Friday, March 27th, 2009 · Filed Under , , , ,

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rohan-online-game-guide-elf-templar-and-skill-build

These gentle-souled elves are proficient at healing others in their party. But do not be fooled, they can also pack a wicked wallop in the form of magical attacks. There are two types Elven Healers you can choose from when you have reached the magic number of level 50 to be able to upgrade your job.

  • Priest – Specializing in healing and protection using a range of powerful magic spells. They assist in party members recovery, defense and also vitality.
  • Templar – Quite the aggressor, they are capable of both magical and physical attacks. But their healing powers are keen as well.

To know how to build your Elf character, you need to know which second job (level 50 class) you would want to take: Priest or Templar.

Here’s a list of key skills per class, and what they do:
White Mage:
Heal: Heals a target for 200% of your INTELLIGENCE and PSYCHE.
Group Heal: Heal party member’s hitpoints for 300% of your PSYCHE.
Instant Heal: Instantly heal a target’s hitpoints for 300% of your INTELLIGENCE and 100% of your PSYCHE.
Magic Barrier: Absorbs physical/magical damage for 400% of your PSYCHE. Lasts 40 seconds.
Mental Barrier: Increases your target’s physical defense by 4% of your INTELLIGENCE.
Chrono: Removes spell cooldown.
Revive: Revive with 10% health and mana.

Priest:
Soul Mastery: When using skills, you consume no mana for 30 seconds.
Obligation: 10% decrease in damage received by all party members.
Group Instant Heal: Heal yourself and your party for 300% of your PSYCHE.
Marea’s Mind: Deal damage equivalent to 650% of your PSYCHE.
Mind Air: Paralyze your opponent and 4 others within 15 meters for 4 seconds.

Templar:
Blunt Mastery: 20% boost to Mace damage, 12% boost in attack speed, additional damage based on magic attack
Cast Over: Casting time is ignored for 30 seconds
Reflection: Reflects harmful effects back to the attacker for 10 seconds
Mana Shield: Lose 18 points of mana for every 10 hitpoint damage received

A Healer/Priest may opt to go for on PSYCHE, to take advantage of the healing spells, and Magic Barrier, then the Healer/Priest is the best job for you. You can follow the Psyc’s Great Healer/Priest Skill Build below.

If you would like to focus on INTELLIGENCE or PSYCHE build, with the PSYCHE build being more defensive. An INTELLIGENCE build takes advantage of the Templar’s Blunt Mastery, though, because of an increased magic attack. then the You can follow the Elf Templar and Skill Build below.

Elf Templar and Skill Build

This Skill Build Guide is made by Guano of Rohan Forums. All credit belongs to him.

Before Level 54:
PVE:

In PVE, you should advertize yourself as a Puller, Resser and Backup Healer with a bit of Damage thrown in. I found that I could make myself the most useful in a party by luring with a wand / shield. The added defense of the shield and my ability to self heal really helped me stay alive pulling mobs for my party. If anyone died, I would be the first to res. Often times I would Chrono my Res so as to be able to res 2 people in quick succession. This allowed the priest to continue healing while we recovered party. In between pulling mobs, I would often throw out a heal or two to help the Priest out a bit. This was especially useful for high Vit builds where one heal would only really fill up half of their HP.

PVP:
Before Level 54, you aren’t too useful in PVP. You basically only have one attack (Holy Light) and the rest is Staff damage.

After Level 54:
PVE:

PVE after level 54 is a lot easier. Firstly, your buffs work wonders for mage classes. Inteligence Blow, Brain Blow and Mental Blow really boost the damage of any Dark Elf. This coupled with Priest buffs can greatly speed up the kill speed of any party. It is very important to always keep your buffs up at all times. Other than buffs, if there are no Half Elves in party, you should be pulling and providing support like before. If you aren’t required to pull, you can go about dealing damage and AOE stunning to relieve pressure off of the priest. At my level, players are strong enough so that me auto attacking with Blunt Mastery with Group Euphoria on is enough to keep the party alive and at full HP – so that is usually what I do.

