Tuesday, April 28th, 2009 · Filed Under , , , , ,

· 3 Comments

giants_rohans94v2d1S4sb6b[1]

The starting class for Giant is Warrior (Level 1-49). Once players reach level 50, they may choose to be either Berserker or Savage. Here’s the Giant Skill Tree Guide for every level for Warrior, Berserker, and Giant Build.

This comprehensive Giant Skill Tree Guide is created by MidnightStar for ROHAN Forum. All credits goes to this guy.

The Giant Skill Tree

The Warrior Skill Tree:
j0k5r5[1]
1. Ice imbue. Toggle. Increases ice attribute attack and ice attribute defense. Gives your attacks a chance of decreasing the target’s movement speed.
2. Dark imbue. Toggle. Increases dark attribute attack and dark attribute defense. Gives your attacks a chance of decreasing the target’s attack speed.
3. Divine imbue. Toggle. Increases divine attribute attack and divine attribute defense. Gives your attacks a chance of absorbing part of the damage as MP.
4. Self Buff that increases the user’s melee attack force and potion recovery, but reduces their maximum HP by 30%. Cannot be used if user has less than 30% of their maximum HP.
5. Party-only skill that forces the monster to attack the user.
6. Attack skill. Requires dual swords.
7. Self buff that increases the user’s maximum HP based on their level.
8. Attack skill. Requires polearm.
9. Buff that increases accuracy. Can be used on other players.
10. Self buff that increases the damage that critical hits do based on the user’s Strength and Dexterity.
11. Self buff that lets user open chests without a key. Failed attempts will inflict damage on the user. Ends after attempting to open the chest.
12. Attack Skill that deals damage based on the user’s strength to the target and the enemies in a straight line. 10% reduced damage to enemies behind the primary target. Requires dual swords.
13. Self buff that allows user to recover some HP after taking damage with 50% chance of occurring.
14. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.
15. Skill that makes the user charge at the target and paralyze it.
16. Self Buff that increases the user’s critical chances.
17. Attack skill that causes bleeding. The damage over time depends on the user’s physical attack.
18. Area of effect attack skill. Also reduces the stats of all opponents struck by this skill.

1- Frozen. Level Requirement: 2; Type: Imbue
Lv 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy’s movement speed by 10% for 7 seconds.
Lv 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy’s movement speed by 15% for 7 seconds.
Lv 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy’s movement speed by 20% for 7 seconds.
Lv 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy’s movement speed by 25% for 7 seconds.
Lv 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy’s movement speed by 30% for 7 seconds.

Comments: This imbue lowers opponent’s movement. Quite useful in PvP if you are against any characters who kite a lot.

2- Darkness. Level Requirement: 2; Type: Imbue
Lv 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy’s attack speed by 10% for 7 seconds.
Lv 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy’s attack speed by 15% for 7 seconds.
Lv 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy’s attack speed by 20% for 7 seconds.
Lv 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy’s attack speed by 25% for 7 seconds.
Lv 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy’s attack speed by 30% for 7 seconds.

Comments: The ”rule of thumb” imbue that works wonders for PvE and PvP. It lowers opponent’s attack speed.

3- Divinity. Level Requirement: 2; Type: Imbue
Lv 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.
Lv 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.
Lv 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.
Lv 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.
Lv 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.

Comments: There is no Blazing imbue for Giant class. Giants hate fire? :)

4- Blood Adrenaline. Level Requirement: 4, Cooldown: 60
Lv: 1: For 20 seconds, user loses 30% of max hp, but gains 10% more melee attack force and 50% increased potion recovery.
Lv: 2: For 20 seconds, user loses 30% of max hp, but gains 12% more melee attack force and 50% increased potion recovery.
Lv: 3: For 20 seconds, user loses 30% of max hp, but gains 14% more melee attack force and 50% increased potion recovery.
Lv: 4: For 20 seconds, user loses 30% of max hp, but gains 16% more melee attack force and 50% increased potion recovery.
Lv: 5: For 20 seconds, user loses 30% of max hp, but gains 18% more melee attack force and 50% increased potion recovery.
Lv: 6: For 20 seconds, user loses 30% of max hp, but gains 20% more melee attack force and 50% increased potion recovery.
Lv: 7: For 20 seconds, user loses 30% of max hp, but gains 22% more melee attack force and 50% increased potion recovery.

Comments: A risky skill, but quite a good last resort skill when you needed an extra melee force in exchange for your HP.

5. Taunt. Level Requirement: 4, Cooldown: 10 seconds; Skill Requirement: Party mode
Lv 1: Forces the target monster to attack the player. Can only be used while in a Party.

Comments: Works like the Taunt skill for Humans and Dekans

6. Bereave. Level Requirement: 5, Cooldown: 12 seconds, Weapon Requirement: Dual Swords
Lv 1: Deals 160% additional damage to the target.
Lv 2: Deals 170% additional damage to the target.
Lv 3: Deals 180% additional damage to the target.
Lv 4: Deals 190% additional damage to the target.
Lv 5: Deals 200% additional damage to the target.
Lv 6: Deals 210% additional damage to the target.
Lv 7: Deals 220% additional damage to the target.

Comments: Like Dragon Tail for Dragon Fighter, but stronger.

7. Battle Chant. Level Requirement: 5, Cooldown: 4 seconds
Lv 1: For 18 minutes, increase hp by 10 times user level.
Lv 2: For 21 minutes, increase hp by 15 times user level.
Lv 3: For 24 minutes, increase hp by 20 times user level.
Lv 4: For 27 minutes, increase hp by 25 times user level.
Lv 5: For 30 minutes, increase hp by 30 times user level.
Lv 6: For 30 minutes, increase hp by 35 times user level.
Lv 7: For 90 minutes, increase hp by 40 times user level.

Comments: Works almost like Dark Message for Mages, but doesn’t increase MP.

