p>
<p>- <span style="color: darkred;">Arachne&#8217;s Fang </span>-</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/arachne-fang1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1859" title="arachne-fang[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/arachne-fang1.png" alt="arachne-fang[1]" width="41" height="41" /></a></p>
<p>Type : Sword<br />
Min Level : 90<br />
Attack Power : 590 -740<br />
Strength : +28<br />
Vitality : +28<br />
Magic Skill Level : +9<br />
Class : Swordsman; Exorcist; Lady Knight; Pirate</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>- <span style="color: darkred;">Thick Larva Shell Shield</span> -</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Larva-Shield1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1860" title="Larva-Shield[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Larva-Shield1.png" alt="Larva-Shield[1]" width="41" height="41" /></a></p>
<p>Type : Shield<br />
Min Level : 90<br />
Vitality : +30<br />
Magic Def : 110<br />
Evasion Bonus : +4.5%<br />
Class : Swordsman; Lady Knight; Spartan</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>- <span style="color: darkred;">Destroyer&#8217;s Stinger</span> -</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Destroyerstinger1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1861" title="Destroyerstinger[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Destroyerstinger1.png" alt="Destroyerstinger[1]" width="41" height="41" /></a></p>
<p>Type : Gun<br />
Min level : 90<br />
Attack Power : 460 &#8211; 590<br />
Dexterity : +44<br />
Class : Gunner; Inventor; Janissary</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>- <span style="color: darkred;">Gate Keeper&#8217;s Sickle</span> -</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/gate-keeper-scykle1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1862" title="gate-keeper-scykle[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/gate-keeper-scykle1.png" alt="gate-keeper-scykle[1]" width="41" height="41" /></a></p>
<p>Type : Axe<br />
Min Level : 90<br />
Attack Power : 590 &#8211; 1180<br />
Strength : +38<br />
Vitality : +34<br />
Class : Viking; Beast Trainer; Northern Viking</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p>- <span style="color: darkred;">Insect Shells</span> -</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/insect-shell1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1863" title="insect-shell[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/insect-shell1.png" alt="insect-shell[1]" width="41" height="41" /></a></p>
<p><em>These are not rewards, but frequent drops only from this dungeon.</em></p>
<p>If you collect 200 pieces, you can trade these in at Merchant Mercurious [Back of Rome bazaar] for any of the weapons above.<br />
These can also be sold on the market for some extra gold <img title="Smile" src="http://www.myatlanticaonline.com/forums/images/smilies/smile.gif" border="0" alt="" /></p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p><a href="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Misc1.png" rel="lightbox[1846]"><img class="alignnone size-full wp-image-1864" title="Misc[1]" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/Misc1.png" alt="Misc[1]" width="350" height="75" /></a></p>
<p>- Formations -</p>
<p>There are 2 ways to do this.<br />
Generally, I keep a 2 column formation.</p>
<p><span style="color: red;">x</span> &#8211; o &#8211; <span style="color: red;">x</span><br />
<span style="color: red;">x</span> &#8211; o &#8211; <span style="color: red;">x</span><br />
<span style="color: red;">x</span> &#8211; o -<span style="color: red;"> x</span></p>
<p>Keeping my best tanks up front, and my support in the back.<br />
However, almost all of the mobs here snipe and they hit 2 targets.<br />
Potentially taking out 2 mercenaries at once.</p>
<p>The other formation is 2 rows.</p>
<p><span style="color: red;">x </span>- <span style="color: red;">x</span> &#8211; <span style="color: red;">x</span><br />
o &#8211; o &#8211; o<br />
<span style="color: red;">x</span> &#8211; <span style="color: red;">x</span> &#8211; <span style="color: red;">x</span></p>
<p>The front will be your tanks and the back row your support/main.<br />
This formation is good because it minimizes the ap drain/attack from the Destroyers.<br />
However, the arachne&#8217;s hit in a cross shape, potentially damaging a whole row.<br />
Another good point in this formation is seth/brutaling.<br />
It gets the job done quick on bosses.<br />
[ Can do that in the first formation, too, but 3 zerked out mercs works better than two <img src='http://www.mmogrindhouse.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ]</p>
<p>Personally, I recommend the 2 row. The damage will be healed off more effectively. Meaning, if 2 mercs were hit in a column, you&#8217;d have to heal both mercs individually, here, in the 2 row, you can heal the whole line.<br />
It also minimizes damage taken from the gatekeepers, with only 1 merc being hit rather than 2.</p>
<p>I did mention support. Going all damage can be risky because all these mobs have a high evasion rate [ especially destroyers ] A dodge can mean delaying a turn causing a death, so to be safe, adding in a healer would be beneficial. A monk would be great as well, HG&#8217;ing off the Toxic Sword to prevent another turn of &#8211; AP. Either formation set up has room for a monk and a healer. The only downside to those mercs is their low hp/def making them very fragile. It all depends on play style and what you think is best.</p>
<p>Pack scrolls if you need to! Resurrection scrolls, awakening, puri, life&#8217;s blessing. If you can afford them, they definitely won&#8217;t hurt you.</p>
<p>Always have all the info for the mobs. More loot = <img title="Smile" src="http://www.myatlanticaonline.com/forums/images/smilies/smile.gif" border="0" alt="" /><br />
Also, basic info helps with def/attk on the mob.</p>
<p>Don&#8217;t fret if you fail. Just never give up, and you can try again after 20 hours.<br />
Try to kill as many mobs as you can to make the run beneficial to you.<br />
Completing it gives a nice reward, but the xp and drops make it just as worthwhile.</p>
<p>-<span style="color: red;">&#8211;</span>-</p>
<p><strong>Thank you guys for reading through the guide. I know it&#8217;s long and wordy, but I hope it really helps out in this dungeon. </strong></p>


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		<title>Atlantica Online MMORPG: Comprehensive Fast Leveling Guide (1-95)</title>
		<link>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-comprehensive-fast-leveling-guide-1-95/</link>
		<comments>http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-comprehensive-fast-leveling-guide-1-95/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:32:36 +0000</pubDate>
		<dc:creator>GM_Mogh</dc:creator>
				<category><![CDATA[atlantica online]]></category>
		<category><![CDATA[atlantica guide]]></category>
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		<category><![CDATA[choose a character]]></category>
		<category><![CDATA[skill build guide]]></category>

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		<description><![CDATA[
Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating &#8220;it requires gamers to think a little instead of just mashing buttons&#8221;. This leveling guide is based on the own experiences of Uber. Its different from player to player but for him, this is what he likes and he tend to usually [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.mmogrindhouse.com/mmorpg/atlantica-online/atlantica-online-mmorpg-how-to-use-mercenaries-build-and-formation-guide/"><img title="atlanticaonline_header" src="http://www.mmogrindhouse.com/wp-content/uploads/2009/07/atlanticaonline_header.gif" alt="atlanticaonline_header" width="481" height="138" /></a></p>
<p>Danny Gourley of <a title="http://www.tentonhammer.com" rel="nofollow" href="http://www.tentonhammer.com/">Ten Ton Hammer</a> praised the gameplay of Atlantica Online, stating &#8220;it requires gamers to think a little instead of just mashing buttons&#8221;. This leveling guide is based on the own experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1433">Uber</a>. Its different from player to player but for him, this is what he likes and he tend to usually farm in a party. The general idea is to follow where the quests bring you. This whole guide is created by <a href="http://www.myatlanticaonline.com/forums/member.php?u=1433">Uber</a> for the <span><a accesskey="1" href="http://www.myatlanticaonline.com/forums/index.php">My Atlantica Online Forums</a>. All credits goes to him. </span></p>
<p><span><span id="more-1786"></span></span></p>
<p><strong>Leveling Guide (1-95)</strong></p>
<p>This guide is based on the experiences of <a href="http://www.myatlanticaonline.com/forums/member.php?u=1433">Uber</a><a href="http://www.myatlanticaonline.com/forums/member.php?u=1440"></a> and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this <a href="http://www.myatlanticaonline.com/forums/member.php?u=1433">link</a><a href="http://www.myatlanticaonline.com/forums/member.php?u=1440"></a>.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>It recommended to party as much as you can because you get more experience and use up less stamina points. Partying is always better than soloing because experience is divided to all your mercenaries so that when you&#8217;re ready for the next area, your mercenaries are too. Questing will provide you with most of your experience until level 95 at which point you will actually need to grind</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Basic Tips:<br />