PVP:
You really start to excel at PVP once you start filling out your PVP skills. You do a good amount of damage with your normal Mace attacks and of course your magic attacks. You can keep a target stunned for around 15 seconds using your stuns + Chrono. Debuffing Dekans and Crit classes are great and reflecting statuses is quite funny.

Attributes:
3 Int : 1 Vit
Keep this ratio all the way from 1 – 99 (From levels 51 – 70 add 5 Int 1 Vit odd levels and 4 Int 2 Vit even levels)

The Base Skill Build:
Here are the base Templar skills that you will be needing (All level 6 skills can be taken to 7 if you have enoguh money). I would recommend getting the PVP skills later on.

Healer Skills:
Heal: 3 (Use a skill stone to take it to 4)
Divine Aura: 1 (Required)
Inteligence Blow: 7
Holy Light: 6
Emergency Heal: 1 (To Unlock Mental Barrier)
Mental Barrier: 7
Teleport: 1
Revive: 4 (Use a skill stone to take it to 5. Optionally you can take Incarnation instead)
Chrono: 1
Mind Blast: 6 (PVP Skill)
Saint Strike: 6 (PVP Skill)

Templar:
Brain Blow: 7
Mental Blow: 7
Grey Mask: 1 (To Unlock Erase)
Euphoria: 1 (To Unlock Group Euphoria)
Blunt Mastery: 7
Group Euphoria: 6 (Not Needed till 70+)
White Curse: 6
Destruction: 6
Cast Over: 1 (Useful for Quick Ressing)
Erase: 6 (PVP Skill)
Reflect: 6 (PVP Skill)
Marea’s Hammer: 6 (PVP Skill)
Vanishment: 2 (PVP Skill)

Other Skills:
Other skills to consider getting would be:
Incarnation AND Resurrect – From my conversations with people on JP Rohan, this is useful in Town Battles.
Euphoria – Good for soloing
I don’t like the damage / recharge on Marea’s Anger so personally I wouldn’t get it.

Weapons:
Templar is a very expensive class! You will need to maintain several weapons to be effective.

Before Level 54:
Staff:
Usage: Soloing or whenever you want to do damage.
Options: Spear of Roha (Weapon Attack)
Stats (in order of importance): Magic Attack, Int, Vit

Wand:
Usage: Used with a shield for pulling.
Options: Goblet of Ohn (Speed) and optionally the Option that increases your Armor Defense
Stats (in order of importance): Vit, HP

Shield:
Usage: Used with a wand for pulling.
Options: Protection of Marea (200 – 400 HP) if you are daring!
Stats: P. Def.

After Level 54:
Mace:

Usage: PVP or whenever you want to do damage.
Options: At least one Teardrops of Edone (HP / MP Leech) to keep up Group Euphoria during PVE and the Attack Speed Option.
Stats (in order of importance): Melee Attack, Int, Vit

Staff:
Usage: For Buffing Blunt Mastery (See the buffing section below)
Options: Spear of Roha (Weapon Attack)
Stats (in order of importance): Magic Attack, Int, Vit

Wand:
Usage: Used with a shield for pulling.
Options: Goblet of Ohn (Speed) and optionally the Option that increases your Armor Defense
Stats (in order of importance): Vit, HP

Shield:
Usage: Used with a wand for pulling.
Options: Protection of Marea (200 – 400 HP) if you are daring!
Stats: P. Def.

I also have a Buffing Wand which just has the option which reduces MP required to cast.

Buffing Blunt Mastery (AKA Why Blunt Mastery damage is NOT Bugged)
Many people say that Blunt Mastery doesn’t do as much damage as it should and that it is bugged but from my experiences, it works pretty much the same way that it does on JP Rohan. The trick to getting the most out of your mace is how you buff. When you cast blunt mastery, it goes off of your CURRENT Magic Attack. Therefore, you should do what you can to get the highest Magic Attack rating. Here is the proper way to buff Blunt Mastery:

1) Buff Inteligence Blow on yourself
2) Buff Brain Blow on yourself
3) Switch to your Staff
4) Buff Blunt Mastery on yourself
5) Switch back to Mace

Your current Int value also affects how much damage your mace does, so make sure to keep Brain Blow on!

Source:
Rohan.ph
playrohan.com

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