8. Reap. Level Requirement: 5, Cooldown: 12 seconds, Weapon Requirement: Polearm
Lv 1: Deals 60% additional damage to the target.
Lv 2: Deals 70% additional damage to the target.
Lv 3: Deals 80% additional damage to the target.
Lv 4: Deals 90% additional damage to the target.
Lv 5: Deals 100% additional damage to the target.
Lv 6: Deals 110% additional damage to the target.
Lv 7: Deals 120% additional damage to the target.

Comments: A Psychic Crash-like skill for polearms.

9. Find Hole. Level Requirement: 7; Cooldown: 4 seconds
Lv 1: Increases the Accuracy of the Target’s by 5% for 18 minutes.
Lv 2: Increases the Accuracy of the Target’s by 10% for 21 minutes.
Lv 3: Increases the Accuracy of the Target’s by 15% for 24 minutes.
Lv 4: Increases the Accuracy of the Target’s by 20% for 27 minutes.
Lv 5: Increases the Accuracy of the Target’s by 25% for 30 minutes.
Lv 6: Increases the Accuracy of the Target’s by 30% for 30 minutes.
Lv 7: Increases the Accuracy of the Target’s by 35% for 90 minutes.

Comments: The skill name is just freaking hilarious. Consider it like Aimed Blow that works on others.

10- Rage. Level Requirement: 7; Cooldown: 4 seconds
Lv 1: Increases the user’s Critical Damage by 80% of the user’s Strength and Dexterity for 18 minutes.
Lv 2: Increases the user’s Critical Damage by 100% of the user’s Strength and Dexterity for 21 minutes.
Lv 3: Increases the user’s Critical Damage by 120% of the user’s Strength and Dexterity for 24 minutes.
Lv 4: Increases the user’s Critical Damage by 140% of the user’s Strength and Dexterity for 27 minutes.
Lv 5: Increases the user’s Critical Damage by 160% of the user’s Strength and Dexterity for 30 minutes.
Lv 6: Increases the user’s Critical Damage by 180% of the user’s Strength and Dexterity for 30 minutes.
Lv 7: Increases the user’s Critical Damage by 200% of the user’s Strength and Dexterity for 90 minutes.

Comments: Very similar to Dragon Knight’s Rapid Lock.

11- Crush. Level Requirement: 7; Cooldown: 4 seconds
Lv 1: 30% chance of unlocking a chest without a key for 18 minutes. Take 100 damage on a failed attempt.
Lv 2: 40% chance of unlocking a chest without a key for 21 minutes. Take 300 damage on a failed attempt.
Lv 3: 50% chance of unlocking a chest without a key for 24 minutes. Take 500 damage on a failed attempt.
Lv 4: 60% chance of unlocking a chest without a key for 27 minutes. Take 700 damage on a failed attempt.
Lv 5: 70% chance of unlocking a chest without a key for 30 minutes. Take 900 damage on a failed attempt.
Lv 6: 80% chance of unlocking a chest without a key for 30 minutes. Take 1200 damage on a failed attempt.
Lv 7: 90% chance of unlocking a chest without a key for 90 minutes. Take 1500 damage on a failed attempt.

Comments: This skill is for laughs. I am yet to see someone get owned by this skill.

12- Power Surge. Level Requirement: 9; Cooldown: 18 seconds; Weapon Requirement: Dual Swords; Skill Range: 5M
Lv 1: Deals 200% of Strength as additional damage to the target and to other targets in line.
Lv 2: Deals 220% of Strength as additional damage to the target and to other targets in line.
Lv 3: Deals 240% of Strength as additional damage to the target and to other targets in line.
Lv 4: Deals 260% of Strength as additional damage to the target and to other targets in line.
Lv 5: Deals 280% of Strength as additional damage to the target and to other targets in line.
Lv 6: Deals 300% of Strength as additional damage to the target and to other targets in line.
Lv 7: Deals 350% of Strength as additional damage to the target and to other targets in line.

Comments: The Straight Repulse-like skill for Giants, and guess what? It’s not a second job skill.

13- Life Force. Level Requirement: 9; Cooldown: 90 seconds
Lv 1: For 15 seconds, when receiving damage, user has 50% chance to recover 20 HP.
Lv 2: For 18 seconds, when receiving damage, user has 50% chance to recover 50 HP.
Lv 3: For 21 seconds, when receiving damage, user has 50% chance to recover 80 HP.
Lv 4: For 24 seconds, when receiving damage, user has 50% chance to recover 110 HP.
Lv 5: For 27 seconds, when receiving damage, user has 50% chance to recover 140 HP.
Lv 6: For 30 seconds, when receiving damage, user has 50% chance to recover 170 HP.
Lv 7: For 45 seconds, when receiving damage, user has 50% chance to recover 200 HP.

Comments: Quite a nice skill to have at the beginning, especially if you have tons of defense at your arsenal, but this skill loses its edge on the end-game, when monsters and players hit 5x more than the recovery rate.

14- Rampage. Level Requirement: 9; Cooldown: 18 seconds; Weapon Requirement: Polearm
Lv 1: Deals 150% of Dexterity as additional damage to the target.
Lv 2: Deals 200% of Dexterity as additional damage to the target.
Lv 3: Deals 250% of Dexterity as additional damage to the target.
Lv 4: Deals 300% of Dexterity as additional damage to the target.
Lv 5: Deals 350% of Dexterity as additional damage to the target.
Lv 6: Deals 400% of Dexterity as additional damage to the target.
Lv 7: Deals 450% of Dexterity as additional damage to the target.

Comments: One of the few attack skills that relies on a stat alone when dealing damage.