-Carry HP and MP food, it will help you train faster with less down time<br />
-Upgrade your skills you will need it<br />
-Upgrade mercenaries as soon as possible, they get a good boost to all their stats<br />
-Party and fight together whenever you can<br />
-Use experience books on low level mercenaries rather than high level ones so they get more exp when partying<br />
-You get a 1% towards your next level twice each day from Free League.<br />
-You get a 1% towards your next level at 95+ and up to three times each day from quests that aren&#8217;t daily (in blue text in quest log)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Benefits to Partying:<br />
-Less stamina consumption<br />
-50% per additional experience per person in the same battle<br />
-Experience is divided to all participating characters based on level<br />
-Bonus experience and experience books are awarded at the end of each fight</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Facts about Stamina:<br />
-At 0 stamina, drops are reduced by half and exp is reduced to a third<br />
-Stamina resets daily at 6:00 AM PST, 9 AM EST<br />
-Players level 1-49 gain 100 stamina each reset at a max of 120<br />
-Players level 50+ gain 50 stamina each reset at a max of 60<br />
-1 Free League win gives 3 stamina, 1 loss gives 1 stamina<br />
-2 member party gets 1 stamina every 2 battles<br />
-3 member party gets 2 stamina every 3 battles</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Level 1-2 (Tutorial Area):<br />
Just follow the quests. The mobs don&#8217;t give experience or money. The give a few items and teach the basics of the game. There are two types of mobs here and this is the only place to obtain their mob info in the game.</p>
<p>Level 2-10 (Forest of Spirits):<br />
Follow the quest chain given to you by the NPCs. They almost all involve mobs inside the Forest of Spirits. You will need to fight a few extra fights to reach level 10 before they let you fight the boss. Don&#8217;t grind on the Unicorns they have a single powerful attack that can be very painful. If you need the extra experience fight either the Deer outside the forest of the Trees inside the forest. You must complete the quest chain here if you want to level past 20.</p>
<p>Boss: Hellish Fairy<br />
The Fairy spams an area skill. By this point you should have a Shaman. Try to spam 2 Vortex Scrolls to quickly clear out the mobs so you can focus on the boss. If you are an axe main, you can also freeze it otherwise try to stun it.</p>
<p>Level 11-16 (Ruins of Yellow River):<br />
You must finish Greetings by Sima Qian in order to get past level 20. Make sure you finish that quest first even if you despise questing. The Headless Warriors, Soldiers, and Punishers are a nice place to grind. They have decent drops. The moment you hit level 15, try to buy some Sea King Equipment Box or just Ocean, Deep Sea or Red Soul Equipment for your team. It helps to make a lot of the boss battles easier. If you have the money, you can buy high upgrade versions of the equipment and use them for many levels to come. A +3 will last you until level 35. For me, Spirit Equipment isn&#8217;t worth it. Just sell the boxes and buy better equipment with it. The archers are a bad place to train because they can hit your units in the back as well.</p>
<p>Boss: Margo&#8217;s Evil Archer<br />
Margo&#8217;s Evil Archer is the mid boss of the Ruins of Yellow River. You can party with other players against it. Its a giant sized version of the other archers in the area. Its fairly strong and attacks 2 to 3 times regularly. If you&#8217;re a ranged or staff main, this could kill you in 1 turn. Again, use 2 Vortex scrolls to clear out the minions first.</p>
<p>Boss: Xiyu Shaman<br />
The Xiyu Shaman is the boss of the Ruins of Yellow River. Its easier than Margo&#8217;s Evil Archer because it wastes turns healing the minions. Try to get off Vortex scrolls early on to clear the minions so you can focus on the boss. As long as you can deal damage to it regularly it won&#8217;t attack you directly.</p>
<p>Level 16-24 (Sea Palace):<br />
At this point you should be able to obtain a fair number of Sea King Equipment Boxes. Use them to make higher enchant equipment. Try to get everyone to at least +2 sets. The quests give a good amount of experience but make sure to reach level 23 before talking to the NPC near Chongqing because you need to be level 23 to continue the quest there. The enemies in the Sea Palace also have a higher rate of dropping Ashen Crystals. You will need 50 for each of your mercenaries except your main character. Upgrading your mercenaries will be vital to grinding fast. Crab Warriors are nice for training. You can obtain a title for killing lots of them if you activate the quest for it near Athens. Fan Dancers and the Blue Dragons can attack your characters in the back row. If you can handle it they&#8217;re much better for training.</p>
<p>Boss: King&#8217;s Bodyguard<br />
The King&#8217;s Bodyguard is the sub boss to the Sea Palace. You fight it just before the actual boss of the dungeon. Its a powered up version of the Blue Dragons found outside. This is very annoying because the mobs have ranged attacks which can pick off your back row. Vortex scrolls can quickly clear the mobs allowing you to focus on the boss.</p>
<p>Boss: Sea King<br />
The Sea King is the boss of the Sea Palace. It can also use an attack similar to the Vortex scrolls so you need to be careful of it. Clearing the mobs first helps a lot and its possible to stun or freeze the boss to keep it from taking turns.</p>
<p>If you have a party, you should attempt Huike&#8217;s quest and obtain Huike&#8217;s Letter so you can get a free Monk later. The enemies in the Shadow Trigram also drop Shield of Protection books which are worth quite a bit of money. The problem is you WILL get mobbed so be prepared for it.</p>
<p>At level 20 you get a free 7 day license package. Use this before you reach level 25 otherwise it goes to waste.</p>
<p>Level 24-32 (Angkor Wat):<br />
This will be your first encounter with some tough enemies. If you know how to fight them, they&#8217;re easy. The flying Evil Monks can only be hit by projectiles or skills. They also have a powerful poison skill. A Monk&#8217;s Holy Guard can cure it but a lot of players will not have one yet. The second set of enemies here are just as powerful. These are the ogres. The White Ogre are weak against skills but strong against physical attacks. If you have Swordsman, 2 level 20 Flame Swords will kill a White Ogre. The only good spot to train here are at the Moss and Sorcerer Golems. The Sorcerer Golems will cast a weak heal on any hurt enemy making them waste their turn. The Moss Golems are the only ones who will seriously attack and they are weak. They can come in large groups if you&#8217;re not careful, but if you can hit multiple targets with axes or guns, they will barely attack you.</p>
<p>Boss: Naga Queen<br />
The Naga Queen will be the first boss with other mobs in the room. If you did the Bandit side quest, you have Reinforcement Scrolls you can use against the boss to call the other mobs in the room to your side. Otherwise the mobs have a fairly high damage and can attack the first and second row simultaneously.</p>
<p>Level 32-40 (Insect Nest):<br />
At level 30 there is a side quest to kill the Night Fox. Its good if you are in a party because the mobs tend to come in sets of 2. Its great experience and chances are you will need to grind a bit before you can activate the Insect Nest quest chain. Most of the mobs in the Insect Nest also comes in a group. Keep in mind that flying enemies and the Worker Ants are immune to cannon fire so you have to rely on skills. At this point level 35 equipment starts to drop in the form of Insect Equipment Box. I recommend you upgrade level 25 armor using Enchant Stone [Beg] because level 35 equipment is expensive and Enchant Stone [Int] is even more expensive and not worth investing into at this point. A +4 level 25 set will last you until level 50. Try to get +3 Asura weapons if you can as well. The best spot to train is at the Worker Ants in the beginning. The Tarantulas and Hell Spiders are not bad if you can kill Hell Spiders in 1 turn. If not they will Deadly Shot you into oblivion. You need to stay until level 40 when you can continue to the next dungeon.</p>
<p>Boss: Evil Spider King<br />
The Evil Spider King is much harder than the previous bosses. The mobs and the Evil Spider King can attack multiple targets. There are also other mobs in the room that can reinforce the mobs. You can try to use a Reinforcement scroll to get the mobs to join you, but they tend to join the boss before you can use the scroll.</p>
<p>Level 40-48 (Mohenjodaro Graveyard):<br />
