Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. As you start the game, you’ll be choosing a main character among various basic classes and he/she’ll be assigned as your team leader throughout the game. There’s no right or wrong in picking a main character as long as you know they could fit you and you know how to utilize them in battles. Here’s a “musician main character” how to use overview information as well as the quick build and formation guide for beginners and advance players. This guide is created by Mitsuke for My Atlantica Online Forums. Without further ado, read on the guide after the jump.

This guide is based on the experiences of Mitsuke and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this link.
The Beginner’s Guide to Musicians
Table of Contents
Introduction
Imagine this scenario.
You are fighting in the Free League. It’s the last match, and you’re up against the last remaining members of your opponent’s team: his main, his healer, and one of his mid-line characters. They’re all in the red, but they outnumber you and your healer. But you too are in the red, and it’s completely possible for you to screw it all up.
How do you choose to proceed? You think it up while waiting for your turn to come up. Your last line of defense has just fallen, and it’s just you and your healer. Always note that your healer may always fall first.
A minute left and the Free League is over.
It’s now your turn. Your head begins to spin. You have to win this, and get your Atlantis Silver Coins!
Your healer’s turn is spent on keeping you both alive. You cast an area of effect spell — their healer falls. Immediately after your turn, damage points appear above your opponent’s end at the signal of the start of their turn. His main falls. His other two mercenaries fall right behind.
You’ve won.
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This is a common scenario that happens in Free League fights, especially when battles are tight. You feel that adrenaline rush of wanting to win, and you have a smile on your face. Your hands are frozen yet you don’t feel cold. This kind of adrenaline rush normally happens to certain mains. One of them is the musician.
If you’ve done a little of your research, or even just looked at the starting screen while creating your main, you would know that musicians are long-ranged characters that are able to strike at two characters, one behind the other and are also able to select from two rows, making the musicians able to hit virtually anyone in the line-up of your opponent.
The musicians (muses, guitar or music mains) are the powerhouses of damage over time. (or DoT) Damage over Time means that the longer the battle goes, the more damage your character deals. In Atlantica Online, a musician is a vital part of your lineup as your main DoT dealer. But why should you choose a musician? What kind of mercs will a musician be able to work well with? Is using a musician harder than other mercenaries?
Now that we’ve covered the basic premise of the musician, we’ll get to actually introducing the reasons for using the musician as well as answering your other questions in the next parts of the guide. In the mean time, please sit back, relax, and enjoy reading up on one of my favorite character main classes of Atlantica Online.
Reasons and Usages
Why should I play a musician?
If this question pops into your mind, you should think of the scenario stated in the introduction once more. When playing a musician, you are able to really bring in the hurt to your opponent’s mercenaries turn-by-turn. Of course, any good musician worth their salt would also know that it’s not just up to them to do everything. A musician is able to sail through PvE and PvP especially at later levels, making them ideal for hunting and dungeon runs.
The main usage of a musician is pressuring. Pressuring in PvP means what it means: to press your opponent into making decisions that save themselves and applying moves that can trump your opponents’. A musician is a powerful adversary if used correctly, but they are also very easily taken down in the wrong hands. It’s why it’s important to at least feel out the musician first and study a little bit about them.
It’s customary to note that while a musician can indeed be powerful, any player worth their salt can still beat you. More of the disadvantages of playing a musician will be noted in later posts.
Are musicians hard to play?
Experienced players will most likely note that musicians are not very hard to play at all. In fact, there is no real hard main to play if you’ve really started to understand how they work and what they do. Playing a musician, I’ve seen myself last longer and no longer die from boss battles. The game will probably be a little less difficult playing a musician, not that the game is difficult at all.
Some basic things to note about musicians at the current time (I stress this point because we’ve not yet received the updates to them in the Korean version of Atlantica Online) are as follows:
Now that you have the basic reasons of musicians and how to play them, we’ll list some of the advantages and disadvantages of playing musicians as a whole in the next post. Please stay tuned!