15- Charge. Level Requirement: 11; Cooldown: 40 seconds
Lv 1: Charges at target, paralyzing it for 2 seconds.
Lv 2: Charges at target, paralyzing it for 3 seconds.
Lv 3: Charges at target, paralyzing it for 4 seconds.
Lv 4: Charges at target, paralyzing it for 5 seconds.
Lv 5: Charges at target, paralyzing it for 6 seconds.
Lv 6: Charges at target, paralyzing it for 7 seconds.
Lv 7: Charges at target, paralyzing it for 8 seconds.

Comments: Oh hell no… Giants already have paralyzing skill at their first job class? Works exactly like the Guardian’s Rush.

16- Brute Force. Level Requirement: 11; Cooldown: 4 seconds
Lv 1 : 1% increase in turning a regular attack into a critical. Last 18 mins.
Lv 2 : 2% increase in turning a regular attack into a critical. Last 21 mins.
Lv 3 : 3% increase in turning a regular attack into a critical. Last 24 mins.
Lv 4 : 4% increase in turning a regular attack into a critical. Last 27 mins.
Lv 5 : 5% increase in turning a regular attack into a critical. Last 30 mins.
Lv 6 : 6% increase in turning a regular attack into a critical. Last 30 mins.
Lv 7 : 7% increase in turning a regular attack into a critical. Last 90 mins.

Comments: A weaker version of the Assassin’s Boost.

17- Kidney Strike. Level Requirement: 11; Cooldown: 20 seconds
Lv 1: For 15 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 2: For 18 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 3: For 21 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 4: For 24 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 5: For 27 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 3 seconds
Lv 6: For 30 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 7: For 45 seconds, 50% of the player’s Physical Attack is dealt to the target as damage over time every 4.1 seconds.

Comments: The “Bleeding” skill for Giants, but not as strong as the Knight’s. It is easily cured with a Detox Potion.

18- Giant Shift. Level Requirement: 12; Cooldown: 24 seconds; Skill Range: 5M
Lv 1: Deals Area of Effect damage with 50% of the player’s physical attack and lowers all stats of foes affected by 5.
Lv 2: Deals Area of Effect damage with 60% of the player’s physical attack and lowers all stats of foes affected by 10.
Lv 3: Deals Area of Effect damage with 70% of the player’s physical attack and lowers all stats of foes affected by 15.
Lv 4: Deals Area of Effect damage with 80% of the player’s physical attack and lowers all stats of foes affected by 20.
Lv 5: Deals Area of Effect damage with 90% of the player’s physical attack and lowers all stats of foes affected by 25.
Lv 6: Deals Area of Effect damage with 100% of the player’s physical attack and lowers all stats of foes affected by 30.
Lv 7: Deals Area of Effect damage with 110% of the player’s physical attack and lowers all stats of foes affected by 35.

Comments: An Area of Effect attack skill that lowers stats? Awesome! Too bad the range for this skill isn’t as good as Knight’s Assault Crash or Dragon Fighter’s Zhen Counter, just 5M range.


The Berserker Skill Tree

The Berserker Skill Tree:
n6uzhj[1]
1. Self Buff that increases the critical damage of polearms by a specific amount.
2. Self Buff that increases damage for 18 minutes based on murder count. The less Possibilities in Hit list results in higher damage.
3. Skill that lowers opponent’s mobility. Requires a throwing axe.
4. Self buff that increases mobility, attack speed, melee force, but decreases defense.
5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.
6. Skill that roots opponent. Requires a throwing axe.
7. Area of effect attack skill. Requires polearm.
8. Self Buff that raises the user’s Strength and Dexterity.
9. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.
10. Skill that decreases all of the opponent’s attacking forces (melee, ranged, magic).
11. Skill that removes any harmful buffs on self. (e.g. Mage’s Coldwave, Warlock’s Broken Treasure. Frozen/Darkness imbue effects)
12. Skill that disables opponent’s skills. PvP only.
13. Attack skill. Deals more damage when opponent is affected by Jolt. Requires polearm.
14. Party-only buff that raises all of the party members’ attack forces.
15. Attack skill that deals more damage when using Rare, Unique, and Ancient polearm.
16. Attack skill that deals damage based on the level of the user’s weapon.
17. Self Buff that stuns opponents that deals ranged attack damage to the user.
18. Area of effect attack skill that stuns all enemies affected. A percent of damage inflicted is used to restore HP. Requires polearm.

B1- Polearm Mastery. Level Requirement 51; Cooldown: 4 seconds
Lv 1: Polearm critical damage is increased by 50 for 18 minutes.
Lv 2: Polearm critical damage is increased by 100 for 21 minutes.
Lv 3: Polearm critical damage is increased by 150 for 24 minutes.
Lv 4: Polearm critical damage is increased by 200 for 27 minutes.
Lv 5: Polearm critical damage is increased by 250 for 30 minutes.
Lv 6: Polearm critical damage is increased by 300 for 30 minutes.
Lv 7: Polearm critical damage is increased by 400 for 120 minutes.

Comments: Even though this buff doesn’t increase critical damage by a percentage, you can still dish out a lot of damage since polearms are the strongest weapons in the game.

B2- Criminal Mind. Level Requirement: 51; Cooldown: 4 seconds
Lv 1: 200% of the Murder Count is added to physical damage for 18 minutes.
Lv 2: 400% of the Murder Count is added to physical damage for 21 minutes.
Lv 3: 600% of the Murder Count is added to physical damage for 24 minutes.
Lv 4: 800% of the Murder Count is added to physical damage for 27 minutes.
Lv 5: 1000% of the Murder Count is added to physical damage for 30 minutes.
Lv 6: 1200% of the Murder Count is added to physical damage for 30 minutes.
Lv 7: 1500% of the Murder Count is added to physical damage for 120 minutes.

Murder Count – Possibilities on Hit List
0 – 10 possibilities
1 – 9 possibilities
2 – 8 possibilities
3 – 7 possibilities
4 – 6 possibilities
5 – 5 possibilities
6 – 4 possibilities
7 – 3 possibilities
8 – 2 possibilities
9 – 1 possibility
10 – 0 possibilities

Comment: And I thought Murder Shot for Rangers was already powerful. Imagine that as a buff! Berserkers dishing out Murder Shot-like damages on each hit seem overpowered indeed!