Mohenjodaro is a very annoying place but its also the location of some of the easiest enemies if you know how to fight them. The Harpy in the first part are annoying because they fly and have Mana Burn and Self Destruct. They are not worth training on for anything. The Rakshasa mobs on the second part are a good place to train. They have a powerful attack, but low HP. The blue ones are weak against skills and strong against normal attacks. The rest are just weak against everything. The third floor is also easy to train as well. The red Yama mobs heal the other ones and only the blue and red with gold ones attack. They are also very weak so its possible to kill them fast.</p>
<p>Boss: Naraka<br />
Naraka comes with some high damage low HP mobs. Nothing that Vortex scrolls can&#8217;t handle. He has a high tendency to spam area skills which makes it difficult to fight him. If you have a Monk, you can Holy Guard your weaker mercenaries to protect them from the area skill. If you don&#8217;t have Holy Guard, its much harder to beat him because his area skill is very powerful.</p>
<p>If you reach level 44, you can attempt the Beast Trainer quest and enter the Shadow Dungeon. Do not even try the Shadow Dungeon alone you need a party to survive. Enemies on the second and third sections of the dungeon drop Giant Crystals which you may need for your Beast Trainer or Exorcist. The Ravana mobs on the second section of the Shadow Dungeon are a nice place to farm until you are level 48.</p>
<p>Level 48-54 (Bran Castle):<br />
The bats are annoying and aren&#8217;t worth training at. Starting at Bran Castle there are more than one quest chain. You will also get a huge increase in gold reward per fight as well. One is the main story quest, and the other is a side story that parallels the main quest so you can do both at once. The side story offers good rewards on the side in addition to money and experience. The side story gives you 300 Iron Doll summons for your Beast Trainer. Quests at this point also start providing stamina per quest. Starting from Bran Castle, you will also encounter mini boss mobs on occasion that have a high drop rate for boxes but have a large amount of HP and a decent attack power. They also tend to be about 10 levels higher than the recommended level of the dungeon. The first good training spot is at the Hell Hounds and Cerberus near the entrance to the second floor. The mobs here have low damage and low HP. The second spot is in the Bran Castle Jail. The Iron Doll Magicians and Iron Doll Warriors have low damage and good drops. The Magicians are weak against physical while the Warriors are weak against skills. Take out the Magicians first because they can use Beast Summon. The Shadow Jail is a fairly good place to train too. If you have a group of 3 the final section before the boss is good. Alloy Dolls follow the same set up as the Iron Dolls. If you&#8217;re in a group of 2 the second floor is the best because those guys are weak but the drop rate is noticeably lower. If you did not need to grind before, chances are this will be the first time you need to grind before you can fight the boss or go to the next dungeon.</p>
<p>Dungeon Mini Boss: Admirer of Shiva<br />
Admirer of Shiva is a mini boss that randomly spawns with mobs in the dungeon. It tends to use a poison that deals light damage while draining the AP of your mercenaries. The skill affects a cross shape so it greatly reduces your ability to fight. If your mercenaries have high defense, you can Holy Guard them to protect them from the skill but the mini boss will use powerful regular attacks. Admirer of Shiva seems to be stronger against skills so its recommended to use normal attacks against it.</p>
<p>Boss: Elizabeth<br />
Elizabeth comes with a large number of Iron Doll Magicians which makes spamming scrolls fairly useless. The Iron Dolls in front are melee type which are weak to spells. After taking them out you need to take out the magicians so they don&#8217;t spam the area skill on you. Once you get Elizabeth alone its easier but Elizabeth too can summon mobs.</p>
<p>Boss: Dracula<br />
Dracula is the first truly difficult boss. First off, he is flying so you need skills or range and magic mercenaries to attack him. The mobs around him can also heal and ressurect so its important to loot them as you kill them. Once Dracula gets down to about half HP, he gets a lot more difficult and starts using Deadly Strike. Holy Guard is fairly useful in prventing this.</p>
<p>-Bosses beyond this point are immune to stun and freeze and have massive area effect damage skills. Keep this in mind.</p>
<p>Level 50 (Abyss of Taj Mahal):<br />
The Abyss of Taj Mahal is similar to the set up of a Shadow Dungeon yet it isn&#8217;t really one. The point of it is to obtain your level 50 main character only ring. The problem is you need 30 multi hued crystal shards which can set you back 4 million gold. Its good, but probably too expensive for most players at this level unless you have been winning PvP consistently for a while. The mobs here aren&#8217;t as great as Bran Castle either but if you&#8217;re doing the quest in a party, at least you&#8217;ll conserve a bit of stamina and get the level 50 main character ring. The mobs here are fairly easy. If you do the quests, here you also need to make 10 friends.</p>
<p>Boss: ??? (can&#8217;t remember name)<br />
The boss here is similar to the Anubis type enemies you will encounter later on. She uses a powerful lightning attack that acts similarly to what archers do. She is also the first boss immune to freeze and stun. Its important to focus on clearing the mobs before actually fighting the boss.</p>
<p>Level 54-59 (Cretan Labyrinth):<br />
You can enter this place at level 52, but the main quest chain begins at 54. Before entering Cretan Labyrinth, make sure you have a Monk with Holy Guard. You will need it to protect your guys from Freezing Axe. The Lionmen Sorcerer use it. Chief Lionmen are weak to skills and strong against normal. The side quest here is a good one. It gives you 3 rock shards that can turn into different types of Enchant and Enhance Stones. The first floor is a terrible place to grind because the mobs here have poison. The second floor on the other hand is probably the best place to train here. The Lionmen have a chance of dropping Still Beating Hearts which you can sell nicely. If you PvP a lot, you can trade your Battle Points for Warrior&#8217;s Signs and ask people to craft you Blood Knight equipment which isn&#8217;t a bad idea. The mini boss here is a large Wolf King. He can attack multiple targets so be on your toes when you fight him. The Minotaur on the last floor aren&#8217;t bad for farming, but they have high damage and low HP. If you can take them out fast then its no big deal, but if you can&#8217;t then its going to hurt.</p>
<p>Dungeon Mini Boss: Wolf King Paheros<br />
Wolf King Paheros attacks like a spear and has a high combo rate. His damage is fairly high, but he doesn&#8217;t really have any special skills. It seems to be weaker against skills.</p>
<p>Boss: Minotaur King<br />
The Minotaur King is a boss with very high attack. The minions can easily be taken out with Vortex scrolls but make sure you take them out and not leave them at low HP otherwise they can self destruct and deal major damage to your team. The boss has low defense and its HP isn&#8217;t that high. Its area skill is very powerful and can kill your Viking and weaker mercenaries in 1 hit if they aren&#8217;t at full HP. It is possible to focus fire on the boss to kill it, but it is not recommended that you do so because the other mobs combined with the boss&#8217; area skill can wipe out your team in 1 turn.</p>
<p>At some point around this dungeon, you can side track to Devil&#8217;s Forest to attempt to recruit an exorcist. Some enemies there are immune to RANGED weaponry. But this doesn&#8217;t not mean you can&#8217;t skill them. For example, Deadly Shot will work regardless. Do not farm there. If you&#8217;re there for the quest, do the quest and get out. There&#8217;s nothing to farm and nothing other than the Exorcist quest worth doing. Its just a painful experience and chances are you wouldn&#8217;t want to reset to farm either.</p>
<p>Level 59-67 (Hanging Gardens of Babylon):<br />
For the first time in a while, you will encounter some easy enemies with one or two exceptions. Almost any enemies here are good for farming with the exception of the Keysha enemies. I personally recommend the Slave mobs. They&#8217;re relatively weak but still give decent experience and drops. Most of the enemies here are fairly weak and worth training on. The first miniboss here is the Iron Doll Reaper and it only appears in the entrance area. It attacks like an axe would so that means your entire row could be dead in a few hits so keep that in mind. The second one here is like a giant Lionman. They tend to drop a Secret Material Chest. Something that lets you pick from either Growth Vials or Mandragora. A lot of people are willing to pay high for Mandragora, but Growth Vials are much more useful to you in the long run. The Prophet quest does not begin until level 70 so in order to obtain it you will need to revisit here later. The boss here (Tiamat) is fairly tough as well. I recommend you get Osiris gear or Judgment scrolls before coming back for a serious fight with it. It can attack an entire column and has a powerful area skill as well.</p>
<p>Dungeon Mini Boss: Iron Doll Reaper<br />
