Atlantica Online is a 3D MMORPG is acclaimed for its innovative turn-based battle system and its integration with community features. Ever since its release last October 2008, it received a lot of rave reviews from their counless players and have been receiving a lot of awards from the gaming media. This innovative game requires gamers to think a little instead of just mashing buttons. If you are a die-hard fan of the traditional turn-based RPGs like the Final Fantasy (not the MMO version), you’ll right away immerse yourself in the witty gameplay and exploring real world scenaries mixed with mythological and fantasy elements. Read on the continuation after the short break – also check out Atlantika Online screenshots and HD trailer video!
To give you a quick idea about the jobs, at the start of your quest you can choose a career for your main character from 7 classes such as Swordsman, Spearman, Archer, Gunner, Artilleryman ,Shaman and Monk, then as you progress in your quest, you can recruit more characters with a brand new career to join you in all of your adventures! That’s not all, you can even upgrade each of your men to a ladder-like levels. Like if you chose a Shaman career, it will become a High Shaman at level 50, then a Great Shaman at 80, Okuni at 100, until you reach Hero Okuni at a maximum level. Clever, huh? By the way, I would like to share this great review written by Frederick about his sentiments about MMO grinding as well as his mini review on Atlantica Online.
Grinding at MMOs and Me
Contributed by: Fredrerick @ gamerDNA.com
Grinding in online games seem to be something that is generally accepted throughout the gaming community. Most people abhor it unless the game offers something that makes grinding worth it. The thing that has always helped me stay at the grind is focusing on these in-game goals. But what if there really isn’t a goal to grind to?
That’s happened in Dofus for me and I guess I generally just avoid grinding in that game now. Unless of course there are friends around for me to hang out with.
Thus far, most of the in-game goals in Dofus have seem to be spells or items but past level 100 you don’t really see that much of a gain in spells (you don’t even get any new spell between level 100 – 199 not including the spells you can get by completing quests) so most of it is really leveling to meet the requirements for certain equipments. Which is generally fine for me but I’ve reached a point where the power difference that new equipments offer my main character are negligible at best.
This brings me over to Atlantica. Granted I’m not exactly high level in this game (yet) but so far the game has pretty much hand held me through my leveling path. From the noob quests till now, the main quest has led me through several places each with a rising difficulty curve to meet my new levels. Much like a single player RPG you are taken place to place by the game as you level and solve an npc’s problems.
The point is, Atlantica seems to be all about catering to the inevitable need of grinding by making you fight harder enemies and with new changes in location. Granted the same thing pretty much happens in Dofus but the main difference is that Atlantica hand holds you through it all and seems to intend to until you’re very very close to the end game. Meanwhile, I’m still killing the same mobs in Dofus that I’ve killed 50 levels ago.
Grinding in online games is inevitable but to me, a good game should do it’s best to make the process as interesting as possible.
You can contact Fredrerick at http://fredrerick.gamerdna.com/
Atlantica Online Screenshots
Atlantica HD Trailer Video
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