B3- Snare Axe. Level Requirement: 51; Cooldown: 40 seconds; Throwing distance: 20M; Weapon Requirement: Throwing Axe
Lv 1: Throw an axe at opponent, lowering movement speed by 20% for 10 seconds.
Lv 2: Throw an axe at opponent, lowering movement speed by 30% for 11 seconds.
Lv 3: Throw an axe at opponent, lowering movement speed by 40% for 12 seconds.
Lv 4: Throw an axe at opponent, lowering movement speed by 50% for 13 seconds.
Lv 5: Throw an axe at opponent, lowering movement speed by 60% for 14 seconds.
Lv 6: Throw an axe at opponent, lowering movement speed by 70% for 15 seconds.
Lv 7: Throw an axe at opponent, lowering movement speed by 90% for 18 seconds.

Comments: You need Throwing axes in order to use this skill. You can purchase them at Sundries Merchants in all towns. Works like Fainting Pierce for Archers, but each use consumes 1 Throwing Axe. Quite hand in snaring targets in Town Battles since it always succeeds. Still not sure if this skill gets reflected by Templar’s Reflection though.

B4- Berserk. Level Requirement: 53; Cooldown: 60 seconds
Lv 1: For 10 seconds, your defense decreases by 20%, but you gain 30% more attack speed, 5% more melee force, and 50% more mobility.
Lv 2: For 10 seconds, your defense decreases by 20%, but you gain 60% more attack speed, 5% more melee force, and 50% more mobility.
Lv 3: For 10 seconds, your defense decreases by 20%, but you gain 90% more attack speed, 5% more melee force, and 50% more mobility.
Lv 4: For 10 seconds, your defense decreases by 20%, but you gain 120% more attack speed, 5% more melee force, and 50% more mobility.
Lv 5: For 10 seconds, your defense decreases by 20%, but you gain 150% more attack speed, 5% more melee force, and 50% more mobility.
Lv 6: For 10 seconds, your defense decreases by 20%, but you gain 180% more attack speed, 5% more melee force, and 50% more mobility.
Lv 7: For 10 seconds, your defense decreases by 20%, but you gain 200% more attack speed, 10% more melee force, and 100% more mobility.

Comments: This short term buff is quite amazing, especially at level 7; you could actually catch up to Rangers with level 5 Winged Foot! The cooldown is quite lame though, but I guess this is an attempt to make Berserkers a bit more balanced. Like Blood Adrenaline, this buff is completely risky as 1/5 of your defense drops, making you very fragile. The attack speed boost is decent, but most Berserkers use polearms, and it has horrible attack speed regardless of this buff being active or not.

B5- Fortunate. Level Requirement: 53; Cooldown: 180 secondsLv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.

Comments: Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.

B6- Rooting Axe. Level Requirement: 54; Cooldown: 30 seconds; Throwing distance: 20M; Weapon Requirement: Throwing Axe
Lv 1: Throws axe at target dealing 100 damage and rooting it for 3 seconds.
Lv 2: Throws axe at target dealing 200 damage and rooting it for 4 seconds.
Lv 3: Throws axe at target dealing 300 damage and rooting it for 5 seconds.
Lv 4: Throws axe at target dealing 400 damage and rooting it for 6 seconds.
Lv 5: Throws axe at target dealing 500 damage and rooting it for 7 seconds.
Lv 6: Throws axe at target dealing 600 damage and rooting it for 8 seconds.
Lv 7: Throws axe at target dealing 700 damage and rooting it for 9 seconds.

Comments: A Piercing Root-like skill for Berserkers, but Throwing Axe is required to use this skill.

B7- Sweep. Level Requirement: 54; Cooldown: 24 seconds; Weapon Requirement: Polearms; Skill Range: 5MLv 1: Increased 50% of player’s physical attack to opponent and 4 others near that opponent.
Lv 2: Increased 60% of player’s physical attack to opponent and 5 others near that opponent.
Lv 3: Increased 70% of player’s physical attack to opponent and 6 others near that opponent.
Lv 4: Increased 80% of player’s physical attack to opponent and 7 others near that opponent.
Lv 5: Increased 90% of player’s physical attack to opponent and 8 others near that opponent.
Lv 6: Increased 100% of player’s physical attack to opponent and 9 others near that opponent.
Lv 7: Increased 110% of player’s physical attack to opponent and 9 others near that opponent.

Comments: The number of targets struck by this skill is limited, but the power boost added with polearms compensates.

B8- Vigilance. Level Requirement: 54; Cooldown: 4 seconds
Lv 1: Player gains 2% more Strength and Dexterity for 18 minutes.
Lv 2: Player gains 4% more Strength and Dexterity for 21 minutes.
Lv 3: Player gains 6% more Strength and Dexterity for 24 minutes.
Lv 4: Player gains 8% more Strength and Dexterity for 27 minutes.
Lv 5: Player gains 10% more Strength and Dexterity for 30 minutes.
Lv 6: Player gains 12% more Strength and Dexterity for 30 minutes.
Lv 7: Player gains 15% more Strength and Dexterity for 120 minutes.

Comments: Nimble and Rising Might in 1 buff, but lower stats added.

B9- Precision. Level Requirement: 56; Cooldown: 18 seconds
Lv 1: Deals damage with 200% of Dexterity added to the target.
Lv 2: Deals damage with 250% of Dexterity added to the target.
Lv 3: Deals damage with 300% of Dexterity added to the target.
Lv 4: Deals damage with 350% of Dexterity added to the target.
Lv 5: Deals damage with 400% of Dexterity added to the target.
Lv 6: Deals damage with 450% of Dexterity added to the target.
Lv 7: Deals damage with 500% of Dexterity added to the target.