The Iron Doll Reaper attacks a row of your mercenaries. Its damage is fairly high but it seems to be weak against skills. It seems to only appear in the entrance to the Hanging Gardens of Babylon.</p>
<p>Dungeon Mini Boss: Lion King ____ (I forget the full name)<br />
Its a super sized version of the Lionman you fought in Cretan Labyrinth. Its very similar to the Iron Doll Reaper in nearly every way except it seems to be stronger against magic and weaker against standard attacks. This mini boss seems to replace the Iron Doll Reaper in the rest of the areas where the mini boss can appear.</p>
<p>Boss: Humbaba<br />
Humbaba is another boss just before the final boss. Its very similar to Taraka in terms of behavior. Its fatal weakness is that its guarded by Keyshas which are flying mobs. If you party up with another player and just focus fire on Humbaba, its possible to kill it in 2-3 turns and suffering very little damage.</p>
<p>Boss: Tiamat<br />
The boss of the Hanging Gardens is Tiamat. It is by far the strongest boss. It attacks like a gunner and deals heavy damage to a column and might stun them as well. It also has a powerful area attack. The best thing you can do is use Vortex scrolls to take out the mobs and then Holy Guard your main and your healer so they don&#8217;t suffer the full damage dealt by the area skill. This will allow them to survive longer and your healer can focus on healing your mercenaries between area skills.</p>
<p>At level 63 you can do the Princess quest. Its fairly simple and very easy compared to the Exorcist one. A group of 2 will do nicely and the enemies have low HP and high damage. The Crazy Minotaurs are a nice place to train and farm. If you plan to get an Inventor, you must do the Princess quest and level her up to 50 first.</p>
<p>Level 67-75 (Valley of Kings):<br />
If you have not partied up to this point, you will start having trouble. Enemies here are aggressive sometimes and mob very frequently. The Mummies on the first floor are very troublesome. The Mummy Magician use a super powerful poison that will kill fairly quickly. The best mobs to grind on are the Anubis on the second floor. The magic types have a high damage if they use the skill, but they can be Mana Sealed and die quickly. The Sphinx on the third floor have Marble weak against skills and the other weak against physical. You can deal with that but its more annoying than just dealing with the Anubis types. There are multiple mini bosses in the Valley of Kings. The first floor has a large dog but I don&#8217;t remember the name. It only hits 1 target but deals insane damage. The second floor and on has the Silent Cannoneer. If you skill it it will die fast but regular attacks are just as good. It hits 5 targets but is very weak. Both have a good chance of dropping Osiris boxes that you should stock up on if you can. Your goal should be to make +3 Osiris gear for all your mercenaries. They continue to drop in the next dungeon, but the enemies there are more annoying. The boss here is King Khufu. The difference between the previous boss (Tiamat) and King Khufu is how they attack. King Khufu attacks a row instead of a column and is a bit stronger. Other than that not much else is different. If it is too difficult, go to the next dungeon the Sunken Machine Shrine to train and return after.</p>
<p>Dungeon Mini Boss: Hell&#8217;s Watchdog<br />
The mini boss here on the 1st floor is a powered up version of the fire breathing Fire Hounds back from Bran Castle. Its damage is fairly high and has a high combo rate.</p>
<p>Dungeon Mini Boss: Silent Cannoneer<br />
On the 2nd and 3rd floors, the Silent Cannoneer replaced the Hell&#8217;s Watchdog. It has lower damage but it can deal splash damage which makes it possible for it to stun your mercenaries fairly easily. Fortunately, it doesn&#8217;t have much defense which makes it possible to bring it down quickly.</p>
<p>Boss: King Khufu<br />
King Khufu is the boss of the Valley of Kings. He&#8217;s fairly strong compared to what you&#8217;ve faced before. He deals high damage to an entire row of characters and has a powerful area skill. The area skill can take off have the life of all your mercenaries if you&#8217;re not decently equipped. Its recommended that you get your mercenaries decent level 70 equipment (preferably Osiris).</p>
<p>Its worth doing the Prophet and Oracle quest if you haven&#8217;t. The Oracle&#8217;s Healing is much better for normal training but the Shaman&#8217;s Noble Sacrifice is much better for PvP purposes. The Oracle quest is quite difficult with 2 extremely tough bosses at the end. Even with a group of 3, you fight a single boss and his group but the boss can wipe out 1 mercenary a turn (or more) if you aren&#8217;t properly equipped or prepared for it.</p>
<p>Level 75-80 (Sunken Machine Shrine):<br />
The Sunken Machine Shrine has a nice set of quests. They are fairly simple and straightforward. The only difficult part is with the Machine Beasts. The blue ones can attack all targets for a good amount of damage and a large group of them can be lethal. The best place to farm here is on the second section. The Machine Fighter type mobs are weak and easy. The only thing to watch out for is that they self destruct. The first floor has Crystal Guards that attack like spears so your middle row will take heavy damage. If your middle row is tough, they aren&#8217;t bad. The third floor has Machine Arachne. They attack like archers and that is undesirable. They&#8217;re still weak, but the Machine Fighter types on the second floor are the best overall. They also go down with 1 Judgment Scroll at level 80 and it is very possible to scroll until level 90 there if you wish to do so. The mini boss here is primarily the giant mummy. Compared to the other ones, it is weaker and not as much trouble. The boss here is the Machine Goddess and it is unlike anything you have faced before. If Tiamat got powered up several times over, you would have the Machine Goddess. I recommend you obtain level 80 stuff in the Shogun Castle of Death before returning to face her. Either that or get all your mercenaries the level 80 upgrade. It is possible to skip this dungeon entirely altogether.</p>
<p>Dungeon Mini Boss: Cursed Mummy<br />
The Cursed Mummy is a giant row attacking mummy. Its not different from the other ones and its noticeably weaker as well. The only problem is that it tends to come with Crystal Guards which wreaks havoc on both your first and second rows.</p>
<p>Boss: Machine Goddess<br />
The Machine Goddess is much more difficult than the previous bosses. It can attack an entire column like a gunner and has a powerful area skill as well. If you want to play it safe I recommend you keep Resurrection scrolls on hand. If you don&#8217;t have decent level 70 upgraded gear some mercenaries might go down in 1 attack.</p>
<p>stupid 30000 character limit</p>
<p>Level 80-90 (Shogun Castle of Death):<br />
This will be by far the most grinding you will need to do. There is a 10 level gap between this dungeon and the next and the dungeon here will only get you to about 86 so you will need to grind heavily to get to the next dungeon. There are 2 sets of mobs on each floor. You will need to be careful because 1 group is much more powerful and is meant for the Cannoneer quest so they act like shadow dungeon enemies would. The Ashigaru mobs on the first floor are fairly easy but you need to watch out because they are Spearmen and Gunners. That means if a battle lasts for more than 2 turns, expect to be stunned. Otherwise they&#8217;re easy. The second floor has Ninjas. They are trouble and use a powerful poison. Avoid them if possible. The third floor have the various Dancer and Samurai mobs. The Dancers are weak and easy. There are 3 types of dancers but they&#8217;re all easy. Its nice to farm them since they have good drops for crafters. The Samurai mobs are a bit stronger but just as easy. The Samurai spam Dark Seed and the Kagemusha can spam Hex of Darkness. If you&#8217;re not careful you can get Hell Fire used against you. Otherwise they&#8217;re easy. Chances are you&#8217;ll be farming here until you can get to the next dungeon.</p>
<p>You will need to farm the Kagemusha type for the Black Keep Key. Without it you cannot face the boss of this dungeon. Nobunaga Oda is a very tough boss. He attacks all targets in a column and his attacks are powerful. His area skill is also one of the strongest. Its recommended that you don&#8217;t face him without either scrolls or a fully upgraded and equipped level 80 team.</p>
<p>Boss: Samidare<br />
Samidare is actually a boss for a side quest you can party against. He&#8217;s just a powered up version of the Kagemusha and overall not that difficult.</p>
<p>Boss: Nobunaga Oda<br />
Nobunaga is strong. He attacks a column of targets and has a very powerful area skill. If your mercenaries don&#8217;t have the level 80 upgrade, its recommended you get it before facing him. A battle against Nobunaga is more like a test of endurance. He has a good amount of HP. Clearing the mobs first will make the fight easier, but Nobunaga himself is the most difficult part.</p>
