
The Witch Elves are the melee DPS class of the House Uthorin Army, army of Dark Elves. They join the army to prove themselves worthy as the brides of Khaine, the Elven God of War and Murder. They are lethal female warriors using agility and poison coated daggers to swiftly kill enemies and they should not to be underestimated.
The following guide is written by Nymeria.
Nymeria’s Guide to Playing a Witch Elf
So you call yourself a Bride of Khaine?
Nymeria’s comprehensive guide to playing a Witch Elf in Tier 1 RvR
Ah the Brides of Khaine….the Maibd…the Witch Elves. These deadly beauties are agile fighters who use cunning and martial prowess to decimate their foes in close combat. This translates into a class that takes skill, awareness, and patience to play correctly. A well played Witch Elf can dominate her opposition.
I have had a lot of success playing my witch elf and I believe that it is attributed to my playstyle. When I play I aim to maximize the efficient use of every tool in my arsenal. Because of this mentality, I always make sure to understand my class very well. Along with making me a successful Witch Elf, this also helps me provide unbiased and well thought feedback.
A few days ago I sat around and brainstormed how I could help other new Witches be successful. I came up with an idea of writing a guide about how I played my elf. This will begin as a list of abilities along with their effects and how to use them to their full potential in Tier 1 RvR. I hope to expand this to include higher tiers as I level, strategies, and what stats work best.
Please note a few things, though:
- Please provide any suggestions you have! But provide them in a constructive manner. I’m providing this information to help other players. If you’re going to provide your own, please keep in mind that you’re helping and not detracting.
- This is not the be all end all of ways to play your witch elf. This is only the way I play my character, which works very well
Now since that’s all out of the way, let’s move on to the nitty gritty of the guide.
I. Ability Overview
Builders: Abilities in this category are ones that build blood lust each time they are used. In tier 1 you will have three builders
- Slice The first ability you will receive. Slice is both your most damaging and most costly ability. This one is best to use on squishies like Bright Wizards. After running a combat log parser (thanks Worldgorger!), I’ve found that Slice is my best anytime builder. It’s got a 129.79 damage/activation ratio making my mainstay.
- Agonizing Wound A cheap ability that’s very good to use against high armored targets, mostly the tanks and Medium armors. If you play your cards right and your target is attacking someone else, it’s not hard to stay behind them.
- Envenomed Blade I generally use this ability when I know the fight is going to last longer than normal (ex the target’s getting heals). I generally don’t pay too much attention about keeping it three stacked. Not too spectacular in my opinion, but if you’re going suffering, you’ll want to get used to keeping this one stacked.
Finishers: These are your abilities that spend all of your current blood lust points. The more points you spend, the more powerful the ability becomes.
- Puncture Your first finisher and the only DD one you’ll have until 12, so get used to it. This bad boy does a good amount of damage and you will see yourself tear right through your victims. I personally always wait to get the 5pt. This is because finishers cost less AP when you have more blood lust eventually making it free at 5pt. Also, I see no reason to waste the chance to cut someone harder. The only time I break this rule is when I judge that a softer finish will take my target out.
- Heart Render Toxin This ability is a tricky one. It decrease the target’s wounds by an x amount. That’s decreasing their max hp by x * 10. If you use it on a target that’s already damaged and is receiving no heals, the effect is absolutely worthless. You have to think about it when you use this ability. For instance, using this ability on a tank being healed would be effective. Also using this on a healer would be too. Finally, it can do a TON of “damage” if you use it on a max health target.
Kisses: Abilities in this category aren’t damaging and affect your character in positive ways.
- Kiss of Agony What an amazing ability! A chance to deal considerable damage, increase my chance to crit the opponent AND decrease the chance they won’t be crit. I keep this up all the time.
- Kiss of Death Yet another great ability. Same chance to deal damage to proc and also debuffs heals done by the target. Use this on any healers you see and you’re surely going to mess their day up.
Utility: Abilities in this category aren’t damaging and affect your character in positive ways.
- Feinted Positioning In tier 1 you’re only going to be using this ability for one reason and that’s Agonizing Wound. Whenever you’re facing a heavy armored target, pop this and for the next 10 seconds spam agonizing wound like it’s your job.
- Enchanting Beauty Enchanting Boo..erhm. Forgive me. I’ve been staring at my Witch Elf’s back side for far too long today. *Ahem* Enchanting Beauty is an ability you should be using all the time. Bind this to something you can press quickly and easily, as this should be used whenever you’ve got multiple enemies near you. 50% damage reduction that affects everyone in a 30 yard radius is HUGE! Realize that ANY reduced damage is more time for you to kill your target and get the heck out of there. USE THIS ABILITY OFTEN!
- Throwing Dagger It doesn’t look like it does much, but I constantly spam this ability whenever I’m not in range. An enemy just rooted you? Chuck daggers at him until your back in range. Someone’s running away? Chuck daggers and slow them down. Running to engage an enemy? Chuckity chuck chuck chuck some daggers at ‘em. Maximize the damage you’re doing by using this ability whenever you’re out of range.
Stealth: These abilities are used when coming out of stealth.
- Vehement Blades You get this ability at level 10 along with your stealth ability. Yeah, it’s kinda late in the game for T1, but it still falls into the domain of my guide. Basically walk up to someone when you’re stealthed, use this ability, and you’ve got a nasty upper hand on your opponent. The damage it does is great. I’m always amazed at seeing how much health people lose when I have this on them. A fun thing to try is having two witches apply this onto a target. Kiana and I have dropped quite a few WPs quickly this way.
Protip: When you’re target is a caster, look around and see if there are any melee around them. Instead of reaping only half the benefit, put it on the melee character and jump on the caster afterwards. That way you’re maximizing your ability’s yield.
Image Source: WAR Site
Source: WAR Forums
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