Comments: Almost similar to the Warrior’s Rampage, but deals 50% more damage on each level. One of the few attack skills that rely on a stat alone.

B10- Jolt. Level Requirement: 56; Cooldown: 24 seconds
Lv 1: 50% chance of reducing all of opponent’s attacking forces by 2% for 15 seconds.
Lv 2: 60% chance of reducing all of opponent’s attacking forces by 4% for 15 seconds.
Lv 3: 70% chance of reducing all of opponent’s attacking forces by 6% for 15 seconds.
Lv 4: 80% chance of reducing all of opponent’s attacking forces by 8% for 15 seconds.
Lv 5: 90% chance of reducing all of opponent’s attacking forces by 10% for 15 seconds.
Lv 6: 100% chance of reducing all of opponent’s attacking forces by 12% for 15 seconds.
Lv 7: 100% chance of reducing all of opponent’s attacking forces by 15% for 15 seconds.

Comments: This is a very useful skill capable of lowering the damage output of any class since it lowers melee, ranged, and even magic attack!

B11- Wild Blood. Level Requirement: 56; Cooldown: 40 seconds
Lv 1: Removes 1 debuff on self.
Lv 2: Removes 1 debuff on self. Cooldown becomes 35 seconds.
Lv 3: Removes 2 debuffs on self.
Lv 4: Removes 2 debuffs on self. Cooldown becomes 30 seconds.
Lv 5: Removes 3 debuffs on self.
Lv 6: Removes 3 debuffs on self. Cooldown becomes 25 seconds.
Lv 7: Removes 4 debuffs on self.

Comments: This is the ultimate counter for mage type classes. Their snares and other spells that causes harmful effects are easily negated by this skill. This also removes the effects of Frozen and Darkness imbue.

B12- Low Blow. Level Requirement: 58; Cooldown: 60 seconds
Lv 1: All of your target’s skills are disabled for 5 seconds.
Lv 2: All of your target’s skills are disabled for 6 seconds.
Lv 3: All of your target’s skills are disabled for 7 seconds.
Lv 4: All of your target’s skills are disabled for 8 seconds.
Lv 5: All of your target’s skills are disabled for 9 seconds.
Lv 6: All of your target’s skills are disabled for 10 seconds.
Lv 7: All of your target’s skills are disabled for 11 seconds.

Comments: A weaker version of Assassin’s Silence.

B13- Cleave. Level Requirement: 58; Cooldown: 20 seconds; Weapon Requirement: Polearms
Lv 1: Increased 50% of player’s physical attack at target. Deal 100 more damage when that target is affected by Jolt debuff.
Lv 2: Increased 60% of player’s physical attack at target. Deal 200 more damage when that target is affected by Jolt debuff.
Lv 3: Increased 70% of player’s physical attack at target. Deal 300 more damage when that target is affected by Jolt debuff.
Lv 4: Increased 80% of player’s physical attack at target. Deal 400 more damage when that target is affected by Jolt debuff.
Lv 5: Increased 90% of player’s physical attack at target. Deal 500 more damage when that target is affected by Jolt debuff.
Lv 6: Increased 100% of player’s physical attack at target. Deal 600 more damage when that target is affected by Jolt debuff.
Lv 7: Increased 110% of player’s physical attack at target. Deal 700 more damage when that target is affected by Jolt debuff.

Comments: Single target Attack skill that works wonders with Jolt.

B14- Call to Battle. Level Requirement: 58; Cooldown: 180 seconds; Skill Requirement: Party mode
Lv 1: Increased all of party’s attacking forces by 10% for 30 seconds.
Lv 2: Increased all of party’s attacking forces by 12% for 30 seconds.
Lv 3: Increased all of party’s attacking forces by 14% for 30 seconds.
Lv 4: Increased all of party’s attacking forces by 16% for 30 seconds.
Lv 5: Increased all of party’s attacking forces by 18% for 30 seconds.
Lv 6: Increased all of party’s attacking forces by 20% for 30 seconds.
Lv 7: Increased all of party’s attacking forces by 20% for 60 seconds.

Comments: Empower still wins since Call to Battle has duration.

B15- Premium Strike. Level Requirement: 60; Cooldown: 16 seconds; Weapon Requirement: Polearms
Lv 1: Deal 100% more damage when using Rare, Unique, or Ancient polearms.
Lv 2: Deal 110% more damage when using Rare, Unique, or Ancient polearms.
Lv 3: Deal 120% more damage when using Rare, Unique, or Ancient polearms.
Lv 4: Deal 130% more damage when using Rare, Unique, or Ancient polearms.
Lv 5: Deal 140% more damage when using Rare, Unique, or Ancient polearms.
Lv 6: Deal 150% more damage when using Rare, Unique, or Ancient polearms.
Lv 7: Deal 160% more damage when using Rare, Unique, or Ancient polearms.

Comments: Similar to Ranger’s Premium Shot.

B16- Magnitude Swing. Level Requirement: 60; Cooldown: 22 seconds; Weapon Requirement: Polearms
Lv 1: Inflict damage 8 times the user weapon’s level.
Lv 2: Inflict damage 10 times the user weapon’s level.
Lv 3: Inflict damage 12times the user weapon’s level.
Lv 4: Inflict damage 14 times the user weapon’s level.
Lv 5: Inflict damage 16 times the user weapon’s level.
Lv 6: Inflict damage 18 times the user weapon’s level.
Lv 7: Inflict damage 20 times the user weapon’s level.

Comments: Similar to Ranger’s Rank Shot.

B17- Retaliate. Level Requirement: 60; Cooldown: 4 seconds
Lv 1: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 3 seconds. 10 minute duration.
Lv 2: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 4 seconds. 10 minute duration.
Lv 3: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 5 seconds. 10 minute duration.
Lv 4: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 5 seconds. 10 minute duration.
Lv 5: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 6 seconds. 10 minute duration.
Lv 6: When you are struck by a ranged attack, you have 50% chance of stunning the opponent for 6 seconds. 10 minute duration.
Lv 7: When you are struck by a ranged attack, you have 70% chance of stunning the opponent for 6 seconds. 10 minute duration.