<p>The problem here is there is a big gap between this dungeon and the next. One of the things you can do is the Inventor quest if you have a level 50 Princess or do the Cannoneer quest. The Cannoneer quest has mobs with very high attack but low HP. If you can deal with this then the quest is fairly easy. The Inventor quest has a nice place to farm in the last section of the Hidden Machine Shrine. Some of the enemies are immune to freeze here. There&#8217;s also several side quests but either way you will need to end up grinding up to the next dungeon. The first main character only weapon also appears through the quests here, the Cursed Sword Muramasa.</p>
<p>Level 90-95 (Lost Volcano Valley):<br />
After the previous few levels of mindless grinding, you end up at the Lost Volcano Valley. There are numerous side quests here and the next set of main character only weapons start appearing. The enemies here start mobbing more often and start using more area skills. One of the raptors use a poison and AP drain damage. Lots of enemies spam different area skills. The best place to train here, has to be with the Flame and Fire Spirits. They are weak but give decent experience. You might have trouble if your front line is composed of axe users since they spam skills. Their drops aren&#8217;t that great but they&#8217;re very easy to train on. The first miniboss you encounter here is the Broken Beast Machine. Its a powered up version of that evil spamming mob from the Sunken Machine Shrine. The second miniboss is the Yoruichi which is one of the Dancer type mobs from the Shogun Castle of Death. This one uses high damage to a single target but other than that its fairly easy. There are several bosses in the Lost Volcano Valley and they require keys, but you get the keys through quests and you can get more through farming. They&#8217;re fairly easy compared to the previous bosses you have fought.</p>
<p>Dungeon Mini Boss: Broken Beast Engine<br />
It looks like a powered up version of the Beast Machines from the Sunken Machine Shrine but it only has the gunner attack. It doesn&#8217;t have the strong area skill like the Psychic ones. Its fairly weak compared to previous ones as well.</p>
<p>Dungeon Mini Boss: Kakemaru<br />
This one is a powered up version of the Shadow Ninja from Shogun Castle of Death. It has a decent attack, but its focused so damage isn&#8217;t as bad. Overall it has low HP which makes it fairly easy to kill.</p>
<p>Dungeon Mini Boss: Yoruichi<br />
Yoruichi is a powered up version of the Cheering Dancer except it only attacks. It only has a single target attack as well. Although it has a decent defense and HP, its attack isn&#8217;t all that powerful so you just need to out last it.</p>
<p>Boss: Raheth</p>
<p>Boss: Salamander</p>
<p>At level 90 you can also start doing the daily Goonzu quest. All you need to do is go to Moscow and kill 50 Blazing Lizards nearby then turn in a Brush. Doing this 3 times will grant you access to the Goonzu dungeon for 2 hours. The Goonzu quests are difficult but the drops in the dungeon is great. The dungeon itself is only open on weekends but you can collect the passes any time. All of the rare craft mats (Still-Beating Heart, Warrior Sign, Crazy Lord&#8217;s Seal, etc.) can drop from mobs inside the dungeon. It is very difficult for anyone with mercs below 100 to survive here even if they are in a team.</p>
<p>At level 90, you can also start doing the first Individual Dungeon. Individual Dungeons are instance dungeons generated for a party. They have a cooldown timer like all other instance dungeons. There is a bit over 40 mobs including 1 boss. You are only allowed to use 6 people in your team instead of 9. The mobs give about 3 times the exp of other mobs of the same level and have a good drop rate of equipment boxes. There are basically 2 split paths with mobs on them eventually converging on the boss. The mobs have very high damage though. In general you can expect something like about 800k exp to all your mercs if you fight together although someone will have to split up and solo if you want to be able to clear it in time. Clearing the dungeon will also reward you with a box that will allow you to pick from 1 of several powerful weapons. These weapons only have a level requirement of 90 as well and are stronger than Conqueror +1 weapons. The boss also has a low chance of dropping the said boxes. Each dungeon also has a special drop that you can collect and trade in for one of the possible items from the box you obtain for clearing the dungeon of your choice.</p>
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<p>Basic Tips:<br />
-Carry HP and MP food, it will help you train faster with less down time<br />
-Upgrade your skills you will need it<br />
-Upgrade mercenaries as soon as possible, they get a good boost to all their stats<br />
-Party and fight together whenever you can<br />
-Use experience books on low level mercenaries rather than high level ones so they get more exp when partying<br />
-You get a 1% towards your next level twice each day from Free League.<br />
-You get a 1% towards your next level at 95+ and up to three times each day from quests that aren&#8217;t daily (in blue text in quest log)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Benefits to Partying:<br />
-Less stamina consumption<br />
-50% per additional experience per person in the same battle<br />
-Experience is divided to all participating characters based on level<br />
-Bonus experience and experience books are awarded at the end of each fight</p>
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<p>Facts about Stamina:<br />
-At 0 stamina, drops are reduced by half and exp is reduced to a third<br />
-Stamina resets daily at 6:00 AM PST, 9 AM EST<br />
-Players level 1-49 gain 100 stamina each reset at a max of 120<br />
-Players level 50+ gain 50 stamina each reset at a max of 60<br />
-1 Free League win gives 3 stamina, 1 loss gives 1 stamina<br />
-2 member party gets 1 stamina every 2 battles<br />
-3 member party gets 2 stamina every 3 battles</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Level 1-2 (Tutorial Area):<br />
Just follow the quests. The mobs don&#8217;t give experience or money. The give a few items and teach the basics of the game. There are two types of mobs here and this is the only place to obtain their mob info in the game.</p>
<p>Level 2-10 (Forest of Spirits):<br />
Follow the quest chain given to you by the NPCs. They almost all involve mobs inside the Forest of Spirits. You will need to fight a few extra fights to reach level 10 before they let you fight the boss. Don&#8217;t grind on the Unicorns they have a single powerful attack that can be very painful. If you need the extra experience fight either the Deer outside the forest of the Trees inside the forest. You must complete the quest chain here if you want to level past 20.</p>
<p>Boss: Hellish Fairy<br />
The Fairy spams an area skill. By this point you should have a Shaman. Try to spam 2 Vortex Scrolls to quickly clear out the mobs so you can focus on the boss. If you are an axe main, you can also freeze it otherwise try to stun it.</p>
<p>Level 11-16 (Ruins of Yellow River):<br />
You must finish Greetings by Sima Qian in order to get past level 20. Make sure you finish that quest first even if you despise questing. The Headless Warriors, Soldiers, and Punishers are a nice place to grind. They have decent drops. The moment you hit level 15, try to buy some Sea King Equipment Box or just Ocean, Deep Sea or Red Soul Equipment for your team. It helps to make a lot of the boss battles easier. If you have the money, you can buy high upgrade versions of the equipment and use them for many levels to come. A +3 will last you until level 35. For me, Spirit Equipment isn&#8217;t worth it. Just sell the boxes and buy better equipment with it. The archers are a bad place to train because they can hit your units in the back as well.</p>
<p>Boss: Margo&#8217;s Evil Archer<br />
Margo&#8217;s Evil Archer is the mid boss of the Ruins of Yellow River. You can party with other players against it. Its a giant sized version of the other archers in the area. Its fairly strong and attacks 2 to 3 times regularly. If you&#8217;re a ranged or staff main, this could kill you in 1 turn. Again, use 2 Vortex scrolls to clear out the minions first.</p>
<p>Boss: Xiyu Shaman<br />
The Xiyu Shaman is the boss of the Ruins of Yellow River. Its easier than Margo&#8217;s Evil Archer because it wastes turns healing the minions. Try to get off Vortex scrolls early on to clear the minions so you can focus on the boss. As long as you can deal damage to it regularly it won&#8217;t attack you directly.</p>
<p>Level 16-24 (Sea Palace):<br />
At this point you should be able to obtain a fair number of Sea King Equipment Boxes. Use them to make higher enchant equipment. Try to get everyone to at least +2 sets. The quests give a good amount of experience but make sure to reach level 23 before talking to the NPC near Chongqing because you need to be level 23 to continue the quest there. The enemies in the Sea Palace also have a higher rate of dropping Ashen Crystals. You will need 50 for each of your mercenaries except your main character. Upgrading your mercenaries will be vital to grinding fast. Crab Warriors are nice for training. You can obtain a title for killing lots of them if you activate the quest for it near Athens. Fan Dancers and the Blue Dragons can attack your characters in the back row. If you can handle it they&#8217;re much better for training.</p>
