Tuesday, June 16th, 2009 · Filed Under , , , , , , , ,

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Flyff00143 Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class. Here’s a comprehensive guide contributed by Dr0 from California, US. You can contact him via flyffworld.com forum.

Dr0’s Complete Knight Guide

Version 1
Written By: Dr0

What it means to be a Knight – Knights focus on defense and power over speed. They have the ability to wield the most powerful, yet slowest weapons in the game, as well as the most protective armors (the lack of a shield is made up for by their armors’ heavy defense.) In general, Knights are more efficient than other classes at making use of their Area of effect (AoE) skills, as they can take many more monsters at a time due to their naturally high defense. Knights are usually considered the tank characters.Knights receive a greater HP bonus for each point of stamina than any other class

in the game. Another less common form of knights are the One vs One knights, whom use mostly swords or in some cases axes (2 Handed) just like any other class.

This Guide Mainly Consists of How To Develop Your Knight from Step One, but also shares some extra

content as well, which leads me to the Index of

the guide
:

Starter Page – Introduction and Index

Page 1 – Knight: Class Attributes

Page 2 – Knight Skills

Page 3- Consists of Early Levels and grasping the concept of creating your Mercenary.
A) Early Mercenary (15-20)
B) Mid-Mercenary (21-40)
C) Ending-Mercenary (41-60)
D) No-Restat Plan

Page 4 – Making the transition from Mercenary to Knight (Learning the Changes)
A) 1v1 Builds
B) AoE Builds

Page 5- Getting Through the Early Levels (60-70) and Mid-Levels of

a Knight (70-90)
A) Knights 60-65
B) Knights 65-75
C) Knights 75-90

Page 6 – Moving on up to Mid-High Levels of

a Knight (90-105)
A) 90-105 (General Explanation)
B) 1 v 1 and AoE Builds

  1. 1. One vs One Builds for 90-105
  2. AoE Builds for 90-105

Page 7 – High Level Knights

Page 9 – Leveling In Azria as Early/Mid/High Level Knight

Page 8- PvP

Page 9- Knight Weapons

Page 10 - Knight Sets

Page 11 - Overview of Leveling Builds
A. Mercenary
B. Knight

  1. AoE
  2. One Vs One

Page 12 – Optional Build & Final Comments
—————————————————————

Page 1 – Knight: Class Attributes

Knights, as most of us know, are usually considered the “tanks“.
Well, I’m here to explan what that actually means while including some of the additions that come along with being a knight.

First of all,

Knights Get a % Bonus of HP after the job change which applies to all levels, meaning, the bonus effects are drawn from the FINAL estimated amount of HP.

If you are still having trouble about it, think about it this way,
Consider every other class (except BP’s) as 100% on terms of HP,
Now, instead of knights getting the normal 100% amount, we’d have a bonus 17.97% (CONFIRMED), So, First would be

knights with 117.97% HP , Second would be BP’s with an estimated 109%, and the remaining classes would be 100%
(Mages have a bit lower than others).

Example:
*These explanations disregard gear, meaning the character is naked*
A 120 Knight with 200 STA has 20230 HP
A 120 BP with 200 STA has 18414
And any other 120 class with 200 STA would have 16600 HP
*120 Psys/Elems with 200 STA have 15692*

I hope that helped you guys with the HP factor of the equation;

Now for the little knight bonuses that

come along with the class:

As we all know,

Knights use 2-H weapons, but theres also a bonus effect that

knights
get with the USE of these 2-H weapons, which is called Swordcross.

Do not be fooled by the name, Swordcross works for both 2h Axes and 2h Swords (ONLY 2H WEAPONS) and has the same effect.

Swordcross works EXACTLY like Holycross, except for the fact that it is activated automatically at random intervals. Those of you who do not know what Holycross/Swordcross is:

Holycross: Rm skill that increases the

damage done to the target x2
Swordcross: Knight attribute, considered somewhat of a skill, that is casted randomly in intervals that increases the

damage
done to whatever is damaged x2

—————————————————————

Page 2 – Knight Skills

Skill Requirement Master Level
Charge Sword Mastery Lv3, Chr-Lv 60 10

Pain
Dealer
Axe

Mastery
Lv3, Chr-Lv 60
10
Guard Chr-Lv 62 10
Earth Divider Charge Lv4, Chr-Lv 65 10
Power Stump

Pain
Dealer Lv4, Chr-Lv 65
10

Rage
Guard Lv 5,Chr-Lv 65 10

Pain
Reflection

Rage
Lv 4, Chr-Lv 70
10
Power Swing

Pain

Reflection
Lv7, Chr-Lv 7
10


Get it Maxxed~” Simply means get the skill to the

mastery level, meaning Level 10.

Charge
Nice Skill to have for levels 60-65 and Can even be useful in PvP
If you decide to use this for your first 5 levels,

Get it Maxxed~
(Can be used as a great combo with sneakerin

PvP
)



Pain
Dealer

Weakens your opponents defense allowing you to strike harder when hitting,
also useful in

PvP
and can be proved to be useful for late use.

Really helpful during CW or even Boss Hunting for additional damage,
Also just as useful as Charge for levels 60-65,

Get it
Maxxed~

Guard
Raises Your defense but lowers attack power for 20 Seconds
Really helpful for dangerous situations,

Get it Maxxed~

Earth Divider

Sword Version of AoE which does more damage than the other (2nd Best)
Not necessary to Level this skill unless you consider

Sword
AoEing,

hopefully as a last resort
[Having Problems ~ Will be added Soon]

Powerstomp
Axe Version of AoE; Good Damage and May Cause Stun (Best)
This is more or less going to be your main leveling skill,

Get it Maxxed~


Rage
Raises your

attack
power, but lowers defense and accuracy (Useful with guard)

Exactly like stated, really helpful and can be awesome when used corretly with
Guard,

Get it
Maxxed~


Pain

Reflection

PvM: Deflects half of damage dealt to you back to the opponent

PvP
: Deflects 5% of damage dealt through melee blows back to opponent

Helpful for small, but additional damage during AoE’s or even

PvP

Get it
Maxxed~

Powerswing
Knocks enemy back with 2h Weapon (Can be useful in difficult situations)
Helps in situations where food or Hp pills may be on recharge, life saver.
Not neccessary for early levels, but REALLY helpful past 105, so try
to

get it by then,

Get it
Maxxed~

—————————————————————

Page 3- Consists of Early Levels and grasping the concept of creating your Mercenary.

Click here for the continuation of this guide: http://www.flyffworld.com/forums/t63345/?garpg=4

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