Comments: Oh… this is GG to all Half Elves (except STR scouts) skill. Even if it’s just a regular attack from a bow, this skill has a chance to stun any Half Elf using a bow or crossbow. Just like Reflection, it can be easily renewed even if it gets debuffed.

B18- Ice Willywilly. Level Requirement: 62; Cooldown: 32 seconds; Skill Range: 5M
Lv 1: 10% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 5% of total damage inflicted as HP.
Lv 2: 20% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 10% of total damage inflicted as HP.
Lv 3: 30% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 15% of total damage inflicted as HP.
Lv 4: 40% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 20% of total damage inflicted as HP.
Lv 5: 50% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 25% of total damage inflicted as HP.
Lv 6: 60% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 30% of total damage inflicted as HP.
Lv 7: 70% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 2 second. Recover 35% of total damage inflicted as HP.

Comments: A very useful skill especially when you are surrounded by opponents inflicting high damage. At high levels, this skill restores all your HP when you strike more than 10 targets.

The Savage Skill Tree

The Savage Skill Tree:
2cgfuv[1]
1. Self Buff that increases the damage of dual swords.
2. Party only skill. Forces the surrounding monsters to attack the user.
3. Self Buff that causes all of the user’s regular physical attacks to do Area of Effect damage.
4. Self Buff that increases the player’s user’s mobility and decreases damage received from critical attacks.
5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.
6. Self Buff that increases damage based on current M. Kill count.
7. Attack skill that has chance to retrieve internal organs that can be used for other Savage skills. Requires dual swords.
8. Self Buff that increases the player’s Strength and Vitality.
9. Summons a totem that reduces all of the enemies’ accuracy within range. Requires Totem pole.
10. Attack skill that decreases target’s mobility. Requires dual swords. Requires gut obtained from Extraction to lower the target’s mobility.
11. Summons a totem that removes all debuffs every 3 seconds from party members within the range of the totem. Requires Totem pole.
12. Skill that stuns a certain number of enemies within 15M range.
13. Attack skill that lowers target’s defense by 50. Requires dual swords. Requires heart obtained from Extraction to lower the target’s defense.
14. Summons a totem that heals all party members every 3 seconds within range of the totem. Requires Totem pole.
15. Skill that disables regular attacks of a target and a certain number of surrounding enemies. PvP only.
16. Attack skill that deals damage based on the user’s Strength and deals additional damage when brain from Extraction is in inventory. Requires dual swords. Requires brain from Extraction to deal extra damage.
17. Summons a totem that increases all of the party members’ attack speed as long as they are within the range of the totem. Requires Totem pole.
18. Area of effect attack skill. Deals additional damage for 30 seconds if brain, gut, and heart are in inventory. Requires dual swords. Requires all 3 parts from Extraction to deal extra damage.

S1- Dual Sword Mastery. Level Requirement: 51; Cooldown: 4 seconds
Lv 1: Increase damage of dual swords by 3% for 18 minutes.
Lv 2: Increase damage of dual swords by 6% for 21 minutes.
Lv 3: Increase damage of dual swords by 9% for 24 minutes.
Lv 4: Increase damage of dual swords by 12% for 27 minutes.
Lv 5: Increase damage of dual swords by 15% for 30 minutes.
Lv 6: Increase damage of dual swords by 20% for 30 minutes.
Lv 7: Increase damage of dual swords by 30% for 120 minutes.

Comments: This is no different to any weapon mastery buffs.

S2- Taunt Challenge. Level Requirement: 51; Cooldown: 15 seconds; Skill Requirement: Party mode
Level 1: Force all monsters within the 20M range to attack user.

Comments: Similar to Taunt Roar for Guardians and Defenders, but it is acquired earlier.

S3- Rampage Force. Level Requirement: 51; Cooldown: 4 seconds; Skill Range: 2-3M?
Lv 1: For 5 minutes, user has 30% chance of causing AoE on regular attacks.
Lv 2: For 10 minutes, user has 30% chance of causing AoE on regular attacks.
Lv 3: For 10 minutes, user has 40% chance of causing AoE on regular attacks.
Lv 4: For 15 minutes, user has 40% chance of causing AoE on regular attacks.
Lv 5: For 15 minutes, user has 50% chance of causing AoE on regular attacks.
Lv 6: For 20 minutes, user has 50% chance of causing AoE on regular attacks.
Lv 7: For 30 minutes, user has 60% chance of causing AoE on regular attacks.

Comments: This is the primary reason why you want Savages on your team; they have a chance to AoE on their regular attacks. Combined with a decent Strength stat, they will inflict more overall damage than a Wizard. I’m not sure about the AoE range of this skill, but I’m sure it’s less than 5M.

S4- Ferocious. Level Requirement: 53; Cooldown: 4 seconds
Lv 1: For 10 minutes, user has 10% more mobility and receives 10% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 15% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 20% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 25% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 30% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 35% lesser damage from critical attacks.
Lv 1: For 20 minutes, user has 10% more mobility and receives 40% lesser damage from critical attacks.

Comments: Agility Dhans, Dexterity Guardians or any build that rely on critical hits will have troubles doing high damages to Savages because of this skill. With damage drop and critical damage reduction gear, they become almost immune to all critical damage.

S5- Fortunate. Level Requirement: 53; Cooldown: 180 seconds
Lv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.

Comments: It’s the same skill as Berserkers. Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.

S6- Monster Mind. Level Requirement: 54; Cooldown: 4 seconds
Lv 1: 20% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 2: 40% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 3: 60% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 4: 80% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 5: 100% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 6: 120% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 7: 140% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.

