Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class. Here’s a comprehensive guide contributed by Dr0 from California, US. You can contact him via flyffworld.com forum.
Dr0’s Complete Knight Guide
Version 1What it means to be a Knight – Knights focus on defense and power over speed. They have the ability to wield the most powerful, yet slowest weapons in the game, as well as the most protective armors (the lack of a shield is made up for by their armors’ heavy defense.) In general, Knights are more efficient than other classes at making use of their Area of effect (AoE) skills, as they can take many more monsters at a time due to their naturally high defense. Knights are usually considered the tank characters.Knights receive a greater HP bonus for each point of stamina than any other class
in the game. Another less common form of knights are the One vs One knights, whom use mostly swords or in some cases axes (2 Handed) just like any other class.This Guide Mainly Consists of How To Develop Your Knight from Step One, but also shares some extra
content as well, which leads me to the Index of the guide:Starter Page – Introduction and Index
Page 1 – Knight: Class Attributes
Page 2 – Knight Skills
Page 3- Consists of Early Levels and grasping the concept of creating your Mercenary.
A) Early Mercenary (15-20)
B) Mid-Mercenary (21-40)
C) Ending-Mercenary (41-60)
D) No-Restat Plan
Page 4 – Making the transition from Mercenary to Knight (Learning the Changes)
A) 1v1 Builds
B) AoE Builds
Page 5- Getting Through the Early Levels (60-70) and Mid-Levels of
a Knight (70-90)Page 6 – Moving on up to Mid-High Levels of
a Knight (90-105)Page 7 – High Level Knights
Page 9 – Leveling In Azria as Early/Mid/High Level Knight
Page 8- PvP
Page 9- Knight Weapons
Page 10 - Knight Sets
Page 11 - Overview of Leveling Builds
A. Mercenary
B. Knight
Page 12 – Optional Build & Final Comments
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Page 1 – Knight: Class Attributes
Knights, as most of us know, are usually considered the “tanks“.
Well, I’m here to explan what that actually means while including some of the additions that come along with being a knight.
First of all,
Knights Get a % Bonus of HP after the job change which applies to all levels, meaning, the bonus effects are drawn from the FINAL estimated amount of HP.If you are still having trouble about it, think about it this way,
Consider every other class (except BP’s) as 100% on terms of HP,
Now, instead of knights getting the normal 100% amount, we’d have a bonus 17.97% (CONFIRMED), So, First would be
Example:
*These explanations disregard gear, meaning the character is naked*
A 120 Knight with 200 STA has 20230 HP
A 120 BP with 200 STA has 18414
And any other 120 class with 200 STA would have 16600 HP
*120 Psys/Elems with 200 STA have 15692*
I hope that helped you guys with the HP factor of the equation;
Now for the little knight bonuses that
come along with the class:As we all know,
Knights use 2-H weapons, but theres also a bonus effect that knights get with the USE of these 2-H weapons, which is called Swordcross.Do not be fooled by the name, Swordcross works for both 2h Axes and 2h Swords (ONLY 2H WEAPONS) and has the same effect.
Swordcross works EXACTLY like Holycross, except for the fact that it is activated automatically at random intervals. Those of you who do not know what Holycross/Swordcross is:
Holycross: Rm skill that increases the
damage done to the target x2—————————————————————
Page 2 – Knight Skills
| Skill | Requirement | Master Level |
|---|---|---|
| Charge | Sword Mastery Lv3, Chr-Lv 60 | 10 |
| Pain Dealer | Axe Mastery Lv3, Chr-Lv 60 | 10 |
| Guard | Chr-Lv 62 | 10 |
| Earth Divider | Charge Lv4, Chr-Lv 65 | 10 |
| Power Stump | Pain Dealer Lv4, Chr-Lv 65 | 10 |
| Rage | Guard Lv 5,Chr-Lv 65 | 10 |
| Pain Reflection | Rage Lv 4, Chr-Lv 70 | 10 |
| Power Swing | Pain Reflection Lv7, Chr-Lv 7 | 10 |
“Get it Maxxed~” Simply means get the skill to the
Charge
Nice Skill to have for levels 60-65 and Can even be useful in PvP
If you decide to use this for your first 5 levels,

Guard
Raises Your defense but lowers attack power for 20 Seconds
Really helpful for dangerous situations,
Earth Divider
Powerstomp
Axe Version of AoE; Good Damage and May Cause Stun (Best)
This is more or less going to be your main leveling skill,
Powerswing
Knocks enemy back with 2h Weapon (Can be useful in difficult situations)
Helps in situations where food or Hp pills may be on recharge, life saver.
Not neccessary for early levels, but REALLY helpful past 105, so try
to
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Page 3- Consists of Early Levels and grasping the concept of creating your Mercenary.
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