The Pros & Cons section of this guide cite things from when you’re already playing a musician. These things are updated as of June 19, 2009 (GMT+8). Please take note that the things I’m citing here all come from experience from the THEBES server, so certain things may not apply to other servers. When I hear examples from players from the other servers, I will cite them as references. (:
Pros of a Musician
Cons of a Musician
Quoting said poster, the effects of the nerf is said that for PvP, Ravaging Melody will deal 40% less damage than on PvE. In PvE, everything remains the same, but the nerf can still be salvageable with a few charms on hand. However, as of the June 17 patch, musicians have been nerfed in terms of maximum HP and attack power, as well as Ravaging Melody. Melody of Madness’ cool down has been reduced (but so has its damage) as well as the musician’s evasion being increased.
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Now that we have that out of the way, let’s talk about how to understand the strengths and weaknesses of a musician. The main strength of a musician lies in his or her debuffs, that allow the musician to fit in perfectly with a pressure build. In PvE one may say that debuffs don’t matter. As a matter of fact, it does — especially in the latter parts of the game, when debuffing monsters make it easier for you to really put in the hurt on the opponent.
Enemies in the Taj Mahal, for example, or enemies in the Valley of the Kings. Having Ravaging Melody (or a number of other debuffs: certain mobs really help bring out the usefulness in certain mercenaries. Mana Seal works wonders for the mummy magician mobs and sage Anubis mobs in the Valley of the Kings. In the same way, Ravaging Melody shows its usefulness in almost every situation.)
To be able to work well in PvP or PvE, you have to build your mercenaries around your debuffs. Think for a moment of what you want to do in the future: your musician’s damage over time works well for damaging opponents down and whittling away at their sanity — at least if they don’t know what they’re doing. What would work well around those debuffs?
In PvE, massive spiking is good and easy with your musician. This means you can AoE all you want — in PvP, it’s a different matter. Being as though you’re fighting real people who have experience, it’s different — massive spiking becomes rather hard due to holy guards or shamans/oracles, and you never really count on monsters to heal themselves — and even if they do, their heals are rather weak.
Keep to mind that with musicians (and with other mains,) not everything that works for PvE will work in PvP. Your musician is a vital part of your team — use him or her well, and you will reap many rewards.
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The musician’s weaknesses lie in PvP. Musicians come at a handful in PvP, which makes it hard for you to be diverse. The only way to be diverse is to build your mercenaries properly. Remember that you must build your team around your debuffs, and what would work well around it. Pick your battles well, and really pinpoint your opponent’s weaknesses.
Also remember that with DoT, your musician is able to sneak experience points away from your other mercenaries, which makes it hard for them to level. Ravaging Melody can really sap your experience, which can make you vastly outlevel your mercenaries. It’s expensive to be a musician because of the upkeep: you have to really let your mercenaries wear the best to let them survive in areas twenty levels higher than they are. It becomes really expensive in the end, so you really have to work at it.
Added to the fact that most starting mercenaries really usually don’t work well with your musician; the mercenaries you get in the end or while playing are the ones that work rather well with your musician. That doesn’t mean you should be discouraged, it just means you really, really have to build well.
Still reading? Thanks for coming this far. Coming up next: THE EXCITING CONCLUSION!
You’re probably asking, what about the musician’s skills? or what build fits well with a musician? Well, this guide isn’t here to feed you information to use during the game. This is the beginner’s look into the life of a musician: how they work and how they are generally seen in public view.
Besides, one can learn about the powers of a musician while playing — and most of the good things a musician can really get is in the end. The starting skill, or Ravaging Melody, is the A+ Musician skill one can use.
As for your builds, test it out for yourself and see what works. Don’t stress on it, you can always level later. The musician is there to help you ease your stay in Atlantica, and the musician will always be the #1 debuffer around.
In conclusion, if you’re new to Atlantica and want to play someone fun, easy and will help you to your second character, a musician may be one of the better companions to your journey in search of the ancient civilization. Who knows? Perhaps you’ll stay on the musician. Everyone I know has loved playing one, and it’s true and tested that a musician really shines as a main character.
This has been your loyal servant Fantine, signing off saying, “please give musicians a chance!” ^_^
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August 18th, 2009 at 4:21 pm
lol u dun get adrenaline from that !!! u must b online all time and b lonely at home for that happen to u , c’mon u dont feel adrenaline in last match for coins >.>
August 19th, 2009 at 11:01 am
omg u made me readall of that so when i come up to the conclusion u say theres no build , ur a fiiiiiiiish ,fkin didOtz