Comments: Similar to Assassin’s Death Blow

S7- Extraction. Level Requirement: 54; Cooldown: 15 seconds; Weapon Requirement: Dual Swords
Lv 1: 180% increased damage dealt to the target. 30% chance to retrieved internal organs.
Lv 2: 190% increased damage dealt to the target. 30% chance to retrieved internal organs.
Lv 3: 200% increased damage dealt to the target. 30% chance to retrieved internal organs.
Lv 4: 210% increased damage dealt to the target. 40% chance to retrieved internal organs.
Lv 5: 220% increased damage dealt to the target. 40% chance to retrieved internal organs.
Lv 6: 230% increased damage dealt to the target. 40% chance to retrieved internal organs.
Lv 7: 240% increased damage dealt to the target. 50% chance to retrieved internal organs.

Comments: When you use this skill, you can acquire guts, hearts, and brains (yuck!) that you could use for other skills. You need all 3 to use the level 62 AoE attack skill.

S8- Brutality. Level Requirement: 54; Cooldown: 4 seconds
Lv 1: Increase Strength and Vitality by 2% for 18 minutes.
Lv 2: Increase Strength and Vitality by 4% for 21 minutes.
Lv 3: Increase Strength and Vitality by 6% for 24 minutes.
Lv 4: Increase Strength and Vitality by 8% for 27 minutes.
Lv 5: Increase Strength and Vitality by 10% for 30 minutes.
Lv 6: Increase Strength and Vitality by 12% for 30 minutes.
Lv 7: Increase Strength and Vitality by 15% for 120 minutes.

Comments: Similar to Berserker’s Vigilance but raises Vitality instead of Dexterity.

S9- Gail’s Shock. Level Requirement: 56; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M
Lv 1: Summons a totem that reduces 3% of the accuracy of all enemies in range. The totem lasts 30 seconds.
Lv 2: Summons a totem that reduces 6% of the accuracy of all enemies in range. The totem lasts 30 seconds.
Lv 3: Summons a totem that reduces 9% of the accuracy of all enemies in range. The totem lasts 45 seconds.
Lv 4: Summons a totem that reduces 12% of the accuracy of all enemies in range. The totem lasts 45 seconds.
Lv 5: Summons a totem that reduces 15% of the accuracy of all enemies in range. The totem lasts 60 seconds
Lv 6: Summons a totem that reduces 18% of the accuracy of all enemies in range. The totem lasts 60 seconds
Lv 7: Summons a totem that reduces 20% of the accuracy of all enemies in range. The totem lasts 180 seconds.

Comments: You need a totem pole to use this skill. It can be purchased from the Sundries Merchant. It reduces accuracy of enemies within range. I can’t really see the usefulness of this skill since 20% isn’t a lot even with a level 7.

S10- Lunge. Level Requirement: 56; Cooldown: 24 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Gut
Lv 1: 180% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.
Lv 2: 190% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.
Lv 3: 200% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.
Lv 4: 210% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.
Lv 5: 220% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.
Lv 6: 230% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.
Lv 7: 240% increased damage dealt to the target. 50% chance to reduce target’s mobility for 5 seconds.

Comments: In order to reduce the target’s mobility, you must have a Gut in your inventory. 1 Gut is consumed every time this attack skill is used.

S11- Gail’s Wash; Level Requirement: 56; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M
Lv 1: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 30 seconds.
Lv 2: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 30 seconds.
Lv 3: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 45 seconds.
Lv 4: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 45 seconds.
Lv 5: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 60 seconds
Lv 6: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 60 seconds
Lv 7: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 180 seconds.

Comments: This is a very useful totem skill especially when you are dealing with AoE stuns, AoE sleep, or just debuffs in general. Unfortunately, in order efficiently use this skill, party members must stay within the range of the totem, and that seems to be a problem in Town Battles or GvGs.

S12- Desperate Assault. Level Requirement: 58; Cooldown: 60 seconds
Lv 1: Stuns 2 targets within 15M of the user for 2 seconds.
Lv 2: Stuns 2 targets within 15M of the user for 3 seconds.
Lv 3: Stuns 3 targets within 15M of the user for 3 seconds.
Lv 4: Stuns 3 targets within 15M of the user for 4 seconds.
Lv 5: Stuns 4 targets within 15M of the user for 4 seconds.
Lv 6: Stuns 5 targets within 15M of the user for 4 seconds.
Lv 7: Stuns 6 targets within 15M of the user for 5 seconds.

Comments: A weaker version of the Wizard’s Strike Bash. It only stuns a specific number of targets.

S13- Ruthless. Level Requirement: 58; Cooldown: 28 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Heart
Lv 1: 150% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 2: 160% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 3: 170% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 4: 180% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 5: 190% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 6: 200% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 7: 210% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.

Comments: In order to reduce the target’s defense by 50, you must have Hearts in your Inventory. 1 Heart is consumed every time this attack skill is used.

S14- Gail’s Bless. Level Requirement: 58; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M
Lv 1: Summons a totem that heals 200 HP every 3 seconds to each party member in range. The totem lasts 30 seconds.
Lv 2: Summons a totem that heals 250 HP every 3 seconds to each party member in range. The totem lasts 30 seconds.
Lv 3: Summons a totem that heals 300 HP every 3 seconds to each party member in range. The totem lasts 45 seconds.
Lv 4: Summons a totem that heals 350 HP every 3 seconds to each party member in range. The totem lasts 45 seconds.
Lv 5: Summons a totem that heals 400 HP every 3 seconds to each party member in range. The totem lasts 60 seconds.
Lv 6: Summons a totem that heals 450 HP every 3 seconds to each party member in range. The totem lasts 60 seconds.
Lv 7: Summons a totem that heals 500 HP every 3 seconds to each party member in range. The totem lasts 180 seconds.

Comments: Who needs Priests if you are being every 3 seconds. This is a totem skill so in order to use it right, you must have party members within range for it to work.