<p>Boss: King&#8217;s Bodyguard<br />
The King&#8217;s Bodyguard is the sub boss to the Sea Palace. You fight it just before the actual boss of the dungeon. Its a powered up version of the Blue Dragons found outside. This is very annoying because the mobs have ranged attacks which can pick off your back row. Vortex scrolls can quickly clear the mobs allowing you to focus on the boss.</p>
<p>Boss: Sea King<br />
The Sea King is the boss of the Sea Palace. It can also use an attack similar to the Vortex scrolls so you need to be careful of it. Clearing the mobs first helps a lot and its possible to stun or freeze the boss to keep it from taking turns.</p>
<p>If you have a party, you should attempt Huike&#8217;s quest and obtain Huike&#8217;s Letter so you can get a free Monk later. The enemies in the Shadow Trigram also drop Shield of Protection books which are worth quite a bit of money. The problem is you WILL get mobbed so be prepared for it.</p>
<p>At level 20 you get a free 7 day license package. Use this before you reach level 25 otherwise it goes to waste.</p>
<p>Level 24-32 (Angkor Wat):<br />
This will be your first encounter with some tough enemies. If you know how to fight them, they&#8217;re easy. The flying Evil Monks can only be hit by projectiles or skills. They also have a powerful poison skill. A Monk&#8217;s Holy Guard can cure it but a lot of players will not have one yet. The second set of enemies here are just as powerful. These are the ogres. The White Ogre are weak against skills but strong against physical attacks. If you have Swordsman, 2 level 20 Flame Swords will kill a White Ogre. The only good spot to train here are at the Moss and Sorcerer Golems. The Sorcerer Golems will cast a weak heal on any hurt enemy making them waste their turn. The Moss Golems are the only ones who will seriously attack and they are weak. They can come in large groups if you&#8217;re not careful, but if you can hit multiple targets with axes or guns, they will barely attack you.</p>
<p>Boss: Naga Queen<br />
The Naga Queen will be the first boss with other mobs in the room. If you did the Bandit side quest, you have Reinforcement Scrolls you can use against the boss to call the other mobs in the room to your side. Otherwise the mobs have a fairly high damage and can attack the first and second row simultaneously.</p>
<p>Level 32-40 (Insect Nest):<br />
At level 30 there is a side quest to kill the Night Fox. Its good if you are in a party because the mobs tend to come in sets of 2. Its great experience and chances are you will need to grind a bit before you can activate the Insect Nest quest chain. Most of the mobs in the Insect Nest also comes in a group. Keep in mind that flying enemies and the Worker Ants are immune to cannon fire so you have to rely on skills. At this point level 35 equipment starts to drop in the form of Insect Equipment Box. I recommend you upgrade level 25 armor using Enchant Stone [Beg] because level 35 equipment is expensive and Enchant Stone [Int] is even more expensive and not worth investing into at this point. A +4 level 25 set will last you until level 50. Try to get +3 Asura weapons if you can as well. The best spot to train is at the Worker Ants in the beginning. The Tarantulas and Hell Spiders are not bad if you can kill Hell Spiders in 1 turn. If not they will Deadly Shot you into oblivion. You need to stay until level 40 when you can continue to the next dungeon.</p>
<p>Boss: Evil Spider King<br />
The Evil Spider King is much harder than the previous bosses. The mobs and the Evil Spider King can attack multiple targets. There are also other mobs in the room that can reinforce the mobs. You can try to use a Reinforcement scroll to get the mobs to join you, but they tend to join the boss before you can use the scroll.</p>
<p>Level 40-48 (Mohenjodaro Graveyard):<br />
Mohenjodaro is a very annoying place but its also the location of some of the easiest enemies if you know how to fight them. The Harpy in the first part are annoying because they fly and have Mana Burn and Self Destruct. They are not worth training on for anything. The Rakshasa mobs on the second part are a good place to train. They have a powerful attack, but low HP. The blue ones are weak against skills and strong against normal attacks. The rest are just weak against everything. The third floor is also easy to train as well. The red Yama mobs heal the other ones and only the blue and red with gold ones attack. They are also very weak so its possible to kill them fast.</p>
<p>Boss: Naraka<br />
Naraka comes with some high damage low HP mobs. Nothing that Vortex scrolls can&#8217;t handle. He has a high tendency to spam area skills which makes it difficult to fight him. If you have a Monk, you can Holy Guard your weaker mercenaries to protect them from the area skill. If you don&#8217;t have Holy Guard, its much harder to beat him because his area skill is very powerful.</p>
<p>If you reach level 44, you can attempt the Beast Trainer quest and enter the Shadow Dungeon. Do not even try the Shadow Dungeon alone you need a party to survive. Enemies on the second and third sections of the dungeon drop Giant Crystals which you may need for your Beast Trainer or Exorcist. The Ravana mobs on the second section of the Shadow Dungeon are a nice place to farm until you are level 48.</p>
<p>Level 48-54 (Bran Castle):<br />
The bats are annoying and aren&#8217;t worth training at. Starting at Bran Castle there are more than one quest chain. You will also get a huge increase in gold reward per fight as well. One is the main story quest, and the other is a side story that parallels the main quest so you can do both at once. The side story offers good rewards on the side in addition to money and experience. The side story gives you 300 Iron Doll summons for your Beast Trainer. Quests at this point also start providing stamina per quest. Starting from Bran Castle, you will also encounter mini boss mobs on occasion that have a high drop rate for boxes but have a large amount of HP and a decent attack power. They also tend to be about 10 levels higher than the recommended level of the dungeon. The first good training spot is at the Hell Hounds and Cerberus near the entrance to the second floor. The mobs here have low damage and low HP. The second spot is in the Bran Castle Jail. The Iron Doll Magicians and Iron Doll Warriors have low damage and good drops. The Magicians are weak against physical while the Warriors are weak against skills. Take out the Magicians first because they can use Beast Summon. The Shadow Jail is a fairly good place to train too. If you have a group of 3 the final section before the boss is good. Alloy Dolls follow the same set up as the Iron Dolls. If you&#8217;re in a group of 2 the second floor is the best because those guys are weak but the drop rate is noticeably lower. If you did not need to grind before, chances are this will be the first time you need to grind before you can fight the boss or go to the next dungeon.</p>
<p>Dungeon Mini Boss: Admirer of Shiva<br />
Admirer of Shiva is a mini boss that randomly spawns with mobs in the dungeon. It tends to use a poison that deals light damage while draining the AP of your mercenaries. The skill affects a cross shape so it greatly reduces your ability to fight. If your mercenaries have high defense, you can Holy Guard them to protect them from the skill but the mini boss will use powerful regular attacks. Admirer of Shiva seems to be stronger against skills so its recommended to use normal attacks against it.</p>
<p>Boss: Elizabeth<br />
Elizabeth comes with a large number of Iron Doll Magicians which makes spamming scrolls fairly useless. The Iron Dolls in front are melee type which are weak to spells. After taking them out you need to take out the magicians so they don&#8217;t spam the area skill on you. Once you get Elizabeth alone its easier but Elizabeth too can summon mobs.</p>
<p>Boss: Dracula<br />
Dracula is the first truly difficult boss. First off, he is flying so you need skills or range and magic mercenaries to attack him. The mobs around him can also heal and ressurect so its important to loot them as you kill them. Once Dracula gets down to about half HP, he gets a lot more difficult and starts using Deadly Strike. Holy Guard is fairly useful in prventing this.</p>
<p>-Bosses beyond this point are immune to stun and freeze and have massive area effect damage skills. Keep this in mind.</p>
<p>Level 50 (Abyss of Taj Mahal):<br />
The Abyss of Taj Mahal is similar to the set up of a Shadow Dungeon yet it isn&#8217;t really one. The point of it is to obtain your level 50 main character only ring. The problem is you need 30 multi hued crystal shards which can set you back 4 million gold. Its good, but probably too expensive for most players at this level unless you have been winning PvP consistently for a while. The mobs here aren&#8217;t as great as Bran Castle either but if you&#8217;re doing the quest in a party, at least you&#8217;ll conserve a bit of stamina and get the level 50 main character ring. The mobs here are fairly easy. If you do the quests, here you also need to make 10 friends.</p>
<p>Boss: ??? (can&#8217;t remember name)<br />
