These gentle-souled elves are proficient at healing others in their party. But do not be fooled, they can also pack a wicked wallop in the form of magical attacks. There are two types Elven Healers you can choose from when you have reached the magic number of level 50 to be able to upgrade your job.
To know how to build your Elf character, you need to know which second job (level 50 class) you would want to take: Priest or Templar.
Here’s a list of key skills per class, and what they do:
White Mage:
Heal: Heals a target for 200% of your INTELLIGENCE and PSYCHE.
Group Heal: Heal party member’s hitpoints for 300% of your PSYCHE.
Instant Heal: Instantly heal a target’s hitpoints for 300% of your INTELLIGENCE and 100% of your PSYCHE.
Magic Barrier: Absorbs physical/magical damage for 400% of your PSYCHE. Lasts 40 seconds.
Mental Barrier: Increases your target’s physical defense by 4% of your INTELLIGENCE.
Chrono: Removes spell cooldown.
Revive: Revive with 10% health and mana.
Priest:
Soul Mastery: When using skills, you consume no mana for 30 seconds.
Obligation: 10% decrease in damage received by all party members.
Group Instant Heal: Heal yourself and your party for 300% of your PSYCHE.
Marea’s Mind: Deal damage equivalent to 650% of your PSYCHE.
Mind Air: Paralyze your opponent and 4 others within 15 meters for 4 seconds.
Templar:
Blunt Mastery: 20% boost to Mace damage, 12% boost in attack speed, additional damage based on magic attack
Cast Over: Casting time is ignored for 30 seconds
Reflection: Reflects harmful effects back to the attacker for 10 seconds
Mana Shield: Lose 18 points of mana for every 10 hitpoint damage received
A Templar may opt to go for an INTELLIGENCE or PSYCHE build, with the PSYCHE build being more defensive. An INTELLIGENCE build takes advantage of the Templar’s Blunt Mastery, though, because of an increased magic attack.
If you would like to focus on PSYCHE, to take advantage of the healing spells, and Magic Barrier, then the Healer/Priest is the best job for you. You can follow the Psyc’s Great Healer/Priest Skill Build below.
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Psyc’s Great Healer/Priest Skill Build
This Healer/Priest Basic Guide is made by Psyc of Rohan forums. All credit belongs to him.
If you dont have points left over by time level 50 you definitely wasted a few to many, depending on your play style, your left over points should start building up in high 30’s-low 40’s so you have atleast 10+points to work with when you become priest. Your gona want to max Almighty and Blue fountain right away.
Elf Healer Build
Heal-4
(lvl 5 isnt worth the extra second of cooldown/cast time)
Divine Aura- lvl 1
(cast this spell immediatly after group heal: especialy if lvl 5 grp heal
Group heal-lvl 4or 5
( but 5+ causes alot of agro, if your dumb enough to use skill enhancements on this skill, your gona b e one dead priest as lvl 7 heal causes more agro then knights taunt so monsters still on you even after taunt.)**since your already high level,and im guessing high psyc build you prolly could get away with lvl 3,
Magical barrier-lvl 5+
You already know why, keep yourself and the weak ass mage and archer alive.
mental blow- lvl 5
Makes huge difference especially at higher lvl with AOE mages as they pretty much control the experience and deal loads of damage.
Cure silence- lvl 1
optional depends if you plan to PvP alot
Divine Beam- lvl 5
This way can have some solo ability for quest, PvP, and it turns into a nuke at high lvl.
Net Bind- lvl 1
(optional, good for pk) Dont take it past lvl 1 though because then its duration is too long and you wind up getting owned.
Ressurection- lvl 5
Put points in one at a time as needed for lvls of people you hunt with, but lets say we have it max for purpose of point distribution.
Chrono- lvl 1 (obvious reasons)
TOTAL POINTS BASED ON THIS BUILD
——————————————–
30-33 points
At lvl 50: should have 20-17 points left over
As far as mana recovery, no point in learning it, at higher levels your mana pool is big anyways and you dont regen with toggles on, which you will be using since priest,
Cure confusion= lame, no need, you cant receive damage while confused anyways so why waste the point.
Teleport= pretty useless, fun to mess around with if you got extra points. Especially when it bugs and lets you go thru walls!
Thats about it, then like i said, soon as you get priest, max blue fountain, and then put as many points as possible into almighty, skill ehance skill enhance skill enhance!! this is where you want to use em. your pt members will love you forever.

Soymilk’s Skill Build for level 99 Elf Healer/Priest
This Healer/Priest Skill guide is made by Soymilk of Rohan forums.
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White Mage: 4 Heal 5 Recovery 1 Devine Aura 1 Cure Silence 1 Cure Confusion 3 Devine Beam 5 Intelligence blow 5 Group Heal 1 Detect 1 Teleport 5 Magic Barrier 5 Revive 1 Net bind 1 Chrono |
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Priest: 5 Blue Fountain 5 Incarnation 5 Almighty 1 Dispel 5 Group Mental Blow 1 Staff Mastery 5 Mareas Mind 1 Mareas Battle 5 Vacuum 5 Group Instant Heal 5 Mareas Grace 1 Perfect Healing 1 Soul Meditation 5 Mind Air 5 Obligation |
94 points used. 5 points left, I may max Divine Beam, Erase, Mareas Battle or Staff Mastery…and by 99, I’ll +6 most of my lvl 5 skills.
Source:
Rohan.ph
playrohan.com
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