S15- Barbaric Cry. Level Requirement: 60; Cooldown: 180 seconds; Skill Range: 20M
Lv 1: Prevents target and 2 other surrounding enemies from using regular attacks for 5 seconds.
Lv 2: Prevents target and 3 other surrounding enemies from using regular attacks for 8 seconds.
Lv 3: Prevents target and 4 other surrounding enemies from using regular attacks for 11 seconds.
Lv 4: Prevents target and 5 other surrounding enemies from using regular attacks for 14 seconds.
Lv 5: Prevents target and 6 other surrounding enemies from using regular attacks for 17 seconds. Lv 6: Prevents target and 7 other surrounding enemies from using regular attacks for 20 seconds. Lv 7: Prevents target and 8 other surrounding enemies from using regular attacks for 25 seconds.
Comments: This skill is evil! You are basically stopping a target and others 20M from that target from attacking. They can still use skills though, so beware.

S16- Storming Cross. Level Requirement: 60; Cooldown: 22 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Brain
Lv 1: 120% of user’s Strength is applied to the target. Inflicts additional 100 damage.
Lv 1: 140% of user’s Strength is applied to the target. Inflicts additional 100 damage.
Lv 1: 160% of user’s Strength is applied to the target. Inflicts additional 200 damage.
Lv 1: 180% of user’s Strength is applied to the target. Inflicts additional 200 damage.
Lv 1: 200% of user’s Strength is applied to the target. Inflicts additional 300 damage.
Lv 1: 220% of user’s Strength is applied to the target. Inflicts additional 300 damage.
Lv 1: 240% of user’s Strength is applied to the target. Inflicts additional 500 damage.

Comments: In order to inflict the extra damage, you must have Brains in your inventory. 1 Brain is consumed every time this attack skill is used.

S17- Gail’s Cry. Level Requirement: 60; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M
Lv 1: Summons a totem that increases the attack speed of each party member in range by 5%. The totem lasts 30 seconds.
Lv 2: Summons a totem that increases the attack speed of each party member in range by 10%. The totem lasts 30 seconds.
Lv 3: Summons a totem that increases the attack speed of each party member in range by 15%. The totem lasts 45 seconds.
Lv 4: Summons a totem that increases the attack speed of each party member in range by 20%. The totem lasts 45 seconds.
Lv 5: Summons a totem that increases the attack speed of each party member in range by 25%. The totem lasts 60 seconds.
Lv 6: Summons a totem that increases the attack speed of each party member in range by 30%. The totem lasts 60 seconds.
Lv 7 Summons a totem that increases the attack speed of each party member in range by 35%. The totem lasts 180 seconds.

Comments: With fast attack speed of dual swords, you’ll be inflicting massive AoE damage within seconds with this totem active. Agility/Strength Dhans, Strength Dragon Sages, and Strength Guardians, and Intelligence Templars are greatly benefited by this totem. Like other totems, party members must stay within 15M to make a good use of it.

S18- Freezing Tornado. Level Requirement: 62; Cooldown: 45 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Brain, Gut, and Heart
Lv 1: 110% boosted AoE attack. Additional 1000 damage for 30 seconds.
Lv 1: 120% boosted AoE attack. Additional 1500 damage for 30 seconds.
Lv 1: 130% boosted AoE attack. Additional 2000 damage for 30 seconds.
Lv 1: 140% boosted AoE attack. Additional 2500 damage for 30 seconds.
Lv 1: 150% boosted AoE attack. Additional 3000 damage for 30 seconds.
Lv 1: 160% boosted AoE attack. Additional 3500 damage for 30 seconds.
Lv 1: 170% boosted AoE attack. Additional 4000 damage for 30 seconds.

Comments: Am I reading that additional damage right? That is quite massive! Just like other dual sword attack skill you need extracted body parts. With this attack skill though, you need all 3 in your inventory. 1 of each is consumed every time this attack skill is used.

Author’s notes:
-Would be convenient to other users if this gets stickied or something.
-Please credit me, MidnightStar when you are posting this Giant skill tree on other sites.

Related posts:

  1. Giant Savage Skill Build Guide for Rohan MMORPG OMG! What
  2. Giant Warrior Skill Build Guide for Rohan MMORPG The Gian
  3. Giant Berserker Skill Build Guide for Rohan MMORPG With thei
  4. Giant to Berserker Job Change Quest Guide for Rohan MMORPG Finally y
  5. Elf Templar Skill Build Guide for Rohan MMORPG These gen

Related posts brought to you by Yet Another Related Posts Plugin.

Disclaimer


I do not claim ownership to the videos,images and some information. Please refer to the source links provided. Please think twice when submitting comments. I appreciate well thought out comments and not some profanity laced garbage that doesn't make any sense.

If you this article is very entertaining or educational, make sure you subscribe to my RSS feed!

3 Responses to “The Giant Warrior/Savage/Berserker Skill Tree Guide for Rohan MMORPG”

  1. AirMaster Says:
    August 22nd, 2009 at 5:20 am

    WICKED SICK skills!!!
    hmmmmmm…
    judging by the skills,
    almost everybody wants this character race.
    hope you could post some weaknessess of this race so other races could counter attack…
    hahahahha…………

  2. Ra(The Sun God) Says:
    October 11th, 2009 at 5:08 pm

    WEW…
    WEAKNESSES:
    > 1 HIT FROM FFS
    > DEBUFFED = DEAD
    > CANNOT SEE INVI = 1 HIT FROM MR

  3. GuardianXT Says:
    November 12th, 2009 at 6:22 am

    how could possible be 1 hit by a FSS if ur giant reach 99 w/ a 18k HP. smashing templars 1.5k normal damage and a 3k critical damage.

Leave a Reply

Optional: If you have Twitter account, just type your twitter name and password below so you can share your comment with your friends. What's CommenTwitter?