The boss here is similar to the Anubis type enemies you will encounter later on. She uses a powerful lightning attack that acts similarly to what archers do. She is also the first boss immune to freeze and stun. Its important to focus on clearing the mobs before actually fighting the boss.</p>
<p>Level 54-59 (Cretan Labyrinth):<br />
You can enter this place at level 52, but the main quest chain begins at 54. Before entering Cretan Labyrinth, make sure you have a Monk with Holy Guard. You will need it to protect your guys from Freezing Axe. The Lionmen Sorcerer use it. Chief Lionmen are weak to skills and strong against normal. The side quest here is a good one. It gives you 3 rock shards that can turn into different types of Enchant and Enhance Stones. The first floor is a terrible place to grind because the mobs here have poison. The second floor on the other hand is probably the best place to train here. The Lionmen have a chance of dropping Still Beating Hearts which you can sell nicely. If you PvP a lot, you can trade your Battle Points for Warrior&#8217;s Signs and ask people to craft you Blood Knight equipment which isn&#8217;t a bad idea. The mini boss here is a large Wolf King. He can attack multiple targets so be on your toes when you fight him. The Minotaur on the last floor aren&#8217;t bad for farming, but they have high damage and low HP. If you can take them out fast then its no big deal, but if you can&#8217;t then its going to hurt.</p>
<p>Dungeon Mini Boss: Wolf King Paheros<br />
Wolf King Paheros attacks like a spear and has a high combo rate. His damage is fairly high, but he doesn&#8217;t really have any special skills. It seems to be weaker against skills.</p>
<p>Boss: Minotaur King<br />
The Minotaur King is a boss with very high attack. The minions can easily be taken out with Vortex scrolls but make sure you take them out and not leave them at low HP otherwise they can self destruct and deal major damage to your team. The boss has low defense and its HP isn&#8217;t that high. Its area skill is very powerful and can kill your Viking and weaker mercenaries in 1 hit if they aren&#8217;t at full HP. It is possible to focus fire on the boss to kill it, but it is not recommended that you do so because the other mobs combined with the boss&#8217; area skill can wipe out your team in 1 turn.</p>
<p>At some point around this dungeon, you can side track to Devil&#8217;s Forest to attempt to recruit an exorcist. Some enemies there are immune to RANGED weaponry. But this doesn&#8217;t not mean you can&#8217;t skill them. For example, Deadly Shot will work regardless. Do not farm there. If you&#8217;re there for the quest, do the quest and get out. There&#8217;s nothing to farm and nothing other than the Exorcist quest worth doing. Its just a painful experience and chances are you wouldn&#8217;t want to reset to farm either.</p>
<p>Level 59-67 (Hanging Gardens of Babylon):<br />
For the first time in a while, you will encounter some easy enemies with one or two exceptions. Almost any enemies here are good for farming with the exception of the Keysha enemies. I personally recommend the Slave mobs. They&#8217;re relatively weak but still give decent experience and drops. Most of the enemies here are fairly weak and worth training on. The first miniboss here is the Iron Doll Reaper and it only appears in the entrance area. It attacks like an axe would so that means your entire row could be dead in a few hits so keep that in mind. The second one here is like a giant Lionman. They tend to drop a Secret Material Chest. Something that lets you pick from either Growth Vials or Mandragora. A lot of people are willing to pay high for Mandragora, but Growth Vials are much more useful to you in the long run. The Prophet quest does not begin until level 70 so in order to obtain it you will need to revisit here later. The boss here (Tiamat) is fairly tough as well. I recommend you get Osiris gear or Judgment scrolls before coming back for a serious fight with it. It can attack an entire column and has a powerful area skill as well.</p>
<p>Dungeon Mini Boss: Iron Doll Reaper<br />
The Iron Doll Reaper attacks a row of your mercenaries. Its damage is fairly high but it seems to be weak against skills. It seems to only appear in the entrance to the Hanging Gardens of Babylon.</p>
<p>Dungeon Mini Boss: Lion King ____ (I forget the full name)<br />
Its a super sized version of the Lionman you fought in Cretan Labyrinth. Its very similar to the Iron Doll Reaper in nearly every way except it seems to be stronger against magic and weaker against standard attacks. This mini boss seems to replace the Iron Doll Reaper in the rest of the areas where the mini boss can appear.</p>
<p>Boss: Humbaba<br />
Humbaba is another boss just before the final boss. Its very similar to Taraka in terms of behavior. Its fatal weakness is that its guarded by Keyshas which are flying mobs. If you party up with another player and just focus fire on Humbaba, its possible to kill it in 2-3 turns and suffering very little damage.</p>
<p>Boss: Tiamat<br />
The boss of the Hanging Gardens is Tiamat. It is by far the strongest boss. It attacks like a gunner and deals heavy damage to a column and might stun them as well. It also has a powerful area attack. The best thing you can do is use Vortex scrolls to take out the mobs and then Holy Guard your main and your healer so they don&#8217;t suffer the full damage dealt by the area skill. This will allow them to survive longer and your healer can focus on healing your mercenaries between area skills.</p>
<p>At level 63 you can do the Princess quest. Its fairly simple and very easy compared to the Exorcist one. A group of 2 will do nicely and the enemies have low HP and high damage. The Crazy Minotaurs are a nice place to train and farm. If you plan to get an Inventor, you must do the Princess quest and level her up to 50 first.</p>
<p>Level 67-75 (Valley of Kings):<br />
If you have not partied up to this point, you will start having trouble. Enemies here are aggressive sometimes and mob very frequently. The Mummies on the first floor are very troublesome. The Mummy Magician use a super powerful poison that will kill fairly quickly. The best mobs to grind on are the Anubis on the second floor. The magic types have a high damage if they use the skill, but they can be Mana Sealed and die quickly. The Sphinx on the third floor have Marble weak against skills and the other weak against physical. You can deal with that but its more annoying than just dealing with the Anubis types. There are multiple mini bosses in the Valley of Kings. The first floor has a large dog but I don&#8217;t remember the name. It only hits 1 target but deals insane damage. The second floor and on has the Silent Cannoneer. If you skill it it will die fast but regular attacks are just as good. It hits 5 targets but is very weak. Both have a good chance of dropping Osiris boxes that you should stock up on if you can. Your goal should be to make +3 Osiris gear for all your mercenaries. They continue to drop in the next dungeon, but the enemies there are more annoying. The boss here is King Khufu. The difference between the previous boss (Tiamat) and King Khufu is how they attack. King Khufu attacks a row instead of a column and is a bit stronger. Other than that not much else is different. If it is too difficult, go to the next dungeon the Sunken Machine Shrine to train and return after.</p>
<p>Dungeon Mini Boss: Hell&#8217;s Watchdog<br />
The mini boss here on the 1st floor is a powered up version of the fire breathing Fire Hounds back from Bran Castle. Its damage is fairly high and has a high combo rate.</p>
<p>Dungeon Mini Boss: Silent Cannoneer<br />
On the 2nd and 3rd floors, the Silent Cannoneer replaced the Hell&#8217;s Watchdog. It has lower damage but it can deal splash damage which makes it possible for it to stun your mercenaries fairly easily. Fortunately, it doesn&#8217;t have much defense which makes it possible to bring it down quickly.</p>
<p>Boss: King Khufu<br />
King Khufu is the boss of the Valley of Kings. He&#8217;s fairly strong compared to what you&#8217;ve faced before. He deals high damage to an entire row of characters and has a powerful area skill. The area skill can take off have the life of all your mercenaries if you&#8217;re not decently equipped. Its recommended that you get your mercenaries decent level 70 equipment (preferably Osiris).</p>
<p>Its worth doing the Prophet and Oracle quest if you haven&#8217;t. The Oracle&#8217;s Healing is much better for normal training but the Shaman&#8217;s Noble Sacrifice is much better for PvP purposes. The Oracle quest is quite difficult with 2 extremely tough bosses at the end. Even with a group of 3, you fight a single boss and his group but the boss can wipe out 1 mercenary a turn (or more) if you aren&#8217;t properly equipped or prepared for it.</p>
<p>Level 75-80 (Sunken Machine Shrine):<br />
The Sunken Machine Shrine has a nice set of quests. They are fairly simple and straightforward. The only difficult part is with the Machine Beasts. The blue ones can attack all targets for a good amount of damage and a large group of them can be lethal. The best place to farm here is on the second section. The Machine Fighter type mobs are weak and easy. The only thing to watch out for is that they self destruct. The first floor has Crystal Guards that attack like spears so your middle row will take heavy damage. If your middle row is tough, they aren&#8217;t bad. The third floor has Machine Arachne. They attack like archers and that is undesirable. They&#8217;re still weak, but the Machine Fighter types on the second floor are the best overall. They also go down with 1 Judgment Scroll at level 80 and it is very possible to scroll until level 90 there if you wish to do so. The mini boss here is primarily the giant mummy. Compared to the other ones, it is weaker and not as much trouble. The boss here is the Machine Goddess and it is unlike anything you have faced before. If Tiamat got powered up several times over, you would have the Machine Goddess. I recommend you obtain level 80 stuff in the Shogun Castle of Death before returning to face her. Either that or get all your mercenaries the level 80 upgrade. It is possible to skip this dungeon entirely altogether.</p>
<p>Dungeon Mini Boss: Cursed Mummy<br />
The Cursed Mummy is a giant row attacking mummy. Its not different from the other ones and its noticeably weaker as well. The only problem is that it tends to come with Crystal Guards which wreaks havoc on both your first and second rows.</p>
<p>Boss: Machine Goddess<br />
The Machine Goddess is much more difficult than the previous bosses. It can attack an entire column like a gunner and has a powerful area skill as well. If you want to play it safe I recommend you keep Resurrection scrolls on hand. If you don&#8217;t have decent level 70 upgraded gear some mercenaries might go down in 1 attack.  		<!-- / message --> <!-- edit note --></p>
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<div class="normal" style="float: right;">#<a id="postcount12615" rel="nofollow" name="2" href="http://www.myatlanticaonline.com/forums/showpost.php?p=12615&amp;postcount=2" target="new"><strong>2</strong></a></div>
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<div id="postmenu_12615"><a class="bigusername" href="http://www.myatlanticaonline.com/forums/member.php?u=1433">Uber</a> <img class="inlineimg" title="Uber is offline" src="http://www.myatlanticaonline.com/forums/images/statusicon/user_offline.gif" border="0" alt="Uber is offline" /> <script type="text/javascript">// <![CDATA[
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<div id="post_message_12615">stupid 30000 character limit</p>
<p>Level 80-90 (Shogun Castle of Death):<br />
This will be by far the most grinding you will need to do. There is a 10 level gap between this dungeon and the next and the dungeon here will only get you to about 86 so you will need to grind heavily to get to the next dungeon. There are 2 sets of mobs on each floor. You will need to be careful because 1 group is much more powerful and is meant for the Cannoneer quest so they act like shadow dungeon enemies would. The Ashigaru mobs on the first floor are fairly easy but you need to watch out because they are Spearmen and Gunners. That means if a battle lasts for more than 2 turns, expect to be stunned. Otherwise they&#8217;re easy. The second floor has Ninjas. They are trouble and use a powerful poison. Avoid them if possible. The third floor have the various Dancer and Samurai mobs. The Dancers are weak and easy. There are 3 types of dancers but they&#8217;re all easy. Its nice to farm them since they have good drops for crafters. The Samurai mobs are a bit stronger but just as easy. The Samurai spam Dark Seed and the Kagemusha can spam Hex of Darkness. If you&#8217;re not careful you can get Hell Fire used against you. Otherwise they&#8217;re easy. Chances are you&#8217;ll be farming here until you can get to the next dungeon.</p>
<p>You will need to farm the Kagemusha type for the Black Keep Key. Without it you cannot face the boss of this dungeon. Nobunaga Oda is a very tough boss. He attacks all targets in a column and his attacks are powerful. His area skill is also one of the strongest. Its recommended that you don&#8217;t face him without either scrolls or a fully upgraded and equipped level 80 team.</p>
<p>Boss: Samidare<br />
Samidare is actually a boss for a side quest you can party against. He&#8217;s just a powered up version of the Kagemusha and overall not that difficult.</p>
<p>Boss: Nobunaga Oda<br />
Nobunaga is strong. He attacks a column of targets and has a very powerful area skill. If your mercenaries don&#8217;t have the level 80 upgrade, its recommended you get it before facing him. A battle against Nobunaga is more like a test of endurance. He has a good amount of HP. Clearing the mobs first will make the fight easier, but Nobunaga himself is the most difficult part.</p>
<p>The problem here is there is a big gap between this dungeon and the next. One of the things you can do is the Inventor quest if you have a level 50 Princess or do the Cannoneer quest. The Cannoneer quest has mobs with very high attack but low HP. If you can deal with this then the quest is fairly easy. The Inventor quest has a nice place to farm in the last section of the Hidden Machine Shrine. Some of the enemies are immune to freeze here. There&#8217;s also several side quests but either way you will need to end up grinding up to the next dungeon. The first main character only weapon also appears through the quests here, the Cursed Sword Muramasa.</p>
<p>Level 90-95 (Lost Volcano Valley):<br />
After the previous few levels of mindless grinding, you end up at the Lost Volcano Valley. There are numerous side quests here and the next set of main character only weapons start appearing. The enemies here start mobbing more often and start using more area skills. One of the raptors use a poison and AP drain damage. Lots of enemies spam different area skills. The best place to train here, has to be with the Flame and Fire Spirits. They are weak but give decent experience. You might have trouble if your front line is composed of axe users since they spam skills. Their drops aren&#8217;t that great but they&#8217;re very easy to train on. The first miniboss you encounter here is the Broken Beast Machine. Its a powered up version of that evil spamming mob from the Sunken Machine Shrine. The second miniboss is the Yoruichi which is one of the Dancer type mobs from the Shogun Castle of Death. This one uses high damage to a single target but other than that its fairly easy. There are several bosses in the Lost Volcano Valley and they require keys, but you get the keys through quests and you can get more through farming. They&#8217;re fairly easy compared to the previous bosses you have fought.</p>
<p>Dungeon Mini Boss: Broken Beast Engine<br />
It looks like a powered up version of the Beast Machines from the Sunken Machine Shrine but it only has the gunner attack. It doesn&#8217;t have the strong area skill like the Psychic ones. Its fairly weak compared to previous ones as well.</p>
<p>Dungeon Mini Boss: Kakemaru<br />
This one is a powered up version of the Shadow Ninja from Shogun Castle of Death. It has a decent attack, but its focused so damage isn&#8217;t as bad. Overall it has low HP which makes it fairly easy to kill.</p>
<p>Dungeon Mini Boss: Yoruichi<br />
Yoruichi is a powered up version of the Cheering Dancer except it only attacks. It only has a single target attack as well. Although it has a decent defense and HP, its attack isn&#8217;t all that powerful so you just need to out last it.</p>
<p>Boss: Raheth</p>
<p>Boss: Salamander</p>
<p>At level 90 you can also start doing the daily Goonzu quest. All you need to do is go to Moscow and kill 50 Blazing Lizards nearby then turn in a Brush. Doing this 3 times will grant you access to the Goonzu dungeon for 2 hours. The Goonzu quests are difficult but the drops in the dungeon is great. The dungeon itself is only open on weekends but you can collect the passes any time. All of the rare craft mats (Still-Beating Heart, Warrior Sign, Crazy Lord&#8217;s Seal, etc.) can drop from mobs inside the dungeon. It is very difficult for anyone with mercs below 100 to survive here even if they are in a team.</p>
<p>At level 90, you can also start doing the first Individual Dungeon. Individual Dungeons are instance dungeons generated for a party. They have a cooldown timer like all other instance dungeons. There is a bit over 40 mobs including 1 boss. You are only allowed to use 6 people in your team instead of 9. The mobs give about 3 times the exp of other mobs of the same level and have a good drop rate of equipment boxes. There are basically 2 split paths with mobs on them eventually converging on the boss. The mobs have very high damage though. In general you can expect something like about 800k exp to all your mercs if you fight together although someone will have to split up and solo if you want to be able to clear it in time. Clearing the dungeon will also reward you with a box that will allow you to pick from 1 of several powerful weapons. These weapons only have a level requirement of 90 as well and are stronger than Conqueror +1 weapons. The boss also has a low chance of dropping the said boxes. Each dungeon also has a special drop that you can collect and trade in for one of the possible items from the box you obtain for clearing the dungeon of your choice.</p></div>
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